Take control of the Seven Deadly Sins as you forge your destiny on a quest to troll humanity.
Análises de usuários:
Todas:
Neutras (173 análises) - 54% das 173 análises de usuários deste jogo são positivas.
Data de lançamento: 13/dez/2012

Inicie a sessão para adicionar este item à sua lista de desejos, segui-lo ou dispensá-lo

Comprar Party of Sin

Pacotes que incluem este jogo

Comprar Party of Sin Soundtrack Bundle

Inclui 2 itens: Party of Sin, Party of Sin Soundtrack

Conteúdo adicional para este jogo

 

Sobre este jogo

Ever had that itching desire to break out of hell and into the highest reaches of heaven? In Party of Sin, you take control of the Seven Deadly Sins in a coopetitive puzzle-platformer for 1-4 players.


Master a large, dynamic team of anti-heroes -- the Seven Deadly Sins -- as you forge your destiny on a quest to troll humanity. Envy, Greed, Sloth, Pride, Wrath, Lust, Gluttony are all multi-dimensional with special powers useful in many situations.


Swap characters on the fly as you change tactics based on the situation: ALL the Sins are useful in combat, ALL the Sins aid in puzzle solving, and ALL the Sins have coop interactions, both Good and Evil.


Adventure: A full 6 to 8 hours of gameplay is provided, in both solo and coop modes. Play over 20 levels on your adventure through Hell, Purgatory, Earth and Heaven. Upgrade your Sins in the shop by collecting God's forbidden apples. Five bosses like the Demon Narwhal and the Airship Captain stand in your way.

Solo: Being alone requires more thought and planning as you make your escape from hell. Challenging puzzles and battles that will force you to combine powers in creative ways await you.


Coop: You are not alone! Play with up to 3 of your friends and combine the sin powers in new and sinister ways. You will discover that all your powers that work on enemies also work on other sins. Use them to help the team or punish bad behaviour.


Inspired by known classics: Super Smash Bros, Zelda, Super Mario. Party of Sin takes the best games of your youth and melts them down into a sinful super-game. Powers are adapted from classic mechanics like grappling hooks and time-shifting.


Religious Theme: Explore four biblical worlds as you make your way from the depths of Hell to the vaults of Heaven, one angel at a time. Fight enemies based in Christian mythology like demons, angels, cherubs and templars. Take the final fight to Saint-Michael himself!


Join a party of epic proportions that tests your ability to think from the other side of morality… Which Sin are you?

Requisitos de sistema

    Minimum:
    • OS:Windows XP
    • Memory:1 GB RAM
    • Graphics:DirectX 10 compatible GPU
    • DirectX®:10
    • Hard Drive:250 MB HD space
    Recommended:
    • OS:Windows 7
    • Memory:4 GB RAM
    • Graphics:DirectX 10 compatible GPU
    • DirectX®:10
    • Hard Drive:250 MB HD space
Análises de usuários
Sistema de análises de usuários atualizado! Saiba mais
Todas:
Neutras (173 análises)
Últimas análises
nek♥|Guineu
( 12.9 horas registradas )
Publicada: 7 de julho
Did you like Trine?

Do you like playing Invoker in Dota?


If you answered "yes", give this game a try. The game mechanics are the same as in Trine, except you control 7 characters instead of just 3 and the graphics are not as fancy.

You can swap instantly from one character (sin) to another at any time using hotkeys (1, 2, 3, 4, Q, E and R by default). Each character has unique abilities to use both on combat and to solve puzzles: Gluttony can eat enemies to regenerate HP but can also swallow blocks to carry them around. Sloth can slow down any enemy or objects alike. Greed can use his hook to grab items or bring enemies to close range. Pride has a big sword to use in close combat or to reflect projectiles while Envy has a long range ray to burn enemies or light torches, etc.

The levels have a nice balance of combat and puzzles.
DCxDemo
( 2.9 horas registradas )
Publicada: 2 de julho
It was 2012, back when in the world of C# programmers XNA was dying already and Unity did not replace it yet. Wouldn't reccomend though.
KnAble
( 4.7 horas registradas )
Publicada: 1 de julho
This game shines best when you can play it with a few friends, as the sins' abilities have strange interactions that can help each other out, or chuck someone into a lava pit. Solo, it would just be forcing your way through the puzzles without any help or extra perspectives.
Iflon - eFukt.com
( 4.5 horas registradas )
Publicada: 28 de junho
At first i thougt game where bugged then i found out that its just very very bad controle's in the game.
Soma
( 6.9 horas registradas )
Publicada: 19 de abril
Surpringly good since I expected to farm cards and delete this game from my hard drive forever, but I played a couple levels, then one more... and felt like I wanted to finish the game. Graphics are nothing special, fights are not very exciting, but it's a fun puzzle platformers. It's a low-budget game, but it's rather well done.

