Set in a minimalistic stylized universe, Minimum features fast-paced combat with an elaborate blueprint crafting system that pits two teams against each other with their own gigantic robotic Titan. Collect materials from fallen foes and build damaging weapons to become deadlier as matches progress.
User reviews: Mostly Positive (3,047 reviews)
Release Date: Sep 10, 2014

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Recommended By Curators

"A simple, but fun fast paced 3rd person shooter. Craft weapons, costumes, and take out robot titans! All in a beautiful minimalist environment."

Recent updates View all (75)

April 10

Watch the 1st community Tournament!

Watch as the community kills each other!

1 comments Read more

April 1

Minimum Developer stream is now live!

Watch us talk and show off the new Weapon and Armor released today!
ALSO: Will we discuss new maps, features, or the sequel Maximum? Find out!

10 comments Read more


“I didn't expect giant robots or MOBA elements to play a front-and-center role. But Minimum incorporates them in a way that feels new and authentic”

“From the first moment I got to sit down with Minimum...I knew I was going to be in for a treat”

“Minimum's solid mechanics make it a fun shooter”

Just Updated

Block worlds are composed of delicate ecosystems that must be nurtured and maintained. However, the web of block life has started to groan under the weight crafted weaponry and discarded map geometry! What is to be done about this? How can the blocks be saved?

Our theme for update 1.4 is recycling! We’ve brought you a new feature that embodies each of the core principles of conservation that so many of us learned as wee block folks. Reduce: clear out your inventories of weapons and devices you don’t need via the long awaited Salvaging system! Reuse: trade away or sell weapons you don’t want or that you have multiple copies of via Steam Trading and the Steam Marketplace! Recycle: we’ve taken the original Titan Factory map and given it a major overhaul to turn it into the new Recylotron TDM/Horde mode map!

Update 1.3 brings our our newest Titan mode map - as with all our new releases, we think this is the best one yet! It's set on the rim of a meteor crater in the midst of an ancient jungle and features our first animal-themed Titans. We've also included our long-promised female character model, made deployable structures available in Titan mode, added some new skins and rolled up a bunch of smaller fixes.

For more details, check out the rest of our update notes on our blog here:

About This Game

Are you a fan of old-school twitch shooters like Unreal Tournament and Tribes? What about team focused MOBAs like DotA and League of Legends? Would you like to play a game that combines elements of both genres while adding crafting, customization, giant robots and a bold new art style to the mix?

Of course you would, and Minimum is just the game you've been searching for!

Minimum focuses on fast-paced shooting fun and a robust system of in-match crafting, team objectives and customizable roles to create a rich and rewarding PvP experience. You'll find a bunch of interesting weapons to collect and customize, armor sets to mix and match, a solid core game mode known at TITAN MODE and more all wrapped up in a unique, minimalist artistic style that's more than the sum of its parts. Some of our coolest features include:

Customizable Weapons

Craft dozens of lethal weapons with unique abilities and roles to best fit your personal playstyles. Each weapon has 5 power levels that are activate during kill streaks, increasing your power making you a force to be feared. Be careful though: weapon power levels are lost upon death, so with great power comes great risk!

Blueprint Crafting System

Gather materials from fallen foes and defeated objectives to craft and upgrade armor sets over the course of a match. Each set of armor has different benefits and weaknesses that can emphasize your favorite playstyle or counter what your enemies are trying to do.

Titan Mode

Battle in epic matches centered on the your team's Titan, a giant, destructive robot that confronts the enemy's Titan. Players can power up their Titan by performing tasks in-game, can defend their mammoth ally by killing enemy players, and can attack enemy Titans directly. The teams compete until one side's Titan reaches the enemy base and destroys it!

5v5 Competitive Gameplay

Create cunning strategies with your teammates and define your unique role on the team by combining different weapons, armor and devices. Support your teammates weapons that increase drop rates for materials and powerups, defend your Titan with armor that grants additional health and survivability, scout enemy positions with weapon and armor that increase speed and allow for double or triple jumps, or simply go glass cannon and dish out as much damage as you can!

