Set in a minimalistic stylized universe, Minimum features fast-paced combat with an elaborate blueprint crafting system that pits two teams against each other with their own gigantic robotic Titan. Collect materials from fallen foes and build damaging weapons to become deadlier as matches progress.
User reviews: Mostly Positive (2,685 reviews)
Release Date: Sep 10, 2014

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Recommended By Curators

"A simple, but fun fast paced 3rd person shooter. Craft weapons, costumes, and take out robot titans! All in a beautiful minimalist environment."

Recent updates View all (65)

January 30

Minimum Developer Twitch Stream now live!

Here is a chance to ask all your burning questions to us directly!

0 comments Read more

January 29

Patch notes for 1.3.70452

- Fixed Rare bug where player's level would be reset to zero when playing Horde Mode
- Horde mode now features creeps that drop fragments for armor crafting
- Raptors now have improved "looking around" animations

7 comments Read more


“I didn't expect giant robots or MOBA elements to play a front-and-center role. But Minimum incorporates them in a way that feels new and authentic”

“From the first moment I got to sit down with Minimum...I knew I was going to be in for a treat”

“Minimum's solid mechanics make it a fun shooter”

Just Updated

Let's paint a picture: you're lost in an ancient, primeval block jungle, stumbling through the thick polygonal brush. Suddenly, you break into a clearing - a gigantic crater! What could have caused this? And what's the blood-curdling roaring coming from over there!?

Update 1.3 brings our our newest Titan mode map - as with all our new releases, we think this is the best one yet! It's set on the rim of a meteor crater in the midst of an ancient jungle and features our first animal-themed Titans. We've also included our long-promised female character model, made deployable structures available in Titan mode, added some new skins and rolled up a bunch of smaller fixes.

For more details, check out the rest of our update notes on our blog here:

About This Game

Are you a fan of old-school twitch shooters like Unreal Tournament and Tribes? What about team focused MOBAs like DotA and League of Legends? Would you like to play a game that combines elements of both genres while adding crafting, customization, giant robots and a bold new art style to the mix?

Of course you would, and Minimum is just the game you've been searching for!

Minimum focuses on fast-paced shooting fun and a robust system of in-match crafting, team objectives and customizable roles to create a rich and rewarding PvP experience. You'll find a bunch of interesting weapons to collect and customize, armor sets to mix and match, a solid core game mode known at TITAN MODE and more all wrapped up in a unique, minimalist artistic style that's more than the sum of its parts. Some of our coolest features include:

Customizable Weapons

Craft dozens of lethal weapons with unique abilities and roles to best fit your personal playstyles. Each weapon has 5 power levels that are activate during kill streaks, increasing your power making you a force to be feared. Be careful though: weapon power levels are lost upon death, so with great power comes great risk!

Blueprint Crafting System

Gather materials from fallen foes and defeated objectives to craft and upgrade armor sets over the course of a match. Each set of armor has different benefits and weaknesses that can emphasize your favorite playstyle or counter what your enemies are trying to do.

Titan Mode

Battle in epic matches centered on the your team's Titan, a giant, destructive robot that confronts the enemy's Titan. Players can power up their Titan by performing tasks in-game, can defend their mammoth ally by killing enemy players, and can attack enemy Titans directly. The teams compete until one side's Titan reaches the enemy base and destroys it!

5v5 Competitive Gameplay

Create cunning strategies with your teammates and define your unique role on the team by combining different weapons, armor and devices. Support your teammates weapons that increase drop rates for materials and powerups, defend your Titan with armor that grants additional health and survivability, scout enemy positions with weapon and armor that increase speed and allow for double or triple jumps, or simply go glass cannon and dish out as much damage as you can!

A Player-Focused Development Team

We want Minimum to be the most player-focused game on Steam! Join us on our Steam community discussion forums to talk shop, weigh in on new features, report bugs and balance problems or just chat. Minimum is a game that will evolve with its community, both while in Early Access and beyond.

System Requirements

    • OS: Windows 7 32-bit SP1
    • Processor: 2.0GHz
    • Memory: 2 GB RAM
    • Graphics: DX10 compatible or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1500 MB available space
    • Sound Card: Windows-based sound card
    • Additional Notes: Service pack one is REQUIRED for Minimum.
    • OS: Windows 7 64-bit SP1
    • Processor: 2.0GHz multi-core
    • Memory: 8 GB RAM
    • Graphics: 1GB VRAM DX10 compatible
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1500 MB available space
    • Sound Card: Windows-based sound card
    • Additional Notes: Service pack one is REQUIRED for Minimum.
Helpful customer reviews
355 of 469 people (76%) found this review helpful
4 people found this review funny
17.1 hrs on record
Posted: September 13, 2014
There are a lot of poor, bad reviews out there from people who didn't put very much time into the game to actually try it out, so i wanted to make this review for those who don't want to miss out on a great game for it's price now and a potentially even better game down the road.

