From the perilous battlefields of the fourth-grade playground, a young hero will rise, destined to be South Park’s savior. From the creators of South Park, Trey Parker and Matt Stone, comes an epic quest to become… cool. Introducing South Park™: The Stick of Truth™. For a thousand years, the battle has been waged.
User reviews: Overwhelmingly Positive (10,628 reviews)
Release Date: Mar 3, 2014

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Recommended By Curators

"Probably the best licensed game since Riddick, a light RPG with good loot customisation and the crude humour you would expect from South Park. 30fps o_o"
Read the full review here.

About This Game

From the perilous battlefields of the fourth-grade playground, a young hero will rise, destined to be South Park’s savior. From the creators of South Park, Trey Parker and Matt Stone, comes an epic quest to become… cool. Introducing South Park™: The Stick of Truth™.

For a thousand years, the battle has been waged. The sole reason humans and elves are locked in a neverending war: The Stick of Truth. But the tides of war are soon to change as word of a new kid spreads throughout the land, his coming fortold by the stars. As the moving vans of prophecy drive away, your adventure begins.

Arm yourself with weapons of legend to defeat underpants gnomes, hippies and other forces of evil. Discover the lost Stick of Truth and earn your place at the side of Stan, Kyle, Cartman and Kenny as their new friend. Succeed, and you shall be South Park’s savior, cementing your social status in South Park Elementary. Fail, and you will forever be known… as a loser.

Key Features

  • The Definitive South Park Experience
    Written and voiced by Trey Parker and Matt Stone, The Stick of Truth brings their unique brand of humor to video gaming.
  • An Epic Quest To Become... Cool
    Earn your place alongside Stan, Kyle, Cartman and Kenny, and join them in a hysterical adventure to save South Park.
  • Friends With Benefits
    Recruit classic South Park characters to your cause.
  • Intense Combat
    Arm yourself to the teeth with an arsenal of magical weapons and mystical armor.
  • South Park Customization
    Insert yourself into South Park with something like a billion character, clothing, and weapon combinations.

System Requirements

    • OS: WindowsXP SP3, Windows Vista SP2, Windows 7 SP1, Windows 8 (both 32/64bit versions)
    • Processor: Intel Pentium Dual-Core E2180 @ 2.0 GHz or AMD Athlon64 X2 3800+ @ 2.0 GHz
    • Memory: 2 GB GB RAM
    • Graphics: nVidia GeForce 8800GT or AMD Radeon HD2600XT (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 6 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
    • OS: WindowsXP SP3, Windows Vista SP2, Windows 7 SP1, Windows 8 (both 32/64bit versions)
    • Processor: Intel Core2Duo E4400 @ 2.0 GHz or AMD Athlon64 X2 4400+ @ 2.3 GHz or better
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 9800GT or AMD Radeon HD4870 (512MB VRAM with Shader Model 4.0) or better
    • DirectX: Version 9.0c
    • Hard Drive: 6 GB available space
    • Sound Card: DirectX Compatible Sound Card with latest drivers
Helpful customer reviews
61 of 67 people (91%) found this review helpful
19.5 hrs on record
South™ Park™: The™ Stick™ of™ Truth™ (tm.)™ is one of the best licensed-property games I have ever played, though it's not without its faults.

Let's start with the good stuff. For fans of the show, it's hard to imagine a better use of the license. The designers didn't play it safe and crap out a generic game just to cash in. They took a great hook that was already built into the show (the kids of South Park™ live role-playing RPG-style) and ran with it. This is not a hard-core 100+ hour type of RPG, nor should it have been. Instead, it employs a more simplified style that requires timed button presses for attacks and defense. As a reference point, the gameplay is very similar to the "Mario & Luigi"™ RPGs. This is not only a very good thing, but it also perfectly serves the source material. So while the "RPG" aspects of the game are not particularly hardcore, there is just enough depth to keep it (mostly) interesting throughout. What really take the game to a higher level are the production values. The game itself looks and sounds exactly like the newer HD episodes of the series. Just about every character you could possibly care about makes an appearance, and they're all voiced and written exactly as you would expect. Absolutely no corners were cut in this department - the game really makes you feel as if you are in South Park™, interacting with its characters. The story is also exactly what you would expect out of South Park™. Although the basic premise is very simple - the boys fighting over an ordinary stick™ - the story ultimately progresses in ways you could never have imagined (or perhaps you can, if you've watched enough of the series over the years). The dialogue and voice acting are excellent, and there are plenty of laugh-out-loud moments from beginning to end. There are also tons of obscure references and cameos throughout, seemingly for no other purpose than to make the most hard-core fans chuckle. The whole game really is just a huge South Park™ love fest. In terms of difficulty, the default setting is fine, if a bit on the easy side. If you want more (or less) of a challenge, you can change the difficulty at any point, which is a great feature that should allow anyone to complete it if they put in the time.

Unfortunately, along with all of the things that make the game good, there are also a few low points. Several sections involve slightly complicated "quick time events" (not exactly in the traditional sense, but used here for lack of a better term). Setting aside the fact that these sections seem randomly out of place in an otherwise good game, the real issue is that they just aren't implemented well. The tutorials for each action are executed poorly, which can be frustrating if you don't pick up on what the game is asking you to do, exactly. Another low point comes towards the latter portion of the game, which involves a series of "fetch-quests". While I am sure the intent of this section was to lampoon this tired video game trope, they succeeded a little too much, as it started to get fairly tedious. It also didn't help that at this point in the game, I had already maxed out my character's level, so there was really nothing else to strive for, in an "RPG" sense. It would have been nice if there was no level cap, with enemies scaled to your strength (or something along those lines). Lastly, and this is just a pet peeve of mine, but apparently there are several collectibles that can be missed if you don't get them the first time through - just a warning to those who enjoy collecting things or 100%-ing games.

Overall, my annoyances with the game are fairly minor in comparison to all of the things I enjoyed. If you are a huge South Park™ fan, I think this is a no-brainer. The amount of care that went into making it is readily apparent, and worthy of your money (at least, now that it's only $40 - the original $60 price point was way too much). In terms of length, it's hard for me to estimate, but I would say it will probably take you anywhere from 11-18 hours, depending on how deliberate/OCD you are. It's really hard for me to imagine a South Park™ game ever being done better than this. Needless to say, non-fans should stay away. But for anyone else (assuming you can get into the simple RPG gameplay), it's definitely worth checking out at some point.
Posted: September 7
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19 of 23 people (83%) found this review helpful
13.5 hrs on record
Being a huge fan of the South Park TV show I was hugely excited to hear when there was a game being released. Sadly I was always put off by the full price of £40. I waited until this years Summer sale and picked it up for £20 and was not disappointed.

The game takes the style of a turn based combat title, much like Final Fantasy, but it is a much more mellowed down version. I was able to breeze through most combat situations without much attention being paid. The parts of the game which got me scratching my head were trying to work out how to proceed through each puzzle, often at times I had to refer to a walkthrough as I was starting to get a brain hemorrhage.

The graphics and sound throughout the game are exactly the same as in the TV series, so if you enjoy that, you will certainly feel at home here. The ever so crass South Park esk jokes and one liners are here for the world to marvel at.

Story wise, again, very much a South Park episode, you will almost feel like you are watching the show while playing. The length of the main story is about ten hours long, some may disagree but I think that is a little short for a game at full price of £40, but there are plenty of side missions and achievements to go hunting for if that is your thing.

