Take control of Freesia as she protects Lita Forest by beating the living daylights out of enemies invading the forest!
Käyttäjäarvostelut: Very Positive (500 arvostelua)
Julkaisupäivä: 17. loka, 2012

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Osta Fairy Bloom Freesia

 

Kuraattoreiden suosittelema

"The game is your punching bag to juggle in the earlier stages. Takes awhile to get challenging as you progress a charming story about a forest fairy."

Tietoja pelistä

Once upon a time, in a forest called Lita, there lived a fairy whose role it was to protect the trees of the forest from the monsters and humans who would try to steal the spirit stones that provide the forest’s life energy. Her name was Freesia and her kung fu was very, very strong…

Take control of Freesia as she protects Lita Forest by beating the living daylights out of enemies invading the forest!
Use Mana that builds up during battles to learn new skills. As Freesia progresses through the stages, she will pick up many powerful new techniques and abilities. Chain together combos and send enemies flying into other enemies to take out whole groups at a time & cause massive damage!
Beat monsters, human and boss battles and survive long enough to progress to the next day. The more days you survive, the more varied and stronger the enemies will become, and the story of how the humans came to live in harmony with the forest unveils.

Unleash the fairy fists of fury!

Key Features:

  • Beautiful 3D graphics and stunning effects!
  • A huge repertoires of techniques, special moves and magic to obtain and use!
  • Hugely satisfying freestyle combinations, enemy juggling and attack chaining!
  • Fun cast of characters and story!
  • Fully-featured achievements system with 101 awards to achieve!

Järjestelmävaatimukset

    Minimum:
    • OS:Windows XP
    • Processor:Pentium4 3.0GHz or better
    • Memory:512 MB RAM
    • Graphics:VGA compatible with DirectX9 or later and Shader Model 2.0 or later
    • DirectX®:9.0
    • Hard Drive:250 MB HD space
    • Sound:DirectX9(XAudio2) compatible
    Recommended:
    • OS:Windows Vista / 7
    • Processor:Pentium4 3.0GHz or better
    • Memory:1 GB RAM
    • Graphics:VGA compatible with DirectX9 or later and Shader Model 2.0 or later
    • DirectX®:9.0
    • Hard Drive:250 MB HD space
    • Sound:DirectX9(XAudio2) compatible
Hyödylliset arvostelut
50/68 (74%) arvioi tämän hyödylliseksi
1.2 tuntia pelattu
A Story of a Fairy, her Forest and Everyone She Has Ever Punched in the Face
Julkaistu 4. heinäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
53/76 (70%) arvioi tämän hyödylliseksi
9.7 tuntia pelattu
You are a moe forest fairy and all problem can be solved by violence. Yep i recommended it as the best way if u would like to paint the mood by such an god-like combo.
Julkaistu 16. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
25/31 (81%) arvioi tämän hyödylliseksi
18.3 tuntia pelattu
This game is great. Imagine the endless enemy mode of a Super Smash Bros. game.

Okay, maybe that's not that fun of an experience to think about paying money for but this game shines in the depth of its combat system. Controls are suprisingly similar to Smash Bros. but with lots of room for the customization of your set of "special" moves.

Fairy Bloom Freesia does have its flaws though, a really short story mode with predictable characters and THE TWO (the big one and the small one) enemies being the most noticable. There are challenging boss fights to mix things up from time to time but also annoying protect-the-big-glowing-orb missions thrown in as filler for a game already lacking in any exciting content.

Overall, this is a game to just lose yourself in. A game to put yourself on auto-pilot to and amaze yourself with 999 combos and juggling for dayz.

Note: A couple of the steam achievements are either translated poorly from japanese or bugged to the point where you can actually get them to count. Another mild annoyance.
Julkaistu 21. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
6/6 (100%) arvioi tämän hyödylliseksi
1.9 tuntia pelattu
Don't judge a game by it's graphics! It's surpisingly deep, has great music, and it's pretty easy to pick up and play. Lots of different moves and powerups as well. Plus how could you resist making an enemy into your personal punching pinball? :>
Julkaistu 20. kesäkuu.
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6/8 (75%) arvioi tämän hyödylliseksi
7.8 tuntia pelattu
Alright, just so you know what you are getting yourself into, I've played way too many fighting games to count, I love combo crazy and challenging beat em ups and hack and slash games such as God Hand, but there's nothing I love more than when a game gives you so much freedom to release the combo cancelling ♥♥♥♥♥ in yourself.

