Set in a minimalistic stylized universe, Minimum features fast-paced combat with an elaborate blueprint crafting system that pits two teams against each other with their own gigantic robotic Titan. Collect materials from fallen foes and build damaging weapons to become deadlier as matches progress.
User reviews: Mostly Positive (3,094 reviews)
Release Date: Sep 10, 2014

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Recommended By Curators

"A simple, but fun fast paced 3rd person shooter. Craft weapons, costumes, and take out robot titans! All in a beautiful minimalist environment."

Recent updates View all (75)

April 10

Watch the 1st community Tournament!

Watch as the community kills each other!

4 comments Read more

April 1

Minimum Developer stream is now live!

Watch us talk and show off the new Weapon and Armor released today!
ALSO: Will we discuss new maps, features, or the sequel Maximum? Find out!

10 comments Read more


“I didn't expect giant robots or MOBA elements to play a front-and-center role. But Minimum incorporates them in a way that feels new and authentic”

“From the first moment I got to sit down with Minimum...I knew I was going to be in for a treat”

“Minimum's solid mechanics make it a fun shooter”

Just Updated

Block worlds are composed of delicate ecosystems that must be nurtured and maintained. However, the web of block life has started to groan under the weight crafted weaponry and discarded map geometry! What is to be done about this? How can the blocks be saved?

Our theme for update 1.4 is recycling! We’ve brought you a new feature that embodies each of the core principles of conservation that so many of us learned as wee block folks. Reduce: clear out your inventories of weapons and devices you don’t need via the long awaited Salvaging system! Reuse: trade away or sell weapons you don’t want or that you have multiple copies of via Steam Trading and the Steam Marketplace! Recycle: we’ve taken the original Titan Factory map and given it a major overhaul to turn it into the new Recylotron TDM/Horde mode map!

Update 1.3 brings our our newest Titan mode map - as with all our new releases, we think this is the best one yet! It's set on the rim of a meteor crater in the midst of an ancient jungle and features our first animal-themed Titans. We've also included our long-promised female character model, made deployable structures available in Titan mode, added some new skins and rolled up a bunch of smaller fixes.

For more details, check out the rest of our update notes on our blog here:

About This Game

Are you a fan of old-school twitch shooters like Unreal Tournament and Tribes? What about team focused MOBAs like DotA and League of Legends? Would you like to play a game that combines elements of both genres while adding crafting, customization, giant robots and a bold new art style to the mix?

Of course you would, and Minimum is just the game you've been searching for!

Minimum focuses on fast-paced shooting fun and a robust system of in-match crafting, team objectives and customizable roles to create a rich and rewarding PvP experience. You'll find a bunch of interesting weapons to collect and customize, armor sets to mix and match, a solid core game mode known at TITAN MODE and more all wrapped up in a unique, minimalist artistic style that's more than the sum of its parts. Some of our coolest features include:

Customizable Weapons

Craft dozens of lethal weapons with unique abilities and roles to best fit your personal playstyles. Each weapon has 5 power levels that are activate during kill streaks, increasing your power making you a force to be feared. Be careful though: weapon power levels are lost upon death, so with great power comes great risk!

Blueprint Crafting System

Gather materials from fallen foes and defeated objectives to craft and upgrade armor sets over the course of a match. Each set of armor has different benefits and weaknesses that can emphasize your favorite playstyle or counter what your enemies are trying to do.

Titan Mode

Battle in epic matches centered on the your team's Titan, a giant, destructive robot that confronts the enemy's Titan. Players can power up their Titan by performing tasks in-game, can defend their mammoth ally by killing enemy players, and can attack enemy Titans directly. The teams compete until one side's Titan reaches the enemy base and destroys it!

5v5 Competitive Gameplay

Create cunning strategies with your teammates and define your unique role on the team by combining different weapons, armor and devices. Support your teammates weapons that increase drop rates for materials and powerups, defend your Titan with armor that grants additional health and survivability, scout enemy positions with weapon and armor that increase speed and allow for double or triple jumps, or simply go glass cannon and dish out as much damage as you can!

A Player-Focused Development Team

We want Minimum to be the most player-focused game on Steam! Join us on our Steam community discussion forums to talk shop, weigh in on new features, report bugs and balance problems or just chat. Minimum is a game that will evolve with its community, both while in Early Access and beyond.

System Requirements

    • OS: Windows 7 32-bit SP1
    • Processor: 2.0GHz
    • Memory: 2 GB RAM
    • Graphics: DX10 compatible or better
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1500 MB available space
    • Sound Card: Windows-based sound card
    • Additional Notes: Service pack one is REQUIRED for Minimum.
    • OS: Windows 7 64-bit SP1
    • Processor: 2.0GHz multi-core
    • Memory: 8 GB RAM
    • Graphics: 1GB VRAM DX10 compatible
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1500 MB available space
    • Sound Card: Windows-based sound card
    • Additional Notes: Service pack one is REQUIRED for Minimum.
Helpful customer reviews
76 of 119 people (64%) found this review helpful
3 people found this review funny
0.8 hrs on record
Posted: January 3
Got kicked for idling while dead. 11/10 would idle again.
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57 of 91 people (63%) found this review helpful
17.6 hrs on record
Posted: January 28
Even having only played for a few hours, I can already tell this game has some serious issues that need to be fixed before I'd consider recommending it to anyone. Yes, it's a fun and unique experience, and I hope these flaws are addressed, but some of the mechanics, while well-implemented, just aren't good mechanics to have. They sound great on paper, but are terrible when put into practice.

I'm speaking of course, of the weapon power up system. When you get a kill, the victim drops a resource that "levels up" your weapon, granting it extra abilities, damage, fire rate, etc. Okay, not that bad, rewarding the player for getting kills. Except these powerups are lost in full as soon as you die, putting you at a massive disadvantage when you respawn. Not only does it reward the player who got the kill beyond the reward of the kill itself, but it punishes the player who got killed beyond the punishment of having died. All it really serves as is a massive snowball effect. The more kills you get, the easier it is to get more. This also applies to the rest of your team. If you're doing well, you'll quickly max out your weapon level, leaving the rest of the power boost resources on the ground for your team-mates. The game becomes easier as you progress not only because you do more damage, but because the enemy player has lost all of their weapon's progress, meaning they can't out-damage you, and the only chance they have of making a comeback relies on you and/or your team making a mistake. Also, it influences what weapons are viable, as you have to actually move to where the victim died to pick up the resource that powers your weapon, meaning sniping is an inferior playstyle that provides no reward. Why even have a sniper if using it is more punishing than rewarding? Not only do you not get a boost to the weapon by using it as intended, but the resource is left on the ground in the open, where anyone could pick it up, whether they're on your team or not. So in sniping, you risk rewarding the other team more than yourself.

Furthermore, most of the Death Match maps I've seen have all lended themselves almost exclusively to close range combat. Cover is abundant, making mid and long range combat a frustrating game of peek-a-boo, as all of the weapons suited to mid-long range combat have such long kill times, the player can simply duck around a corner before you have a chance to inflict a lethal amount of damage, recover their health, and come back, inevitably rushing you and making the fight a close range encounter. Also, the melee weapons are all absurdly broken, as they're equally as powerful and even stronger in some cases than the projectile weapons, take less skill to use, and are more rewarding, as close range fights make powering up your weapon even easier. That leads to a majority of the players in a match, outside of the bots that fill the empty slots in the teams, using melee weapons as a primary, making the projectile weapons seem like a mere afterthought. There shouldn't be a clearly better option in a game centered around balance and variety. And in my opinion, weapon's damage output should scale with their difficulty to use, which I don't think is reflected in the game's aresenal of weapons.

Moving on from that, a lot of the game feels very unpolished. When moving around, I've gotten stuck clipping on obstacles that should have easily been walked or jumped over, gotten stuck in walls, titans, and machine turrets, and even just gotten stuck on oddly shaped geometry due to what seems like bad collision detection.

Also, in pretty much every game mode, be prepared to have your shots completely blocked by team-mates getting between you and your target. I don't think team-killing is possible, but I've gotten killed plenty of times due to a team-mate blocking my shot on an enemy, then dying while reloading after wasting half a clip into the back of their head.

The game's Titan mode is fun and interesting, but isn't very well explained. I had to figure out the objectives, as well as how to achieve them, through trial and error. The tutorial tells you what to do, but it doesn't tell you WHY you should be doing it. And I didn 't even get to watch most of the tutorial, because I opened a menu in the middle of it, which was impossible to close once it had been opened, and obstructed almost the entire screen, including the "hint" text fields that are meant to provide information about the game. In addition to the lack of in-depth explanation, there are fixed spawn zones in Titan mode that can be outright camped by one or two enemy players, making it impossible for you or your team to collect resources to power your titan, destroy the enemy titan, or defend your own from enemy fire.

There's also no visible health indicator in your in-game HUD (I eventually figured out that the more damage you've taken, the brighter your character glows orange, but the game never told me that I should be watching for that) as well as various UI problems, like the in-game scoreboard rarely shows an accurate readout of the match, instead displaying only your own stats, and the stats of the best player from either team, leaving your team-mates readout with a bunch of zeroes, spite the actual score indicating otherwise. (This has been my experience with it at least. I tend to open the scoreboard whenever I die to keep tabs on the match, and I've seen an accurate, completely filled scoreboard like twice out of more than two dozen games. )

On top of all of this, every time I close the game, it hard-locks and can't be closed without hitting ALT+Ctrl+Del, opening the task manager, typing the name of the program (Because the blank game window stays on top of every other program you're running, making it impossible to see what you're doing) and hit delete to force close it.

In conclusion, this game is not bad by any stretch, and has a lot of potential to be incredibly good, in fact. It just needs to have a lot of these glaring flaws smoothed out before that can happen. If you're an optimist, and like the idea of what this game COULD be, then by all means, purchase it. If you're just going to casually play for fun, and not care about whether it's fair or balanced, go ahead. But if you're a competitive player that wants a tactical team-based shooter, don't bother. 90% of the players I've seen use swords, as they require the least skill and provide the most reward. The developers may as well just make a swordfight game mode, then maybe the sword kids wouldn't be such a plague in the deathmatch mode.

If these changes are addressed in future updates, I'll gladly change my review to be more supportive of the game, as I like the idea of a shooter/MOBA crossover and would like to see it succeed.
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13 of 16 people (81%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: March 6
So I bought this game on sale, and it looked really good, but I couldnt play it because my com♥♥♥♥r was a ♥♥♥♥, but now, on my new com♥♥♥♥r, It works fine. This game is really fun, Like, REALLY FUN. I'd say that it's a lot more fun than even Space marine was for me, and as an avid fan of warhammer 40k, That means something.

There are a few balance issues though. For starters, jumping backwards is the same speed as running forwards, so you know, Melee is really easy to counter. Speaking of that, Almost everything you come across is a counter for melee.
Shotguns, Miniguns, Sniper rifles, Launchers, EVEN SOME GRENADES WHIPE THE FLOOR WITH YOU. Now, I'm not saying melee is impossible, quite the opposite, It's really fun. Personally i'm a fan of the Heal katana, but i dont see it often. It's just kind of annoying when you get someone with a freeze gun so that you cant move, a fire grenade so you cant heal, and a shotgun to sit right infront of you, but just out of range. Speaking of that, I cant figure out which one, But one of the shotguns seems really freaking broken. In three games, this same guy was wielding it, and it ended up deciding the fate of all three games. I mean what the ♥♥♥♥? It has a set spread and high damage and fire rate. Who thought that was a good idea? It doesnt even have a slow reload speed or anything. Once it starts rolling, it doesnt stop, unless you snipe him down, which you cant do because there's freaking terrain literally everywhere.

Other than that, the gameplay really is quite fun. The main gamemode is titan mode, where, when the game starts, you have enough for one peice of armor, and both teams have a titan. Both titans are invulnerable untill they start to fight.
Pretty much at this point you have two choices, Help destroy theirs, or use excessive force to stop them from destroying yours. After either dies, the other goes on to try break two walls, There are turrets that assist you at this point, but the enemies can destroy those. After either has destroyed both walls, they have to break the enemies power core with four hits. When both die, a new phase begins called the creep round, in which you go around killing some creeps for recources for armor and to power up your titan. There are also golden ones, which are really fast and hard to kill with melee (Rip), Which, as you can guess, gives better recourses and boosts your titan even more. As you kill enemies, your currently equipped weapon levels up up to 5 times. When you die, it resets. I'm not sure how the reset is calculated, but i often end up with level 2-3 out of spawning, which is wierd. So armor has three levels and doesnt reset. Armor has really nice bonuses, For instance, i use a centurian armor set, which gives bonuses to yourself and nearby teammates, like movementspeed damage and healing bonuses. it also raises your health by a bunch. All in all, I reccomend this game. it's really fun, but not without it's kinks. I'd say about a 7.5/10.
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10 of 13 people (77%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: January 4
Minimum is a third-person online shooter with both PVP and PVE game modes. Fully customizable loadouts, large weapon choices, extra equipment, craftable armor, and more features allow for a gameplay experience unique to each gamer's play style.

Since its latest update, the interface has taken a dive with busted buttons, but overall the gameplay is still extremely solid. Just be sure to avoid the sword-wielding maniacs.

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9 of 12 people (75%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: December 20, 2014
Minimum is really fun if you're playing the MOBA-style objectives. It is also quite challenging, if you're playing the objective. Its mostly balanced, except for a few guns. The speedy shotgun is really over-powered. Each kill you get levels your gun up, (until max level), but with the speedy shotgun, this isn't fair. You not only gain more speed, but also more damage. Pair this with the sentry gun grenade, and you can sit right outside spawns and go on 40+ streaks. It doesn't really feel finished. There aren't a lot of maps. The maps do look good, but you can get stuck on them. If the devs add more maps and weapons this could be a great game. The devs seem to be working hard, so support them and get this game. One real complaint is the DLC. The game doesn't feel exactly finished, so the DLC is annoying. They are just skins, and DOTA does the same thing, but you already paid for minimum and DOTA is free. But atleast its not pay2win.
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24 of 41 people (59%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: January 11
So, when we first started playing, me and my two friends were all on the same team. The mechanics seemed simple enough and we were having a good time but then for some reason I was forced onto the other team away from my friends and that's when the awful mechanics started becoming more apparent.

1: The game is pretty much filled with bots. If there aren't enough players to play, the server will be filled with bots, and to be completely honest, are just kill fodder which will come up at a later mechanic.

2.The whole "MOBA" aspect is kind of forced. You don't really feel like you're accomplishing much by shooting a titan, it does very small damage and kind of feels like you're just powering them up with the creep waves to pit them against each other in a rock-em-sock-em robots match.

3. The weapon upgrading system is broken. It's an interesting idea and I can see why they would put one in to put some semblance of needing "momentum", but there's two issues with what happens that need an explanation. As you get kills against other players, you get weapon power upgrades that go up to level 5 which are lost on death. These power upgrades have differeing effects based on which weapon you're using but the main thing that can be said is that it makes your gun better and do more damage. Now the two issues with this is, one: Bots make it very easy to get these level 5 upgrades and two: certain weapons are VERY powerful at max level. All I needed to do to pretty much steamroll was to get a few kills with a shotgun and then proceed to blaze around the map at insane speeds two shotting everyone.

4. The game doesn't seem finished. I'm not actually even talking about the art assets/models, I get that it's supposed to look minimalistic, but it looks like there's some missing features.

An interesting idea, but really kind of falls apart due to poor design and mechanics choices.
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8 of 11 people (73%) found this review helpful
0.9 hrs on record
Posted: December 30, 2014
I skipped this game at launch, because it looked great but seemed destined to be another "too bad there's no player base" title. On sale at $3 for the holiday, I couldn't resist and gave it a shot. I'm glad I did, because this game is fantastic. It has a nice art style, plays smoothly, is a solid FPS, and has several great modes including a sort of MOBA-lite style, where you protect your titan's running down the middle to battle each other as you kill each other on the field beneath them.

Nice selection of weapons. You can upgrade weapons. Craft armor and devices. Upgrade things on the field as you level up and acquire resources (from killing other players). It seems some aspects are still in construct, but there is a lot of meat here, already. This deserves to be the next big multiplayer FPS. Not too fast, not too slow. Not too focused on leveling and progression, but not too stark so as to lose your interest if you're into making progression and ranking things up over time.

And again, the art style and the maps. It just looks damn good. If the player base keeps up, this is worth the $10 USD. Otherwise, anything $5 USD and below is a steal. You will easily get your money's worth and then some in just a sitting or two.

Oh, and shotgunning berserker ninja wielding a katana. I mean... come on.
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12 of 19 people (63%) found this review helpful
2 people found this review funny
2.6 hrs on record
Posted: March 29
I still can't tell if I'm really good or fighting bots. 10/10
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4 of 4 people (100%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: January 27
Very fun gameplay
Upgrade system
The damn game has dinosaurs
You can make the enemy team rage by using a Katana 100% of the time
Kind of a P2W
Not that many gamemodes
Overall: I would recommened this game, currently (As of Jan 27, 2015) it's on sale for a good price.

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3 of 3 people (100%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: February 26
Fairly straight forward FPS PvP.
Slight lean towards RPG via crafting.
Going in with friends does not mean you are on the same side.
You can still switch sides even if that makes things unfair.
For a game called Minimum, it's a little more graphics intense than I thought it would be. (even on minimum)
Pay attention to the target reticule, it's off to the right a bit of where you might be used to.
You get to shoot a T-Rex or a Giant Gorilla.

Fun for the whole family
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3 of 3 people (100%) found this review helpful
6.4 hrs on record
Posted: May 13
This game is a good game however it is sometimes 1 sided. The whole idea is a good one but when you start off you don't get a too informative tutorial where you don't know how to buy armour for ingame etc. Next therte is a game balancing issue. I was in a match where 1 team had lvl 20+ players whereas my team had lvl 4/5/6's. I think there needs to be an autobalance feature where high leveled people would be against other high leveled people.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
120.9 hrs on record
Posted: January 19
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2 of 2 people (100%) found this review helpful
4.7 hrs on record
Posted: January 3
While the game IS very interesting and has nice concepts, i navigated through the options and found something that finally put me off.

Pay to Win

They say its cosmetics but if you look AT the skin itself and what it gives, you can see such an overwhelming increase in power. For 5 bucks, you can do almost 50% more damage in general (Probably more though).

So my original review, as corrected by Pun-chee, was completely wrong. Doing a cross-reference between the in game currency armors and the real life money armors, you can actually see that the stat increases are exactly the same (There are armors with the same stat increases but different reskins such as Diver Down and Cosmo Chest).

Therefore i am glad to now re-reccomend this game!

However, as stated before, it is still probably a good idea to play with at least 6 players in one game. (1 vs 1 is way too little, 2 vs 2 is more fun but still too stagnant, 3 vs 3 has enough variety)
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2 of 2 people (100%) found this review helpful
1.9 hrs on record
Posted: March 30
Really funny, and good gameplay
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2 of 2 people (100%) found this review helpful
2.8 hrs on record
Posted: December 29, 2014
Really smooth game, Great graphics and fun fast paced gameplay. Sadly has a "love it or hate it" type of thing where theres only about 80 players on at a time. I mostly get put with Bots but I really enjoy the game.
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2 of 2 people (100%) found this review helpful
24.2 hrs on record
Posted: January 27
The game is full bugs, on my only 45 minutes of gameplay, i have experienced the following issues:
-You can walk through some walls.
-The aim is sloppy.
-The gorillas/whatever in the jungle map seem laggy, and it's not due to server lag.
-You should pay a decent server.

Otherwise the game is great, i will keep playing it, but still requires fixes and should be in Beta or Early Access.
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2 of 2 people (100%) found this review helpful
7.5 hrs on record
Posted: December 21, 2014
Very fun, the Titan gamemode is what you want to play as opposed to the TDM gamemode. Awesome experience.
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2 of 2 people (100%) found this review helpful
1.2 hrs on record
Posted: January 28
I'm actually very mixed about this game. It has a classic arena shooter to it almost akin to Quake or unreal with moba esc aspects in the titan gamemode. Your weapons level up as you kill enemies and pick.. well whatever it is they drop when you kill them. This isnt for the entire match just until you die. Though some times it seems to retain 1 or 2 of its level ups (weapons max level is 5) Im not sure what Causes that. Most weapons seem relativly balanced and easy to deal with if you know how. I enjoy most of that It makes for a rather solid game. Its aesthetic choice though not my personal favorite is appealing and simplistic. The connectivity... was iffy at best. Some matchs I noticed almost no lag. Others I couldn't even hit someone At point blank range Because they were NEVER where My client showed them to be this is a huuuge problem and killed a lot of my enjoyment on it. The game claims to have a crafting system though really its more of a Mid match shop than a crafting system. The out of game crafting system is again... Basically 2 shops you have to go through to aquire a single weapon. Which is really annoying. Yes I do Recommend this game even with my small amount of time playing it though Im not sure how much enjoyment you can really squeeze out of it. I purchased the game while it was $2.50 instead of the regular $10 So I would recommend it for that price. For the full price I am unsure.

also the game is not Early access Though it feels like it is. Fairly few weapons and gadgets makes most engagments feel the same Even the different Variants of swords and shotguns are almost the same weapon save for the special which... well Makes no difference in my opinion. If the devs add more weapons and gadgets and maybe some more variety with characters themselves It would be worth its full price.

So for what I paid I enjoyed it for its full price Not so much

$2.50 7/10 would recommend

$10 4/10 Not with current content.
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2 of 2 people (100%) found this review helpful
2.6 hrs on record
Posted: December 30, 2014
I've really enjoyed what I've played and seen in this game so far. There's a bit of a learning curve, but unlike other MOBAs, the curve here is faster and you'll be ready to rock in just a few games.

The games are currently short but sweet (compared to the more traditional MOBA), which fits in with the fast-paced combat in the game. Is it Call of Duty twitchy? No, but it is decently fast combat with some Quake/Unreal Tournament flavors to it.

Teamwork is essential, although if you get powerful enough, you might be able to hunt down enemy players. One of the thrills of this game is trying to survive as long as possible to hold on to your upgrades. If you die, you lose the weapon upgrades leading to another adrenaline-pumping fight to the top.

I enjoy this game, but if you're looking for a traditional MOBA, look elsewhere. If you're looking for some fun, team-based, fast-paced, objective-oriented team play, you'll probably enjoy this, too.
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2 of 2 people (100%) found this review helpful
9.9 hrs on record
Posted: February 25
A refreshing FPS with a just a hint of RPG/MOBA elements. Well balanced, easy to learn, a bit difficult to master. Great focus on teamplay with different armours to buff, help the team. The Titan gamemode is great fun and is the highlight of the game. If you have played any of the more difficult FPS and excelled, (BF4, Tf2, ect..) you will be a legend in this game. I average with about 20 kills, and 2 deaths. Graphics are simple but elegent. Lighting and shadows are just spot on. And the effects really add to the atmosphere. Well worth 5-8$ in my opinion.
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