Triple Town is an award-winning original puzzle game in which you try to grow the greatest possible city. The larger the city you build, the more points you score. You build your city by matching three or more game-pieces: combine three grasses to make a bush, three bushes to make a tree...
Дата выхода: 6 дек 2012
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Рецензии

«Что получится если смешать две части Bejeweled и одну часть Civilization»?
Второе место, инди игра 2011 года! — Edge Magazine

«Это та игра, когда фраза «еще один разок» сопровождается часами попыток побить свой рекорд».
Второе место, лучшая игра 2011 года! — Gamezebo

«Когда сетка 6x6 заполняется, наступает конец игры... но вы, скорее всего, захотите попробовать еще раз побить свой рекорд».
Второе место, социальная игра 2011 года! — Gamasutra

Об игре

Triple Town is an award-winning original puzzle game in which you try to grow the greatest possible city. The larger the city you build, the more points you score. You build your city by matching three or more game-pieces: combine three grasses to make a bush, three bushes to make a tree... until you've filled the board with houses, cathedrals and castles. Along the way, you'll have to outwit giant bears who will try to block your progress.

How large can you grow your dream city before the board fills and the game ends?

This is the ultimate hardcore version of Triple Town. There are no in-app purchases of any kind in the game. There is no DLC. When you buy the game, you get everything it has to offer with that purchase. We hope you enjoy it!

Системные требования (ПК)

    Minimum:

    • OS:Windows XP or later
    • Processor:2.33GHz or faster x86-compatible
    • Memory:1 GB RAM
    • Hard Drive:100 MB HD space
    • Additional:Requires mouse, trackpad or similar device

    Recommended:

    • OS:Windows XP or later
    • Processor:2.33GHz or faster x86-compatible
    • Memory:2 GB RAM
    • Graphics:128MB of graphics memory
    • Hard Drive:100 MB HD space
    • Additional:Requires mouse, trackpad or similar device

Системные требования (MAC)

    Minimum:

    • OS:Mac OS X v10.6 or later
    • Processor:Intel Core™ Duo 1.83GHz or faster
    • Memory:1 GB RAM
    • Hard Drive:100 MB HD space
    • Additional:Requires mouse, trackpad or similar device

    Recommended:

    • OS:Mac OS X v10.6 or later
    • Processor:Intel Core™ Duo 1.83GHz or faster
    • Memory:2 GB RAM
    • Graphics:128MB of graphics memory
    • Hard Drive:100 MB HD space
    • Additional:Requires mouse, trackpad or similar device
Полезные обзоры покупателей
9 из 10 пользователей (90%) посчитали этот обзор полезным
Товаров на аккаунте: 432
Обзоры: 72
3.5 ч. в игре
Весьма занятная вариация казуалок-пазлов на тему "собери N штук чего-либо в цепочку". Занятна она прежде всего своей механикой, отличающейся от других более простых игр жанра. Во многих ситуациях приходится реально планировать свои ходы на несколько шагов вперед, а не просто бездумно тыкать куда попало.

В Triple Town много разных режимов, отличает их по большей части сложность игрового процесса. Сама она выполнена в типичной для казуалок милой мультяшной графике.

Вообще, такая игра лучше будет смотреться на каком-нибудь планшете или телефоне, ибо очень помогает скоротать лишние минуты в ожидании чего-либо. От меня 8 мишек-ниндзя из 10 кристаллов.
Опубликовано: 3 декабря 2013
Был ли этот обзор полезен? Да Нет
203 из 246 пользователей (83%) посчитали этот обзор полезным
Товаров на аккаунте: 265
Обзоры: 11
15.0 ч. в игре
Triple Town makes an excellent first impression. It’s a unique take on the match-3 genre that also gives it a colony/city building twist (only in flavour, though. It plays nothing like a city simulation). The graphics are super-ultra-kawaii-cutie-koochy-koochy-boo-boo. And while it has no music, Triple Town is also host to mega-adorable sound effects: bears make little grunts and citizens will come out of their buildings to talk gibberish with each other.

On Mobiles, these great impressions don’t last. On those platforms, the game advertises itself as free-to-play, but is actually not. If you want to play more than a limited number of turns per day, you have to pay a one-time fee of about $4. Triple Town developers have also devised other means to suck your money, by selling in-game currency, or cosmetic improvements. For what is ultimately a simple match-3 game disguised as free-to-play entertainment, the bill can therefore quickly inflate. Especially as the game is designed to make you want to trade your real cash against the in-game currency.

For you see, the in-game currency you earn at the end of a session, or from your meta-game buildings, is incredibly small when compared to the costs of the items from the in-game shop. It can literally take several hours before you can buy anything remotely useful.

On PC, where the game will cost you money upfront ($10, outside of sales), you of course get unlimited turns from the start, and there is no built-in real money micro-transaction. That doesn't mean that you get everything the mobile version has to offer against your initial investment. Oooh no… Instead, many things are forever out of your reach: no cosmetic upgrade and no graphical themes for you! And you’d be wrong to think that the absence of real-money micro-transaction means a better balance between rewards and item costs.

I know that all those optional extras (graphical themes, in-game shop…) can be ignored, no matter how distastefully they serve the developer’s business model. But the fact is that the core game quickly shows its limits too. There is just not enough variety to sustain lasting fun. Game after game, you’ll be doing the same things with the same elements. Getting better only means that a game lasts more turns, not that you reach a further stage. There are several levels to select at the start of the game, but the difference is limited to the size of the starting grid or the frequency of bear appearances. Depending on your tolerance for repetitiveness, Triple Town will start feeling tiresome after two to five hours.

Conclusion: Triple Town is built on a promising twist of the match-3 formula, with limited but cute audio-visual assets. Its mechanisms are however too limited to provide lasting appeal. Add to that a misleading and greedy micro-transaction scheme on the mobile versions, or limitations to the PC version features, and you get a casual game that is very hard to recommend. There are many match-3 games on the market that are polished, provide variety and are honest about how they want your money, like “Bejeweled 3” and “4 Elements”, to name just a few. You should play those instead.
Опубликовано: 30 ноября 2013
Был ли этот обзор полезен? Да Нет
23 из 30 пользователей (77%) посчитали этот обзор полезным
Товаров на аккаунте: 503
Обзоры: 59
7.1 ч. в игре
Blatantly an iOS game with little done to remodel the UI, but despite feeling like I should be playing this on a phone the game is surprisingly addictive. Gameplay consists of dropping down items on a playing field to build up match-3 combos and get bigger and bigger chunks of points. Good combos can be rewarded with items to use in the overworld, where you again match things to get combos and build more and more...for no reason other than to do it, really. Like I said, blatantly an iOS game designed to addict you into doing things and dropping money to make doing that easier, though the PC port features no microtransactions.

The game also features a few presets of modifiers like field size, lakes, and the presence of types of bears (which try to block you from placing blocks but can be trapped and combined to make large amounts of points) to mix things up, though I feel it would be much more fun to have control over each individual modifier as well and build your own custom game types. Overall I enjoyed it, though I think it'd be a stretch to call it a good game. Pick it up for 75% off sometime and you can probably get your money's worth out of it.
Опубликовано: 26 ноября 2013
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3 из 3 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 2,197
Обзоры: 7
59.7 ч. в игре
Addictive puzzler with neat graphics. Triple Town is a match-three game paired with simplistic city building elements which requires more strategic thinking than games in this genre usually do as the "luck-component" slips in more with wandering bears and jumping ninja-bears.
You can play four different modes (here: islands) besides building and improving your capital on your main island which farms some bonus objects for the next levels.
My personal opinion: Best game in the genre so far (could need some more different sizes of levels) - 9/10
Опубликовано: 30 декабря 2013
Был ли этот обзор полезен? Да Нет
4 из 5 пользователей (80%) посчитали этот обзор полезным
Товаров на аккаунте: 328
Обзоры: 3
15.3 ч. в игре
Although this game kinda feels like it was designed to be a pay-to-win Facebook game, the puzzle mechanics are brilliant. It takes a bit too long to progress but if you get into it you start to devise great little strategies to build the biggest city you can. If the meta-game was better and there were more levels I would recommend this game to everyone, but the content does fall a bit short. So be advised. All this game really has to offer is a solid core mechanic.

So, if you are the type of person who likes to play Tetris constantly trying to beat your own high score (like me) then this game is for you. Otherwise, maybe not.
Опубликовано: 28 декабря 2013
Был ли этот обзор полезен? Да Нет