If you are lucky enough to find this game on sale for anything under £20. I would certainly recommend you give it a try if you have ever enjoyed the TV show, however you may not fully appreciate it. Certainly is not worth full price. But for the price I have paid, I still really enjoyed my playthrough.
Posted: July 19
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12 of 13 people (92%) found this review helpful
15.7 hrs on record
Oh man! This! How many problems has this game been involved in? After THQ went under (so sad...loved them...), the future for South Park was unclear in the video game industry and we secretly wanted a GOOD South Park game...

But then Ubisoft bought the license and the game for some weird reason got delayed YET AGAIN, but then it was actually coming and leaving development hell! It's here and we all know games from development hell never receive good criticism across the board (Duke Nukem Forever, Colonial Marines, can't think of anything else atm so, sorry).

South Park, however...shows that development hell does not mean 100% certain game franchise death. It's brilliant! (almost, actually...)

Well, the sound design + writing are the things that sell it the most. I mean, it's South Park! We all wanted to see how far Trey and Matt would go with the game! The show has always been an excellent and funny (though disgusting most of the times, lol) piece of social criticism, that surprisingly has gotten under me and opened my eyes on some stuff...but never without some laughs...
The game succeeds at that with the great writing, the excellent voice writing and the overall feel of the game. It feels like a 15 hour long South Park episode, and a good one at that!
First of all! It's an RPG, so is there character creation? Yes. Is it deep? No. Could it be deeper? Oh hell yes!
You pick a race, face and hair. That's it... No initial atributes or such... you start off as a new kid in the lovely and quirky town of South Park. You have a face, hair, glasses or not, and finally, a shirt and pants + shoes. The first 30 minutes are linear, because they will get you to the KKK club (because why not?) where you meet the humans guarding the Stick of Truth (which is a stick...) and protect it from the elves who want it and with it, control the universe...

The humans and elves and this overall story is a GIGANTIC larp/dress-up play... and it work on setting the vibe. At the KKK at first, you will put your name, and you are sent on an assignment to recover the Stick, because it got stolen (don't worry, these ain't spoilers, just the basic premise: basically, the first 30 minutes of the game) during an early game fight.

In the fight, you will be introduced to the wonderful combat system: it's turn based! Alas Paper Mario (which I never played) and it reminds me a lot of Super Mario: SuperStar Saga (which I played to death! You should play it for the GameBoy Advance, it's an excellent Mario game: Open World RPG with tactical turn-based combat, amazing story and combat and exploration and main and side quests and stuff... Buy it! Pliszz!)
The combat will give you this impression that it is deep with these buffs, de-buffs, huge amounts of consumables and quirky weird weapons...

But, it's far from deep and has 1 major flaw which I will adress later. The game is deep at first. But once you get into like the 3rd or 4th or even 5th hour of the game (if you really explore everything, which I did), you will gain abilities and passives... these will overpower you so f*cking much! You have no idea! At the middles of the game I got one where if I killed someone or dealt a long-term damage (like bleeding or other stackable nerfs to the enemy), I would regain MORE PP (Power Points, which you consume to use your special attacks) than the PP that you actually SPENT ON THE ABILITY! I could just spam abilities every single turn without worrying about the using consumables, and trust me, 70% of consumables I didn't even touch! They just stacked there in the inventory (you can carry everything you want, there is no such thing as overencumbering like in Fallout or Skyrim which is good imo for this game in particular).
The flaw I mentioned above: It seems like the QA team never actually got into this, (it's something that happens rarely, but it can totally screw you over in the rare times it happens!) but, I got a very few number of times this:

-1 enemy left, he starts a riposte stance (which you can't melee, because you will be the one to take damage, not him).
-I got stunned, couldn't do ♥♥♥♥...
-Side character: Butters! (Melee focused!). I had spent a consumable so I couldn't use a revival or another consumable. I had no PP to do a special attack or anything...
So! I attacked, and he riposted, I took damage, and then everything went back to normal...

What's wrong here?

Yes, NO END TURN BUTTON! This made me damage my character due to no more options on what to do! This doesn't matter much, but imagine the same situation, but you are dead (not stunned) and Butters had 1 HP...

