About at 6-7hr long game. Game ran without bugs or glitches, has a very functional UI and control scheme.
Game mechanics wise, there's a lot of good to say. There are no pixel hunts and with a bit of intuition you can solve almost every puzzle without a guide. The game uses an inventory system where you can assign events and objects in your environment to use in dialogue, including saved mini-cutscenes so you aren't left wondering 'What was that plot point again??' if you forget or come back to the game after a long time. A lot of possible memory-objects are just red-herrings but for the most part it works well enough and doesn't lead to backtracking to have to commit the right object to memory. You have a split control scheme for the four characters in the game and while it thankfully doesn't complicate the game it also doesn't add to much, although if you think of the point as letting there be multiple important story characters then it works just fine. You can 'game over' but the game rewinds you automatically to before the fail point and you wont run into any arbitrary King's Quest 5-esque deaths.
Storywise the game throws a few fairly good twists at you. The environs aren't very interesting aesthetically but do the job just fine. The voice acting is robust, much more so than Primordia, and the two games share most of their main voice actors. The four main characters are believably normal and have some genuinely touching, repulsing, and amusing moments. There aren't really any strong side characters, and the 'villains' aren't really a strong element of the story as much as the interaction between the four. Of the three Wadjet Eye games I have played thus far (Gemini Rue, Primordia, and this) I would still reccomend Primordia more if just for the more interesting if less robust premise, but all in all it was an enjoyable title.
Posted: February 10th, 2014