Guns of Icarus Online is the premier airship combat game. With a good ship and the right crew, you can conquer the skies!
User reviews:
Very Positive (123 reviews) - 82% of the 123 user reviews in the last 30 days are positive.
Very Positive (11,124 reviews) - 94% of the 11,124 user reviews for this game are positive.
Release Date: Oct 29, 2012

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Recent updates View all (140)

August 9

Guns of Icarus Alliance Open Alpha now Closed

We're finished with our first week of the Alliance Open Alpha and we've returned Guns of Icarus to its regular PvP battles.
Coming out soon will be stats, lore, and everything we've learned from your amazing feedback.

Thank you everyone for a great week!

10 comments Read more

July 31

Guns of Icarus Alliance Open Alpha Live Now!!

The Alliance Open Alpha begins Monday, August 1st, and the skies will fill with new exotic ships, new lethal weapons, and new strange locations. It’s a dangerous new world and you’re going to fly in it.

Servers will go down at 12 am Eastern Monday and be back up at roughly 6 am Eastern. From 8/1 to 8/8, you will be able to experience 3 new Alliance game modes - Assault, Defense, and Retrieve - over six new maps. You’ll find yourself flying and crewing on four new ships with access to 4 new guns in the service of one of four factions. All of these new contents will be in service to the first war of Icarus. Defend a homeland, launch a daring attack, recruit mercenaries, and build defenses as you and other players attempt to dominate the world. Can you rally your faction and turn the tide of the war?

How to Fight a War

Every battle you fight will change the world around you as you apply points, recruit troops, and build defenses.

When you first start Alliance, you’ll pledge to one of the four available factions. The honorable Baronies, industrious Anglea, sage Chaladon, or devious Mercantile.

After you’ve chosen your side simply press Play and begin!

By pressing play, the matchmaker will find you a match, and points will be applied to your faction's side, you’ll progress through your faction (up to rank 4 for the Alpha,) and earn points for your war chest.

To specify where you want to fight for and apply your earned points towards your faction’s war efforts, click World Progression on the main menu. From this map screen, you can spend from your war chest by click on a territory and then click on Reinforce to improve attacks and defenses of the territory. By click on the territory, you’ll also dedicate your next battle there. Your war chest will increase in size as you rise through the faction, earning the opportunity to horde and use more resources for your side.

Full Patch Notes

Alliance Alpha Features (August 1st - August 8th):


The Chaladonian Shrike

The Order of Chaladon have been known as peaceful and reclusive, but the pull of war and the planet’s dilapidated state are starting to change traditional Chaladonian values.  Being the mad scientists, the Shrike uses heavily modified balloon gas technology in order to support the ship’s heavy armaments on such a small frame.  If you look closely, you may see some of this gas leaking from various pipes on the ship—a common issue with this new substance.  The Shrike’s movement is and durability comparable to that of the Squid’s but with additional firepower.

The Anglean Corsair  

Like its creators, the Corsair is extremely rugged and is not easily budged.  Based on ancient war machine designs, the Corsair is ideal for inserting itself into a fray of enemies and simultaneously dispatching them from multiple angles.  Gameplay wise, the Corsair takes cues from the Spire in its layout.  The Corsair has multi-tiered decks and a massive interior.  Given the ship’s toughness, scurrying up and down ladders can be kept to a minimum for a skilled engineer.

The Fjord Baronies Crusader

Long, sleek, and painstakingly crafted, the Crusader plows its way through enemy lines in glorious charges. Stained glass and crisp design hide a hardened workhorse that has served the Baronies through many conflicts. More dangerous than its sturdy frame and protected balloon is its unique heavy weapon angles which give it an edge over opponents, catching them by surprise.

The Mercantile Guild Magnate

Luxury and violence have no closer merging than the Mercantile’s Magnate. Blistering with weapons on both its port and starboard the Magnate is invulnerable to flanking. While exquisitely cut sails and an aerodynamic design, has turned this heavily armed and armored ship into a nimble beast of the sky comparable to a Goldfish.


Oblivion Approach- Retrieve

Similar areas like this one lay scattered across the world, but no route is more deadly than Oblivion Approach.  Its deep ravine cuts a narrow passage that’s too risky for most traders to fly in.  The low traffic and multitude of nooks makes it an ideal place for marauders to hide or even be used as an escape route.  There have been tales of robbers successfully making their getaway through the approach, using the jagged terrain to lose their pursuants.  Must feel terrible to get robbed and crash your ship in a single day.  Hope that doesn’t happen to you anytime soon.

Voyager’s Cove- Defense

The Voyager’s Cove takes place off the coast of Chaladonian shores.  Judging by the ruins, it was once a bustling coastal city that has since been reclaimed by the sea.  Now, the cove is an important defensive location linking the Isle of Chaladon to the mainland.  This new map follows the Defense mode ruleset and is designed for 3-4 player ships.

Seas of Alleron- Assault

It is known that the world has changed its face many times over.  Now, Alleron wears an arid mask of sand and scorching heat.  However, there is evidence that briny waters once bathed the obelisks that lay partially buried in the dust.  Of course, this also means the seas left many valuables resources behind.  Sifting sand and drilling through rock is a time intensive process, but a worthwhile enough endeavor that many parties fight over the production facilities that lie in the old seas.

Parous Glen- Assault

Raw materials drive conflict and Parous Glen’s unique location gives it access to material impossible to find anywhere else. Numerous refineries and outposts drill and process ores day and night. The sound of rumbling and grinding is only ever broken by the sound of raiders attempting to destroy this fortress of manufacturing. Attackers will be quick to find these bases more prepared for war than any stronghold.

Thornholt Crest- Retrieve

A fractured church sits at the heart of Thornholt, surrounded by a broken crown of rails from before the age of air.  The crest it sits on provides a natural bastion for numerous outposts and refineries. Unfortunately this also means it is a natural target as well. Numerous factions attempt to plunder the resources tucked away in the crest following the now broken rails to rich targets.

Devil’s Eye- Defense

The Hot springs of Devil’s Eye are beautiful and pristine, but the smell of sulfur nearly suffocates any near. It is this sulfur that brought giant refineries and loading docks. Tucked within a crater the Devil’s Eye Citadel can only be reached from 3 angles of attack. These lanes are littered with the wreckage of many who believed they could make it through dangerous paths.

Weapons and Tools-

Seraph Tempest Missiles

The Fjord Baronies have always had a distinct flair to every aspect of their culture from their attitude, dress, and even weaponry.  Taking a cue from this tradition, the Seraph Tempest Missiles not only provide a spectacle to behold but also excellent support capabilities.  The missiles’ movement are known to trick enemies into thinking that shots have been missed, but with a guided aim the missiles will travel to its intended target despite taking a few detours along the way.

Use its unique aiming mechanic to dodge obstacles and hit enemy mechanical components to disable them.  If the enemy’s armor is down, the Seraph Tempest Missiles also do substantial damage to hulls.

Charybdis Gas Mortar

Even though Chaladonian researchers tend to not exclusively focus their work on war applications, many of their experiments have unintended side effects.  When trying to find new ways to disperse aerosols, and new environmentally safe pesticides, something went awry.  The dispersal method worked fine, but the pesticide didn’t work as intended.  Instead of killing deadly insects, it was better at corroding metals and gunking up intricate mechanical parts.

When the specially designed shells make impact, chemicals are released in the form of a deadly green cloud that will slow down any ship that gets caught.  The cloud will slowly eat away at metal armors, engines, and weapons.  There’s even a handy early detonation function on the shells too.

Februus Weaponized Coil

Reverse engineering parts unearthed from the frozen tundra, the Anglean Republic has reconstructed methods to temporarily store an electrical charge.  At first, they were disappointed by their inventions’ instability but soon realized that it could be weaponized to devastating effect.

The gun fires an electrical charge that arcs between multiple enemies. Hold the trigger to charge up to 6 seconds.  The damage and the number of jumps increase with charge time. It has a minimum charge time of 3 seconds.

Aten Lens Array

Harnessing the power of the sun via a series of carefully crafted lenses, the Mercantile Guild is able to burn its enemies with a focused beam of light.  Only the Guild is able to procure such valuable diamonds and crystals that make up the weapon’s intricate lens array.  The armament’s devastating effectiveness easily justifies its costly construction.

To operate the Aten, hold down mouse to start shooting. The longer you train the beam on an enemy ship, at the expense of less turning arc and movement, and the the more damage the gun would inflict.

[NEW ENGINEER TOOLS] Armor Kit and Fail-safe Kit  

Both kits are buff tools, bringing the total buff tools to 3.  Buffs can only be applied one at a time and cannot be stacked.  Armor kit will apply armor to any component for a set duration of time, or until armor has depleted.  Fail-safe Kit applies a rebuilder automaton for a set duration of time.  When a component with the Fail-safe buff/automaton is downed, it will begin to rebuild itself.  Normal assistive rebuilding still works.   Once rebuilt, the buff/automaton is removed.