Fairy Bloom Freesia in short is literally like taking: Super Smash Bros or Kirby's simple controls (or Project M turbo mode in general); general things we fighting gamers love in fighting games (cancel combos, parries, etc); Devil May Cry/Bayonetta with its combo craziness of aerial raves, jump cancelling, dodge canceling, air dash cancelling; and then taking God Hand's customization of the moveset and its experimental ways of combos and cancels. Put all these into one, and you get Fairy Bloom Freesia

Similar to God Hand, the story doesn't necessarily take itself to serious as they make jokes to some popular memes and even stereotypes of characters commonly found in games occasionally. There are even some achievements that are callouts to other game franchises such as Devil May Cry like the Aerial Rave achievement. In fact, even most of the design in the game isn't anyhting to crazy in terms of backgrounds and stages because the concentration is all on you having fun and exploiting the gameplay mechanics to your advantage, just the way God Hand did. This game literally wants to have fun with the freedom it gives you to make plenty of dream combos.

The stage design of the game kinda takes a little bit from Smash Bros being a small arena that monsters spawn in with some platforms here and there that you can jump on. While some backgrounds look pretty, you'll notice some repeated objects or just nothing much because the game wants to keep you in the moment of the fight. These stages will be repeated an amount of times, (5 I think), before you fight the boss of the section which can prove challenging if you don't practice up on your just guards, dodges, and cancels (not cancelling out of moves can leave you open sometimes.)

The controls are very simple to grasp and work flawlessly with the game....especially when you cancel them combos. Just don't be afraid to experiment. Moves don't always have to chain into another move, you can chain straight into a dodge if you need to keep yourself from getting attacked.

Rpg elements are included in the game in which you level up getting experience from defeating monster, and also gain mana which can be used to upgrade your normal moveset, gain special moves that can be set to your special attack directions, and passive abilities such as HP boost, berserker (probably super armor), and reducing how much guard crush guage is filled when attacked. Stats also increase with each level up, though, whether the stats gained are random or not, that I cannot confirm.

This is honestly a great game to unwind and relax with especially for fighting game, beat em up, and hack n slash lovers. The freedom of being able to just go wild and make long cancel combos is just a beautiful dream. However, there is one flaw with the game in which the combo meter does not go away after you stop attacking and even if you get hit in the middle of a combo. It lasts about 5 seconds before it actually leaves. This in a way is a flaw but almost seemed necessary to reach the 1000 hit combo achievement for those who can't "dante must die" the game. It also make its possible to get a pretty high score through less effort for veterans of these games, though, sometimes you'll drop said combo trying to reach a far off enemy. This hardly affects the gameplay otherwise.

If this game is on sale...do not hesitate to buy it. heck, even if it wasn't on sale, the demo would have convinced me to buy it full price. But what really sold me, because I'm Captain Sheepy...is that "Tetsuzanko" Is a special ability. (Akira Yuki's back strike....Bayonetta?...Yun from Street Fighter 3?....Kyo Kusanagi? Paul Phoenix?...you know, what people call the shoulder charge?)
Julkaistu 21. kesäkuu.
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1/3 (33%) arvioi tämän hyödylliseksi
1.8 tuntia pelattu
Jaa että mitähän vittua tää peli on... kunnon aasialainen peli ku ensinnäki kontrollit o bindattu oisko kaheksaan tai kymmeneen näppäimeen ja sitte neo iha ♥♥♥♥♥sti aseteltu näppikselle.
Peli toistaa ihteensä niin ♥♥♥♥♥♥♥sti ja pelaajalle ei kerrota mitä vittua pitäs tapahtua tai miks vitussa ees pelaat tätä. Täs pelis niinku pistetään sut metän keskelle jollekki pieneen mappiin, jonka läpi kävelet oisko seittemään se♥♥♥♥iin. Kentässä on kaksi tasoa, ylätaso ja alataso josta sun pitää mättää vihollisia erilaisilla lyönneillä. Combotella voi täs pelis... kai jotenkin? Artstyle on iha ok mut jää silti aika karuks. Peli crashaa/sulkeutuu kun painaa Esciä.

Keräsin_kortit/5
Julkaistu 26. syyskuu, 2013.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei