Triple Town is an award-winning original puzzle game in which you try to grow the greatest possible city. The larger the city you build, the more points you score. You build your city by matching three or more game-pieces: combine three grasses to make a bush, three bushes to make a tree...
用户评测: 特别好评 (368 篇评测)
发行日期: 2012年12月6日


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"Triple Town takes the match three formula and makes a simple but profoundly deep adjustment to how we're used to match three games working."


"What do you get when you mix two parts Bejeweled with one part Civilization?"
Runner up, indie game of 2011! - Edge Magazine

"It's the kind of game where the phrase 'just one more game' is followed by hours of trying to beat your high score."
Runner up, best game of 2011! - Gamezebo

"When the 6 x 6 grid fills up, it's game over... but you'll more than likely just want to try again to beat your high score."
Runner up, social game of 2011! - Gamasutra


Triple Town is an award-winning original puzzle game in which you try to grow the greatest possible city. The larger the city you build, the more points you score. You build your city by matching three or more game-pieces: combine three grasses to make a bush, three bushes to make a tree... until you've filled the board with houses, cathedrals and castles. Along the way, you'll have to outwit giant bears who will try to block your progress.

How large can you grow your dream city before the board fills and the game ends?

This is the ultimate hardcore version of Triple Town. There are no in-app purchases of any kind in the game. There is no DLC. When you buy the game, you get everything it has to offer with that purchase. We hope you enjoy it!


Mac OS X


    • OS:Windows XP or later
    • Processor:2.33GHz or faster x86-compatible
    • Memory:1 GB RAM
    • Hard Drive:100 MB HD space
    • Additional:Requires mouse, trackpad or similar device


    • OS:Windows XP or later
    • Processor:2.33GHz or faster x86-compatible
    • Memory:2 GB RAM
    • Graphics:128MB of graphics memory
    • Hard Drive:100 MB HD space
    • Additional:Requires mouse, trackpad or similar device


    • OS:Mac OS X v10.6 or later
    • Processor:Intel Core™ Duo 1.83GHz or faster
    • Memory:1 GB RAM
    • Hard Drive:100 MB HD space
    • Additional:Requires mouse, trackpad or similar device


    • OS:Mac OS X v10.6 or later
    • Processor:Intel Core™ Duo 1.83GHz or faster
    • Memory:2 GB RAM
    • Graphics:128MB of graphics memory
    • Hard Drive:100 MB HD space
    • Additional:Requires mouse, trackpad or similar device
11 人中有 11 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
56.7 小时(记录在案的)
This game is seriously addictive, but also relaxing when you want something mindless but are bored with Candy Crush.
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5 人中有 5 人(100%)觉得这篇评测有价值
81.1 小时(记录在案的)
For a casual time waster game, this one is suprisingly addicting. I can easily play this game and watch videos or movies at the same time compared to other games that require a lot more attention. Building the main town can take a long time but I would still recommend it, especially for the ferocioulsy cute bears.
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7 人中有 6 人(86%)觉得这篇评测有价值
41.9 小时(记录在案的)
Cutesy art, simple mechanics, and its origins as a mobile title will lull people into thinking this is an easy game. And while it may be easy to play, it is incredibly hard to net high scores in the game.

You have a basic grid on which a randomized series of items are situated, the items you place are randomized. You must link together at least three items of a kind in a vertical or horizontal chain, these chains can zig-zag and connect together a great many items, merging them into the next item up in quality of the same item base. The three base unit types you have are Rocks, Bears, and Plants. These three base units cannot be merged together, this leads to a conflict in placing each item as you must try to set up future placements without any foreknowledge of items to come,

The puzzle element itself is enjoyable and challenging, it will function as an enjoyable time sink if you let it. There is also an external element of resource collection and island build up. This is all to obtain game altering items which can allow you to place whatever you need whenever you need it in a pinch - generally not worth doing until you have a great many of them and are going to attempt a long game.

It is fun, but it is frustrating how you can often end up with a string of items you don't want which will end up killing you.
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2 人中有 2 人(100%)觉得这篇评测有价值
23.7 小时(记录在案的)
I definitely recommend this game! It's very addictive and fun to try to get all the possible combinations and get further and further in the game. The game is pretty much endless and can be difficult at times, but this keeps it interesting. The artwork is also cute, which makes it even better.
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2 人中有 2 人(100%)觉得这篇评测有价值
15.7 小时(记录在案的)
This game is a fun little puzzle game to pass the time with. I highly recommend it for its quirky artwork and puzzles.

- The game auto-saves your progress so it is easy to start and quit as convenient.
- Can decorate the player's Bear Island with in game items, thus encouraging the player to continue playing to earn the in game coins to furnish the island.
- Multiple islands with different puzzle rules to play on
- Addicting game play

- This is a light weight puzzle game, and it can get tedious after long periods of play time.

I highly recommend this game for 5 dollars or less. :)
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2 人中有 2 人(100%)觉得这篇评测有价值
58.4 小时(记录在案的)
I really like this game, it is super cute and fun .... I like when the towns people get scared (it makes me giggle). My only complaint is the amount of money it takes to buy a teenie tiny tile. Other then that great game.
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4 人中有 4 人(100%)觉得这篇评测有价值
14.0 小时(记录在案的)
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2 人中有 2 人(100%)觉得这篇评测有价值
105.0 小时(记录在案的)
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1 人中有 1 人(100%)觉得这篇评测有价值
2.6 小时(记录在案的)
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1 人中有 1 人(100%)觉得这篇评测有价值
5.6 小时(记录在案的)
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2 人中有 1 人(50%)觉得这篇评测有价值
19.6 小时(记录在案的)

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255 人中有 233 人(91%)觉得这篇评测有价值
有 6 人觉得这篇评测很欢乐
8.4 小时(记录在案的)
click trees to get castles so your bears can go to church
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270 人中有 220 人(81%)觉得这篇评测有价值
15.0 小时(记录在案的)
Triple Town makes an excellent first impression. It’s a unique take on the match-3 genre that also gives it a colony/city building twist (only in flavour, though. It plays nothing like a city simulation). The graphics are super-ultra-kawaii-cutie-koochy-koochy-boo-boo. And while it has no music, Triple Town is also host to mega-adorable sound effects: bears make little grunts and citizens will come out of their buildings to talk gibberish with each other.

On Mobiles, these great impressions don’t last. On those platforms, the game advertises itself as free-to-play, but is actually not. If you want to play more than a limited number of turns per day, you have to pay a one-time fee of about $4. Triple Town developers have also devised other means to suck your money, by selling in-game currency, or cosmetic improvements. For what is ultimately a simple match-3 game disguised as free-to-play entertainment, the bill can therefore quickly inflate. Especially as the game is designed to make you want to trade your real cash against the in-game currency.

For you see, the in-game currency you earn at the end of a session, or from your meta-game buildings, is incredibly small when compared to the costs of the items from the in-game shop. It can literally take several hours before you can buy anything remotely useful.

On PC, where the game will cost you money upfront ($10, outside of sales), you of course get unlimited turns from the start, and there is no built-in real money micro-transaction. That doesn't mean that you get everything the mobile version has to offer against your initial investment. Oooh no… Instead, many things are forever out of your reach: no cosmetic upgrade and no graphical themes for you! And you’d be wrong to think that the absence of real-money micro-transaction means a better balance between rewards and item costs.

I know that all those optional extras (graphical themes, in-game shop…) can be ignored, no matter how distastefully they serve the developer’s business model. But the fact is that the core game quickly shows its limits too. There is just not enough variety to sustain lasting fun. Game after game, you’ll be doing the same things with the same elements. Getting better only means that a game lasts more turns, not that you reach a further stage. There are several levels to select at the start of the game, but the difference is limited to the size of the starting grid or the frequency of bear appearances. Depending on your tolerance for repetitiveness, Triple Town will start feeling tiresome after two to five hours.

Conclusion: Triple Town is built on a promising twist of the match-3 formula, with limited but cute audio-visual assets. Its mechanisms are however too limited to provide lasting appeal. Add to that a misleading and greedy micro-transaction scheme on the mobile versions, or limitations to the PC version features, and you get a casual game that is very hard to recommend. There are many match-3 games on the market that are polished, provide variety and are honest about how they want your money, like “Bejeweled 3” and “4 Elements”, to name just a few. You should play those instead.
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22 人中有 22 人(100%)觉得这篇评测有价值
116.3 小时(记录在案的)
First of all, i 've never thought i will have this many hours on that game but i need to say it is HIGHLY ADDICTIVE! Once you stepped into the world of this Game, you can't get out again. And i know you'll try to beat yourself over and over again and you won't stop even your hand is starting to hurt you go on playing. Maybe you'll be like "awww look how cute", till you get to the point where these little fluffy 'rude' Bears and especially those Ninjabears run you over and you just start silently raging but before you can end your rage, you managed to take them all and shove them into a church :p

What i wanna say is, it looks hella cute and it is but don't underestimate this game, it can be damn hard... but it's still fun to play over and over again also you can spend all your Boredom on it 'yay' and you won't notice how fast 10 hours past while you played :D At least i know i won't stop playing this so fast. Personally, i think it's for sure worth the price. Well done Devs, good job.

