They Bleed Pixels is a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror.
User reviews:
Very Positive (1,734 reviews) - 88% of the 1,734 user reviews for this game are positive.
Release Date: Aug 29, 2012

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy They Bleed Pixels

Packages that include this game

Buy They Bleed Pixels Collector's Edition

Includes 2 items: They Bleed Pixels, They Bleed Pixels Soundtrack

Downloadable Content For This Game



"They Bleed Pixels will make you feel like a magician with a gamepad."
8/10 – Hardcore Gamer

“Gothic brutality shines brightly throughout this blocky, blood-soaked indie platformer.”
8.2/10 – IGN

"A Pleasurably Painful Way to Break In Steam's Big Picture Mode."
– Kotaku

About This Game

They Bleed Pixels is a fiendishly difficult action platformer inspired by H.P. Lovecraft and classic horror. Rendered in a distinct visual style that blends pixel art with paper and ink textures, They Bleed Pixels is a singular mix of intense platforming and fierce beat-em-up action. At the core of its fighting system is a simple one-button combat scheme with surprising depth and versatility. Button mashing is discouraged while kicking shadowy monsters into saws, pits and spikes is rewarded, thanks to a unique system that lets you earn and place your own checkpoints through stylish kills. The fancier your kills, the faster you fill the checkpoint meter.

When a young girl arrives at the Lafcadio Academy for Troubled Young Ladies, she's unprepared for the violent nightmares that plague her dreams and transport her to other worlds. Worse yet, her dreams are intruding into her waking life, slowly altering her flesh into the demonic form of her night terrors. Can she destroy the mysterious blood-soaked book that appears to be the root of her troubles or will her transmutation from girl to clawed horror become complete?

Key Features:

  • Extra tight controls: One-button attack system favors skilled combat over complicated combos and button-mashing. Super precise platforming controls let you stop and start on a dime while pulling off gravity-defying dashes and double jumps.

  • Eleven massive levels to fight through and explore, each with unique visuals and music. Unlock additional bonus levels and guest levels from indie game developers based on their own creations: They Bleed Ponycorns, They Bleed Stardust, exp.

  • Unique checkpoint system rewards fancy kills with a save spot you can carry with you. Hold on to it for extra points or drop it right away to preserve your progress.

  • Becoming a monster stabbing master with individual level rankings as well as 150 skill-based achievements. There's lots to aim for after you've completed the game.

  • Standard and Novice difficulty to match your skill level.

  • Record, playback and share your best playthroughs with online leaderboards for speed and high score!

  • Lush pixel art motion comics tell the story a young girl haunted by eldritch nightmares.

  • Original electronic soundtrack by DJ Finish Him (aka Shaun Hatton) composed with synthesizers, unconventional instruments and gadgets often not meant for musical use.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP sp 3 or later.
    • Processor:CPU 1.2GHz or Faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
    • Hard Drive: 250 MB
    • Controller Support: Any SDL 2.0 compatible controller (DirectInput/Xinput) including the Xbox 360 Controller.
    • Processor:CPU 1.73Gz or Faster
    • Graphics: Recent Intel HD Graphics or better.
    Gamepad highly recommended for best experience.
    • OS: Snow Leopard 10.6.8, 32-bit
    • Processor:CPU 1.2GHz or Faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
    • Hard Drive: 250 MB
    • Controller Support: Any SDL 2.0 compatible controller (DirectInput/Xinput) including the Xbox 360 Controller.
    • Processor:CPU 1.73Gz or Faster
    • Graphics: Recent Intel HD Graphics or better.
    Gamepad highly recommended for best experience.
    • OS: glibc 2.15+, 32-bit. S3TC support is NOT required.
    • Processor:CPU 1.2GHz or Faster
    • Memory: 512 MB RAM
    • Graphics: OpenGL 3.0+, 2.1 with ARB extensions acceptable
    • Hard Drive: 250 MB
    • Controller Support: Any SDL 2.0 compatible controller (DirectInput/Xinput) including the Xbox 360 Controller.
    • Processor:CPU 1.73Gz or Faster
    • Graphics: Recent Intel HD Graphics or better.
    Gamepad highly recommended for best experience.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (1,734 reviews)
Review Type