You would lose... great!

It's just not well thought out, you see?

Anyways, dont think I dislike the combat... I actually love it! It's fun enough to make me want to keep on going and see what weapons and specials and new enemies I will face (enemy variety is HUGE btw)...

With combat aside... graphics look exactly like the show (which is great), and the game runs on a 30 FPS lock which is FINE! Because with the graphical style of the show, it has to run at 30 FPS. This is probably the only forgivable 30 FPS locked PC game in history, so there you go...
Sound design is solid (this next sentence, I'm going to repeat myself, but the voice acting and story deserve double praise, so... there you go), voice acting is amazing, possibly (possibly!) best of the year so far. Writing is excellent, it's South Park so, it's funny. The story is solid, the twists and turns it takes are cool and make you want to keep going.
The open world is great, it's the first time we get to see the actual map layout of the South Park, which is super cool. Every place has a story or quest of it's own (there is one where a priest tells you to "Find Jesus", another, you will have to kill a mouse with a ♥♥♥♥♥ attached to his back in a mutated process (it's a thing from the show)).
It's great and rewarding to explore, every quest is fun and unique to do, not just a "collect 10 of this"!
The game's length deserves some discussing though: It took me 15 hours to beat it, with exploration, side quest solving and other activities that can be done. It's a good value for me, especially since I get bored of RPG's at about 10 hours (unless it's Fallout or something really exceptional). But for 40€? Heh... not really. I'm writing this review during the summer sale, and I remember it was 27 euros on a daily deal, (which is what? like 35-40 dollars, around that, I think...) which then is worth it completely. Anything around that 25 euro/35 dollar price tag is worth it; though it's sad there is NO New game +. There should be New Game + is games like this! Always!

No multiplayer as well, which is good. Screw Multiplayer, we don't need that stuff! What we want is good writing, awesome story, tons, tons and tons and TONS of references to the TV show, good, fluid and fun combat, great and fun world to explore and just overall: we want a good f*cking time!

And they gave us ALL of that, and the game is mostly perfect, there isn't much to complain, at all.

My pointless and stupidly abstract score for this game is a 9/10... get it under 30 euros or 40 dollars and you should be good with your purchase.

Never fart of someone's balls...
Posted: June 29
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40 of 65 people (62%) found this review helpful
32.4 hrs on record
"Bush is a Nazi" - Cartman 2014
Posted: September 13
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10 of 11 people (91%) found this review helpful
20.5 hrs on record
Enjoyable adventure game for fans of Southpark. It is (although I don't know why) amazing how much the game looks like an episode of the show. I laughed out loud serveral times, and was super grossed out several times as well. The fighting system, leveling system and perk system are all well done and fairly interesting. Weapons can have patches which put additional damage or bonuses on them. The fighting system is turn based. Perks are achieved both through leveling up and obtaining friends on social media.

It seems like this is a personal problem and not a problem of the game because it happens to me a lot but around hour 17, I really wanted to be done. The last bits have some of the grossesst/funniest parts so I was glad I ploughed through it but I am certainly finding that I am a fan of experiences that are in the 10-15 hour range.

I'm a fan of Southpark from the first couple of years but haven't watched it in several. It was still a great visit back to Southpark, Cartman, Kenny, Kyle and crew are still funny and it was great to revisit them. My only "warning" would be that this is not censored in any way shape or form. Not a game for kids.
Posted: July 19
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1,589 of 1,955 people (81%) found this review helpful
30.6 hrs on record
(TLDR? This review is also available in video format if you scroll down.)

Since 1997, South Park has graced television with its profane, unabashed, and satiric humor. With its success it has managed to become a part of American culture and spawn a full length movie and several video games along the way but none are quite up to level as South Park: The Stick of Truth.

With the help of Obsidian Entertainment, Matt Stone and Trey Parker have created the most accurate transfer of an intellectual property to games ever made. That being said, this is a game made with longtime fans of the series in mind. If you're not a fan of the show, or don't appreciate its style of humor your experience may differ drastically from the intended audiences.

The Stick of Truth picks up shortly after the trilogy events of Season 17. After an initial character creation screen you wake up as “the new kid” in South Park. Upon leaving your house, you'll befriend your neighbor, Butters, and venture on over to Cartman's house where he and Kenny, along with an ensemble of South Park regulars, are role-playing as a warring fantasy faction of humans that guard a sacred relic known as the Stick of Truth. After a brief introduction and Cartman honoring you with a chosen name his kingdom is assaulted by a band of elves who manage to steal the holy object. As in typical South Park fashion, the small and insignificant somehow manages to eventually involve the whole town and powers beyond as the story snowballs you through the town's workings, aliens, government interference, and of course... Nazi zombies.

One thing that's blatantly obvious from early on is that this isn't cable television's South Park. This is a humor much more akin to the 1999 South Park: Bigger Longer and Uncut, except on steroids and about 15 hours long, which is relatively short for a game of this genre. Much of the humor is crude and meant to be insulting, but fans of the show will find it quite satisfying. The South Park writers were really on their A game and the show makes constant references to its own history, from every single piece of junk you pick up to who or what is in each of the boy's closets. The amount of detail and respect this game has for the source material is really quite amazing. Its visual style makes you feel like you're actually playing the show and people walking by may not know the difference.

The game play involves you picking one of four classes, each with their own unique playing-styles. The combat plays out similarly to most JRPGs with a turn-based system that rewards timed button presses similar to Super Mario RPG. You’re also able to choose one of six companions to follow you at different points of the game each with their own distinct abilities. It's a streamlined but fun system that forces you to pay attention while you play, although its simplicity doesn't offer much in the way of a challenge. Occasionally you'll also be presented opportunities in which combat can be avoided or reduced by taking advantage of the environment around the foe. It's a great feature to have, as with most turn-based RPGs, combat isn't the high point and creates a nice rewarding dynamic when you see an opportunity to kill an enemy without direct confrontation.

To offset the impressively accurate paper cut out visuals, Stick of Truth employs a very serious orchestral soundtrack. You'll frequently be reminded of Game of Thrones and Skyrim while listening. Its contrast to the material creates a great comedic effect. The voice acting remains true to the show, with Matt and Trey supplying most of the voice work, often with the same voices for different characters, with the Nazi's having an effectively hilarious voice track.

While the content provided is an impressive representation of South Park, its accuracy raises the expectations enough so that when something from the series doesn't show up, it can be a bit disappointing. Some characters and locations are missing and one can’t help but think they were deliberately left out to allow for DLC and/or a sequel.

South Park: The Stick of Truth is a great game for people who appreciate the show or have a similar taste in humor. It can be a bit polarizing but that's to be expected with a title such as this. The writing is rich and full of references that fans will truly appreciate, but sometimes, as with the show some of the jokes can get old at times. Luckily however, there are enough jokes in this game to be thoroughly enjoyable throughout its somewhat brief duration. A relatively easy difficulty, and lack of post-game content and a somewhat questionable quest reward system, where you'll frequently get items well after they've had any use to you can cause a bit of tedium to set in. The gameplay holds its own, it doesn't do anything new or amazing but the charm that saturates every aspect of it makes it feel special. This is, hands down, the best South Park game ever made. If you're looking for the definitive South Park experience, waiting for season 18 or just want to laugh, this is the game for you.

TLDR? Here's a video my friend and I put together:


+ Honors the source material
+ Great writing
+ Looks exactly like the show
+ Always present personality
+ Best South Park Game Ever Made


- Combat is a bit easy and simple
- Short length when compared to most RPGs (Around 15 hours)
- Need to be a fan of the show to fully appreciate it

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Posted: March 3
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