*continues playing*
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20 人中有 19 人(95%)觉得这篇评测有价值
26.9 小时(记录在案的)
Triple Town is a devilishly addictive puzzle game, masquerading as a town builder. Players place objects like grass, bushes and trees in a 6x6 grid. When three of the same object touch, they merge into a single new "leveled up" structure, earning players more points and freeing up valuable real estate. Three trees become a house, three houses an estate, three estates a mansion, and so-on.The better a player plans, the longer their round will last. Play it right and you'll perfectly line up three mansions & wrack up big points. But one mistake can lead to churches, houses and other structures littered around the field, making it tough to progress.Triple Town is perfectly tuned – any time things are beginning to look too dire a wild card crystal or object-deleting robot comes up, allowing the round to continue.Triple Town's core matching gameplay is extremely addictive, but the package itself is brought down by its lack of depth and options.Triple Town would be better off if it were sold like a standard puzzle game and included a few more options. However, if you are a casual gamer, looking for something easy to play when idle, which doesn't require fast reflexes or a lot of thought, this is a game you should try.
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18 人中有 17 人(94%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
9.9 小时(记录在案的)
As most of the times i expected absolutely nothing going into game like Triple Town. But when i start playing it just grasp me and didn´t let go for some time.

I would describe Triple Town as super addictive puzzle game where you can easily get lost and play for several hours.
This will happen for sure if you like style, level of challenge, cute music and if your dream is killing bears to build churches from their graves, then you should definetely pick up this game.

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35 人中有 26 人(74%)觉得这篇评测有价值
7.3 小时(记录在案的)
Blatantly an iOS game with little done to remodel the UI, but despite feeling like I should be playing this on a phone the game is surprisingly addictive. Gameplay consists of dropping down items on a playing field to build up match-3 combos and get bigger and bigger chunks of points. Good combos can be rewarded with items to use in the overworld, where you again match things to get combos and build more and more...for no reason other than to do it, really. Like I said, blatantly an iOS game designed to addict you into doing things and dropping money to make doing that easier, though the PC port features no microtransactions.

The game also features a few presets of modifiers like field size, lakes, and the presence of types of bears (which try to block you from placing blocks but can be trapped and combined to make large amounts of points) to mix things up, though I feel it would be much more fun to have control over each individual modifier as well and build your own custom game types. Overall I enjoyed it, though I think it'd be a stretch to call it a good game. Pick it up for 75% off sometime and you can probably get your money's worth out of it.
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42 人中有 29 人(69%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
7.5 小时(记录在案的)
I've waited to buy this game for quite some time after i have seen it on some video. I like "connecting three items in a row" games (7 wonders, puzzle quest, etc.). And in this one you connect 3 and create something new. Cool. It is. And it is very addicting, nice cartoony looking game, with funny, anime-ish bears roaming wild :) But, it has no end game. So, after completing a few of sane achievements (some are just way out of average player league) you have nothing to do and you have no campaign or challenges to complete. You can just play the same game over and over again. Though it is addictive and you start to feel an itch to play one more time (maybe this time i will be able to reach some advanced buildings or even castles.. no, same sh*t, cornered by ninja bears, no items you need, etc.). But after playing for 15-20 minutes you just start to feel you are wasting your time. It is just another time killing junky from the mobile world. Nice looking. But it doesn't give you some sort of achievement or completion feeling, which i usually want from a game.
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14 人中有 13 人(93%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
11.1 小时(记录在案的)
I wish there was a way of saying this game is "surprisingly addicting" without sounding like some pretentious game snob, but there isn't.

This game is surprisingly addicting.

Triple Town will turn you into an obsessive compulsive mess, and task you with making your little settlements as neat and clean as you can, the novelty leads flawlessly into obsession and before you know it, you've marathonned a whole two seasons of your favourite show in your second monitor and it's 4:30 am and you hate yourself just a little bit more and yet YOU DON'T STOP PLAYING CHRIST WHAT IS WRONG WITH YOU?

It roots itself firmly in the casual phone game mindset, but since it isn't trying to sell me something I can play it without feeling like I'm contributing to the problem.

666/10 would have soul stolen again.
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29 人中有 20 人(69%)觉得这篇评测有价值
603.7 小时(记录在案的)
My hours tell the story - I'm addicted.

However be damned if I can build a triple castle...

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