I played this game for 7 hours yesterday 9/12/2014 after purchasing it for 5 dollars.
I have 20 years of gaming experience, playing from the OG Hexxen and Doom up to the new Unreals and Far crys and everything in between. So take some of my comments on tactics or ways to play, coming from bringing old game knowledge into a new game with old gameplay style.

TL:DR If you don't like fast paced, twitch based combat, with no bullet drop, no lead time, and point and click weapons ALA unreal, or OG CS. you'll hate this game, because it will punish you for being a bad player. if you like those things and have always been good at them, enjoy your 23/0 score (hint: BH+SSG+Grenade = gg). The game is not completely finished! but has really tight controls and movement, feels like a solid game, and has lots of potential! Support these guys, they have created a really great hybrid. Thanks alot devs :)

First off this game is SOOOO much fun! IF! you like twitch based shooters and MOBA esque gameplay smooshed together with a fun simplistic blocky style to it that keeps your attention focused on the action. <---- If that turns you off, DON'T BUY IT!

You don't need to aim ahead, there is no bullet drop, quick scoping is a thing, and if your a high speed mofo, who used to love playing insta gib on unreal, playing snipers in this game will be cake, and will net you ALOT of profit.

MAJOR DISCLAIMER: This game is JUST barely out of early access, it's basically a beta right now. Meaning, there are alot of coming soon, and not implemented yet, for different upgrades and such on weapons and armors and what not. It literally says the build is like 0.5#### right now.

that being said IMHO it is totally worth 5 dollars, hell i would pay ten (provided i have the information i have now after playing it).

Gameplay and Asethetics: The graphics are simple, yet convey quite well what's going on, with the glow of weapons giving off an idea of your opponents weapon levels, and armor being able to usually distinguish what someone is wearing, if your willing to get that close. The ability to mix and match armor sets, as well as choose your own loadouts is very satisfying, as you get to compliment your weapon build with your armor build, getting things like +20% or +15% damage. You get to earn resources and craft your gear from blue prints. The progression is very satisfying.

Titan Mode: It starts, you have enough resource to craft one piece of armor, of three that you can wear. Helmet, Chestpiece, Leggings. You have your two weapons, and a extra item, grenade or mini gun turret.
So you immiedieatly go out to find your opponents and shoot/stab them to death. Did i mention their is melee!? So much fun.
Your titans have also spawned and are marching to meet in the middle of the map, you want to go put as much damage on your opponents titan as possible as an early pressure can really hurt them if they are not paying attention. Usually though, if both teams are somewhat competent or decent, or just paying attention. Both titans die quite quickly, then it goes into creep farming phase. In this phase, you want to kill the wee little creeps for crystals (which add +1 to your titans strength) and give you resources to upgrade your armors! (+20% health? yes pelase! 15% MOAR damage?! yes please!). Keep an eye out for the GOLDEN CREEP! when it dies and drops it's ONE golden resource the team to secure this immiedieatly gets +10 strength to their titan. When the timer ends for this phase, then it's back to tians smashing eachother and your (or hopefully the enemy teams) walls and eventually base. That is the game currently.

Current Game Balance IMHO: The overall balance is solid, with only a few weapons seeming kind of meh, and everything else feeling strong to use. The two main starter weapons are easily the strongest in the game sans snipers. but that depends on your skill level. Melee is strong, but low skill entry low ceiling, easy to kite.
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100 of 119 people (84%) found this review helpful
165.7 hrs on record
Posted: November 6, 2014
-unique blend of genres (team-oriented TPS with MOBA elements)
-intense,fast paced gameplay,old-school feel (not as fast as Quake but its definitely not a campers game)
-dedicated dev team
-not P2W (ingame shop sells ONLY SKINS)
-balanced weapons,wide selection to suite any style(all types of rifles,launchers,lasers,melee)
-melee weapons that are actualy usefull and realy fun to use (altho swords suffered a nerf because noobs cried and cried about it)
-class/role customization when choosing armors with stats (you can be slow and tanky or a fast DPSer with low HP,supporter/healer/debuffer or anything in between)
-you can jump into action right from the start even if you dont have anything unlocked as long as you have basic shooting/movement skills needed for a shooter game.And some teamplay+map awareness)
-good maps (disregard comments about little content,i mean Counter Strike was played basicly on 4 maps for 20+ years and it never felt like it needed more content.If anything,this game only needs more players)

-For me,just one:relatively high hardware req. - I am forced to play @1024x768 with graphic set to minimum, on i5,nv550 1gbVRAM with 6gb of system ram, devs recommend at least nv780.That being said,my gameplay experience comes down to spending 50% of my energy trying to compensate for issues like rubberbanding and hits not registering,and thats why i dont play this more than a couple of times a day.It seemed that a game that has cubes with no textures as models should run on a rig thats way weaker than mine, and thats why I purchased it, but thats not the case. It's dx11 only with fancy shadows and it kills the performance for me.I would be perfectly happy if the devs worked on optimization only,convert it to dx9 maybe(that one hardly tho) and made it available to broader, lo-fi audience.

