Vous choisissez comment jouer et le monde d'Environ s'adapte autour de vous.
Évaluations des utilisateurs : Variable (380 évaluation(s)) - 60% des 380 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 24 avr 2012

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Packages qui comprennent ce jeu

Acheter A Valley Without Wind 1 and 2 Dual Pack

Inclut les 2 articles suivants : A Valley Without Wind, A Valley Without Wind 2

Acheter A Valley Without Wind 1 and 2 Dual Pack - Four Pack

Envoyez les copies supplémentaires à vos amis !


Recommandé par les curateurs

"A procedural Metroidvania game with tons of depth and infinite levels to explore. Muscle through the clunky user experience and there's a lot here."
Lire la critique complète ici.


“À chaque fois on se dit "Allez encore 5 minutes de plus" ce qui devient, "Attend, ça fait déjà une heure ?"”

À propos de ce jeu

A 2D sidescroller without a linear path. An action game with tactical combat and citybuilding. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them).
Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn new spells, and/or roam the wilds to uncover secret missions and stashes of magical crafting loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement so that they can then be sent on dispatch missions; you don't have to carry the burden of your fledgling civilization alone!
You choose how to play, and the world adapts around you.

Key features:

  • Travel alone or with friends across an ever-expanding world of dangerous creatures, powerful magic, high technology, and mysteries.
  • You have choice. The world of Environ is a procedurally generated sandbox, and lets you go anywhere you see -- including right into the overlord's keep at any time. (Good luck with that.)
  • Environ is endless. When you save one continent from an overlord, a larger and more complex continent appears.
  • The game adapts to how you play: as you demonstrate your proficiency, monsters and missions upgrade accordingly. Killed 100 bats? Okay, time for... bats on fire!
  • Crazy amounts of character customization. Combine a multitude of spells, enchants, and equipment to create specialized character builds.
  • Play as a long line of brave adventurers. It's not a question of IF your character is going to die, but WHEN. Any character that dies is permanently lost, but you keep all your inventory, enchants, and general progress in the game.
  • Become a community leader. Rescue NPCs for your settlement, construct buildings for them, and improve their skill and mood -- then send them on dispatch missions to help you in return!
  • Be a clever problem-solver. Challenges have more than one solution, each with its own pros and cons. You get to figure things out rather than just jumping through a set of hoops.
  • Difficulty levels give exactly the challenge you want, from casual to hardcore on platforming, combat, and citybuilding independently.
  • All owners of Valley 1 also get the much-improved sequel absolutely free! Valley 2 is out now, and features a different style of more-focused, non-sandbox play. Both games are quite distinct from one another, but you don’t have to choose between them -- both are yours for the price of one!

Configuration requise

Mac OS X
SteamOS + Linux
    • Système d'exploitation : Windows XP SP2 ou plus récent
    • Processeur : Processeur 1.6Ghz (un meilleur processeur est recommandé pour les serveurs multijoueur)
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 2 Go d'espace disque disponible
    • Carte graphique : Résolution d'écran de 800x600 ou supérieure (1024x768 recommandé), carte vidéo devant supporter les textures 1024x1024 (la plupart des cartes vidéo équipées de 32 Mo de mémoire vidéo en sont capables).
    • Système d'exploitation : OS X version Leopard 10.5.8 ou plusrécent.
    • Processeur : Processeur 1.6Ghz (un meilleur processeur est recommandé pour les serveurs multijoueur)
    • Mémoire vive : 2 Go de RAM
    • Disque dur : 2 Go d'espace disque disponible
    • Carte graphique : Résolution d'écran de 800x600 ou supérieure (1024x768 recommandé), carte vidéo devant supporter les textures 1024x1024 (la plupart des cartes vidéo équipées de 32 Mo de mémoire vidéo en sont capables).
    • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor: 1.6Ghz CPU (more is recommended for multiplayer servers)
    • Memory: 2 GB RAM
    • Hard Disk Space: 2 GB RAM
    • Video Card: 800x600 or greater desktop screen resolution (1024x768 recommended) Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do).
Évaluations intéressantes des utilisateurs
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
6.6 heures en tout
Posté le : 11 mai
super bon jeux bien fait merci
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
31 personne(s) sur 39 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.7 heures en tout
Posté le : 5 mai
You could easily rename this as "We Had Lots of Ideas: The Game" because that's honestly the best way to describe it. A mashup of numerous ideas, art styles, and gameplay mechanics.