  • Engine updated to Unity 5.x (5.2.5)
  • Director budgeting improvements
  • uning reflection/ambient balance in metalmap shaders
  • Tweaks to have correct teamcolor sails on shrike
  • Gun Particle Update
  • Protection map lightmapping
  • HUD typeface overhaul for clarity
  • Red sandstorm skies redone
  • Stronger Boss Weakpoint Material Coloration/Animation
  • Moved defeat camera from the Parous Glen Lava

Alliance Fixes:

  • UV mismatch on triplanar effects
  • Newly registered accounts can't choose a faction
  • Smoke or trail stucks
  • Display issues for "inactive" assault bases
  • Visibility shader issues
  • Players collide with other ships/bases
  • Mobile drill damage shatter is not consistent in game
  • Issue with smoke on Small Bases
  • Very bright spotlights
  • LOD issue on cannon
  • Baronese Boss gun animation
  • Gun Handles are not animating on the laser gun
  • Flare collision is zeroed out in transform
  • LOD problem from resulting double mesh
  • Assorted fixes to postprocess-less outlining
  • Meshes overlapping issue on merchant boss ship
  • Wrong EndMatch Camera placements on player ships
  • LOD checks and tweaks for player ships and boss ships
  • Dark Lighting on Faction Selection Page when using "Low" settings
  • Boss and cloud bug
  • Chat window layered above Match End Background
  • Background music cuts out whenever another sound is played
  • Lens flares make terrain see through
  • Closet room adjustments for properly showing costumes’ color
  • World Progression Battles disappear after playing match

Skirmish Fixes:

  • First-time player tooltips stuck
  • Particles remain after reloading Banshee
  • Long clan names overlap clan experience text
  • No tray icon when running in borderless windowed mode on Linux
  • Rubber mallet is clipping through the AI's body in tutorial
  • On player's initial spawn the initial spawns are being used along with normal team spawn points
  • Speech icon is visible on the screen after crew forming and returning to Main Menu
  • Offscreen rope flag animation is delayed
  • Repair point and weapons bars shrunken textures
  • typos in tutorial
  • Flickering textures on Junker
  • Score isn't shown on map
  • Player model clipping on Junker
  • Typo in Lochnagar ammo description
  • Reload animation and actual reload is not synchronized when gun gets destroyed then rebuilt
  • Recruit from queue button is not visible for the lobby creator
  • Traveller theme's objects are dark on Junker
  • Missing ship collision sounds
  • Can’t receive PMs after multiple name changes
  • Missing an in-game achievement icon for “All Tutorial Gold”

  • *Traveller theme issues with low shader setting [/*]
  • HTML tags in player’s name

36 comments Read more


“This indie gem is in fact funking awesome.”

“Those looking for a team-based challenge will find plenty to love with Guns of Icarus Online.”
Penny Arcade

“Guns of Icarus Online scratches a certain itch that few other games can reach.”

About This Game

Guns of Icarus Alliance Pre-order

Get early access to Guns of Icarus Alliance DLC before official release! To help us test and follow the development, please email us at with your steam receipt. Help us make Alliance the best it can be!

Guns of Icarus Alliance is the PvE Expansion DLC and is now available for Pre-order. From a single pilot to as many as 16 players can unite in their battle for the wasteland, completing objectives in all new PvE/Co-op game modes like capturing cargo or destroying drilling platforms. You just need to grab your friends and go. Choose a faction and unlock their special costumes, weapons, and airships as each victory brings your faction one step closer to their ultimate goal of reshaping the world.

Guns of Icarus Online

Hop aboard a steampunk airship with friends and play as Gunner, Engineer, or Pilot. Gun down dirigibles, repair your way out of danger, pilot the ship into combat. Are you a decisive Captain or dutiful Crew? Teamwork is required to survive the skies of the premier airship combat game: GUNS OF ICARUS ONLINE!

Raising the stakes on team-based PvP combat with an emphasis on strategic competition and truly cooperative play, Guns of Icarus Online is the best airship-to-airship combat game that’s all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!

