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Sanctum 2 is the sequel to the world’s first Tower Defense/FPS hybrid game. Pick from four unique character classes and embark on a mission to protect the oxygen-producing Cores from hordes of deadly aliens who are threatened by their existence.
Release Date: May 15, 2013
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Buy Sanctum 2 - 4-Pack

Includes four copies of Sanctum 2 - Send the extra copies to your friends!


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Buy Sanctum 2 Complete Pack

Includes Sanctum 2, Sanctum 2: Britech Skin Pack, Sanctum 2: Road to Elysion, Sanctum 2: Ruins of Brightholme, Sanctum 2: The Pursuit and Sanctum 2: The Last Stand

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The Last Stand is out, and the Holiday Sale has begun!

December 20th, 2013

Hey everyone. A bit late but if you missed it, The Last Stand, the 4th "Season Pass" DLC was launched a couple of days ago!

In the DLC you'll get four brand new maps including the chance to revisit the classic map Arc from Sanctum.. Of course, you'll have new weapons as well, such as the high-tech Smatterband, an industrial weapon that fires sticky bombs that erupt into 10 smaller explosions each, and you'll get to unlock 8 new perks! It's one high voltage package!

Oh, did we say it's on discount together with ALL our other products in the ongoing Holiday sale?

Check em all out if you haven't already, and if you like what we do, tell your friends to do so as well :)

Coffee Stain Studios Crew

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New DLC avaliable!

October 25th, 2013

Sanctum 2 - The Pursuit is finally out! Get it here:


This expansion adds even more replayability through four completely new maps! Use two new towers, including the Mind-Control Spire that takes control of enemies and lets them fight for you! Unlock new devastating weapons, such as the Drone Launcher, that launches target-seeking drones that home in on enemies and shoot lazors at them. They'll be all like "NOO NOT THE BEEES!"

Of course, there are going to be new enemies as well, such as the Heavy Pup that's far more aggressive than it's older equivalent, and the flying Bliskeblaske, which you'll just have to see for yourself.

Finally, you'll be getting seven new unlockable perks as well - for example, the Reinforcements perk has a chance to spawn Explorers with shields every time you kill an enemy!

Note: Road to Elysion is included in the Sanctum 2 Season Pass and is part 3/4 in a series of DLC for Sanctum 2

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  • “…an intoxicating blend of co-op FPS action and strategic TOWER DEFENSE.” - IGN - 8.5/10
  • "...the most fun I've had with a tower defense game in a long time." - Game Informer - 8.5/10
  • "The original Sanctum was magnificent, and the sequel sounds like it’ll keep me occupied for at least several thousand years." - Rock, Paper, Shotgun

About the Game

Sanctum 2 is the sequel to the world’s first Tower Defense/FPS hybrid game. Pick from four unique character classes and embark on a mission to protect the oxygen-producing Cores from hordes of deadly aliens who are threatened by their existence. Outfit your character exactly the way you want through the new and extensive customization system. Choose your own loadout of towers, weapons and perks, but choose wisely because you are humanity’s last defense against the unrelenting hordes set out to destroy it.

Sanctum 2 is a new game completely rebuilt from the ground up using community feedback and innovative design to really push the bar of what an independent studio can do.

Intense Action – Deep Strategy

In Sanctum 2, you will utilize elements from multiple gameplay genres to succeed. Construct towers and walls during the building phase before the enemies attack, then jump into the fray and blast everything to pieces in FPS mode. You can progress through the single-player campaign yourself, or play with up to four friends in co-op to discover the secrets of the planet LOEK III and learn the backstory on why the aliens are so intent on destroying the Cores you are sworn to protect.

Key Features

Building on the success of the original game, Sanctum 2 stands alone as the only true FPS/Tower Defense hybrid. No other title delivers gameplay that seamlessly combines both genres.

  • Tower Defense – Design complex mazes and build powerful towers to stop the enemies from destroying the Cores.
  • First-Person Shooter – Don’t just sit back and watch, jump into the action yourself!
  • Four playable character classes – Each with their own unique strengths, weaknesses and weapons.
  • Vast Customization System – Pick perks or make the game crazy hard by adding Feats of Strength.
  • In-game Visual Novel – Unlock a comic-book page for every map you beat to discover the secrets of LOEK III.
  • Progression System – Increase your rank and unlock new weapons, towers and perks.
  • 4-Player Co-op – Progress through the storyline yourself or team up with other players whenever you want.

System Requirements

    • OS:Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8
    • Processor:Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better
    • Memory:2 GB RAM
    • Graphics:DirectX 9.0c-compatible, SM 3.0-compatible
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:DirectX 9.0c-compatible, 16-bit
    • Other Requirements:Broadband Internet connection
    • OS: Windows 7 or 8
    • Processor:QuadCore 2.0 GHz +
    • Memory:2 GB RAM
    • Graphics:DirectX 9.0c-compatible, SM 3.0-compatible, 512MB VRAM+; NVIDIA GeForce 8800 GTS or better
    • DirectX®:9.0c
    • Hard Drive:4 GB HD space
    • Sound:DirectX 9.0c-compatible, 16-bit
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
298 of 358 people (83%) found this review helpful
1,267 products in account
15 reviews
9.0 hrs on record
There is like 1 billion different Tower Defense games out there.
Most use the conventional 2D top view to keep it simple.

But there are some jewels that don't follow these old views.. jewels like Dungeon Defenders, Orcs Must Die and Sanctum!
Sanctum 2 is definetly not an easy TD game but for sure a fun and challenging one!

Playing this game in coop mode gets you the most out of it and it's also the most fun way to play the game in my opinion.

If you like Tower Defense games, then Sanctum 2 is a MUST buy!
Posted: November 26th, 2013
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212 of 275 people (77%) found this review helpful
53 products in account
2 reviews
9.0 hrs on record
in order to kill the tankiest enemy in the game you have to shoot up its butt

Posted: January 23rd, 2014
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172 of 229 people (75%) found this review helpful
43 products in account
1 review
95.8 hrs on record
A great game, in my opinion. The design and concept are lovely, and I always enjoy smaller game companies. I used to adore tower defense games in my earlier years, but after I discovered Steam, I started to drift away from the tower defense games I'd play online. I started to play more FPS-Type games such as Gmod, Half-Life 2, and TF2. One day I closed a steam game, and was greeted with the exciting sight of a steam news window. Scrolling through it, I came across a "newly released" page featuring Sanctum 2. All I remember was that the picture had Skye on it, and I thought "Oh, this is interesting character design. I'll check this out." (Yes, I'm a sucker for gingers.) So I watched the trailer, then eagerly waited for the demo to download. I bought the full game shortly after clearing the demo, and I was not disappointed.

A note for those with less-than-behemoth GPU's, since the creators don't have a huge amount of resources availible, they don't have all that much spare time for graphical optimization, so it may get a bit choppy with the higher settings.

TL;DR: Cute gingers, strong female characters, perfect genre (For me, at least.) And shiny art style. 11/10 would buy again.

A bit of an edit: No, this isn't a full serious review, there's a lot more that I didn't add, such as the great loadout system, fun enemy types, and how the devs are really responsive to the community.

And of course, most importantly, there is a difference between gingers and redheads. Lyralei can confirm this.
Posted: November 25th, 2013
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101 of 139 people (73%) found this review helpful
188 products in account
4 reviews
14.9 hrs on record
Sanctum 2 is really nice mix of styles. FPS and Tower Defense mix very effectively in this good game that will hook you if you are a fan of these genres. Not exactly a masterpiece, but a very enjoyable game that is worth its price. although some people that played the first one find this one much worst, I can almost assure you that this game will be a fun way to spent at least 15-20 hours of your time, no matter what you expect of it.

Good game 76/100
Posted: November 26th, 2013
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579 of 935 people (62%) found this review helpful
196 products in account
9 reviews
16.6 hrs on record
The first Sanctum was a first person tower defense game, with first person shooting aspects added to help give the players something to do during waves instead of simply watching your towers do all the work. It was a somewhat new concept in how well the tower balancing was executed while giving almost limitless designs and combinations. The drawbacks were simply trademarks of it being a new Indy title, a simple lack of content for missions and poor textures clearly showed the limitations of the budget and time they were working with. The first person shooting elements needed much more work to be entertaining in the long run however the game’s much heavier focus on the tower building distracted enough from this flaw that the game remained fresh with each new layout you created.

With the release of Sanctum 2, I was looking forwards to an updated version of the first giving more customization, towers, maps and maybe a few thrilling scripted events during the campaign missions. As I launched the game for the first time, ignoring the many technical errors of the initial release and completed the tutorial I started my first mission. As expected the graphics were considerably improved as they took on a more comic based look, similar to the art design of borderlands 2, although it has been done before it definitely gives sanctum 2 a much more unique appearance. The new addition of a progression system allows players to level up to unlock perks, new weapons and towers that rewards players who play on harder difficulty settings with a shorter grind.

Once I decided to get started building I suddenly realized I was only allowed to build seven blocks of wall, which meant I had to obey the map design when creating my maze for the enemies to pass through. This immediately felt very limiting, as one of the great aspects of the first is that it allowed you to create as many walls as you desired, and simply expecting you to create your own design within the map layout. With a limited number of wall blocks, the game forces you to take the basic route that the map often implies for you to take making it feel like I had little choice at all when it came to the design, just simply having to do what everyone else does within the same map. Speaking to my co-op partner on skype I found myself frequently saying, “I could do this amazing layout.. oh I don’t have enough blocks I guess this will have to do.” Constantly leaving missions with a feeling that it could have been better, and wasn’t complete, one of the worst feelings possible within a tower defense game. I decided to play a survival mission to get around this issue, where each wave I would be given more blocks. I would be able to finally create the layout I wanted, however I soon found myself no longer being given wall blocks after the first few waves, leaving me to keep the same incomplete design for the never ending survival mode.

After my second to third mission I started to notice in the end game statistics that I was dealing considerably more damage then all of my towers each game. With the new design you will notice a much stronger focus on the first person shooting then the tower defense, with many levels not even requiring the use of towers providing the use of the right equipment. The stronger focus on shooting would expect dramatic improvements to the design of shooting compared to the first game, however this is simply not the case and some elements of the weapons have been removed. You are no longer able to spend resources on your weapons to improve their performance as possible within the first game. A bigger selection of weapons allows you to focus on certain strengths or help cover flaws that your character choice may have. With the addition one weapon slot being fixed depending on your character choice, you only have access to change your secondary weapon. With such a strong focus on the shooting elements, it leave me to question why they forced this to be so limited during missions. It soon becomes a boring chore to shoot during waves, especially when weapons empty their clips so quickly and then demand a five second cooldown time to reload.

Within the game mechanics of Sanctum 2 the placement of a single block can often decide the success or failure of a wave on specific maps. Some maps are clearly much better designed then others, some of which only emphasize the first person aspects even more as you are not allowed to build along the enemies path at all. This just turns entire missions into a first person shooter with shooting that does little to excite. The new addition of boss waves simply takes all tower defense aspects and throws them out the window for the final wave. Bosses are able to destroy towers and wall bases, so on many maps a well designed layout will be instantly ruined as the boss targets a vital block and is soon followed by every other enemy in the wave.


The character progression adds more value to replaying missions
Four player co-op
Colourful eye catching visuals

A stronger focus on first person shooting, with little content within the shooting elements
Balancing issues, some characters and towers are simply sub-par to others
Boss waves completely ruin all aspects of tower defense
Limited resources often leave your base design incomplete before the end
Frame issues can sometimes cause huge frame rate drops

Sanctum 2′s attempts to become a stronger hybrid between tower defense and first person shooting by removing many tower elements of the first leaves Sanctum 2 with little identity. Becoming a jack of all trades, it simply becomes a case of “Anything I can do, you can do better.” If you want an action orientated defense game, Orcs Must Die 2 surpasses anything Sanctum 2 has to offer. For those who want a more traditional tower defense game then Defense Grid or Sanctum 1 have much more enjoyment to be had. The limitations of the new gameplay mechanics means nothing stands out, leaving a disappointing collection of “ok” and as such no reason to buy it over other titles available.
Posted: December 11th, 2013
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