Purchase Type


Display As:
1,236 reviews match the filters above ( Very Positive)
Recently Posted
Emerald Skyy
4.8 hrs
Posted: September 22
Cool fighter/platformer with a light horror theme.
Helpful? Yes No Funny
9.3 hrs
Posted: September 22
mario never had to deal with this ♥♥♥♥
Helpful? Yes No Funny
17.0 hrs
Posted: September 19
As a fan of difficult 2d platformers, this game gets an A+++ in my book. What really blows my mind is that the game was made with a very small amount of assets. That makes it all the more impressive. People crave simplicity these days. Right away you learn all of the mechanics, all of the enemies, all of the 'terrain', and all of the puzzles. From there you face strategic and fun platforming and melee battles with satisfying combos.

The way the game saving system works allows you to re-play the same levels (or just portions of the levels) with different amounts of health to try the puzzles or battles in different ways while exploring.

I wish I could fairly put into words how well made this game is. The beautiful thing is the feeling you get after finally overcoming that obstacle that a few minutes earlier you felt you'd never get past. The gameplay is simple, satisfying, challenging and well made. You won't ever die and feel like it's the game's fault. The controls are as responsive as you can imagine. This is a true platformer and these games are in short supply these days.

Add to it all the game's art, it's simply beautiful. This game is a masterpiece. It get's 10/5 from me. I'll be re-playing it.
Helpful? Yes No Funny
21.9 hrs
Posted: September 5
Great game, loved the part where you almost finish a segment you've been trying for over 10 minutes to then die and cry in a corner.
Helpful? Yes No Funny
38.8 hrs
Posted: September 3
Product received for free
Edit: I have now completed Novice and on Dream 3 Chapter 2

Note: I am going to include a Short Review below the conclusion

They Bleed Pixels is a difficult 2-D platformer with Blood and gore. It is a frustrating and a difficult game. You can die so many times and almost lose 5 minutes of progress. You need to set checkpoints and if u dont and your too far away from the last checkpoint, you are basically doomed and just waisted 2 - 5 minutes of your life and timer. Remember how i said its Frustrating and difficult? Do not let me words discourage you. Although its difficult, they have a mode for noobs which i am using at the moment? Need a bit of time to get used to the game? You can play on Novice for a few chapters. If you still dont feel comfortable, just try and finish novice then move on to the more difficult challenges. If you are still not sure if you want to play it, Check out the rest of my review and it will blow your mind


This game takes place in an academy. A little girl comes to the academy but faces the most horrible nightmares. In reality, she is just a little girl. We are then introduced to a demonic book with blood covered on it. Then she starts looking at it. Once she enters her nightmares, she is a Horrifying Claw monster which sticks her claws through the monsters that lurk throughout all worlds. Every Dream she has, there is a cutscene. In the first one she wakes up normal with a bit of purple. Throughout the cutscenes she transforms slowly into a Demonic Claw Monster. These Nightmares aren't just being nightmares. Every morning in her waking life, she turns closer to a monster. The main aim of the game is to destroy the book. If it isn't done, she is doomed to be a flesh claw monster.

!!!Spoiler Ended!!!

You can get a checkpoint every now and then which is useful. If you played another platformer, you would probaly get 1 - 2 checkpoints throughout the level. This game is different. The difficulty is very difficult and the levels can last up to 20 minutes on difficulty. Also, if you are not a good platformer and rage at Mario, They included 2 gamemodes. 1 is so easy and less monsters which is called Novice. 1 is difficult, less checkpoints, Bigger Levels and include more monsters which is Standard. The next thing is once you are on a checkpoint and you need to go out, have a bath or just sleep, you can press 'Save and exit' on the pause menu. It will save your latest checkpoint for when your back and you will respawn there with full hearts.

The game includes a lot of combos. The Combos make you look badass and if you do so many in a short amount of time, you will reach achievements. The highest you can get is 'Ninja' which is 60 combos. You can kick the monster into the air, jump at his level and just beat the ♥♥♥♥ out of him. It is an amazing game and its good for any people that play 'El Ninja' or 'Super Mario'. Sometimes the combos are confusing and you may be like 'How do i learn them?'. There is a tutorial which unlocks a new lesson every time you pass a dream / chapter. It is basically a fighting school. It is good for newbies and thats the first thing i did until i entered the game.

The Design is amazing. In my view, it probaly took a long time just to make one level. Comparing this to other platformer games, the graphics are outstanding. It is just so pleasing to look at. I mean, look at the shades and textures in the girl. They did an amazing job and i cant wait to see if they create 'They Bleed Pixels 2'. A Sequel would be great fun! Grappling hooks maybe? Anyway, the design is flawless.

To be honest, i am not ready to make a full review on this game due to my short hours and me only being on Novice. This game has a big replayablity. If you finish Novice, give it a day and go onto standard and face a challenge. If you finished Standard, go and take a month break and come back on and replay it. If you finished both or just dont want to play, they included Extras. There are extra levels and chapters.

In conclusion , The developers have worked really hard on this game and it is Outstanding. I was speechless to have the honour to review it and i am speechless after 30 hours on how much the game has so many pros. Do you want a platformer game that you can have hours of fun? This game is fun. I hope you guys liked this review. Please rate a thumbs up so people can see this review and see what this game really is

Awesome Graphics
Many Checkpoints
Rogue-like Features
Limited World Exploration
Lots of traps
Puzzles galore
Nice Developer (Spooky Andrew so far)
Many hours of fun

Sword imps can block everything unless u risk your life.
Enemies have so much health.

Helpful? Yes No Funny
32.6 hrs
Posted: September 3
This is my first un-ironic review.
They Bleed Pixels is an Infuritatingly hard game (or platformer if you will) the game combines the tough-as-nails platforming with combo related combat. Now at the start I said that the game is Hard, do not let this discourage you from buying this game. Sure its hard but the gameplay is smooth and is aesthetically pleasing, the music is great and reminded me of other Titles such as Hotline Miami. Overall this game is a Wonderful game that deserves to be one of the best platformers out there.
Verdict 9/10 almost perfect.

Side notes: This game makes Super Meat boy look easy.
Also stay bloody determined
Helpful? Yes No Funny
8.8 hrs
Posted: August 28
You get to kick enemies into spikes.

Helpful? Yes No Funny
Rin Camelia
5.7 hrs
Posted: August 23
Product received for free
Fun, simple but enjoyable beat-em-up. If you enjoy eldritch horror platformers or brawling games, you'll probably play this for at least a weekend or two!
Helpful? Yes No Funny
1.7 hrs
Posted: August 19
Things you need to properly play They Bleed Pixels:
1. A computer
2. A gamepad
3. A noose

Helpful? Yes No Funny
73.2 hrs
Posted: August 18
Just here upvoting the game because some people who downvote this because they are too bad at getting good ♥♥♥♥ me off.

This game is hard, unfortunately being a horror/gothic/lovecraftian fan alone is not enough to really enjoy this game, you probably will get mad and frustrated and likely to rage-quit, but if you are a fan AND you enjoy hardships, eldritch platforming and madness, you will love this. Still, this is not a reason for me to give it a negative vote, the game is great.

Things I liked most:

Pixel Art: They definitely bleed pixels, and they are very good at it, graphics and and specially blood effects look pretty, the protagonist appearance looks very stylish, and the overall design of things is really unique.

Gameplay mechanics: I like the way you control the girl and the moves she has available, dash, dive, dive cancel, double jump, etc, they really help you get through many bad situations when you master them. The same can be said for the fighting moves. Despite there are just a few of them, all are useful and serve a purpose.

Replayability: To complete the game 100% you have to collect Blood Badges which are obtained by either completing certain objectives, or by beating the levels in differentes ways, for example, finish the level with no deaths, finish it with X amount of points, finish the level with all pages collected, speedrun the level under a certain amount of time, etc, so even if you beat the game normally you can still go back to play the levels more times to get the unlockeables.

Difficulty: The game starts hard from the Prologue level, not that hard but enough to make you realize that the game will not be friendly, it will not get too insane until the last Dreams, so you will learn along the way how to handle things.

It was something like this for me:

D1: Medium
D2-1: Medium
D2-2: Medium
D2-3: Medium

D3-1: Medium-Hard
D3-2: Medium- Hard
D3-3: Hard

D4-1: Hard
D4-2: Hard
D4-3: Eldritch

Final Dream: Eldritch

There is also a "Novice Mode", which is good for practice if the standard difficult it is too tough for you, although you won't feel as accomplished, your best score and time won't be saved, you can't make it to leaderboards, you can't get any achievement besides the novice ones, and you won't be able to play the last level.

In this mode enemy behaviour remains the same as far as I can tell. The main structure of the levels is the same, but some parts are either totally removed or replaced with easier and simplified versions. Many enemies are also removed in some parts and some levers change their positions to more convenient places.

There are a couple of things I have mixed feelings though.

Music: DJ Finish Him did a decent enough job with the soundtrack, but in my opinion I think the music could have been better (in sound quality and composition), there are themes I enjoyed, but some others felt meh to me. For instance, Prologue Dream (Voracity) was pretty strong as an introduction to the world of They Bleed Pixels, I can say the same for the next 3 levels of Dream 2, then in Dream 3 the music gets lame (in my opinion of course one may think otherwise), then in Dream 4 there are nice themes again such as Gamine (D4-2). Also, the themes are short, and tend to become very repetitive, it lacks in variety.

The soundtrack in-game also lacks more quality in terms of instrumentation. I was suprised when I found out that within the soundtrack itself (the one you buy here) there is an Extended Mix of Scourge (D2-2) which has a much much better use of instruments than in the original, so I ask myself, why isn't music like that mix in the actual game? That was a disappointing, considering this is proof that the in-game soundtrack had the chance to be improved drastically.

Only running: The character moves at the same speed no matter how much you move the stick if you play with gamepad, It would have been much better if it had some kind of sensitivity so you can be more precise in your moves and have less chance to fail.

I needed to tell how I feel about this game, so that's why I wrote this. I may be updating this If I feel like I have anything else to say or if I need to rewrite something.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
296 of 346 people (86%) found this review helpful
48 people found this review funny
8.6 hrs on record
Posted: February 7, 2014
Super Meat Boy, I Wanna Be The Guy and H.P. Lovecraft walk into a bar.
Was this review helpful? Yes No Funny
300 of 394 people (76%) found this review helpful
77 people found this review funny
1.0 hrs on record
Posted: November 27, 2013
Retro menstrual cycle simulator.
Was this review helpful? Yes No Funny
81 of 89 people (91%) found this review helpful
52.7 hrs on record
Posted: December 31, 2013
Really fun game with sharp and simple controls, a great soundtrack and over a hundred achievements.

Easy to learn, hard to master. You will die a lot, but that isn't a hindrance since you can place the checkpoint practically anywhere and then relocate it. If you are going for 100% completion, you will have to learn tricks like how to keep combos alive to maximize your score and how to overcome extreme frustration when you are trying to get through a stage without dying for the 100th time, only to end up dying with the goal in sight.

Gamepad strongly recommended.
Was this review helpful? Yes No Funny
135 of 171 people (79%) found this review helpful
26 people found this review funny
2.9 hrs on record
Posted: May 29, 2014
like meatboy, but easier because they give you enemies to take your misdirected agression out on.
Was this review helpful? Yes No Funny
58 of 62 people (94%) found this review helpful
13.9 hrs on record
Posted: May 31, 2015
They Bleed Pixels is a side-scrolling platformer with fighting elements, set in a creepy environment.

The platforming is great. Nothing too fancy, though. There are double jumps, wall jumps. A couple of fighting moves are reused as platforming moves. Some walls cannot be clinged onto. The platforming by itself cannot compete with something like Super Meat Boy, but doesn't fall too far either.
When getting hit, in most games the character typically gets a period of invulnerability. It's just a trick to simplify the programming of the game. They Bleed Pixels avoids this. For example, hitting a blade saw throws the character away.
Another thing to point out is spikes act like spikes. You can even walk in between them, as long as you aren't actually getting impaled.

The controls are impressively elegant. Directions + 2 buttons is all you need to perform about 20 different actions. They may have gone a bit overboard with this, though, because sometimes you will end up doing something different than you meant. But you have only yourself to blame.

The enemies are just so original, and their AI is flawless. They will always find ways to annoy you, especially when there is a saw moving towards you, or you're about to slide off to your death. The full arsenal of abilities will be needed to deal with them. Everything fits together perfectly. You can even block some attacks (of course, there is no separate block button).
An important part of the game is environmental damage. It is preferred to normal attacks, and is much more powerful. And there really are many ways to make enemies hit those spikes.

They Bleed Pixels is a difficult game for sure. But there is a slightly easier novice mode. And, of course, challenges and bonus levels of all kinds, with varying difficulty, up to extremely hardcore. There are achievements for collecting all the "books" on a level, each of which is a challenge by itself, no-death runs, speedruns and more. The game can be really competitive. Big replay value.

Graphically, the game looks great. Nice pixel art, especially the backgrounds. Not everything is perfect, but the animations make up for it. Cutting through the enemies feels great.
The soundtrack sure is strange, a bit morbid, based mostly on repeating catchy (chip)tunes. But it's fitting, and I really liked it. Sound effects are nice.

I encourage people who for some reason gave up on this game, to give it another try. It appears the entire game was rewritten at some point.

Was this review helpful? Yes No Funny
106 of 144 people (74%) found this review helpful
Not Recommended
4.3 hrs on record
Posted: August 11, 2014
To be clear, I enjoy this game. BUT. I would not recomend to most gamers.
I've played a lot of hard games, and enjoyed them, This game included.

However many of those games offered the difficulty as an option, for ranks, collectable and the like. There were usually various strats to meeting these conditions. Hidden routes, different usable mechanics, etc.

I've gotten about halfway though This game as of this review, and the levels are set up in such a way that there is little freedom as to how you play the game, The game offers you a ton of moves, but demands that you use them to traverse in such a specific way, to the point that I feel I'm no longer in control as a player. As if I'm trying to win at simon says, and the colors are encypted. This gets frustrating fast, demanding lots of dedication, just to make any progression.

Again, I'm not saying the game is bad, But I just simply cannot recomend it to the average gamer.
Its gets that frustrating.
Was this review helpful? Yes No Funny
A developer has responded on Jun 17, 2015 @ 10:09am
(view response)
52 of 64 people (81%) found this review helpful
6.8 hrs on record
Posted: June 25, 2014
They Bleed Pixels is somewhat reminiscient of Super Meat Boy (challenging platformer with tight controls, lots of blood, lots of saws) plus a fighting element.

* 2spooky4me aesthetic
* Solid gameplay
* Save point system makes it relatively forgiving for a hardcore platformer.

* I'm garbage at platformers
* No option to change resolution
Was this review helpful? Yes No Funny
34 of 37 people (92%) found this review helpful
9 people found this review funny
5.7 hrs on record
Posted: September 19, 2015
BEAT! - Around 6 hours.

Little Girl Death Simulator

They Bleed Pixels is basically what would you would get if you took Super Meat Boy then added checkpoints, some combat, and longer levels. It is hard. Really hard. And if you dont know of any obcinities, dont fret. You will learn new ones. You will probably make up new ones.

The levels are well designed and varied. It is a bit of a shame there is no level editor because this game is basically begging for steam workshop integration.

All in all a great platformer if you like tough games and have patience for a lot of failure,
Was this review helpful? Yes No Funny
26 of 26 people (100%) found this review helpful
3 people found this review funny
33.8 hrs on record
Posted: January 21
They Bleed Pixels is a challenging wall jump platformer, with a satisfying unique premise, quality combat and engaging mechanics.

You control a presumably troubled student at the Lafcadio Academy for troubled girls. She stumbles across a magical book that makes you have wild dreams involving a few strangely horrific creatures, several bloody spikes, and an ever present number of saws. The book also has glowing bits and pages that not only are missing, but found inside said dreams. Take heed of any such events that occur in reality, as these are not normal behaviors for books or their pages.

Through mysterious circumstance you have grown claws, which is so awesome that we will refer to this character as clawgirl. Also you become purple, which is a color associated with royalty, Roman Emperors, plums, and according to the Simpsons is itself a fruit. Clawgirl now likes to claw and kick levers and assorted Eldritch horrors, as she navigate your fun dream world with silky mechanics and enough cool moves to enjoyably and reliably get the job done. These moves include the downward thrusting fall, the slide on the floor, and the rat-a-tat-tat hit-you-in-the-air maneuvre. A clever mechanic in this game is the check point system, as a new checkpoint can be placed down whenever a sufficient amount of combo bar has been activated, where combo can be gained by elegantly and rhythmically dismantling opponents, or picking up little globules of blood that are scattered around the world as if left by a crime spree in space. On occasion this has led to taking perhaps a more difficult path to simply save earlier to avoid redoing portions of a level.

The levels involve clawgirl moving from the beginning to the end in what is often a circuitous and meandering path. You accumulate pints, in opposition to the classic of points and referencing the games appreciation of blood. There's a fair amount of pixely blood in this game, and it's always fun. Most of it will be spilled by you of course, especially if you intend to complete the challenges for each level of gathering the grim harvest of all the blood pickups, or the 6 book pages on each level. The blood pickups mostly involve a finesse of controls to navigate while collecting them all, serving to increase the overall number of jumps, and occasionally up the difficulty of those jumps. The pages are of significantly higher challenge for the level, serving to provide interesting navigations that can intrigue or frustrate, depending on your underlying psychological dispositions.

The game plays out over a prologue, three chapters with three levels each, and an ending sequence. These will take a fair amount of time to beat for players of most skill levels, with a significant ramp up in difficulty over the course of the game. There are also a number of created levels for those with more voracious appetite for content.

The graphics of this game involve a pleasant pixelated layer upon which the game mechanics plays out, and a fascinating background layer that is often quite a surreal, tesselated treat. The music is of a high bit-sound quality, fitting the grim aesthetic of the game and is sufficiently varied that it never wears on your soul with repetition.

This is a well made platformer that will entertain grizzled veterans of the genre with its challenging, engaging dynamics and delightful Lovecraft inspired aesthetic. Non-afficianados may find themselves frustrated with the difficulty, and leaving after a few levels, but not after spending sufficient time with the game to justify its purchase.

This review provided in accordance with international treaties established in accordance with all applicable sovereign entities. This review produced sans collaboration with Lovecraft; with thanks for his admittance of seminal literary works into the public domain. Review provided via the Original Curator Group
Was this review helpful? Yes No Funny
71 of 103 people (69%) found this review helpful
3 people found this review funny
Not Recommended
11.8 hrs on record
Posted: July 7, 2014
I wanted this game for a long time because I liked its style and presentation. When it went on sale I eargly grabbed it and...was just so disappointed. I was looking forward to a challenging plat-former with an interesting visual style. Well I certainly got something "Challenging" but for all the wrong reasons. The game is artificialy difficult. The whole thing is basically like those Super Mario hacks where the game is almost impossibly hard because the person put a lot of effort into making sure you get screwed over at every turn. I couldn't tell you how many times I died because something popped out at the last second from hiding, and would demand the reflexes of a coked up 8 year old to dodge on the first try. Which bassicaly turns large portions of the game into less of a plat-former and more of a memorization puzzle with the added difficulty of having to jump around.

The game employs a unique check point system, when you have absorbed enough blood you are allowed to drop down a check point which heals you and allows you to continue from that sport if you die. The only limiting factors are that you can't be moving, and can't be near a saw blade or an enemy. And because of those two factors a good portion of the time these check points were useless because the developers would place a random saw blade, or cover EVERYTHING in slippery goo to make sure you can't actually stop moving and drop a check point. Forcing you to do large portions of a level without being able to employ a system the developers put in. In some cases I wondered why the check point system existed because 80% of the level was created so I couldn't drop a check point at all. It's pretty frustrating to have that purple glow around you indicating you could place down a check point and take a breather, only to notice that there is NO where to drop it down.

Jumping is a big problem. Under normal circumstance the jump and double jump work fine but when you attempt to double jump off a wall, if you do it wrong, the double jump fails. As far as I can tell its a timing issue, you need to cling to the wall for the right period of time to be able to jump off it an then perform a second jump. It's only a fraction of a second difference between getting your double jump and not. Normally this isn’t a big deal but it you're getting into a groove, or you NEED to go fast to get past a part this becomes a huge problem. It turns some parts of the game into an annoying game of timing the wall jumps juuuuuuuust right so you're still moving quickly, but cling to the wall long enough to perform the second jump you need.

Combat can be fun at times; kicking an enemy into a saw blade is immensely satisfying. However this part of the game also is greatly flawed. the developers like to throw lots of flying enemies at you while you're performing difficult jumps. Which make sense in a game with combat, only they don’t give you any way to dispatch these enemies, forcing you to try and complete already difficult platforming while also dodign enemy attacks. Usually I had to get part way through a tricky jump situation, then double back so I could dispatch the flying enemy who followed me. It made difficult jumps tedious and frustrating. As for normal combat, everything gets the kick. Really, there isn't much more complexity to the game than that. Kick an enemy into a trap or kick them into the air and air juggle them. That's as complex as the game gets. Even when fighting multiple enemies just kick them all into a corner, kick them all into the air, and air juggle them all. At first combat was fun but after a while the lack of variety became really boring. Most of the time if I didn’t need a check point I avoided combat because despite how easy it can be sometimes to dispatch enemies, other times its really hard because of the broken controls.

The game has no invisibility frames so its not only possible you can get killed in a few seconds by one enemy who got in a bunch of hits or a trap you bumped into, its a guarantee its going to happen. And the knock back from taking damage is ridiculous. Its not so bad for enemies, but for traps it makes no sense and is extremely frustrating. If you land on spikes you jump up and way from them by about 3 pixels, meaning you will die on those spikes because the odds of being able to jump away are slim. Its pretty pathetic dying on a single set of spikes because being damaged by them doesn throw you far enough away from them to actually do anything about it. Saw blades are the total opposite, one of those babies touches you you go FLYING! and its pretty much a guarantee that if the blade doesn’t kill you, where ever it sends you will.

The game is challenging, yes, but because of bad design. The entire game is just a test of how perfect you are able to play the game, because yes, you HAVE to be perfect in what you do for many parts of the game. No room for error, or creativity. You have to do it exactly as the developer intended. It makes for a frustrating and boring experience. I’m glad I got it on sale and didn't waste more money on it.
Was this review helpful? Yes No Funny