A Player-Focused Development Team

We want Minimum to be the most player-focused game on Steam! Join us on our Steam community discussion forums to talk shop, weigh in on new features, report bugs and balance problems or just chat. Minimum is a game that will evolve with its community, both while in Early Access and beyond.

System Requirements

    • OS: Windows 7 32-bit SP1
    • Processor: 2.0GHz
    • Memory: 2 GB RAM
    • Graphics: DX10 compatible or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1500 MB available space
    • Sound Card: Windows-based sound card
    • Additional Notes: Service pack one is REQUIRED for Minimum.
    • OS: Windows 7 64-bit SP1
    • Processor: 2.0GHz multi-core
    • Memory: 8 GB RAM
    • Graphics: 1GB VRAM DX10 compatible
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1500 MB available space
    • Sound Card: Windows-based sound card
    • Additional Notes: Service pack one is REQUIRED for Minimum.
Helpful customer reviews
142 of 171 people (83%) found this review helpful
1 person found this review funny
165.7 hrs on record
Posted: November 6, 2014
-unique blend of genres (team-oriented TPS with MOBA elements)
-intense,fast paced gameplay,old-school feel (not as fast as Quake but its definitely not a campers game)
-dedicated dev team
-not P2W (ingame shop sells ONLY SKINS)
-balanced weapons,wide selection to suite any style(all types of rifles,launchers,lasers,melee)
-melee weapons that are actualy usefull and realy fun to use (altho swords suffered a nerf because noobs cried and cried about it)
-class/role customization when choosing armors with stats (you can be slow and tanky or a fast DPSer with low HP,supporter/healer/debuffer or anything in between)
-you can jump into action right from the start even if you dont have anything unlocked as long as you have basic shooting/movement skills needed for a shooter game.And some teamplay+map awareness)
-good maps (disregard comments about little content,i mean Counter Strike was played basicly on 4 maps for 20+ years and it never felt like it needed more content.If anything,this game only needs more players)

-For me,just one:relatively high hardware req. - I am forced to play @1024x768 with graphic set to minimum, on i5,nv550 1gbVRAM with 6gb of system ram, devs recommend at least nv780.That being said,my gameplay experience comes down to spending 50% of my energy trying to compensate for issues like rubberbanding and hits not registering,and thats why i dont play this more than a couple of times a day.It seemed that a game that has cubes with no textures as models should run on a rig thats way weaker than mine, and thats why I purchased it, but thats not the case. It's dx11 only with fancy shadows and it kills the performance for me.I would be perfectly happy if the devs worked on optimization only,convert it to dx9 maybe(that one hardly tho) and made it available to broader, lo-fi audience.

Original design,unique gameplay,something fresh and different among all generic,shallow titles or money grabs/scams on Steam.I like to play it despite above mentioned relatively high hardware requirements.

Also,devs have promissed LAN support to be implemented soon,

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63 of 89 people (71%) found this review helpful
5 people found this review funny
0.8 hrs on record
Posted: January 3
Got kicked for idling while dead. 11/10 would idle again.
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34 of 55 people (62%) found this review helpful
1 person found this review funny
17.6 hrs on record
Posted: January 28
Even having only played for a few hours, I can already tell this game has some serious issues that need to be fixed before I'd consider recommending it to anyone. Yes, it's a fun and unique experience, and I hope these flaws are addressed, but some of the mechanics, while well-implemented, just aren't good mechanics to have. They sound great on paper, but are terrible when put into practice.

I'm speaking of course, of the weapon power up system. When you get a kill, the victim drops a resource that "levels up" your weapon, granting it extra abilities, damage, fire rate, etc. Okay, not that bad, rewarding the player for getting kills. Except these powerups are lost in full as soon as you die, putting you at a massive disadvantage when you respawn. Not only does it reward the player who got the kill beyond the reward of the kill itself, but it punishes the player who got killed beyond the punishment of having died. All it really serves as is a massive snowball effect. The more kills you get, the easier it is to get more. This also applies to the rest of your team. If you're doing well, you'll quickly max out your weapon level, leaving the rest of the power boost resources on the ground for your team-mates. The game becomes easier as you progress not only because you do more damage, but because the enemy player has lost all of their weapon's progress, meaning they can't out-damage you, and the only chance they have of making a comeback relies on you and/or your team making a mistake. Also, it influences what weapons are viable, as you have to actually move to where the victim died to pick up the resource that powers your weapon, meaning sniping is an inferior playstyle that provides no reward. Why even have a sniper if using it is more punishing than rewarding? Not only do you not get a boost to the weapon by using it as intended, but the resource is left on the ground in the open, where anyone could pick it up, whether they're on your team or not. So in sniping, you risk rewarding the other team more than yourself.

Furthermore, most of the Death Match maps I've seen have all lended themselves almost exclusively to close range combat. Cover is abundant, making mid and long range combat a frustrating game of peek-a-boo, as all of the weapons suited to mid-long range combat have such long kill times, the player can simply duck around a corner before you have a chance to inflict a lethal amount of damage, recover their health, and come back, inevitably rushing you and making the fight a close range encounter. Also, the melee weapons are all absurdly broken, as they're equally as powerful and even stronger in some cases than the projectile weapons, take less skill to use, and are more rewarding, as close range fights make powering up your weapon even easier. That leads to a majority of the players in a match, outside of the bots that fill the empty slots in the teams, using melee weapons as a primary, making the projectile weapons seem like a mere afterthought. There shouldn't be a clearly better option in a game centered around balance and variety. And in my opinion, weapon's damage output should scale with their difficulty to use, which I don't think is reflected in the game's aresenal of weapons.

Moving on from that, a lot of the game feels very unpolished. When moving around, I've gotten stuck clipping on obstacles that should have easily been walked or jumped over, gotten stuck in walls, titans, and machine turrets, and even just gotten stuck on oddly shaped geometry due to what seems like bad collision detection.

Also, in pretty much every game mode, be prepared to have your shots completely blocked by team-mates getting between you and your target. I don't think team-killing is possible, but I've gotten killed plenty of times due to a team-mate blocking my shot on an enemy, then dying while reloading after wasting half a clip into the back of their head.

The game's Titan mode is fun and interesting, but isn't very well explained. I had to figure out the objectives, as well as how to achieve them, through trial and error. The tutorial tells you what to do, but it doesn't tell you WHY you should be doing it. And I didn 't even get to watch most of the tutorial, because I opened a menu in the middle of it, which was impossible to close once it had been opened, and obstructed almost the entire screen, including the "hint" text fields that are meant to provide information about the game. In addition to the lack of in-depth explanation, there are fixed spawn zones in Titan mode that can be outright camped by one or two enemy players, making it impossible for you or your team to collect resources to power your titan, destroy the enemy titan, or defend your own from enemy fire.

There's also no visible health indicator in your in-game HUD (I eventually figured out that the more damage you've taken, the brighter your character glows orange, but the game never told me that I should be watching for that) as well as various UI problems, like the in-game scoreboard rarely shows an accurate readout of the match, instead displaying only your own stats, and the stats of the best player from either team, leaving your team-mates readout with a bunch of zeroes, spite the actual score indicating otherwise. (This has been my experience with it at least. I tend to open the scoreboard whenever I die to keep tabs on the match, and I've seen an accurate, completely filled scoreboard like twice out of more than two dozen games. )

On top of all of this, every time I close the game, it hard-locks and can't be closed without hitting ALT+Ctrl+Del, opening the task manager, typing the name of the program (Because the blank game window stays on top of every other program you're running, making it impossible to see what you're doing) and hit delete to force close it.