Let's start with the first and most easily noticed one, the look of the game. It's fairly inconsistant. This is compounded by the gameplay, too. At times it's trying to be Terraria where you're gathering resources like wood to make platforms, at others it's trying to be Diablo with a Mana Pool for spells and skills and exploring buildings you come across. There's blocky, almost placebo-esque objects, but they're mixed in with lumpy, mishapen boulders.. slender trees.. and even animated portals.

You start off with four randomly generated and barely customizable characters, and there's a very limited number of character designs to boot. This means when Sykdemo Thargbiscuit dies, there's a very good chance that Archibald Roundabout will take their place and look exactly the same. Except their stats may be slighty different, and depending on how far you were before you died, a lot worse. This also means you may have to go from playing a ranged mage to a melee meathead with little say in the matter.

Unlike, say, Rogue Legacy which does this with a charming upgrade system and consistant, yet progressive stats, A Valley Without Wind just kinda.. well, tosses the player into the wind. Oh, and you'll die a lot, to be sure. If not from actual mobs (which is very likely as you have no clue what you're doing, and the User Interface is clunky and unhelpful), then you're sure to die of boredom as you repeat the same handful of tasks over and over again.

I got the game ages ago as part of a bundle because I thought it'd be a fun Metroidvania sort of title, and at first glance it definitely seemed like it might be. Unfortunately, the other thing AVWW reeks of is the feeling that it's unfinished. It's pretty clear the developers got partway through progress of making the game, given it's bizarre title screen which features "asking for your key", a blurb about the aforementioned progress which hasn't updated in forever, and a scrolling storyline summary which is about as much as I ever got for plot.

Even free it didn't feel worth it. I just hope the bundle came with other games I actually enjoyed, but it was so long ago I have no idea anymore. I can definitely tell you that unless the sequel is made out of ♥♥♥♥♥♥s and maybe chocolate, it probably isn't worth the $15 it's currently sitting at, either.

As an aside, I've read that there is eventually city building. Sadly, the game just couldn't keep my interest long enough to actually make it that far. From what I understand from a friend who has played it, and a few other reviews.. you don't get the sense of progression you ought to in a game like this. Once you "complete" an island with rebuilding, bosses, and so forth, you just go off and repeat it and this happens ad nauseum. Given how the general gameplay was so unpolished, I can't imagine the rebuilding stage of it to be any better.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
1.5 heures en tout
Posté le : 10 juin
A Paladin’s Review: A Valley Without Wind. It’s a Unique Experiment into 2D Open World Procedural Generation and I Like It.

Read the Full Review on A Paladin Without A Crusade

Overall Gameplay Thoughts
A Valley Without Wind. AVWW is a 2-D, side-scrolling, procedural open-world, action adventure game with elements of metroidvania, roguelikes, crafting and strategy all mixed into one game. It puts an emphasis on exploring, tactical combat, and strategic planning. This is a very experimental game and has some wonky mechanics and a weird graphic style that can be polarizing for many. That said, it was well polished and can be fun to play. Especially with it’s procedurally generated world that adapts to the player’s actions and power level.

The overall goal in AVWW is to create a valley without wind by bringing peace to the world. The continent you're living on is ruled by an oppressive Overlord and his lieutenants who subjugate the world. To make matters worse, there are harsh windstorms, many strange monsters that roam the lands, Skelebots from a future time, raging oceans and many more dangers in the land. How you bring peace to a tumultuous land such as this is entirely up to you. That, is the point of A Valley Without Wind.

2D Combat Thoughts
When you enter the game of AVWW you choose from a variety of humanoids to be a glyphbearer, a chosen one. Glyphbearers have a glyph that follows them around, allowing them to wield magic from the various elements of nature. These Glyphbearers are assigned by the enigmatic Illari, who are giant floating crystals, to bring peace to Environ. Environ is the world around you, shattered by an unknown apocalypse. The world has forever been changed and contains lands of many different time eras all crammed together in one place. The moon itself has also suffered from the apocalypse, the damage to it is easily seen in the night sky. Once you make it through the intro-mission, you'll find yourself in a small settlement with NPCs and a floating Illari. They protect your settlement's small population & buildings as well as heal your wounds when needed. With you, their hopes and goals lie.

