It's not ready yet. That's the overwhelming feeling that I'm getting with this. Why did it leave Early Access when the game clearly suffers from serious issues, both optimization and balancing wise?
Let's start with the optimization. I don't know why, but the main menu with the announcements gets very laggy, while the other options that seemingly show more of the 3D world give me a smooth framerate. Which wouldn't be as annoying, if it wasn't the page that everything defaulted to. Especially when changing servers, you'll just get punted back to that laggy main menu. Which, by the way, lags everything else as well. Don't try and pick another server in Steam Overlay when that's going on.
And then there's Titan mode. A mode with obvious influences, not in the least with Moba influences where there are creeps to farm that power up your Titan. For people who start out, it can actually get very fun. Everyone's new and barely knows what to do, which means it usually turns into a straight up bout between forces.
But as I level, I seem to encounter more higher levelled people. And they seem to be wielding a nasty little baseraping tactic. One or two of them with maximum levelled weaponry, shells down the opposing team's spawn point while the others farm the Creeps, attack your Titan or escort their own.
But you may say, aren't there safezones that we spawn in? Yes, but more often than not, the baseraping happens just outside of there, at points where the team stil gets funneled. Whether or not they're doing it in sight of the Spawn cubicles is irrelevant, really. Even if you try to snipe them, your unlevelled weapon (your weapons delevel upon death) can't hit them hard enough before they can retreat just a little bit and continue what they are doing.
In short words: Baseraping is the name of the game, and if you're on the receiving end, prepare to get frustrated.
Horde Mode seems fine, but the difficulty ramps up rediculously fast from wave 4 on. Enemies taking shots from the strongest of weapons straight to the face and still perfectly surviving. That's getting a little rediculous. And with a recent patch that apparently nerfs the rewards for these, I'm not sure I want to play these anymore either.
Which leaves Team Deathmatch. It's actually one of the better modes to start playing, and seems exploited the least. When more than three combatants meet, it all tends to get pretty chaotic and it seems moderately fun.
But even that gets soured when you realize that staying in a server is 9 out of 10 times absolutely not a good idea. A bunch of people leave the server as soon as a match is over, and you're stuck for a long while waiting on random people's mercy to join your game. Games will not start until most or all slots are filled (I've yet to actually see a game start where the final holes didn't get filled) I myself got so sick of it, I too started server hopping soon enough. It's the only way to consistently play and also get some rewards.
But if these holes don't get filled during a match... well, you're ♥♥♥♥ out of luck then. You can really feel it what team gets the advantage when someone disconnects and nobody fills the gap. In fact, I left a match for that reason, accidentally came back later and saw that autobalance was not a thing. Indeed, 3 v 5 is something that does not get resolved during a match.
Rewards are always three types of resources, used to craf weaponry or pay to make specific sets of armor available. Functionality wise, they seem fine, but the menu interface of them isn't optimal either. I was clicking on a weapons picture (not the equip button) and was hoping to receive some interesting information regarding the weapon in question. Not so, most of the time. A semi blank and obviously unfinished window greets me. If I actually want to learn more about a weapon, I need to go to the crafting menu for it and spot it there.
Some hard statistics would be nice, too. What's the rate of fire? How many bullets are there in a clip? Information like that can only be learned by crafting the weapon and taking it for a spin. Yes, that does mean you end up risking creating a weapon you may end up disliking solely because you weren't properly informed.
These are all complaints that would possibly get a pass or can be ignored if it was in Beta or "Early Access".
I don't know, maybe the Minimum devs wanted to force some trust on us by scooting out of Early Access early on, making us think the product is totally worth your time on that basis. That's a wild assumption, but what isn't is that this game is unfinished.
Get on that.
Once these things are addressed, I'll look into writing a new review that will properly portray the potential fun this game could provide... when finished.