In conclusion, this game is not bad by any stretch, and has a lot of potential to be incredibly good, in fact. It just needs to have a lot of these glaring flaws smoothed out before that can happen. If you're an optimist, and like the idea of what this game COULD be, then by all means, purchase it. If you're just going to casually play for fun, and not care about whether it's fair or balanced, go ahead. But if you're a competitive player that wants a tactical team-based shooter, don't bother. 90% of the players I've seen use swords, as they require the least skill and provide the most reward. The developers may as well just make a swordfight game mode, then maybe the sword kids wouldn't be such a plague in the deathmatch mode.

If these changes are addressed in future updates, I'll gladly change my review to be more supportive of the game, as I like the idea of a shooter/MOBA crossover and would like to see it succeed.
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9 of 11 people (82%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: March 6
So I bought this game on sale, and it looked really good, but I couldnt play it because my com♥♥♥♥r was a ♥♥♥♥, but now, on my new com♥♥♥♥r, It works fine. This game is really fun, Like, REALLY FUN. I'd say that it's a lot more fun than even Space marine was for me, and as an avid fan of warhammer 40k, That means something.

There are a few balance issues though. For starters, jumping backwards is the same speed as running forwards, so you know, Melee is really easy to counter. Speaking of that, Almost everything you come across is a counter for melee.
Shotguns, Miniguns, Sniper rifles, Launchers, EVEN SOME GRENADES WHIPE THE FLOOR WITH YOU. Now, I'm not saying melee is impossible, quite the opposite, It's really fun. Personally i'm a fan of the Heal katana, but i dont see it often. It's just kind of annoying when you get someone with a freeze gun so that you cant move, a fire grenade so you cant heal, and a shotgun to sit right infront of you, but just out of range. Speaking of that, I cant figure out which one, But one of the shotguns seems really freaking broken. In three games, this same guy was wielding it, and it ended up deciding the fate of all three games. I mean what the ♥♥♥♥? It has a set spread and high damage and fire rate. Who thought that was a good idea? It doesnt even have a slow reload speed or anything. Once it starts rolling, it doesnt stop, unless you snipe him down, which you cant do because there's freaking terrain literally everywhere.

Other than that, the gameplay really is quite fun. The main gamemode is titan mode, where, when the game starts, you have enough for one peice of armor, and both teams have a titan. Both titans are invulnerable untill they start to fight.
Pretty much at this point you have two choices, Help destroy theirs, or use excessive force to stop them from destroying yours. After either dies, the other goes on to try break two walls, There are turrets that assist you at this point, but the enemies can destroy those. After either has destroyed both walls, they have to break the enemies power core with four hits. When both die, a new phase begins called the creep round, in which you go around killing some creeps for recources for armor and to power up your titan. There are also golden ones, which are really fast and hard to kill with melee (Rip), Which, as you can guess, gives better recourses and boosts your titan even more. As you kill enemies, your currently equipped weapon levels up up to 5 times. When you die, it resets. I'm not sure how the reset is calculated, but i often end up with level 2-3 out of spawning, which is wierd. So armor has three levels and doesnt reset. Armor has really nice bonuses, For instance, i use a centurian armor set, which gives bonuses to yourself and nearby teammates, like movementspeed damage and healing bonuses. it also raises your health by a bunch. All in all, I reccomend this game. it's really fun, but not without it's kinks. I'd say about a 7.5/10.
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18 of 29 people (62%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: January 11
So, when we first started playing, me and my two friends were all on the same team. The mechanics seemed simple enough and we were having a good time but then for some reason I was forced onto the other team away from my friends and that's when the awful mechanics started becoming more apparent.

1: The game is pretty much filled with bots. If there aren't enough players to play, the server will be filled with bots, and to be completely honest, are just kill fodder which will come up at a later mechanic.

