Set in a minimalistic stylized universe, Minimum features fast-paced combat with an elaborate blueprint crafting system that pits two teams against each other with their own gigantic robotic Titan. Collect materials from fallen foes and build damaging weapons to become deadlier as matches progress.
User reviews: Mostly Positive (2,980 reviews)
Release Date: Sep 10, 2014

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Recommended By Curators

"A simple, but fun fast paced 3rd person shooter. Craft weapons, costumes, and take out robot titans! All in a beautiful minimalist environment."

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February 27

Minimum developer twitch stream now live!

Watch for the first time, as jmoney plays the game while shane hosts!

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“I didn't expect giant robots or MOBA elements to play a front-and-center role. But Minimum incorporates them in a way that feels new and authentic”

“From the first moment I got to sit down with Minimum...I knew I was going to be in for a treat”

“Minimum's solid mechanics make it a fun shooter”

Just Updated

Block worlds are composed of delicate ecosystems that must be nurtured and maintained. However, the web of block life has started to groan under the weight crafted weaponry and discarded map geometry! What is to be done about this? How can the blocks be saved?

Our theme for update 1.4 is recycling! We’ve brought you a new feature that embodies each of the core principles of conservation that so many of us learned as wee block folks. Reduce: clear out your inventories of weapons and devices you don’t need via the long awaited Salvaging system! Reuse: trade away or sell weapons you don’t want or that you have multiple copies of via Steam Trading and the Steam Marketplace! Recycle: we’ve taken the original Titan Factory map and given it a major overhaul to turn it into the new Recylotron TDM/Horde mode map!

Update 1.3 brings our our newest Titan mode map - as with all our new releases, we think this is the best one yet! It's set on the rim of a meteor crater in the midst of an ancient jungle and features our first animal-themed Titans. We've also included our long-promised female character model, made deployable structures available in Titan mode, added some new skins and rolled up a bunch of smaller fixes.

For more details, check out the rest of our update notes on our blog here:

About This Game

Are you a fan of old-school twitch shooters like Unreal Tournament and Tribes? What about team focused MOBAs like DotA and League of Legends? Would you like to play a game that combines elements of both genres while adding crafting, customization, giant robots and a bold new art style to the mix?

Of course you would, and Minimum is just the game you've been searching for!

Minimum focuses on fast-paced shooting fun and a robust system of in-match crafting, team objectives and customizable roles to create a rich and rewarding PvP experience. You'll find a bunch of interesting weapons to collect and customize, armor sets to mix and match, a solid core game mode known at TITAN MODE and more all wrapped up in a unique, minimalist artistic style that's more than the sum of its parts. Some of our coolest features include:

Customizable Weapons

Craft dozens of lethal weapons with unique abilities and roles to best fit your personal playstyles. Each weapon has 5 power levels that are activate during kill streaks, increasing your power making you a force to be feared. Be careful though: weapon power levels are lost upon death, so with great power comes great risk!

Blueprint Crafting System

Gather materials from fallen foes and defeated objectives to craft and upgrade armor sets over the course of a match. Each set of armor has different benefits and weaknesses that can emphasize your favorite playstyle or counter what your enemies are trying to do.

Titan Mode

Battle in epic matches centered on the your team's Titan, a giant, destructive robot that confronts the enemy's Titan. Players can power up their Titan by performing tasks in-game, can defend their mammoth ally by killing enemy players, and can attack enemy Titans directly. The teams compete until one side's Titan reaches the enemy base and destroys it!

5v5 Competitive Gameplay

Create cunning strategies with your teammates and define your unique role on the team by combining different weapons, armor and devices. Support your teammates weapons that increase drop rates for materials and powerups, defend your Titan with armor that grants additional health and survivability, scout enemy positions with weapon and armor that increase speed and allow for double or triple jumps, or simply go glass cannon and dish out as much damage as you can!

A Player-Focused Development Team

We want Minimum to be the most player-focused game on Steam! Join us on our Steam community discussion forums to talk shop, weigh in on new features, report bugs and balance problems or just chat. Minimum is a game that will evolve with its community, both while in Early Access and beyond.