Original design,unique gameplay,something fresh and different among all generic,shallow titles or money grabs/scams on Steam.I like to play it despite above mentioned relatively high hardware requirements.

Also,devs have promissed LAN support to be implemented soon,

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141 of 200 people (71%) found this review helpful
6 people found this review funny
3.8 hrs on record
Posted: September 11, 2014
I gotta be honest, I went into this not thinking much of it, and expecting something pretty lackluster.
But when I actualy got into it and started getting a feel for it, it grabbed me. It grabbed me and put two blue flaming katanas in my hand and said "See that big ♥♥♥ giant robot right there? yeah, go get 'em tiger!"

I've only played a bit of this, and I gotta say it's one of the more fun Third person shooters out there, all three game modes are pretty damn fun, and the crafting system isn't TOO overboard when it comes to materials needed. Just in the first 30 minutes alone I was able to make my first guns.

The fact that guns level up as you get kills is really awesome too, it has sort of a gun game feel to it, except you don't feel like you're dreading the next level in gun. Like really, the feeling of upgrading suddenly from one katana to TWO KATANAS is awesome, and slicing people up is just as awesome.
The visuals, surprisingly are not as simple as they may seem, everything has a really nice solid feel to it and the atomsphere is still incredibly nice feeling, it's like you take Gears of War and you strip it down to it's base, and stylize that a bunch. I really do love it.

If you're looking for a game to waste 1-3 hours a day on with friends, or even just need something fresh, definitely pick up this game, it's cheap, it's fun, and it's got lots of charm to it.
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78 of 112 people (70%) found this review helpful
4.2 hrs on record
Posted: September 13, 2014
If you're thinking about buying this game while it's 50% off, do yourself a favor and checkout right now. It's every bit worth it. Just thought I'd put this out there for those considering.

Now, I've seen a couple bugs. If you're pressing/holding a directional key when a match is starting, your character can sometimes get stuck moving in that direction. I'm talking about with the keyboard here, so I imagine the same issue might be present on a controller (a positive that it's so easy to set one up if you wish).

The only other problem I've seen is a number of one-sided matches, whether I'm on the winning side or not. This can almost entirely be attributed to how new the game is, however. Everybody will figure it out given some time. FYI the ability to run and gun outweighs the benefits of swords at least in the early/mid game.

Despite minor stuff as above, this game feels like a good shooter, and it feels like a very polished game considering how small the dev team must be. It's graphics are simplistic (or minimalistic, as the title plays on), but still very pleasant to look at, especially when maxed out.

There's plenty of depth and longevity to the crafting system and progressive power curve in each match. When it comes right down to it, what any MOBA or MOBA-lite needs is solid combat, and this game delivers.

GIGANTIC looks like a great game as well, but to some extent, it feels like Minimum has already accomplished what that game intends to do.

Great job devs. Anxiously awaiting future updates as this game hopefully continues to grow.
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630 of 1,034 people (61%) found this review helpful
3 people found this review funny
0.4 hrs on record
Posted: September 10, 2014
Minimum in its concept is an interesting idea : a third person shooter where, during the match, you weapons evolve as you eliminate AI enemies and enemy players while protecting your own Titan and trying to bring down theirs so that you can smash into their base.

Sounds familiar? It is actually as it's a pretty good attempt at mixing the intensity of a shooter with the non-permanent progression found in MOBAs with a few key differences which I'll cover a bit later. It's a game about mobility since you have a melee weapon component which also evolves and armor you can craft that grants benefits while taking away from you at the same time (Want more melee protection? You become more vulnerable to firearm damage, etc.). This makes it so classes are dynamic in that you can mix and match armor parts so you can create a set that fits your playstyle or the current situation in the match.

Weapons usually evolves in 5 tiers, with the lowest tier being your 'basic ' weapon which usually does a pitiful amount of damage. With every player kill, your weapon changes forms and gains new attributes (higher fire rate, more projectiles, additionnal effects, etc.) which makes it perform better. Same with melee weapon, they grow larger, swing faster, are set on fire. Every time you get killed, that progression is lost and you are reset to the weapon's most basic form.

And here lies one of the glaring flaw in the game : momentum. A match's outcome is usually decided in the very first minute due to this system as the first team to have a player to do reasonably well will gain weapons that will make matching up to him nigh impossible. Once that player has a foothold, he can usually blast or hack away any enemy without difficulty and, by doing so, ready his armor faster than any other.

"Well, that's what happens in MOBA, right? You level up, gain better gear, kill more." Yes, except that in MOBAs, you aren't reset to level 1 each time you are killed. Add to that weapon balance which favors either very close range combat or extreme long range and weapons like an assault rifle becomes near useless in favor of people constantly running a shotgun, blades or a sniper rifle with the odd few which end up with launchers that will make any semblance of fair play tossed out of the window. A shotgun or blade user will rush you and can blast or cut you to pieces well before an assault rifle will deal enough damage to take them down and a sniper will likely one-shot you from range while your shots spread all over the place.

"But, your armor stays even when you die." It does, but like stated, it gives and takes at the same time; it only helps your playstyle, doesn't directly make you stronger whereas the weapons themselves are the factors that grants a direct power boost. If your armor does, for example, 40 damage and you are given a 15% boost due to armor, the guy which has the tier 5 variant of the same weapon which does 60 damage will still outclass you.

Don't get me wrong; this might actually appeal to people in that they find players who have tier 5 weapons during a match challenging to fight but the problem lies in that this becomes not a contest of skill past that minute but a constant David versus Goliath scenario where David gets constantly stomped unless Goliath flukes.

Level design-wise, the environnement are quite nicely presented, following the advertised style of having minimal detail. In fact, the style itself is perhaps one of the best point of the game as this simplistic approach makes level interestingly colorful and almost gives the impression of playing in different sport arenas, each with their own theme. This also means the landscape is clear cut and overall easy to navigate while still having enough Z-axis combat for variety.

Another downside is that despite its simplistic looks, the game tend to require rather capable hardware to run. Though it's possible to lessen the load by disabling a few graphic options, it feels at this point that the game might lack a bit on the optimisation side of things. It's surprising how even with an apparent low polycount for the environnement, the game seems to struggle that much to maintain a decent framerate.

Nevertheless, weighting both the pros and cons, I can't recommend this game unless you don't mind the inherent problem of momentum in the game; if that's the case, you might enjoy Minimum but otherwise, you'll find the experience to be frustatingly unfair due to the mechanical gaps created by the evolving weapons.
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318 of 530 people (60%) found this review helpful
1.1 hrs on record
Posted: September 11, 2014
Don't be fooled, despite "leaving" early access, this is still an early access game. The menu shows it as 0.0.5-something, in fact.

Many of the menu options are greyed out, and the tutorials take the time to explain how this is because those features aren't done yet. For example, there's a "schematic" system that has you crafting items mid-match, and it talks about building structures and deployables, but the only thing that you can create is armor. Deployables and structures aren't done yet, apparently.

As if that weren't bad enough, the "titan" mode that the game sells itself on is nothing like what they'd have you believe that it is. My impression, from watching the videos, reading the store page, and looking at screenshots, was that it was somewhat Monday Night Combat-like, with both sides having creeps fighting alongside them, and players defeating the creeps as well as enemy players to power up both themselves and their team's titan, with the objective of ultimately pushing their titan into the enemy's base to win.

This is not the case.

Instead, it's team deathmatch, even down to the small, cramped maps, where little dispensers along the sides spit out "creeps," tiny cube-shaped robots that do absolutely nothing but arbitrarily wander around. These spawn whenever titans are inactive, and you kill them for "titan powerups" to improve your titan, which is never quite explained in any depth. "It makes it stronger," is about as detailed a description as you'll get. Once you collect enough, the titans spawn, and meet in the middle of the map to fight. The winner keeps moving and tries to break walls down until it is destroyed. This goes on, ad infinitum, until both walls on one side are destroyed, or you get frustrated and quit because the match has been going on for half an hour.

Possibly the most egregious offense, however, was having to create an account and log into a third party service upon starting the game, and then to be greeted with a cash shop on the main menu.

Also worth noting is that the game is extremely unstable. Matchmaking frequently does not work, inviting friends to parties can return a number of bizarre and unclear error messages, or leave you in an empty party that doesn't even display yourself as a member, and having the Steam overlay open (especially during loading screens) can cause crashes to desktop and graphical artifacts. Often these errors can only be resolved by completely exiting the game and restarting it. Even the tutorial glitches out if you try to use the menu, forcing you to quit the game rather than being able to return to the tutorial or do anything else.

Currently there are very few maps, even fewer weapons, and tremendous balance issues, which I won't even go into, as they're covered extensively by the other Steam reviews. I would really not recommend purchasing this.
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329 of 549 people (60%) found this review helpful
3 people found this review funny
12.2 hrs on record
Posted: September 12, 2014
Microtransactions in my B2P game? How about not?

They blatantly LIED about there only being ''skins''. You can pretty much buy every blueprint in the game with real money, except that's called ''buying a skin''. These ''skins'' have the same abilities as armor blueprints you'd spend 10 matches saving up to get. Not to mention the armor blueprints are better than the default armor.

So on top of this game just being a pile of ♥♥♥♥, it's ALSO pay to win. Nice.
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67 of 102 people (66%) found this review helpful
4.0 hrs on record
Posted: September 15, 2014
This game is fantastic. Action packed running around with swords, shotguns, machine guns, and sniper rifles. The game is a bit limiting at the moment but they are adding more content constantly. This game really is what it's named. No flashy coating to make you buy it cause it looks good. (But it actually does). The game is called Minimum. That's exactly what you are getting and for $4.99 it's worth every penny. Buy this. Support the developers. I can't wait to see what this game becomes.
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86 of 135 people (64%) found this review helpful
10.0 hrs on record
Posted: September 12, 2014
If you're looking for a fast, energetic, action packed shooter with a huge amount of potential then this is the game for you!

I bought this game because I thought the trailer made it look pretty awesome and boy was I right. However this game is still being built, THERE'S A LOT OF THINGS THAT NEED TO BE FIXED. There's also a lot of cool features that we don't have access to yet, with the promise of "Coming Soon" (such as being able to level up your gun) Even with the bare game I still love the look and the play of the game. For some reason I like the simplicity of shape based maps and players! (it still looks awesome and I feel it's easier to run on my rig)

The game modes are really cool (Team Deathmatch, Titan, and Horde, a survival Co-op type game mode against enemies/dinos) My favorite being "Titan" where you must get your Titan to the other side of the map whilist enemies trying to stop yours and progress theirs. If the Titans are destroyed you must battle it out for materials which come from "Crystal Spiders" or "Creeps" a bug like creature that just runs around spawn areas, in order to get your titan up and moving again. There's also a golden creep that gives your titan 10 points of power. The power is how strong your titan hits the other? or how much damage it can take? All I know is that the more points that your titan has, the better. The gamemode's very fast paced and the matches last a fairly long time if the teams are even, around 30 mins max. Even though the match lasts so long, I never find myself getting board due to the amount of things/objectives to focus on during the match. If everything is pulled off correctly your team will achieve victory through your titan smashing the enemie's core crystal.

The weapons are amazing, you can either run around like a ninja or rain down on enemies with your machine gun. Other weapons include, snipers, mini guns, machine guns, shotguns, light sabers, and much more crazy stuff to come. However if you want some extra awesome stuff you've gotta pay for it, and it's quite expensive. You can buy either cool special looking weapons or armour each with their own interesting effects and attributes (for example, a green light saber with the ablility to heal yourself and others around you).

I feel they need to balance the sword more though because of how fast people can get near you and slice you in half(There are amours and Techniques to contradict this!) Each time you get a kill you can pick up a crystal that will upgrade your weapon (you can also get these crystals from friendly/enemies destroyed sentrys) and if you get more than a few crystals then you're maxed out and it makes your gun freaking godlike. It makes other players have to team up against you in order to kill you which is a cool addition to teamwork within gamemodes. Aside from working with your team to get rid of pesky enemies, you can run and jump quite smoothly in game allowing you to avoid gun fire and secure the kill. Last but not least I'd like to say a tad about armour and equipment. Armour can be bought throught the match with materials collected, different armour gives you different abilitys and new armour can be bought with points from playing matches. You may upgrade each peice of armour the same as weapons except armour upgrades don't go away when you die and you may only upgrade armour 3 times to max them out. Equipment can also help a bunch wheather it be a well placed gernade or sentry. You may unlock more equipment simply by unlocking and crafting with aquired points from matches.

I've had a decent amount of server difficulties. Sometimes I'll play a whole match and get a good amount of kills and then at the end it'll say "You've been disconnected" or something as the match score board is up which is really frustrating to a guy that likes to stack up his kills and wins. It'll also kick me sometimes at random times in the match saying "Lost connection to host". Another bummer is that I don't get any xp when this happens so no leveling up.... I don't know if this is happening to anyone else though. It hasn't happened to me to many times but due to the fact that it has happened leaves me cringing towards the end of each match.

I think that anyone whos got a few bucks should try this game out either now while you've got it half off, or later when there's more features and updates to play off of!

I really enjoy this game. It seems like so far you're either going to fall in love with it or completely hate every thing about it. Might aswell give it a try while it's on sale.
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105 of 172 people (61%) found this review helpful
4 people found this review funny
2.2 hrs on record
Posted: September 12, 2014
This game reminds me of Monday Night Combat with the mechs from Planetary Annihilation punching each other in the face.