2.The whole "MOBA" aspect is kind of forced. You don't really feel like you're accomplishing much by shooting a titan, it does very small damage and kind of feels like you're just powering them up with the creep waves to pit them against each other in a rock-em-sock-em robots match.

3. The weapon upgrading system is broken. It's an interesting idea and I can see why they would put one in to put some semblance of needing "momentum", but there's two issues with what happens that need an explanation. As you get kills against other players, you get weapon power upgrades that go up to level 5 which are lost on death. These power upgrades have differeing effects based on which weapon you're using but the main thing that can be said is that it makes your gun better and do more damage. Now the two issues with this is, one: Bots make it very easy to get these level 5 upgrades and two: certain weapons are VERY powerful at max level. All I needed to do to pretty much steamroll was to get a few kills with a shotgun and then proceed to blaze around the map at insane speeds two shotting everyone.

4. The game doesn't seem finished. I'm not actually even talking about the art assets/models, I get that it's supposed to look minimalistic, but it looks like there's some missing features.

An interesting idea, but really kind of falls apart due to poor design and mechanics choices.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: January 4
The game has a slight learning curve, and because of this, you might be mislead to thinking this is a Pay-To-Win game. It really isn't. Avoid the swords, and you'll do just fine.

Full review here --->
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8 of 11 people (73%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: December 20, 2014
Minimum is really fun if you're playing the MOBA-style objectives. It is also quite challenging, if you're playing the objective. Its mostly balanced, except for a few guns. The speedy shotgun is really over-powered. Each kill you get levels your gun up, (until max level), but with the speedy shotgun, this isn't fair. You not only gain more speed, but also more damage. Pair this with the sentry gun grenade, and you can sit right outside spawns and go on 40+ streaks. It doesn't really feel finished. There aren't a lot of maps. The maps do look good, but you can get stuck on them. If the devs add more maps and weapons this could be a great game. The devs seem to be working hard, so support them and get this game. One real complaint is the DLC. The game doesn't feel exactly finished, so the DLC is annoying. They are just skins, and DOTA does the same thing, but you already paid for minimum and DOTA is free. But atleast its not pay2win.
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9 of 13 people (69%) found this review helpful
9 people found this review funny
2.6 hrs on record
Posted: March 29
I still can't tell if I'm really good or fighting bots. 10/10
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10 of 15 people (67%) found this review helpful
1.4 hrs on record
Posted: January 28
Largely incomplete game, bugs in certain game modes eg deathmatch and horde scoreboard incorrect more often than not. Needs a lot more work before I would recommend it to others
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8 of 12 people (67%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: November 6, 2014
Addictive as hell, gameplay mechanics are goood and the game has a high skill cap, rewarding both skill and planning. My only problem with the game is the poor optimization, don't expect to get a smooth experience yet without a mid-to-high-end PC, but I trust better optimization will come in time, since developers put out patches within reasonable time frames.
The game also has a wide variety of weapons and armors to choose from, the balance is fine but people seem to love QQing about swords for some reason.
I'd give it a 7/10 in its current state, wich will grow to a 9/10 if they improve optimization and finish implementing all the missing content.
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9 of 14 people (64%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: December 12, 2014
Graphics-intensive for an Early-Access game. Couldn't play it sadly.
On MP, I was lagging hard but not 'cos of internet, but because of graphics card.
(Intel HD 4000?)
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14 of 24 people (58%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: November 23, 2014
Moje česká recenze:

This indie really cought my attention. It's so simple and yet so much fun to play. I occasionally enjoy simple things, nice change from AAA titles, where they spend months on detailing the human eye to perfection. My favourite is the titan mode, although they both die kinda fast, needs more creepers! I say 7.5/10 is a fair amount.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: February 26
a pretty cool TPS, some buying is involved, for weapons schematics etc, but i have fun regardless. 7/10
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3 of 3 people (100%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: February 26
This is such a fun game would recomed to anyone looking for a fun shooter. Surprisingly the low poly graphics work well and really does make this game unique and beautifull
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4 of 5 people (80%) found this review helpful
1 person found this review funny
38.2 hrs on record
Posted: January 26
Ah Minimum, one of the greatest games of all time. Get to upgrade your weapons and armour in-game to make your weapons and armour look even more awesome. If you ever thought about buying a game, Minimum is for sure, the game your looking for. How is it you may ask? Simple, let me list some of the pros about minimum.