Key Features

  • Richly crafted steampunk/dieselpunk-inspired world
  • Genre-busting gameplay with strategy, navigation, shooter, and time-management elements
  • Pick a role to suit your play style: Pilot, Gunner, or Engineer
  • Choose your airship and its weaponry to execute the perfect strategy as a Captain
  • Form a group with up to 3 other friends and crew a ship together
  • Integrated voice chat keeps you in constant contact with your teammates
  • Diverse ship classes and tons of weapons to choose from with realistic flight and projectile physics
  • Massive air battles with up to 32 players in a match
  • Multiple game modes including Deathmatch, VIP, King of the Hill, and Crazy King
  • Rise in the ranks! Earn titles and cosmetic items as you progress
  • Achievement system fully integrated with Steam achievements
  • Balanced, competitive matches reward strategic, skillful play, not level grinding
  • Show off your style with a wide range of cosmetic options in the in-game store with an amazing dye system
  • Support Workshop for hats, goggles, and ship decals
  • 1st person and 3rd person camera modes
  • Custom games with spectator mode for streaming and tournament play

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows 7
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX®:dx90c
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Mac OS X 10.6
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor:Dual-core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
Customer reviews
Customer Review system updated! Learn more
Very Positive (123 reviews)
Very Positive (11,124 reviews)
Recently Posted
42.1 hrs
Posted: August 25
This Game crashes everytime I open it... I love this game idk why its doing this...
Helpful? Yes No Funny
10.1 hrs
Posted: August 24
I have a strong liking for all things steampunk and this game really fits the bill. The game itself is fun and requires good communication between teams for success. Classes have a somewhat similar feel to the classic mmorpg trinity of tank / healer / dps in that the 3 classes support each other and work together to achieve a goal.

I have played engineer the most as it seems most needed, and it is fun but i prefer blasting things as a gunner. Lack of playerbase makes it difficult to find matches sometimes but the upcoming PvE mode with ability for solo play should improve things.

If you like steampun and or co-op pvp/pve try this game !
Helpful? Yes No Funny
5.8 hrs
Posted: August 23
Helpful? Yes No Funny
17.5 hrs
Posted: August 22
It's great for as small as the community is.
Helpful? Yes No Funny
6.3 hrs
Posted: August 22
Product received for free
I received this as gift from a friend, this is a fantastic game if you play with a group and are coordinated. One of the best COOP games I have played in a while.
Helpful? Yes No Funny
33.1 hrs
Posted: August 22
While the game is fun to play its basicly dead at this point.

Muse is just a missleading company you can go look at dragonmere's posts if you want more details.

Nothing of substance will be added to this game, instead it will all be DLC which is just disgusting when the game has no backbone, meaning you only get half or less then the actual game. Which Muse consider to be a complete game.

Just another gross company trying to ride a gravy train and as a result you should avoid all their products.
Helpful? Yes No Funny
3.7 hrs
Posted: August 21
immediately uninstall
Helpful? Yes No Funny
38.9 hrs
Posted: August 21
very fun team vs team gameplay.. not THAT difficult to get into .. do the tutorial, read some guides...

only problem is when it gets on a big sale, lots of ppl playing it, but afterwards, the number drop.. still very possible to get into a game.
Helpful? Yes No Funny
0.6 hrs
Posted: August 20
Good game!!!!!!!
Helpful? Yes No Funny
99.8 hrs
Posted: August 20
After alliance open beta I can honestly say it is the best expansion I have ever played. Now onto the workshop so I can support you guys more :)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
21 of 26 people (81%) found this review helpful
Not Recommended
113.2 hrs on record
Posted: August 13
I would love to recommend this game, because for what it is its a wonderful experience.... however I have to address the single reason its not currently a good investment:

The game is dying.

As it stands right now (before Alliance is officially released) PvP is the only gamemode. And there are hardly any players left outside of peak gametimes. Even at peak gametimes, its not really that great - mainly 4 semifull lobbies.

Its bad. And Muse does little to help address fundemental matchmaking problems. Guns of Icarus is a PvP game (right now), but in matchmaking lobbies all players can see the weapon layout of enemy ships. Which makes literally no sense, because it turns lobbies into drawn out countering matches and forces a handful of meta-ships to counter specific meta-ships. Lobbies are "balanced", but ship crews are often composed of full-clan ships with crews that have hundreds of games under their belts. The other ships are often newer players trying to dip their toes in the game.

And wouldn't you guess who gets gunned out of the sky?

Look I understand its how the game works. Its not really anyones fault, thats just how it is. But the simple facts are as follows:

1. Many new players stick it out for a few games and then quit and play other things.
2. The pool of existing players is shrinking, as vets leave for other games.
3. The game is requires a substantial playerbase to continue to be enjoyable.

I'll let you figure it out from there. I sincerely hope to see some of you in the skies.... but I'm not misleading anyone into wasting their money. I enjoyed the game, but when 90% of my so called gametime is me alt-tabbed out and waiting for matches to start...... I can't recommend this in good conscience.
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8 of 9 people (89%) found this review helpful
93.1 hrs on record
Posted: July 31
Needs more active players. A lot of em, the game is really good, but suffer from a very low playerbase
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7 of 9 people (78%) found this review helpful
19.8 hrs on record
Posted: July 28
Guns of Icarus Online, an amazingly well-put together game. I highly recommend this...

...however, having friends to play with would greatly help. Why?

Guns of Icarus Online is a multiplayer FPS/Strategy game of sorts. Teams of 4 work together and manage an airship, one that is fitted with various weapons, perks, and/or stats that vary from airship to airship. The objective is simple: down enough enemy airships to reach the goal. However simple the objective may be, the game itself is a myriad of strategms. Teamwork is essential in this game; without it, a crew will not be able to perform at maximum capacity. However, with teamwork, skill, and a bit of luck on your side, your crew can turn a harmless looking airship into a powerful, dominating dirigible in the skies.

The mounted weapons on each ship, coupled with the tools that each class is allotted, are quite balanced and fair. No slot should be left empty, everything must be carefully selected and used. The game itself is not difficult, nor is it frustrating. Rather, it is user friendly and has quite the low learning curve.

The community in this game is quite friendly and very mature. No problems with it.
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8 of 13 people (62%) found this review helpful
4 people found this review funny
29.6 hrs on record
Posted: July 28
This game comes with a huge catch 22 for me. The game itself is a blast playing with friends is awsome and SOME random matches are fun. However I can over state this enough THE COMUNITY IS THAT OF THE STEREOTYPOICAL XBOX CALL OF DUTY LOBBY: IF YOU ARE A WOMAN TURN OFF YOUR VOICE CHAT. going into a lobby for a match and speaking has lead to more then one sexual harrasment. It complatly runined the basic game for me and now I only play with my friends. I may come back for a try again when the Allience dlc drops but that is a maybe. However that is my only probelm with this game, it has lead to many enjoyable moments it mostly just need people to not say "Hey i'm going to c*m in your pretty hair captian, you s**t"
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2 of 2 people (100%) found this review helpful
45.4 hrs on record
Posted: August 17
Before I start, I would like to say, I love this game so much. The Game is AWESOME, the experience is GREAT. It's all about teamwork, not like the other so called "co-op" games where one player can make a difference. In this game, the whole team has to pull their weight.
Although the game is so great and special, not many players seem to take notice... That's a pitty because the player community of this game is just wonderful. I haven't played it so much at the time of this review but in every game there was someone really helpful and fun to play with.
The community isnt that big, so then I would like to encourage anyone who reads this.. buy the game, you WON'T regret it the game is a blast. Tell your friends about it and everything just play the game and see you in the skies :)

And now for the Devs. :guys you do really great work I have to admit, not many devs keep their games perfect entire time and this game trully is. But please try to lure more players in, maybe lower a price, maybe a sale, expand the community everything will help. Either this or the commuity will die... and that wouldn't be fair for anyone who loves this game. Neverethless I am going to buy the Alliance and hope to see many improvements from you guys. Keep this special masterpiece of a game Perfect. Thank you :)
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2 of 2 people (100%) found this review helpful
6.0 hrs on record
Posted: August 16
+good optimization
+great gunfights
+great maps
+great sound effects

-lack of players
-matchmaking takes too long cause of the above
-for full experience you need friends
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3 of 4 people (75%) found this review helpful
23.3 hrs on record
Posted: August 1
facing the fact guns of icarus alliance came out, this game is about to take a twist. Meaning that the game is going to get even better. i mean lasers,electric guns,gas mortars,and giat cannons,new ships,campagin,and new maps possibly won't make a game better right? This game is honestly funny too because it has...568 achievements. that's more than tf2. I thought that was impossible. This game is also fun with friends, both competitive and casual. This game is an awsome indie gem that's only going to turn shinier.
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5 of 8 people (63%) found this review helpful
3.0 hrs on record
Posted: July 27
Pretty good, has about 3 classes you can choose from, you also get to fight other ships in the air which is pretty cool.
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1 of 1 people (100%) found this review helpful
47.4 hrs on record
Posted: August 16
Pretty fun for when I did play it, a lot of team-work required though. New content coming out looks really fun so it should spark lots of new life into the game, I'm fairly excited.
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1 of 1 people (100%) found this review helpful
2 people found this review funny
16.2 hrs on record
Posted: August 16
I play this game with a lad called Icarus
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