Also, if you use the katana, stop.
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47 of 71 people (66%) found this review helpful
1 person found this review funny
15.3 hrs on record
Posted: September 15, 2014
I rarely ever leave serious reviews, actually I've never made a serious review. Minimum on the other hand has changed me from a Steam plebeian into a Steam reviewing master.

Game just left early access and still has more content than COD.

I haven't had this much fun with a multiplayer shooter since Badcompany 2. I was real skeptical at first with it just leaving early access. I've had my share of disappointments with early access games and betas on Steam (shakes fist at Starbound) But I'm glad I made that leap head first into Minimum.

The crafting system is pretty fun, not too in depth but fun non the least.. There are armor pieces you can buy with real money but in no way makes the game unbalanced or (pay to win) Titan mode is fun, the small maps never leave you with a boring, dull match. I've read some negative reviews about how it's always one sided (because of all the new players) but I find myself in evenly skilled matches more than not.

Now it's not all rainbows here in Minimum Land. I often lose connection while in matches and small crash glitches while in the main menu. Nothing game breaking but sometimes annoying.

Overall I would recommend this game to anyone looking for a third person shooter to play with their pals. For the current sale price of $4.99 it's a complete steal.
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93 of 153 people (61%) found this review helpful
10.2 hrs on record
Posted: October 7, 2014
It's not ready yet. That's the overwhelming feeling that I'm getting with this. Why did it leave Early Access when the game clearly suffers from serious issues, both optimization and balancing wise?

Let's start with the optimization. I don't know why, but the main menu with the announcements gets very laggy, while the other options that seemingly show more of the 3D world give me a smooth framerate. Which wouldn't be as annoying, if it wasn't the page that everything defaulted to. Especially when changing servers, you'll just get punted back to that laggy main menu. Which, by the way, lags everything else as well. Don't try and pick another server in Steam Overlay when that's going on.

And then there's Titan mode. A mode with obvious influences, not in the least with Moba influences where there are creeps to farm that power up your Titan. For people who start out, it can actually get very fun. Everyone's new and barely knows what to do, which means it usually turns into a straight up bout between forces.

But as I level, I seem to encounter more higher levelled people. And they seem to be wielding a nasty little baseraping tactic. One or two of them with maximum levelled weaponry, shells down the opposing team's spawn point while the others farm the Creeps, attack your Titan or escort their own.

But you may say, aren't there safezones that we spawn in? Yes, but more often than not, the baseraping happens just outside of there, at points where the team stil gets funneled. Whether or not they're doing it in sight of the Spawn cubicles is irrelevant, really. Even if you try to snipe them, your unlevelled weapon (your weapons delevel upon death) can't hit them hard enough before they can retreat just a little bit and continue what they are doing.
In short words: Baseraping is the name of the game, and if you're on the receiving end, prepare to get frustrated.

Horde Mode seems fine, but the difficulty ramps up rediculously fast from wave 4 on. Enemies taking shots from the strongest of weapons straight to the face and still perfectly surviving. That's getting a little rediculous. And with a recent patch that apparently nerfs the rewards for these, I'm not sure I want to play these anymore either.

Which leaves Team Deathmatch. It's actually one of the better modes to start playing, and seems exploited the least. When more than three combatants meet, it all tends to get pretty chaotic and it seems moderately fun.

But even that gets soured when you realize that staying in a server is 9 out of 10 times absolutely not a good idea. A bunch of people leave the server as soon as a match is over, and you're stuck for a long while waiting on random people's mercy to join your game. Games will not start until most or all slots are filled (I've yet to actually see a game start where the final holes didn't get filled) I myself got so sick of it, I too started server hopping soon enough. It's the only way to consistently play and also get some rewards.

But if these holes don't get filled during a match... well, you're ♥♥♥♥ out of luck then. You can really feel it what team gets the advantage when someone disconnects and nobody fills the gap. In fact, I left a match for that reason, accidentally came back later and saw that autobalance was not a thing. Indeed, 3 v 5 is something that does not get resolved during a match.

Rewards are always three types of resources, used to craf weaponry or pay to make specific sets of armor available. Functionality wise, they seem fine, but the menu interface of them isn't optimal either. I was clicking on a weapons picture (not the equip button) and was hoping to receive some interesting information regarding the weapon in question. Not so, most of the time. A semi blank and obviously unfinished window greets me. If I actually want to learn more about a weapon, I need to go to the crafting menu for it and spot it there.

Some hard statistics would be nice, too. What's the rate of fire? How many bullets are there in a clip? Information like that can only be learned by crafting the weapon and taking it for a spin. Yes, that does mean you end up risking creating a weapon you may end up disliking solely because you weren't properly informed.

