You choose how to play, and the world of Environ adapts around you.
Data de lançamento: 24 Abr 2012
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“Every thought of "I'll just give it five more minutes" turned into, "Wait, where did that last hour go?"”

Sobre o jogo

A 2D sidescroller without a linear path. An action game with tactical combat and citybuilding. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).
Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn new spells, and/or roam the wilds to uncover secret missions and stashes of magical crafting loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement so that they can then be sent on dispatch missions; you don't have to carry the burden of your fledgling civilization alone!
You choose how to play, and the world adapts around you.

Key features:

  • Travel alone or with friends across an ever-expanding world of dangerous creatures, powerful magic, high technology, and mysteries.
  • You have choice. The world of Environ is a procedurally generated sandbox, and lets you go anywhere you see -- including right into the overlord's keep at any time. (Good luck with that.)
  • Environ is endless. When you save one continent from an overlord, a larger and more complex continent appears.
  • The game adapts to how you play: as you demonstrate your proficiency, monsters and missions upgrade accordingly. Killed 100 bats? Okay, time for... bats on fire!
  • Crazy amounts of character customization. Combine a multitude of spells, enchants, and equipment to create specialized character builds.
  • Play as a long line of brave adventurers. It's not a question of IF your character is going to die, but WHEN. Any character that dies is permanently lost, but you keep all your inventory, enchants, and general progress in the game.
  • Become a community leader. Rescue NPCs for your settlement, construct buildings for them, and improve their skill and mood -- then send them on dispatch missions to help you in return!
  • Be a clever problem-solver. Challenges have more than one solution, each with its own pros and cons. You get to figure things out rather than just jumping through a set of hoops.
  • Difficulty levels give exactly the challenge you want, from casual to hardcore on platforming, combat, and citybuilding independently.
  • All owners of Valley 1 also get the much-improved sequel absolutely free! Valley 2 is out now, and features a different style of more-focused, non-sandbox play. Both games are quite distinct from one another, but you don’t have to choose between them -- both are yours for the price of one!

Requisitos do sistema – PC

    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU (more is recommended for multiplayer servers)
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB RAM
    • Video Card: 800x600 or greater desktop screen resolution (1024x768 recommended) Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do).

Requisitos do sistema – Mac

    • OS: OS X version Leopard 10.5.8, or later.
    • Processor: 1.6Ghz CPU (more is recommended for multiplayer servers)
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB RAM
    • Video Card: 800x600 or greater desktop screen resolution (1024x768 recommended) Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do).
Análises úteis de usuários
14 de 16 pessoas (88%) acharam esta análise útil
103 produtos na conta
17 análises
32.5 hrs registradas
Try the demo. It's not for everyone. I played it with my friend a long time ago, thought it was an OK game. Came back several months later taking my time playing solo, and actually getting INTO it. There's a LOT to wrap your head around, prepare to learn, you're gonna pick up a lot of things you don't know what to do with for a while, however in a lot of ways combat is no different than Terraria combat, or a platformer like that.

But the development is really good, and tutorials are really funny. The game breaks the "3'rd wall" of roleplay in really fun ways, making fun of the way we play games.

The overworld let's you build upon a settlement you already have. Almost reminds me of a Super Mario Bro's overworld map. Connect farms to your main base to feed your people. Send your people on missions. The main mission? To destroy the Overlord!! You can lower his level before facing him, by killing his Lieutennants around the regional islands, who are amidst an impenetrable slurry of WIND. There's a lot of counters to your missions, and a lot of ways to handle them.

Awesome game if you can get into it. I don't know if it's "indie game of the year" material, I have to take a lot of breaks. I think there's a lot to criticize, but I do get burning desires to play this game sometimes. It's not a crap game, and there's a lot of new things to discover that I think are pretty cool! Give it a shot if you can, and you might like it :)
Publicada: 20 janeiro 2014
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11 de 16 pessoas (69%) acharam esta análise útil
735 produtos na conta
5 análises
40.9 hrs registradas
A Valley Without Wind is an experimental sort of game by Arcen Games, most well known for their space RTS AI War. A Valley Without Wind is a game that attempts to mix various genres with, heh, mixed results. The game doesn't have an engaging plot by any means, but where it really shines is it's fusion of gameplay mechanics from 2D platformers, turn based strategy games. Some of these implementations work really well, especially the platforming. It feels really nice and zippy once you get the dash or triple jump skill. The turn based overworld map is a dissapointment, primarily because nothing you do brings any sense of accomplishment. The most interesting thing you can do is unlocking a new biome, but that's generally time consuming and they're not as interesting as one would think. The other big issue with the game is the RPG inspired combat system. Your skills are items you can find in chests and assign to various hotkey, similar to the gem based skills in Path of Exile. Getting a more powerful skill means going to a more difficult area and opening chests until you find one. There are maybe around 15 skills in the game, so there is very little sense of progression. There also isn't any armour and getting new buildings means there are new aesthetic backdrops. Overall the fun in the platforming beat out the clunkiness and lack of depth of some of the other gameplay elements. What's really noticable is the potential the game has. The fusion is bold and daring, and with increased RPG elements, and features such as allowing you to make actual buildings in towns, this game could have been fantastic. All in all if you want a fast, smooth platformer that experiments with some interesting ideas, this game is for you.
Publicada: 25 novembro 2013
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16 de 26 pessoas (62%) acharam esta análise útil
311 produtos na conta
27 análises
8.2 hrs registradas
While I had fun at first, running around, shooting stuff, breaking and collecting things, that turned boring rather quickly.

You run through the same boring looking landscapes, caves or buildings, kill the same enemies over and over again with some minibosses here and there and harvest some random stuff...
Also, the enemies seem to be no real threat at all, no matter if boss or not.

Graphics and art style in general don't look like much, the soundtrack is ok, but nothing to write home about.

All in all an ok game, but I just can't bring myself to keep on playing, just so I can do the same boring stuff over and over.
Publicada: 2 janeiro 2014
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21 de 38 pessoas (55%) acharam esta análise útil
412 produtos na conta
34 análises
50.8 hrs registradas
While this game is probably the first "true" completely randomly generated metroidvania, its lack of direction and "fun"-ness make it very skippable. Kudos to the creators for finally delivering what people have been asking for. Too bad it's not any fun.
Publicada: 25 novembro 2013
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4 de 5 pessoas (80%) acharam esta análise útil
318 produtos na conta
8 análises
2.1 hrs registradas
Backlog Clearing #3

Pleasantly suprised when I played this game. Think the reviews do not do it justice. Gameplay was about exploration and discovering the land. Getting killed only gives you a new character so there is no 'Diablo-3 Hardcore mode' death frustration.
You will retain all you items/exploration et cetera. Music was fine, usual for a side-strolling 2D game.

The only qualms I have on this game would be the graphics and retro gameplay. I would have probally enjoyed this game much more 5~8years ago. But then again, Tibia (mmo) was and would always be my favourite 2D graphics enviroment game.

5/10 (would have been more if it wasn't 2014)

Publicada: 10 abril 2014
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