1. Awesome particle effects. I have to say, Minimum has absolutely the BEST particle effects EVER.

2. Great animations for being block people. Really fits Minimums style.

3. Maps or 100% good. The maps in Minimum has been very well made and is completely cool to play in. Each map also
has its own special things to it. For example: Jurrasic map has Dino creeps, jurrasic props, and a jurrasic look. The titans are also a giant gurrila, and a T-rex. Space Station Map has robot creeps, space props and look, and giant mechas as the Titans. Each and every indavidual map has its own uniquiness to it.

4. Combat is simply very good.

5. The weapons models and particle effects (muzzel flares, beams etc) are simply gour- gorg-.... Just good. (Sorry couldnt spell it, xD)

6. Character models and particle effects are very well made aswell.

7. The modes in Minimum (Currently Dino Survival, TDM, and Titan Mode) have a specialy good feeling to them, and are very well made aswell.

8. The developer team is always on the job. Answering questions, keeping people up to date, updating Minimum, and lots more cool stuff.

9. Minimums cool new approach being a MOBA.

10. Many many different weapons and armour will deffinately keep your fun up.

11. I love how Minimums crafting system works.

12. Minimums steam inventory (which a dev confirmed will be fully working in about 2 weeks) will keep a lot of people interested.

13. The graphics look very good.

14. Customization in Minimum is like the best ever. (But not as good as BRINKS)

15. is NOT pay to win.

16. Very cheap for being a game like Minimum.

17. Is just plain fun

Now let me point out some cons for Minimum

1. Low playerbase (might change after Minimums advertises)

2. This is sorta a con, and sorta a pro, the bot system is a good idea, just doesnt work a little sometimes. Pretty rare to find a bot player running into a wall though. xD

3. Minimum is a very good game, but not may be other peoples cup of tea if they don;t like 3rd persons shooters.

So there you have it, all the pros and cons (that I can spot) for Minimum. But seriously, Minimum is worth the 10 bucks they charge, don't like the 10 bucks? Try buying it off g 2a or k inguin. But you will find yourself having tons of fun while playing.

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4 of 5 people (80%) found this review helpful
1 person found this review funny
6.2 hrs on record
Posted: December 1, 2014
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4 of 5 people (80%) found this review helpful
1 person found this review funny
10.3 hrs on record
Posted: February 27
+Potato graphics, but beautiful art style
+Incredibly cheap for a game of this quality
+Lots of different weapons and equipment
+Easy to learn
+Theres's always a way to beat someone who seems OP
+Is compatible with Steam inventory and Steam market
+There are only cosmetics for small microtransactions, for those who feel fancy

-Despite it's name, it does need some config-changing for lowest graphics possible
-Occasional hard lag spike
-Most deaths will seem unfair for the first hour of gameplay
-Armor interface is a pain to navigate mid-fight
-Matchmaking can rarely screw up and not send you to any match
-Horde mode servers are empty

=There's a Texture Quality option in the options... Yeah...

8/10 Go get this if you have the spare few bucks.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: December 1, 2014
Includes Minimum cash waste!
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6 of 9 people (67%) found this review helpful
24.9 hrs on record
Posted: November 13, 2014
It was pretty fun at first. Though the swords are annoying, it was worth the 50% off.
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6 of 9 people (67%) found this review helpful
3.4 hrs on record
Posted: November 18, 2014
Alot of fun. Mechanics are a great idea. Just a little small on content at the moment. But fr $10 you can't go wrong for a fun competitive multiplayer game.
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