These are all complaints that would possibly get a pass or can be ignored if it was in Beta or "Early Access".
I don't know, maybe the Minimum devs wanted to force some trust on us by scooting out of Early Access early on, making us think the product is totally worth your time on that basis. That's a wild assumption, but what isn't is that this game is unfinished.

Get on that.

Once these things are addressed, I'll look into writing a new review that will properly portray the potential fun this game could provide... when finished.
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34 of 52 people (65%) found this review helpful
24.4 hrs on record
Posted: September 16, 2014
A fantastic, retro themed hectic third-person shooter worth every dollar. Armor upgrades keep the battlefield evolving during fast paced matches; don't expect to be "farming" more than a minute at any time.

Surprising variety of fairly balanced weapons including dashing swords, ice snipers, and redirectable rocket launchers.

Explosions and lighting are pleasantly sci-fi and flashy, standing out nicely on the minimalistic graphics.
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75 of 129 people (58%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: September 11, 2014
A "released" Early Access Title which is missing many of the features promised in Early Access. The game is very bare.
Edit: Oh yea, and there are microtransactions too.
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23 of 34 people (68%) found this review helpful
1 person found this review funny
13.0 hrs on record
Posted: November 1, 2014
Easy to understand mechanics, charming, crisp graphics, and creative weapon design. I love the concept and the execution and wish the Devs all the luck in the world as they continue to release patchs.

The playerbase is small, but hopefully the current sale will bring in some new players.
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15 of 21 people (71%) found this review helpful
96.7 hrs on record
Posted: August 31, 2014
Early Access Review
This game is amazing for being in early acsess Its very competative and action packt. But when you first start out the game you will notice everyone has sword (like no joke everyone) and it can be really anouing getting killed by a guy who is wealing a sword but if you do get good at the game a shot gun to the face is all it takes to take a sword noob down.
There is a really big option of weapons to choose from. From snipers to granade launches from beam rifles to swords. This game also has so many differant playing styles in atleast one match you going to get atleast 2 play styles you have never seen befor.

So after all this what does minimum come down to?
Well a fast pace shooting game that is easy to learn hard to master, with game modes that are easy to understand and maps that have a place for every kind off player.

The Future off Esports lays here Nuff Said
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10 of 12 people (83%) found this review helpful
16.5 hrs on record
Posted: January 28
Even having only played for a few hours, I can already tell this game has some serious issues that need to be fixed before I'd consider recommending it to anyone. Yes, it's a fun and unique experience, and I hope these flaws are addressed, but some of the mechanics, while well-implemented, just aren't good mechanics to have. They sound great on paper, but are terrible when put into practice.

I'm speaking of course, of the weapon power up system. When you get a kill, the victim drops a resource that "levels up" your weapon, granting it extra abilities, damage, fire rate, etc. Okay, not that bad, rewarding the player for getting kills. Except these powerups are lost in full as soon as you die, putting you at a massive disadvantage when you respawn. Not only does it reward the player who got the kill beyond the reward of the kill itself, but it punishes the player who got killed beyond the punishment of having died. All it really serves as is a massive snowball effect. The more kills you get, the easier it is to get more. This also applies to the rest of your team. If you're doing well, you'll quickly max out your weapon level, leaving the rest of the power boost resources on the ground for your team-mates. The game becomes easier as you progress not only because you do more damage, but because the enemy player has lost all of their weapon's progress, meaning they can't out-damage you, and the only chance they have of making a comeback relies on you and/or your team making a mistake. Also, it influences what weapons are viable, as you have to actually move to where the victim died to pick up the resource that powers your weapon, meaning sniping is an inferior playstyle that provides no reward. Why even have a sniper if using it is more punishing than rewarding? Not only do you not get a boost to the weapon by using it as intended, but the resource is left on the ground in the open, where anyone could pick it up, whether they're on your team or not. So in sniping, you risk rewarding the other team more than yourself.

Furthermore, most of the Death Match maps I've seen have all lended themselves almost exclusively to close range combat. Cover is abundant, making mid and long range combat a frustrating game of peek-a-boo, as all of the weapons suited to mid-long range combat have such long kill times, the player can simply duck around a corner before you have a chance to inflict a lethal amount of damage, recover their health, and come back, inevitably rushing you and making the fight a close range encounter. Also, the melee weapons are all absurdly broken, as they're equally as powerful and even stronger in some cases than the projectile weapons, take less skill to use, and are more rewarding, as close range fights make powering up your weapon even easier. That leads to a majority of the players in a match, outside of the bots that fill the empty slots in the teams, using melee weapons as a primary, making the projectile weapons seem like a mere afterthought. There shouldn't be a clearly better option in a game centered around balance and variety. And in my opinion, weapon's damage output should scale with their difficulty to use, which I don't think is reflected in the game's aresenal of weapons.