System Requirements

    • OS: Windows 7 32-bit SP1
    • Processor: 2.0GHz
    • Memory: 2 GB RAM
    • Graphics: DX10 compatible or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1500 MB available space
    • Sound Card: Windows-based sound card
    • Additional Notes: Service pack one is REQUIRED for Minimum.
    • OS: Windows 7 64-bit SP1
    • Processor: 2.0GHz multi-core
    • Memory: 8 GB RAM
    • Graphics: 1GB VRAM DX10 compatible
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1500 MB available space
    • Sound Card: Windows-based sound card
    • Additional Notes: Service pack one is REQUIRED for Minimum.
Helpful customer reviews
130 of 157 people (83%) found this review helpful
1 person found this review funny
165.7 hrs on record
Posted: November 6, 2014
-unique blend of genres (team-oriented TPS with MOBA elements)
-intense,fast paced gameplay,old-school feel (not as fast as Quake but its definitely not a campers game)
-dedicated dev team
-not P2W (ingame shop sells ONLY SKINS)
-balanced weapons,wide selection to suite any style(all types of rifles,launchers,lasers,melee)
-melee weapons that are actualy usefull and realy fun to use (altho swords suffered a nerf because noobs cried and cried about it)
-class/role customization when choosing armors with stats (you can be slow and tanky or a fast DPSer with low HP,supporter/healer/debuffer or anything in between)
-you can jump into action right from the start even if you dont have anything unlocked as long as you have basic shooting/movement skills needed for a shooter game.And some teamplay+map awareness)
-good maps (disregard comments about little content,i mean Counter Strike was played basicly on 4 maps for 20+ years and it never felt like it needed more content.If anything,this game only needs more players)

-For me,just one:relatively high hardware req. - I am forced to play @1024x768 with graphic set to minimum, on i5,nv550 1gbVRAM with 6gb of system ram, devs recommend at least nv780.That being said,my gameplay experience comes down to spending 50% of my energy trying to compensate for issues like rubberbanding and hits not registering,and thats why i dont play this more than a couple of times a day.It seemed that a game that has cubes with no textures as models should run on a rig thats way weaker than mine, and thats why I purchased it, but thats not the case. It's dx11 only with fancy shadows and it kills the performance for me.I would be perfectly happy if the devs worked on optimization only,convert it to dx9 maybe(that one hardly tho) and made it available to broader, lo-fi audience.

Original design,unique gameplay,something fresh and different among all generic,shallow titles or money grabs/scams on Steam.I like to play it despite above mentioned relatively high hardware requirements.

Also,devs have promissed LAN support to be implemented soon,

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36 of 51 people (71%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: January 3
Got kicked for idling while dead. 11/10 would idle again.
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110 of 188 people (59%) found this review helpful
1 person found this review funny
11.1 hrs on record
Posted: October 7, 2014
It's not ready yet. That's the overwhelming feeling that I'm getting with this. Why did it leave Early Access when the game clearly suffers from serious issues, both optimization and balancing wise?

Let's start with the optimization. I don't know why, but the main menu with the announcements gets very laggy, while the other options that seemingly show more of the 3D world give me a smooth framerate. Which wouldn't be as annoying, if it wasn't the page that everything defaulted to. Especially when changing servers, you'll just get punted back to that laggy main menu. Which, by the way, lags everything else as well. Don't try and pick another server in Steam Overlay when that's going on.

And then there's Titan mode. A mode with obvious influences, not in the least with Moba influences where there are creeps to farm that power up your Titan. For people who start out, it can actually get very fun. Everyone's new and barely knows what to do, which means it usually turns into a straight up bout between forces.

But as I level, I seem to encounter more higher levelled people. And they seem to be wielding a nasty little baseraping tactic. One or two of them with maximum levelled weaponry, shells down the opposing team's spawn point while the others farm the Creeps, attack your Titan or escort their own.

But you may say, aren't there safezones that we spawn in? Yes, but more often than not, the baseraping happens just outside of there, at points where the team stil gets funneled. Whether or not they're doing it in sight of the Spawn cubicles is irrelevant, really. Even if you try to snipe them, your unlevelled weapon (your weapons delevel upon death) can't hit them hard enough before they can retreat just a little bit and continue what they are doing.
In short words: Baseraping is the name of the game, and if you're on the receiving end, prepare to get frustrated.

Horde Mode seems fine, but the difficulty ramps up rediculously fast from wave 4 on. Enemies taking shots from the strongest of weapons straight to the face and still perfectly surviving. That's getting a little rediculous. And with a recent patch that apparently nerfs the rewards for these, I'm not sure I want to play these anymore either.

Which leaves Team Deathmatch. It's actually one of the better modes to start playing, and seems exploited the least. When more than three combatants meet, it all tends to get pretty chaotic and it seems moderately fun.

But even that gets soured when you realize that staying in a server is 9 out of 10 times absolutely not a good idea. A bunch of people leave the server as soon as a match is over, and you're stuck for a long while waiting on random people's mercy to join your game. Games will not start until most or all slots are filled (I've yet to actually see a game start where the final holes didn't get filled) I myself got so sick of it, I too started server hopping soon enough. It's the only way to consistently play and also get some rewards.

But if these holes don't get filled during a match... well, you're ♥♥♥♥ out of luck then. You can really feel it what team gets the advantage when someone disconnects and nobody fills the gap. In fact, I left a match for that reason, accidentally came back later and saw that autobalance was not a thing. Indeed, 3 v 5 is something that does not get resolved during a match.

Rewards are always three types of resources, used to craf weaponry or pay to make specific sets of armor available. Functionality wise, they seem fine, but the menu interface of them isn't optimal either. I was clicking on a weapons picture (not the equip button) and was hoping to receive some interesting information regarding the weapon in question. Not so, most of the time. A semi blank and obviously unfinished window greets me. If I actually want to learn more about a weapon, I need to go to the crafting menu for it and spot it there.

Some hard statistics would be nice, too. What's the rate of fire? How many bullets are there in a clip? Information like that can only be learned by crafting the weapon and taking it for a spin. Yes, that does mean you end up risking creating a weapon you may end up disliking solely because you weren't properly informed.

These are all complaints that would possibly get a pass or can be ignored if it was in Beta or "Early Access".
I don't know, maybe the Minimum devs wanted to force some trust on us by scooting out of Early Access early on, making us think the product is totally worth your time on that basis. That's a wild assumption, but what isn't is that this game is unfinished.

Get on that.

Once these things are addressed, I'll look into writing a new review that will properly portray the potential fun this game could provide... when finished.
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15 of 21 people (71%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: January 11
So, when we first started playing, me and my two friends were all on the same team. The mechanics seemed simple enough and we were having a good time but then for some reason I was forced onto the other team away from my friends and that's when the awful mechanics started becoming more apparent.

1: The game is pretty much filled with bots. If there aren't enough players to play, the server will be filled with bots, and to be completely honest, are just kill fodder which will come up at a later mechanic.

2.The whole "MOBA" aspect is kind of forced. You don't really feel like you're accomplishing much by shooting a titan, it does very small damage and kind of feels like you're just powering them up with the creep waves to pit them against each other in a rock-em-sock-em robots match.

3. The weapon upgrading system is broken. It's an interesting idea and I can see why they would put one in to put some semblance of needing "momentum", but there's two issues with what happens that need an explanation. As you get kills against other players, you get weapon power upgrades that go up to level 5 which are lost on death. These power upgrades have differeing effects based on which weapon you're using but the main thing that can be said is that it makes your gun better and do more damage. Now the two issues with this is, one: Bots make it very easy to get these level 5 upgrades and two: certain weapons are VERY powerful at max level. All I needed to do to pretty much steamroll was to get a few kills with a shotgun and then proceed to blaze around the map at insane speeds two shotting everyone.

4. The game doesn't seem finished. I'm not actually even talking about the art assets/models, I get that it's supposed to look minimalistic, but it looks like there's some missing features.

An interesting idea, but really kind of falls apart due to poor design and mechanics choices.
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8 of 8 people (100%) found this review helpful
1.4 hrs on record
Posted: January 28
Largely incomplete game, bugs in certain game modes eg deathmatch and horde scoreboard incorrect more often than not. Needs a lot more work before I would recommend it to others
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17 of 25 people (68%) found this review helpful
17.6 hrs on record
Posted: January 28
Even having only played for a few hours, I can already tell this game has some serious issues that need to be fixed before I'd consider recommending it to anyone. Yes, it's a fun and unique experience, and I hope these flaws are addressed, but some of the mechanics, while well-implemented, just aren't good mechanics to have. They sound great on paper, but are terrible when put into practice.

I'm speaking of course, of the weapon power up system. When you get a kill, the victim drops a resource that "levels up" your weapon, granting it extra abilities, damage, fire rate, etc. Okay, not that bad, rewarding the player for getting kills. Except these powerups are lost in full as soon as you die, putting you at a massive disadvantage when you respawn. Not only does it reward the player who got the kill beyond the reward of the kill itself, but it punishes the player who got killed beyond the punishment of having died. All it really serves as is a massive snowball effect. The more kills you get, the easier it is to get more. This also applies to the rest of your team. If you're doing well, you'll quickly max out your weapon level, leaving the rest of the power boost resources on the ground for your team-mates. The game becomes easier as you progress not only because you do more damage, but because the enemy player has lost all of their weapon's progress, meaning they can't out-damage you, and the only chance they have of making a comeback relies on you and/or your team making a mistake. Also, it influences what weapons are viable, as you have to actually move to where the victim died to pick up the resource that powers your weapon, meaning sniping is an inferior playstyle that provides no reward. Why even have a sniper if using it is more punishing than rewarding? Not only do you not get a boost to the weapon by using it as intended, but the resource is left on the ground in the open, where anyone could pick it up, whether they're on your team or not. So in sniping, you risk rewarding the other team more than yourself.

Furthermore, most of the Death Match maps I've seen have all lended themselves almost exclusively to close range combat. Cover is abundant, making mid and long range combat a frustrating game of peek-a-boo, as all of the weapons suited to mid-long range combat have such long kill times, the player can simply duck around a corner before you have a chance to inflict a lethal amount of damage, recover their health, and come back, inevitably rushing you and making the fight a close range encounter. Also, the melee weapons are all absurdly broken, as they're equally as powerful and even stronger in some cases than the projectile weapons, take less skill to use, and are more rewarding, as close range fights make powering up your weapon even easier. That leads to a majority of the players in a match, outside of the bots that fill the empty slots in the teams, using melee weapons as a primary, making the projectile weapons seem like a mere afterthought. There shouldn't be a clearly better option in a game centered around balance and variety. And in my opinion, weapon's damage output should scale with their difficulty to use, which I don't think is reflected in the game's aresenal of weapons.

Moving on from that, a lot of the game feels very unpolished. When moving around, I've gotten stuck clipping on obstacles that should have easily been walked or jumped over, gotten stuck in walls, titans, and machine turrets, and even just gotten stuck on oddly shaped geometry due to what seems like bad collision detection.

Also, in pretty much every game mode, be prepared to have your shots completely blocked by team-mates getting between you and your target. I don't think team-killing is possible, but I've gotten killed plenty of times due to a team-mate blocking my shot on an enemy, then dying while reloading after wasting half a clip into the back of their head.

The game's Titan mode is fun and interesting, but isn't very well explained. I had to figure out the objectives, as well as how to achieve them, through trial and error. The tutorial tells you what to do, but it doesn't tell you WHY you should be doing it. And I didn 't even get to watch most of the tutorial, because I opened a menu in the middle of it, which was impossible to close once it had been opened, and obstructed almost the entire screen, including the "hint" text fields that are meant to provide information about the game. In addition to the lack of in-depth explanation, there are fixed spawn zones in Titan mode that can be outright camped by one or two enemy players, making it impossible for you or your team to collect resources to power your titan, destroy the enemy titan, or defend your own from enemy fire.

There's also no visible health indicator in your in-game HUD (I eventually figured out that the more damage you've taken, the brighter your character glows orange, but the game never told me that I should be watching for that) as well as various UI problems, like the in-game scoreboard rarely shows an accurate readout of the match, instead displaying only your own stats, and the stats of the best player from either team, leaving your team-mates readout with a bunch of zeroes, spite the actual score indicating otherwise. (This has been my experience with it at least. I tend to open the scoreboard whenever I die to keep tabs on the match, and I've seen an accurate, completely filled scoreboard like twice out of more than two dozen games. )

On top of all of this, every time I close the game, it hard-locks and can't be closed without hitting ALT+Ctrl+Del, opening the task manager, typing the name of the program (Because the blank game window stays on top of every other program you're running, making it impossible to see what you're doing) and hit delete to force close it.

In conclusion, this game is not bad by any stretch, and has a lot of potential to be incredibly good, in fact. It just needs to have a lot of these glaring flaws smoothed out before that can happen. If you're an optimist, and like the idea of what this game COULD be, then by all means, purchase it. If you're just going to casually play for fun, and not care about whether it's fair or balanced, go ahead. But if you're a competitive player that wants a tactical team-based shooter, don't bother. 90% of the players I've seen use swords, as they require the least skill and provide the most reward. The developers may as well just make a swordfight game mode, then maybe the sword kids wouldn't be such a plague in the deathmatch mode.

If these changes are addressed in future updates, I'll gladly change my review to be more supportive of the game, as I like the idea of a shooter/MOBA crossover and would like to see it succeed.
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25 of 40 people (63%) found this review helpful
1 person found this review funny
13.0 hrs on record
Posted: November 1, 2014
Easy to understand mechanics, charming, crisp graphics, and creative weapon design. I love the concept and the execution and wish the Devs all the luck in the world as they continue to release patchs.

The playerbase is small, but hopefully the current sale will bring in some new players.
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8 of 9 people (89%) found this review helpful
1.3 hrs on record
Posted: January 28
At this phase the game s incomplete, I just cannot recommend anyone to play it at this time.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: March 6
So I bought this game on sale, and it looked really good, but I couldnt play it because my com♥♥♥♥r was a ♥♥♥♥, but now, on my new com♥♥♥♥r, It works fine. This game is really fun, Like, REALLY FUN. I'd say that it's a lot more fun than even Space marine was for me, and as an avid fan of warhammer 40k, That means something.

There are a few balance issues though. For starters, jumping backwards is the same speed as running forwards, so you know, Melee is really easy to counter. Speaking of that, Almost everything you come across is a counter for melee.
Shotguns, Miniguns, Sniper rifles, Launchers, EVEN SOME GRENADES WHIPE THE FLOOR WITH YOU. Now, I'm not saying melee is impossible, quite the opposite, It's really fun. Personally i'm a fan of the Heal katana, but i dont see it often. It's just kind of annoying when you get someone with a freeze gun so that you cant move, a fire grenade so you cant heal, and a shotgun to sit right infront of you, but just out of range. Speaking of that, I cant figure out which one, But one of the shotguns seems really freaking broken. In three games, this same guy was wielding it, and it ended up deciding the fate of all three games. I mean what the ♥♥♥♥? It has a set spread and high damage and fire rate. Who thought that was a good idea? It doesnt even have a slow reload speed or anything. Once it starts rolling, it doesnt stop, unless you snipe him down, which you cant do because there's freaking terrain literally everywhere.

Other than that, the gameplay really is quite fun. The main gamemode is titan mode, where, when the game starts, you have enough for one peice of armor, and both teams have a titan. Both titans are invulnerable untill they start to fight.
Pretty much at this point you have two choices, Help destroy theirs, or use excessive force to stop them from destroying yours. After either dies, the other goes on to try break two walls, There are turrets that assist you at this point, but the enemies can destroy those. After either has destroyed both walls, they have to break the enemies power core with four hits. When both die, a new phase begins called the creep round, in which you go around killing some creeps for recources for armor and to power up your titan. There are also golden ones, which are really fast and hard to kill with melee (Rip), Which, as you can guess, gives better recourses and boosts your titan even more. As you kill enemies, your currently equipped weapon levels up up to 5 times. When you die, it resets. I'm not sure how the reset is calculated, but i often end up with level 2-3 out of spawning, which is wierd. So armor has three levels and doesnt reset. Armor has really nice bonuses, For instance, i use a centurian armor set, which gives bonuses to yourself and nearby teammates, like movementspeed damage and healing bonuses. it also raises your health by a bunch. All in all, I reccomend this game. it's really fun, but not without it's kinks. I'd say about a 7.5/10.
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7 of 9 people (78%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: December 20, 2014
Minimum is really fun if you're playing the MOBA-style objectives. It is also quite challenging, if you're playing the objective. Its mostly balanced, except for a few guns. The speedy shotgun is really over-powered. Each kill you get levels your gun up, (until max level), but with the speedy shotgun, this isn't fair. You not only gain more speed, but also more damage. Pair this with the sentry gun grenade, and you can sit right outside spawns and go on 40+ streaks. It doesn't really feel finished. There aren't a lot of maps. The maps do look good, but you can get stuck on them. If the devs add more maps and weapons this could be a great game. The devs seem to be working hard, so support them and get this game. One real complaint is the DLC. The game doesn't feel exactly finished, so the DLC is annoying. They are just skins, and DOTA does the same thing, but you already paid for minimum and DOTA is free. But atleast its not pay2win.
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9 of 13 people (69%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: January 28
Yet another VERY badly optimised game. I wouldn't buy Minimum if you don't have a big fancy gaming PC.
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14 of 23 people (61%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: November 23, 2014
Moje česká recenze:

This indie really cought my attention. It's so simple and yet so much fun to play. I occasionally enjoy simple things, nice change from AAA titles, where they spend months on detailing the human eye to perfection. My favourite is the titan mode, although they both die kinda fast, needs more creepers! I say 7.5/10 is a fair amount.
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17 of 29 people (59%) found this review helpful
25.3 hrs on record
Posted: November 1, 2014
This game is Incredible!
The weapons, levels, graphic, all are good.
It's like Minecraft with weapons.
Thank you Dev, This game keeps better and BETTER!
Keep up the good work :)

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6 of 8 people (75%) found this review helpful
1.1 hrs on record
Posted: February 26
It's cool, it's good, it's amazing, but need a server on south america to be perfect!!!

É dahora, é bom, é maravilhoso, mas precisa de um servido ao menos em algum país para suporte da américa do sul.
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7 of 10 people (70%) found this review helpful
7.6 hrs on record
Posted: November 6, 2014
Addictive as hell, gameplay mechanics are goood and the game has a high skill cap, rewarding both skill and planning. My only problem with the game is the poor optimization, don't expect to get a smooth experience yet without a mid-to-high-end PC, but I trust better optimization will come in time, since developers put out patches within reasonable time frames.
The game also has a wide variety of weapons and armors to choose from, the balance is fine but people seem to love QQing about swords for some reason.
I'd give it a 7/10 in its current state, wich will grow to a 9/10 if they improve optimization and finish implementing all the missing content.
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8 of 12 people (67%) found this review helpful
0.2 hrs on record
Posted: December 12, 2014
Graphics-intensive for an Early-Access game. Couldn't play it sadly.
On MP, I was lagging hard but not 'cos of internet, but because of graphics card.
(Intel HD 4000?)
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10 of 16 people (63%) found this review helpful
55.8 hrs on record
Posted: October 23, 2014
Easy to learn, hard to master. With a variety of platstyles and three modes to choose from, this game is a lot of fun for those who like to shoot, nade, or slash. Small player-base community but the bots can fight just as well.
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12 of 20 people (60%) found this review helpful
3.6 hrs on record
Posted: October 28, 2014
a simple yet amazingly addictive and fun game indeed, Minimun is on my personal "best games i've ever played list" it may not look much but as soon as you jump in its chaotic as hell and so beautiful even on low settings no matter what the frame rate will be high even if you've got the ♥♥♥♥♥iest computer ever. although there is one problem i've noticed during "titan mode" when the power core is destroyed sometimes the game wont end forcing you to play the match until the timer is up (mostly 30 minutes) anyway i totally recommend this game
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3 of 3 people (100%) found this review helpful
5.9 hrs on record
Posted: December 1, 2014
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3 of 3 people (100%) found this review helpful
117.0 hrs on record
Posted: October 19, 2014
I can honestly say that this game has lived up to my expectations thus far, especially for how graphics intensive it is. I have a crap-top and I run it at about 30fps on a good day, but that doesn't take away from the play style. I read a few of the reviews and one point I do have to agree with is the momentum side of things. To compensate for this, I'd actually recommend a way to get rid of old armor which you might have set up for a particular playstyle. This would free up a slot for some mobility or damage boosting armor for another loadout. And while we're on the subject, the momentum side of things could be improved, but the first weapon powerup compensates for this. Whatever weapon you have in slot 1 of the loadout will automatically be upgraded as the match progresses, up to lvl 5 (if you respawn during the 5 seconds your team takes to kill the golden creep on titan mode). This does make it semi-fair, while adding the test of skill: can you outmaneuver your opponent long enough to gun (or cut) them down? For some, comebacks aren't a problem, and others never stand a chance. But I digress. Overall, on a scale of 1 to 10, I'd rate the game a 7-7.5, just because of optimization issues, connection bugs, and the armor sticking with you to the end.
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