There is a decent challenge but never too difficult or frustrating (I will admit having used a youtube video once, near the end). The concept is similar to Trine, but you have 7 characters instead of 3, you have to alternate between each of them to use their special power to solve the puzzle and move to the next one. There are many (easy) fights to bring some action, but it's really the puzzles that make the game. Don't pay full price for this, get it in a bundle and you might enjoy around 5 hours of moderate fun if you like this kind of game. 6.5/10
Trickyni~♥
( 1.5 horas registradas )
Publicada: 4 de fevereiro
This game gave me tounge cancer.
LappenVI
( 3.9 horas registradas )
Publicada: 9 de janeiro
I really enjoyed playing this game. I like the graphics, the story and the hero-changing-playstyle. There is only one big bug which keeps me from entering the 4th level.
Everytime I start it, the game crashes after like 10 seconds. I have no idea what causes this crash. There is a hint in the discussion forum which advises to change the Windows regional settings to English (I am German) but that didn't help in my case. I already searched for other fixes but didn't find any besides that one.
I also had some crashes after finishing the first level and in between the next two ones but I could just restart the game and then everything went fine. Up to the 4th level ...
So for me the game is unplayable and I don't think there will be a fix in the future because of little activity around this game in the near past. If you have a hint how to repair the game (reinstalling doesn't help) then please tell me, I feel really bad about not recommending it :(
i scratch records with my penis
( 2.8 horas registradas )
Publicada: 30 de dezembro de 2015
"About This Game
Ever had that itching desire to break out of hell and into the highest reaches of heaven?"

Yeah - so I Alt+F4'd.
benyeliminator
( 0.2 horas registradas )
Publicada: 14 de dezembro de 2015
good
Phrank
( 9.9 horas registradas )
Publicada: 1 de novembro de 2015
A game that seems well put together and entertaining enough, until difficulty spikes at mini bosses demonstrate that it's just not good enough to persevere with.
Análises mais úteis  Nos últimos 30 dias
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
12.9 horas registradas
Publicada: 7 de julho
Did you like Trine?

Do you like playing Invoker in Dota?


If you answered "yes", give this game a try. The game mechanics are the same as in Trine, except you control 7 characters instead of just 3 and the graphics are not as fancy.

You can swap instantly from one character (sin) to another at any time using hotkeys (1, 2, 3, 4, Q, E and R by default). Each character has unique abilities to use both on combat and to solve puzzles: Gluttony can eat enemies to regenerate HP but can also swallow blocks to carry them around. Sloth can slow down any enemy or objects alike. Greed can use his hook to grab items or bring enemies to close range. Pride has a big sword to use in close combat or to reflect projectiles while Envy has a long range ray to burn enemies or light torches, etc.

The levels have a nice balance of combat and puzzles.
Você achou esta análise útil? Sim Não Engraçada
Análises mais úteis  No geral
4 de 4 pessoas (100%) acharam esta análise útil
Recomendado
3.7 horas registradas
Publicada: 24 de janeiro de 2014
Recomendo o jogo, porém, aí vão meus comentários e as muitas ressalvas:

História: 4.5/10
A história do jogo é bem "qualquer coisa", não te prende nem interessa realmente, serve pelo menos para contextualizar os ambientes e fases.

Mecânicas em geral: 6/10
A mecânica é bem interessante, simples, porém leva um tempo pra se acostumar ao principal pilar do jogo: a troca de personagens. Cada um dos personagens tem uma habilidade diferente, e cada habilidade desempenha um papel nos puzzles e nas batalhas. O jogo tem ainda um sistema de upgrade, que serve basicamente para melhorar os combos e conseguir algumas mudanças visuais. A compra de upgrade é com um item que fica mais escondido durante as fases, mas muitas vezes é bem simples de pegá-lo.

Combate: 4/10
O combate é bem simples, porém conta com as habilidades que cada personagem tem, algumas delas me pareceram muitas vezes bem desnecessárias nessa parte. O que acaba mudando isso um pouco são as partes mais avançadas do jogo onde certos inimigos precisam ser acertados por uma habilidade de um dos personagens para eliminar a barreira que o defende. Mesmo assim, o combate é muito fraco e repetitivo.

Puzzles: 6/10
Os puzzles fazem um uso bem melhor das habilidades dos personagens do que faz o combate. É sempre necessário trocar de personagem e usar um conjunto de habilidades para passar de um puzzle. Os puzzles não são lá muito inovadores, porém são interessantes e são apresentados em uma boa dosagem, entre uma batalha e outra. Acaba sendo o ponto forte do jogo.

Boss Battles: 5/10
As Boss Battles conseguem ser um pouco melhores que os combates normais, por terem um design mais trabalhado. A variação dos poucos chefes do jogo é interessante, as boss battles acabam sendo bem distintas, dando a opção de qual personagem usar para se livrar de um ataque do chefe. Apesar disso, não são nada incríveis as batalhas, muito menos algo memorável.

Comentários finais:
Vale a pena comprar se curte puzzles, não se importa com a história e encontrou numa boa promoção.
Você achou esta análise útil? Sim Não Engraçada
5 de 6 pessoas (83%) acharam esta análise útil
Recomendado
6.6 horas registradas
Publicada: 14 de julho de 2013
Divertido jogo de ação cooperativo e com certos puzzles no seu decorrer. Mesmo que se jogue sozinho existe uma boa cooperação entre os personagens. Se jogado com mais jogadores exige uma certa coordenação entre os jogadores para que ele flua melhor, pois é necessário certas habilidades de personagens específicos em diversos momentos.
Os gráficos deixam a desejar, há alguns bugs e a jogabilidade peca em alguns momentos (tanto no teclado quanto no gamepad), mas nada que atrapalhe a fluidez do jogo.

Tempo para concluir o jogo (Game Length): ±3 h

Arte: 2
Desafio: 3.5
Diversão: 4.5
Gameplay: 3.5
História: 2
Jogabilidade: 3.5
Trilha Sonora: 2.5
Geral: 3.5/5

Vontade de voltar a jogá-lo: baixa

Jogo obtido via: Groupees #17 - Be Mine Anniversary
Você achou esta análise útil? Sim Não Engraçada
1 de 2 pessoas (50%) acharam esta análise útil
Não recomendado
1.7 horas registradas
Publicada: 17 de dezembro de 2014
A ideia é boa, mas a execução nem tanto. Tecnicamente pobre.
Você achou esta análise útil? Sim Não Engraçada
52 de 65 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
8.6 horas registradas
Publicada: 25 de novembro de 2013
Party of Sin unfortunately doesn't quite hit the "Action platformer adventure" mark.

The game is a speed challenge, and if that's your thing then I guess you could enjoy it, but otherwise I suggest picking another game.
I bought it expecting what is advertised - an action platformer adventure - but the "action" parts can be summed up as single-button mashing, the platformer sections are incredibly weak and the "adventure" part... Well, I finished the game in less than four hours, so it's more like a short trip than a full adventure.

The game has some "fun" modes which you can buy for upgrade points (which you earn in the missions) such as invulnerability, super speed and big-head mode. Those are fine, except the controls are not responsive enough for the super-speed, and it's crystal-clear the speed challenges were all designed with the super-speed active in mind.

In conclusion: the game is fun, but short, and the speed challenge does not carry it. If you are looking for an action platformer, give it a miss.
Você achou esta análise útil? Sim Não Engraçada
18 de 23 pessoas (78%) acharam esta análise útil
Recomendado
12.7 horas registradas
Publicada: 20 de setembro de 2014
Party of Sin is a side scrolling puzzler with a heap of fighting involved, much along the lines of the original Prince of Persia. The difference here being that Party of Sin doesn’t just contain the single playable character, but instead allows you to control characters representing the seven deadly sins – Greed, Gluttony, Wrath, Sloth, Lust, Pride and Envy.Each of the Sinful characters has two abilities – a fighting move and a special move that is required to complete the puzzles. Each of the Sins are introduced individually early on in the game, giving you an indication on how each performs.The puzzles are the strong suit of Party of Sin. Early on, you are given the basics of each of the Sins and their abilities and the puzzles are straightforward, requiring the gamer to simply use the power of each Sin in turn. But as the game progresses, you are required to add the abilities of multiple characters in order to solve the problems. Each of the Sins can also have their abilities upgraded. These upgrades cost Apples which can be collected through the levels. Unfortunately, the fighting section of the game is the weak point. The combat controls are simple, but the fighting is way too easy. From a visual standpoint, the game had me reminiscing of the classic Golden Axe, albeit with improved resolutions. The backgrounds in the early are rather dull, with loads of bricked landscapes, but later on are more colourful and a bit nicer to look at. Party of Sin tries to be a decent title, but it just lacks a bit of polish. Actually, it lacks a lot of polish. With upgraded visuals and better controls and some adjustments to the dull combat system, the game could have been really good. Overall 5/10.
Você achou esta análise útil? Sim Não Engraçada
22 de 31 pessoas (71%) acharam esta análise útil
Não recomendado
1.3 horas registradas
Publicada: 18 de novembro de 2014
I have to be honest, I only played a little of this game.
Enough to play around with all the Sins (and unlock the Steam Trading cards, of course).
But seriously, this game disappointed me. I'd actually like it a lot more if it looked and felt better.
I think the story is cool and I like this take on the "7 Deadly Sins".
However, the graphics and gameplay are clunky and sometimes less responsive than they should be.
I know how easy it is to misjudge jumping from the edge of a platform and that really began to annoy me.
The screenshots look a lot better than the game does.

I think the setting, backgrounds etc look good but the characters look terrible.
There isn't even an animation when they turn around to face another direction.
I'm not voting this down because it's a bad game. I'm voting it down because I think it has so much more potential and they didn't capture that in this release. I hope it gets a big upgrade and then I'd love to play it properly.
Você achou esta análise útil? Sim Não Engraçada
28 de 42 pessoas (67%) acharam esta análise útil
Não recomendado
2.7 horas registradas
Publicada: 26 de novembro de 2013
Can't recommend this. It plays kinda like a poor man's Trine.
Combat and movement feel rather awkward and stiff. Limited melee range with only 1 of your characters having a ranged attack. Not a whole lot of feedback for hitting/getting hit. Enemies bouncing on your head for 3-4 seconds or visa versa.
The two boss battles I've gone through have been about avoiding 1 hit kills. The first one, who's only attack knocked you into the lava below or the second one who's two attacks caused knockback if you were close enough or instantly killed you if you were under it.
7 Characters is a tad bit too much. Having to remember their keybinds combined with needing to quickly switch between 2-4 characters for puzzles and some characters only being useful for a few seconds throughout an entire level leads to a lot of confusion.
Better off just replaying Trine or something.
Você achou esta análise útil? Sim Não Engraçada
12 de 13 pessoas (92%) acharam esta análise útil
Recomendado
6.5 horas registradas
Publicada: 11 de abril de 2015
This game is a tricky one to review - I love the core ideas of the game, but not the execution in many ways. You control the 7 deadly sins in a 2D platformer most similar to Trine. In fact, you can argue that a lot of this game is inspired from Trine. Switching between heroes, combat, puzzles (sometimes usiing physics), and even the floaty controls are all reminiscent of Trine.

First of, I adore the concept of the game. All seven of the deadly sins look and feel like what they are representing and each of the powers of the sins fits in well, the perhaps the exception of Envy, who supermans it up and shoots a freaking laser from her eyes. I was not aware that was a thing with Envy. However, you can tell what each character represents well and, on top of that, the game introduces you to them one by one and allows you to use their powers.

I see this game as three different parts: the platforming part, the combat part, and the puzzle part. As a platformer, this game is decent. Its not terrible, but there are far better platforming games to play rather than this one. Honestly, its rather basic with not much experimentation. Nothing broken, but nothing amazing as well.

The combat part is really rough. Although each of the sins have a visually different basic attack, they all feel too similar to make in impact. In fact, I am not sure if there even was a difference. Combat is also affected by the sins; unique powers, but too often combat was too frantic to make meaningful options. I could use Sloth to slow them down, switch to Lust to charm the other, and dash in using Pride... or I can use Gluttony to one shot them and regain health, melee another while healing all the damage, and one shot the other. Why bother switching sins when Gluttony is so much better. This is the biggest issue with the game, unless I am forced to switch, I generally stuck to Gluttony for combat and Greed, with his huge hookshot, to platform and start fights. The rest waited their turn for their needed role in the puzzles spread throughout.

Which, by the way, is by far the best aspect of the game. The puzzles are well designed and tricky and had elements from across the board. Sometimes you ran across a physics puzzle, sometimes a simple mirror-reflection puzzle, sometimes a timing and precision puzzle. This is where the game shined, the sins need to work in tandem and that gave me the most satisfaction when playing.

As I said, this game is hard to review since this game is all over the place, however, given its price and inclusion in indie bundles, I will give it a recommendation. Play it if it is in your library, you can easily beat it in a play session or two.
Você achou esta análise útil? Sim Não Engraçada
14 de 17 pessoas (82%) acharam esta análise útil
Não recomendado
2.0 horas registradas
Publicada: 21 de julho de 2015
The game is another of the side-scrolling dime-a-dozen platformer variety, where you swap out between multiple characters. In this case, the characters are the Seven Deadly Sins, with a very loose story making them relevant. There isn't anything that this game does that hasn't been done a million times before. Some puzzles require fast-swapping characters, so memorizing button commands is essential, as bringing up the character change wheel takes to long to allow you to switch in time to perform the necessary action. The button commands for swapping to various Sins don't go in order or correspond to the number of the sin, so this is more trial and error, and you'll find yourself memorizing certain buttons for segments of thirty seconds or so. This becomes tedious and repettitive, and there are many boss fights where one Sin will outshine the others, or where you'll need to swap Sins mid-battle. If you die at any point during a boss fight due to a botched jump or from one of the boss's attacks that has an incorrect hitbox, you have to start over from the beginning of the fight.
Você achou esta análise útil? Sim Não Engraçada