Moving on from that, a lot of the game feels very unpolished. When moving around, I've gotten stuck clipping on obstacles that should have easily been walked or jumped over, gotten stuck in walls, titans, and machine turrets, and even just gotten stuck on oddly shaped geometry due to what seems like bad collision detection.

Also, in pretty much every game mode, be prepared to have your shots completely blocked by team-mates getting between you and your target. I don't think team-killing is possible, but I've gotten killed plenty of times due to a team-mate blocking my shot on an enemy, then dying while reloading after wasting half a clip into the back of their head.

The game's Titan mode is fun and interesting, but isn't very well explained. I had to figure out the objectives, as well as how to achieve them, through trial and error. The tutorial tells you what to do, but it doesn't tell you WHY you should be doing it. And I didn 't even get to watch most of the tutorial, because I opened a menu in the middle of it, which was impossible to close once it had been opened, and obstructed almost the entire screen, including the "hint" text fields that are meant to provide information about the game. In addition to the lack of in-depth explanation, there are fixed spawn zones in Titan mode that can be outright camped by one or two enemy players, making it impossible for you or your team to collect resources to power your titan, destroy the enemy titan, or defend your own from enemy fire.

There's also no visible health indicator in your in-game HUD (I eventually figured out that the more damage you've taken, the brighter your character glows orange, but the game never told me that I should be watching for that) as well as various UI problems, like the in-game scoreboard rarely shows an accurate readout of the match, instead displaying only your own stats, and the stats of the best player from either team, leaving your team-mates readout with a bunch of zeroes, spite the actual score indicating otherwise. (This has been my experience with it at least. I tend to open the scoreboard whenever I die to keep tabs on the match, and I've seen an accurate, completely filled scoreboard like twice out of more than two dozen games. )

On top of all of this, every time I close the game, it hard-locks and can't be closed without hitting ALT+Ctrl+Del, opening the task manager, typing the name of the program (Because the blank game window stays on top of every other program you're running, making it impossible to see what you're doing) and hit delete to force close it.

In conclusion, this game is not bad by any stretch, and has a lot of potential to be incredibly good, in fact. It just needs to have a lot of these glaring flaws smoothed out before that can happen. If you're an optimist, and like the idea of what this game COULD be, then by all means, purchase it. If you're just going to casually play for fun, and not care about whether it's fair or balanced, go ahead. But if you're a competitive player that wants a tactical team-based shooter, don't bother. 90% of the players I've seen use swords, as they require the least skill and provide the most reward. The developers may as well just make a swordfight game mode, then maybe the sword kids wouldn't be such a plague in the deathmatch mode.

If these changes are addressed in future updates, I'll gladly change my review to be more supportive of the game, as I like the idea of a shooter/MOBA crossover and would like to see it succeed.
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14 of 20 people (70%) found this review helpful
10 people found this review funny
0.8 hrs on record
Posted: January 3
Got kicked for idling while dead. 11/10 would idle again.
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34 of 59 people (58%) found this review helpful
0.7 hrs on record
Posted: September 10, 2014
Fooled me by not finding an "Early Access" mark on the store page, but there is much left unfinished in this game.
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10 of 14 people (71%) found this review helpful
2.8 hrs on record
Posted: January 11
So, when we first started playing, me and my two friends were all on the same team. The mechanics seemed simple enough and we were having a good time but then for some reason I was forced onto the other team away from my friends and that's when the awful mechanics started becoming more apparent.

1: The game is pretty much filled with bots. If there aren't enough players to play, the server will be filled with bots, and to be completely honest, are just kill fodder which will come up at a later mechanic.

2.The whole "MOBA" aspect is kind of forced. You don't really feel like you're accomplishing much by shooting a titan, it does very small damage and kind of feels like you're just powering them up with the creep waves to pit them against each other in a rock-em-sock-em robots match.

3. The weapon upgrading system is broken. It's an interesting idea and I can see why they would put one in to put some semblance of needing "momentum", but there's two issues with what happens that need an explanation. As you get kills against other players, you get weapon power upgrades that go up to level 5 which are lost on death. These power upgrades have differeing effects based on which weapon you're using but the main thing that can be said is that it makes your gun better and do more damage. Now the two issues with this is, one: Bots make it very easy to get these level 5 upgrades and two: certain weapons are VERY powerful at max level. All I needed to do to pretty much steamroll was to get a few kills with a shotgun and then proceed to blaze around the map at insane speeds two shotting everyone.

4. The game doesn't seem finished. I'm not actually even talking about the art assets/models, I get that it's supposed to look minimalistic, but it looks like there's some missing features.

An interesting idea, but really kind of falls apart due to poor design and mechanics choices.
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