Basé sur la trilogie des films du Seigneur des Anneaux, LEGO® Le Seigneur des Anneaux reconstitue fidèlement le scénario original des films Le Seigneur des Anneaux : La communauté de l’anneau, Le Seigneur des Anneaux : Les deux tours et Le Seigneur des Anneaux : Le retour du roi et fait ainsi revivre au joueur les événements épiques de ce
Évaluations des utilisateurs : Très positive (2,061 évaluation(s))
Date de parution: 27 nov 2012

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Acheter LEGO Lord of the Rings

 

À propos de ce jeu

Basé sur la trilogie des films du Seigneur des Anneaux, LEGO® Le Seigneur des Anneaux reconstitue fidèlement le scénario original des films Le Seigneur des Anneaux : La communauté de l’anneau, Le Seigneur des Anneaux : Les deux tours et Le Seigneur des Anneaux : Le retour du roi et fait ainsi revivre au joueur les événements épiques de ces histoires, revisitées grâce à l’humour et l’imagination sans limite des LEGO.

Se voyant confier la périlleuse mission de détruire un anneau ancestral menaçant tout ce qui est bon, Frodon est contraint de quitter son paisible village. Toutefois, l’anneau veut être trouvé, et la route menant à la Montagne du Destin, le seul endroit où il pourra être détruit, regorge de pièges et d'Orques assoiffés de sang. Pour aider Frodon, une communauté est créée, réunissant Aragorn le Rôdeur, Gandalf le Magicien, Legolas l’Elfe, Gimli le Nain, Boromir, homme du Gondor, et Sam, Merry et Pippin, amis Hobbits de Frodo. Les joueurs revivront la légende à travers les mini-figurines LEGO, ils exploreront des contrées fantastiques, résoudront des énigmes intemporelles et terrasseront d'effroyables ennemis au cours de leur quête pour détruire l’Anneau.

Caractéristiques :

  • Explorez l'ensemble du monde ouvert de la Terre du Milieu et prenez part à des batailles épiques avec des Orques, des Uruk-hai, le Balrog, et d'autres créatures effrayantes.
  • Maîtrisez le pouvoir du Palantir, ou Pierre de vision (« celle qui voit de loin »), et passez d'un scénario à un autre.
  • Admirez les héros de LEGO Le Seigneur des Anneaux prendre vie sous forme de mini figurines et reprendre les dialogues des vraies scènes des films.
  • Récupérez, combinez et forgez de nouveaux objets à la Forge elfique à l'aide du mithril, le métal le plus précieux de la Terre du Milieu.
  • Découvrez et débloquez plus de 80 personnages jouables dont Frodon, Aragorn, Gandalf et bien d’autres encore.
  • Récupérez et utilisez de nombreuses armes et des objets magiques tels que la Lumière d’Earendil, ainsi que les armes elfiques : corde, arcs et épées.
  • Rejoignez ou quittez facilement des parties et jouez avec vos amis ou en famille.

Configuration requise

    • Système d'exploitation : Microsoft® Windows® XP SP3, Vista, ou Windows® 7
    • Processeur : Double-cœur à 2GHz (Pentium D ou mieux)
    • Mémoire vive : 1 Go de RAM
    • Disque dur Space: 8 Go d'espace disque disponible
    • Carte graphique : NVIDIA® 7600, 7800, 8800 GT ou ATI Radeon™ HD 1950 ou mieux
    • Son : Carte son 16-bit
Évaluations intéressantes des utilisateurs
5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
13.6 heures en tout
Posté le : 2 février
Jeu lego très sympathique (comme bien souvent), au gameplay habituel mais efficace et agréable dans un univers soigné et très proche de celui des films.
Il y a même Tom Bombadil !
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
19.3 heures en tout
Posté le : 16 mars
I have very mixed feelings about this game : I know I'm in the minority here, but this almost ended up as a "not recommended", for the following reasons (and as a long fan of Tolkien lore) :

- the mix between humour and "serious" sequences does not work imho. The game should have been an entire parody, or serious all the time (preferably the former), the actual end result is not good, I think
- dropping hundreds, if not thousands, of collectibles upon a map does not make a game good
- despite not even trying to do everything (at the moment, I'm around 2/3 of the story mode and probably won't be coming back for more when it's done), I encountered several bugs (mainly items getting stuck in the air, or characters getting stuck in the walls or the scenery, without any way to unlock them, forcing a restart to checkpoint)
- maniability and/or visibility are not that great on certain sequences ("platforming" mainly), leading to some frustration, and even some useless "deaths" (sometimes "against your will", like in the marshes, one character would die (drown) while the game was taking control to show you where Gollum was going to).

With that said, I must admit the way they transformed the Lord of the Rings into a game was very smart, and seeing how they would adapt the next important event to a gameplay sequence was what kept me going, and finally lead me to press "yes" instead of "no" on Recommended, because, in the end, I kinda enjoyed playing it, despite all the flaws
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187 personne(s) sur 204 (92%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
9.9 heures en tout
Posté le : 13 février
I played as Boromir and simply walked into Mordor.
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50 personne(s) sur 52 (96%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
66.2 heures en tout
Posté le : 18 février
Lego LOTR is was genius idea to implement, but does the game lives up to its expectations? In general yes, however there are some flaws. The strongest thing imo in the game is the sandbox mini-middle earth, player can roam through all locations known, from movies, and books. There is plenty characters to unlock even Tom Bombadil who was cut out from the story in the movie! Nice and new feature is the forge which allows player to forge special items. Those items can grant abilities of some characters to every character in the game, even those created by player. Game has quite modern graphics, but not as good as hobbit, yet still very eye candy. The music is taken from the move, and it never gets old, so I'd say it was good decision to use original music from movie trilogy.

Despite game is really enjoyable it has few cons. There is a bit less humor in the game than in previous lego games. I think that the original voice lines from movie don't fit lego characters to well, it breaks the humor, and makes the game little less understandable for children. Lego games are targeted for children and families so I'd say its a con. The game has a huge amount of collectibles to unlock, therefore its is very glitchy and in most cases player usually stucks in the game progression in about 98%, because the couple last collectibles were not counted, or some level got bugged and is showing 0/3 collected items despite all of them were found, and player has them in inventory. Another annoying glitch is that sometimes player model is falling under the ground just after it was spawned, and keeps falling for eternity. I rode that console version was patched, however no one fixed PC version :(. There is few codes that player can use to unlock everything so if somebody got stuck in 98-99% of the game due to glitch he can use them but again it doesn't help with ever glitch. As far as the main story goes everything is usually fine, but when player wants to get maximum from the game it turns out to have few game breaking bugs.

Taking into consideration all aforementioned arguments I would recommend the game for every lotr and lego fan, however some players that love to unlock everything in lego games might get vastly disappointed once their game is stuck at 98 %, after countless hours of playing in order to unlock everything, and the "cheat fix" is not satisfying solution. Still the game is worth to play and it brings much fun, just don't try to finish the game in 100%, and you wont face any disappointment.
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37 personne(s) sur 39 (95%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
14.3 heures en tout
Posté le : 8 avril
Though it might seem to dismiss all the hardwork of the developers who make them, when I play a Lego game I’m not expecting to be so much impressed or surprised as I’m looking for a particular sort of fix. Over the years developer Traveller’s Tales has refined a very particular mold with which they create each Lego game, perhaps changing a few things here and there to fit a particular license, but largely sticking to now ubiquitous design principles that have shown themselves to be resilient and endlessly applying to practically any franchise.

And honestly I’m pretty alright with that. To me, Lego games are a bit of a gaming standby, something you reach for when you want a familiar, easily enjoyed experience kept fresh by whatever new skin has been fitted on it. It’s one of a few series I’m largely content remaining as it is, and from what I can tell that’s a sentiment shared by most people who play Lego games.

In a lot of ways then Lego Lord of the Rings is what I expected and wanted it to be. It transforms a franchise I’ve a great fondness for into adorable bricks, giving me a world to run around and destroy (to then build up again), while getting to revive three movies I know by heart in a new way. The addition of voice acting surprised me in how quickly I grew used to it and valued its inclusion, something I was concerned about prior to playing but found helped in retelling a rather complicated story that grunts and chuckles would have had difficulty in doing. In its levels Lego Lord of the Rings is mostly indistinguishable from any other Lego game, and as such occupies a space that you likely already know if you want to take part in.

The bad news is the outside of these levels, Traveller’s Tales has made some less than desirable changes to the formula. At first it was a welcome refreshment to the series, adopting a more traditional RPG design with a sizable open world, quests given out by NPCs, minimal crafting, and an equipment system that does away with removes the need for specific character skills. The more I played around in this system though the more I became bored and frustrated at its simplicity and tediousness.

While there’s a definite largeness to Lego Lord of the Rings’ world, much of it is empty and bland. The sparseness of locations and characters within this environment creates a feeling that there’s less here than there actually is. There is a huge amount of stuff to do and collect in Lego Lord of the Rings but getting to it took me through such a dull vacuum of space that eventually I couldn’t bring myself to be bothered. Lego games have traditionally been exceptionally adept at making me want to seek out absolutely everything that’s been packed inside them, but here it was only ever more dots on my map and the area stretching between them.

With the lack of vehicles (even horses are difficult to come across) or flying characters, the size of Lego Lord of the Rings’ world became a huge detriment to me wanting to continue playing it. The vague questing system made things worse by making it difficult to even know what direction I should be heading in. When I began to spend hours running around finding nothing and coming away having barely moved the progress bar, my enthusiasm with continuing the collectathon dissipated and the overwhelming number of things still left to find weighed down on me enough to ensure I had no desire to go back.

I don’t wish to imply that Lego Lord of the Rings is a bad game, and if you’re the sort of player who only cares about the critical path then it’s as recommendable as any Lego game. The problem is the portion I’ve always considered the core of a Lego game - the scouring of levels for every last doodad and thingamabob to arrive at that satisfying 100% - was insufferably tedious and drawn out. With the ridiculous number of other superior Lego games to choose from, Lego Lord of the Rings feels like a tough sell, even as a huge fan of the source material. I admire Travellor’s Tales willingness to try new ideas with the game, but in this case it amounts to more of an example of how strong the Lego formula already is and that tampering with it isn’t nearly as foolproof.

You can read more of my writing on Kritiqal.
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