Ether Vapor Remaster is a cinematic 3D arcade shooter and visual treat from developer Edelweiss.
Análisis de usuarios: Muy positivos (167 análisis)
Fecha de lanzamiento: 27 de Sep, 2012

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$7.99
$3.99
 

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"High action shmup with cinematic flair, Ether feels like it belongs with the best shmups of the Dreamcast era in style and graphics. "

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All hope seems to be lost for the country of Lydia in their war against Caldea, which has a huge advantage in numbers and technology. Into the midst of this war flies an unknown pilot in a prototype fighter... His agenda and the secret to the his awesome firepower will be revealed as he takes on overwhelming numbers of enemy fighters and massive bosses to reach his final objective.

Ether Vapor Remaster is a cinematic 3D arcade shooter and visual treat from developer Edelweiss. Explosions, lasers, ships and backgrounds are breathtakingly rendered. The dynamic camera uses vertical, horizontal and cinematic chase cam views to switch up the action and highlight the drama. Use multi-lock-on to shoot tens of missiles at a time and even blow up an entire battleship in the challenging Bonus Zones.

Key Features:

  • Gorgeous 3D graphics, supporting up to 1600 x 1200 resolution and anaglyph 3D mode
  • Dynamic camera provides vertical, horizontal and cinematic chase gameplay
  • Destroy the enemies with Gatling, Winder and Lock-On weapons, each with a unique & powerful Charged Shot
  • Cinematic Bonus Zones with Multi-Lock-On mode
  • Online leaderboards

Requisitos del sistema

    Minimum:
    • OS:Windows XP / Vista / 7
    • Processor:Pentium4 3.0GHz
    • Memory:512 MB RAM
    • Graphics:VGA with DirectX9 or later 3D functionality
    • DirectX®:9.0
    • Hard Drive:100 MB HD space
    • Sound:DirectSound compatible
    Recommended:
    • OS:Windows XP / Vista / 7
    • Processor:Pentium4 3.0GHz or better
    • Memory:512 MB RAM
    • Graphics:VGA with DirectX9 or later 3D functionality
    • DirectX®:9.0
    • Hard Drive:100 MB HD space
    • Sound:DirectSound compatible
Análisis útiles de usuarios
A 5 de 5 personas (100%) les ha sido útil este análisis
6.5 h registradas
Publicado: 23 de Octubre
Very good Arcade Shooter. It is not easy, but also not insanely hardcore difficult. Important thing is to understand that at the start of the game you will have 2 continues and 1 shield... and my bet is your reaction will be like mines (WTF are they insane? o_O) but as it turns out you will earn more continues and shield for your scores. It means you will be repeating many levels over and over but as it may sound boring, it isn't. After every time you will repeat a level you will learn how to make it through it with minimum harm and you will feel wild satisfaction when you will finish a level without getting hit even once.

The graphics are simple but they look great still, the blasts and projectiles look very nice and you screen is filled with explosions and other stuff it can look amazing sometimes. Like I said it is difficult, but not impossible to beat, game and if you are a gamer who can turn his frustration into motivation, then this game will give you a good couple of hours of pure joy and mayhem along with delightful pride as you will notice how better and better you get every time you repear a level and finish it with a better score.

I am not a hardcore fan of this type of games, and the fact that it got me hooked proves how hell of a good game this is.

Rating 7+/10
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A 4 de 4 personas (100%) les ha sido útil este análisis
1.2 h registradas
Publicado: 29 de Octubre
I enjoy this game. Its a fun game to play on your tv with a game pad. The music is very nice and I enjoyed listeaning to it while I played. I would not recommend with keyboard, however it has very good controller support and works well with xbox and 3rd party gamepads.
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A 18 de 31 personas (58%) les ha sido útil este análisis
0.9 h registradas
Publicado: 12 de Octubre
The gameplay and mechanics are boring, while the graphics and sounds do not add to the experience in any way. The game also suffers from some poorly implemented design choices concerning the visibility of enemy bullets.
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A 6 de 8 personas (75%) les ha sido útil este análisis
6.2 h registradas
Publicado: 7 de Agosto
6/10, Ether Vapor is a pretty good little SHMUP that I still consider to be very enjoyable despite its problems.

GOOD

The weapons are all basic, yet very useful. Each weapon also has a charge part to it. Making the weapon system a bit like a combination of R-type and Radiant Silvergun. The unlockable ships all have variations on the same weapon types but still manage to be useful. Movement feels great and bullets are abundant enough that you feel there's enough going on without being too overwelmed. In this regard the game isn't really considered a Bullet hell.

BAD

Unfortunately there are quite a few problems with the game as a whole. The scoring system is something that I think could have used some more work to make it more interesting for Super plays. And another problem is the graphics... No. The quality isn't bad. The issue stems from identifying bullets admist the chaos and knowing what can and can't hurt you. In most SHMUPs enemy bullets are on the highest layer and are typically a bright colour that you can identify easier. Some bullets that aren't of the pink ball variety tends to blend in with the explosions and your own bullets. Leading to moments where you question what just hit you. The story is there but nothing too special. I watched the cutscenes once then turned them off personally.
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A 5 de 7 personas (71%) les ha sido útil este análisis
1.2 h registradas
Publicado: 30 de Junio
An unexpectedly fun SHMUP. Has everything you want in the genre. Cool weapons, cool music, responsive controls, and explosions.
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
5.5 h registradas
Publicado: 23 de Septiembre
Ether Vapor is an entertaining Shoot'em Up that plays a lot with perspective, which can be confusing at times. The presentation is fantastic, as is the soundtrack, but the story is rather lackluster and could as well be skipped. It might have good ideas, but they can never develop in the half hour that a full playthrough takes.

But before you get to the end you'll have to amass more credits and shields, which means you have to replay the same levels over and over again. I personally dislike stretching a short game like that, but I'm not exactly a fan of SHMUPs.
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A 2 de 3 personas (67%) les ha sido útil este análisis
4.4 h registradas
Publicado: 27 de Julio
this is an awesome game if you enjoyed shooters in the early 90's and playstation era this is for you. it has fully controller support so its worth a buy
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A 5 de 9 personas (56%) les ha sido útil este análisis
6.9 h registradas
Publicado: 12 de Agosto
You can lock on with the Lock On.
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A 4 de 4 personas (100%) les ha sido útil este análisis
1.2 h registradas
Publicado: 20 de Mayo
Muy bueno el juego, graficos ,buen diseño ,buena jugabilidad. Me gusto xD
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
1.4 h registradas
Publicado: 25 de Junio
Fácil... Te gusta el Anime? El juego tiene ese estilo... Te gustan los juegos de "navecitas"? El juego es eso...
Si viste Animes de navecitas en la que los bolidos aereos giran esquivando a último momento la infinidad de balas que zurcan el cielo, es esta la oportunidad de hacerlo vos, de ser vos quién con tu teclado o joystick el que maneje la navecita esquivando esa infinidad de balas...

Ósea, el juego tiene unos gráficos poligonales de Nintendo 64, flojos para los standares actuales, pero teniendo en cuenta su origen independiente son bastante correctos, no pidas mucho porque cumplen. Después acompañan unos gráficos CG estilo animero de esos que a nadie le gustan...
La música, típica de esta clases de juegos. La que acompaña cualquier opening de anime o jueguitos de navecitas "Bullet Hell".

Saliendo de lo técnico, la jugabilidad es muy buena, los controles responden correctamente y cada vez que te comás un balazo es por tu culpa (o porque no lo viste a pesar de esos colores brillantes).
La jugabilidad es simple, esquiva la balas, mata a los bichitos que aparecen y fin, pero juega con las diferentes perspectivas, ya que hay niveles que se juegan a lo R-Type, con la navecita a un costado de la pantalla; a lo Galaga, en donde está en la parte inferior; y por último una similar a un Star Fox. Tenés tres tipos de disparo: uno vertical en línea recta, otro que se exparse a nuestras diagonales y uno más debil auto-dirigido.

El juego es bueno, muy bueno. Y rinde mucho por su estilo dinámico que juega con la cámara. Es como jugar un Anime de naves. Si te gustan los jueguitos de naves probalo, no es innovador en mecánicas, pero si en la jugabilidad. Si te gusta el Anime probalo, no tiene nada que ver, pero ponele que si. Si te gustan los dos, es tu oportunidad tigre...
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
3.3 h registradas
Publicado: 28 de Diciembre, 2013
Variado, rápido, desafiante y con un buen diseño, se nota que el creador es aficionado a este tipo de juegos. Un digno exponente del género.
¿Te ha sido útil este análisis? No
A 2 de 7 personas (29%) les ha sido útil este análisis
1.4 h registradas
Publicado: 19 de Febrero
Hay una diferencia entre injugable y mala leche y dificil y desafiante. Los que hicieron este juego no lo saben.
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A 22 de 25 personas (88%) les ha sido útil este análisis
5.5 h registradas
Publicado: 18 de Enero
Its a fun shooter that awards gamers who play it with extra max shields and continues.

The story isn't bad and you unlock other ships upon beating the game, so you'll want to play it more than 1 time.

If you like challenging shooters, wishlist it, and buy it on a sale.

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A 21 de 25 personas (84%) les ha sido útil este análisis
12.2 h registradas
Publicado: 3 de Agosto, 2013
Now that I've actually beaten the game, I feel the need to write a new, more detailed recommendation. To go along with this game of many bullets, bullet points!

- 3 different ways of firing, each with an alternate function when charged, creating VASTLY more strategy and allowing for way more technique than your average "just keep the fire button held down" shmup
- Beautiful, crisp and refined polygons; 3D graphics for a 2D shmup is pretty uncommon
- Well-drawn character portraits and nice character design
- Cool looking ships
- Surprisingly good dialogue
- Good music and atmosphere
- Actually has a story worth your attention, but also allows for skipping and turning off outright
- You can turn on hitboxes being visible for the enemies and your shots
- Good progression
- There are parts that are on-rails with a lock-on cursor and parts where the angles change
- Boss rush mode and extras
- As to be expected of a bullet hell shmup, it is challenging
- 60 FPS, no load times and responsive menus

This is a shmup that actually tries to innovate and set the bar higher for its genre. This is probably my new favorite shoot-em-up. Seriously, more people should play this game. There is a demo on Steam. I strongly urge you to play it.
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A 16 de 19 personas (84%) les ha sido útil este análisis
0.5 h registradas
Publicado: 30 de Octubre, 2013
If you enjoy sega saturn era gaming you will really dig this game!
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A 10 de 13 personas (77%) les ha sido útil este análisis
3.9 h registradas
Publicado: 25 de Enero
As far as semi-classic japanese STG-flavor goes, Ether Vapor Remaster is a must-have on Steam particularly if you already own Satazius or Jamestown and cannot wait for the upcoming Ikaruga or Kamui any longer. Somewhat reminiscent of mid to late 90ies 3D shmups (particularly the Taito-stuff like the Layer/Ray-games and maybe a bit of the Donpachi thrown in for good measure). Ether Vapor is a hybrid of classic shmup-styles with more modern score-focused elements added in. Meaning that bulletpatterns aren't exactly "danmaku" or bullet-hell and your ships hitbox is pretty big. Nevertheless stuff gets pretty intense and particularly the final bosses flood the screen with projectiles leaving little space to dodge away and get out of the line of fire.

As far as score-focused elements go, you will only be rewarded with a high-score if you 1CC a stage all the way through to the end. Dying in a bossbattle means all your victory-points are lost to the void, same goes for your timebonus for beating a boss really fast. Compared to more modern / recent STG-titles, score and "normal" gameplay aren't all that interlocking - so you can play this just for the sake of completing it and never give a damn about score.

In order to do so, you keep playing again and again, unlocking extrashields and credits - making the game progressively easier as you go on. But 1CCing is pretty much the way to go, and here start the problems. While the game is really nice to look at - with very fun, classic designs and textures that remind me of the way one would color and shade Gunpla/Robot-Modelkits (which is a nice touch) as well as fantastic looking explosions - it is unfortunately way too easy to loose track of enemy projectiles and/or your ship as soon as the game really starts throwing stuff at you. To make matters worse, at times the perspective shifts into a weird third person view/dynamic angle in which I still haven't figured out where the hell in space I am actually am - as a result I constantly take "this is bull"-hits in these sequences. It can be frustrating to say the least, and is definitely a real problem that could break the experience for you especially if you go for that perfect run.

However, the rest is so fast and fun, particularly blowing up whole squadrons of popcorn-enemies feels so damn good thanks to excellent feedback and massive explosions that I can look past some of the design flaws. Overall, the quality of the game is pretty fantastic - especially if you consider that this is a japanese doujin-game and not a big company retail title developed for the arcades or something. I wished other indie-titles were this solid at the core.

Ether Vapor Remaster simply nails that arcade-feeling I am looking for, and while flawed in parts, is pretty much without competetion on Steam right now (thanks to Greenlight that will change soon) at what it does. So, grab it if you have that arcade-itch.
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A 11 de 15 personas (73%) les ha sido útil este análisis
3.4 h registradas
Publicado: 28 de Abril
This is one of the most fantastic bullet hell games ever made. To some the constant changing point of view from horizontal, vertical, behind the craft, and even at an angle will take a while to get used to. Story is muddled and translated poorly in fact there is one section where the game tries to tell you background information while you are dodging bullets. (Who the hell thought this was a good idea is beyond me) The first two weapons cover front and side directions while the last is an auto locking missile launcher which is something more bullet hell games need since now you can focus on dodging. The overall gameplay is cinematic in a genre that only focuses on doing one thing in one direction. So far there is no other game that pulls in off available making this a must buy for bullet hell fans.
¿Te ha sido útil este análisis? No
A 7 de 8 personas (88%) les ha sido útil este análisis
1.6 h registradas
Publicado: 28 de Agosto, 2013
Buy? Likely. A neat 2.5D doujin shmup that mostly plays in a vertical fashion, but will occassionally switch perspective to horizontal, and even through gameplay moments simlar to Starfox 64 and Rez, using it's 3D capabilities to it's advantage. You can get a better feel of bullet mechanics thanks to the hitbox option. It's great to let you know where you can be hit and where to hit enemies, but it's a bit wonky because the red, circular hitbox overlays are on the upper most layer, so it will be above damn near everything, including cutscene tech. It's worse when there are so many hitboxes on bots - anything with collison has hitboxes, including you and your own damn bullets, so you will see red circles all over the damn screen. Whats worse, a blue hitbox typically means it's a defeated enemy that is exploding into the background, but the hitboxes for actual enemies in the background are still red, so you can't quite tell if something is in the foreground or background until you shoot it. I think it's a better job than Sine Mora IMO, but all you have to go by is depth. Which brings me to the biggest issue of the game, and that is being able to tell what is in the background. You might find yourself dying a bit to enemies shifting to the foreground, and dodging bullets in the background that aren't actually going to hit you yet. Otherwise, the difficulty is is fair and mostly "your fault if you die". It's a pure shmup in a sense, so it isn't a bullet hell, but it can almost get there. You don't have powerups, but you rely on a forward gatling gun that can charge a penetrative blast , a laser missle lock on a la Zone of the Enders, and a wide shot that can be charged to release a bullet cancelling bomb, which is great for personal defense and doesn't damage you, but doesn't protect you from collision damage. Soundtrack is good, but nothing award winning. If you're big into shmups, I can recommend it, thought you may want to watch some videos to see if the 3d aspect will bother you.
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A 11 de 16 personas (69%) les ha sido útil este análisis
8.7 h registradas
Publicado: 25 de Abril
For what it is, a doujin shooter made by a tiny team of people, Ether Vapor Remaster has an amazingly broad scope. The small production cost and team show through in some rough edges but what it gets right it gets REALLY right.

The bad first. It has a hitbox that can’t decide what size it wants to be, some bullets have larger areas of effect than it shows, the 3D view means that shots can come from a different plane than you’re on and they can be very difficult to judge (particularly homing shots), and the game has an uneven difficulty shifting between painfully simple and blazingly difficult at times.

But its high points drown those low ones out quite handily. A very pretty aesthetic, an interesting (if underdeveloped) story which is exceedingly rare in this genre, good music, and extensive replayability via a host of unlockables.

It’s also easily accessible for players of all skill levels; I definitely think this will be my first recommendation to those new to the genre from now on. While other games might have tighter gameplay the fact that you can customize your game via additional credits and shields (unlocked through reaching certain scores, or beating the game) that mean anyone can beat the game through virtually unlimited continues making it perfect for introductory level players. Even for those of us who know the genre this is still a nice addition because it makes learning the later levels much easier since you aren’t immediately booted after making one slip-up as you are in other games. Allowing you to play through the hard parts to see and memorize all the patterns before coming back and beating it the “right” way.

In short it’s a great game despite a few missteps, and might well be the perfect game for those just coming to the genre that find some of the hardcore Shmups on Steam just a little too hardcore.
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A 14 de 23 personas (61%) les ha sido útil este análisis
6.7 h registradas
Publicado: 24 de Diciembre, 2013
A great credit-feed that barely rewards skills, or even memorization. Not good, merely passionate, and therefore strongly recommended.
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