As a glyphbearer, you have the forces of nature at your command: fire, water, earth, air, light, and entropy. These magic spells fill your arsenal of weapons to damage, protect or heal. Your spells cost mana to cast, though your mana pool regenerates quickly. You can be several different kinds of glyphbearers from different time eras including Skelebots. Different characters in the game comes with their own uniquely generated stats. Though you wield a powerful arsenal at your command, you’re very likely to die quite often in the game. Which is intentional with the game’s perma-death system. It isn’t the end of the game when you die, as your items and spells will transfer over to the new character. The only thing that doesn't transfer over are your base/upgraded stats from upgrade stones that you can find while exploring. It should also be noted that dying also causes you to leave behind a vengeful ghost that will attack you later. Which you can kill ghosts, but they can possibly throw a wrench into your plans. Especially if you died in a boss room. So, you’ll want to avoid dying as much as you can. Saving, by the way, is done automatically in the background. That means "scum-saving" is an unavailable tactic in progressing through AVWW. The world of Environ is a harsh and unforgiving place in more than one way.

Why Explore?
Exploration is one of the main features of this game and this is the first game where I didn't question why I was exploring. I simply wanted to. I could and have spent an insane amount of time exploring the depths of Environ. Finding all sorts of goodies, new places to see and monsters to fight. The exploration is so good that it might be a little too too much for its own good. You'll feel the need to explore each and every building or cavern that exists. But the game was designed for you to explore only necessary buildings and you could potentially burn out from exploring everything. That's where the encyclopedia comes in to help point you in the right direction. The encyclopedia is heavily detailed with a glossary of terms, useful tips and a to-do list to keep you on track.

Side Scrolling Combat
Combat is the second staple of the game. The combat is surprisingly engaging. Being a side-scroller means a lot of dodging enemy attacks while simultaneously throwing spells back at them. All of your spells are instantaneously cast, giving combat a frantic and fast tempo. Especially considering there are few ways to protect or heal yourself. There aren’t any traditional potions in the game. So, you're encouraged to defeat the enemy as quickly as possible while avoiding damage. The assortment of enemies won't make this easy though as they cast their own spells and touching them causes you to be knocked back, taking damage. Add in fall-damage, a lot of hostile mobs and surviving can be very rather difficult. But if you die, it’s not so bad. So long as you don’t mind facing the ghost(s) of mistakes past that rise to make sure you don’t die too much in the future. The permadeath mechanic in this game is properly balanced in my opinion.

PC Settings and Graphics
Settings for AVWW1 are pretty much feature complete for a 2D title. Multiple resolution options, V-Sync, controller support, audio sliders and options to turn down the intensity of the graphics are here. Key rebinding is here as well and is quite in-depth. The graphics and animations are a major polarizing feature of this game. Some like them, other’s don’t. I personally liked them but I'm definitely an odd one. The up to eight people Multiplayer is ok but I found that most would go off on their own and do their own thing It doesn't really encourage being on the same screen.

Final Thoughts
A Valley Without Wind (1) was a fun experience. However, fun in an experimental idea sense. This won’t appeal to everyone between its odd collection of game mechanics and it’s polarizing graphics. In my opinion though, its open-ended gameplay makes for a very rewarding exploration and city-building experience. Even if the combat is a bit lacking sometimes. The exploration is very satisfying, allowing you to explore huge levels. It goes on and on and is well paced to keep your interest going. If you like weird metroidvania experimental games, then you should definitely give A Valley Without Wind a chance to win you over.

Read the Notes on This Updated Review
Read the Full Review on A Paladin Without A Crusade
A Paladin's Review: A Valley Without Wind 2
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.6 heures en tout
Posté le : 3 juillet
More like "A Valley Without Fun." Enjoy not knowing what to do, getting lost in same-looking environments, and completely unsatisfying "Spell"play.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
0.4 heures en tout
Posté le : 10 août 2014
Sorte de mix entre jeu d'exploration et de survie, je n'ai du tout accroché, ni à la direction artistique, ni au gameplay qui est quand même un peu obscur.
Mon temps de jeu doit être de l'ordre de la demi-heure.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante