Assemble your crew, take to the skies in the premier PvP airship combat game. Guns of Icarus Online is all about flying massive airships, shooting big turret weapons, and working as a team for supremacy of the skies. Everyone as one, victory or death, together.
Recent Reviews:
Mostly Positive (42) - 76% of the 42 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (8,008) - 92% of the 8,008 user reviews for this game are positive.
Release Date:
Oct 29, 2012
Developer:
Publisher:

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Recent updates View all (184)

February 14

2.0.9 Heart Breaker Update



New content:
  • Brand new PvE Defense map: Blistered Abyss! Deep within the desertified valleys lay the ruins of forgotten battles. Excavations, for both scavenge and archaeological purposes, have cut deep into the terrain. Narrow passages have been carved out like a focused Aten blast to iron. Precious resources still lie in the depths. Protect the excavation bases from enemy attack!



  • Crybaby Mask - A Heart Breaker Update exclusive item just in time for Valentine’s Day, for limited time only. This is available when you complete the ‘Fiery Passion’ mission event!



  • Broken Heart Decal - A Heart Breaker Update exclusive item just in time for Valentine’s Day, for limited time only. This is available when you complete the ‘Fiery Passion’ mission event!



  • Year of the Dog Decal - Heart Breaker Update special item, a free decal to celebrate the Lunar New Year!



  • 4v4 Clash at Blackcliff: Like battling it out amongst the refineries, in the rain, in the dark? Well you can do it with 31 other friends now!

Events:
  • Fiery Passion: Show your friends and enemies your Valentine passion by bringing 250 ship components to flame! Completing this will earn you the Crybaby masks and Broken Heart decal! This mission will be available to complete in the first two weeks following Valentines day.

Changes:
  • New EULA: In preparation for PS4 release and cross-platform support, we’ve updated the EULA. This would also help us work with content creators to make sure their items could be distributed on PS4.
  • Wider lobbies to accommodate maximum width names
  • 2v2 version of Crazy King maps resource limits lowered to 450

Experimental Crew balance changes:
  • Shrike:

    - Armor: 425 (from 400)

    - Forward Speed: 40 m/s (from 36.38 m/s)
    
- Forward acceleration: 10 m/s2 (from 8.04 m/s2)

    - Turn Speed: 15 deg/s (from 13.65 deg/s)

    - Turn Acceleration: 7.5 deg/s2 (from 8.01 deg/s2)
    
- Mass: 75 tonnes (from 95)
    
- Vertical Speed: 17m/s (from 9.43 m/s)
    
- Vertical Accel: 2.5m/s2 (from 4.16 m/s2)
  • Judgement:

    - 2 m/s2(from 4)
    
- Turn Speed: 16 deg/s (from 12)
    
- Turn Acceleration: 4.5 deg/s2 (from 7)
  • Choppy (Static Turret Engineer ability):

    - Increased duration to 100 seconds (from 90s, equal to cooldown)
    
- 100 second cooldown (from 200)
    
- Damage: FIXED! Both Gats can shoot in unison. MOAR DAKKA!

    - Gun 1 Gatling: 7 piercing/7 shatter, 100 ammo, 4s reload, 8 shots per second
    
- Gun 2 Gatling: 7 piercing/7 shatter, 100 ammo, 4s reload, 8 shots per second

    - Gun 3 Mortar, 60 explosive/60 explosive (from 30/30), 6 ammo, 5 second reload, 0.45 shots per second
  • Salvo Neutralizer Engineer ability:
    
- 2000 HP (from 500) Armor type
    
- Duration 20 seconds
    
- Lower cooldown to 30 seconds (from 200)
  • Minotaur:

    - Force: 120,000n (from 150,000)
  • Nemesis:
    
- Added 1.75x zoom (from no zoom)

    - Force: 200,000N (from 100k)
    -Minotaur has 400k per buck, 5 bucks, and 5 shots
    
- Velocity: 400m/s (from 350)
  • Blackcliff start spawns and respawns reworked for 4v4. Grouped at start, with two additional respawns.

Fixes:
  • Overhauled ship balloon dyes to ensure dye colors come through clearly on all ships
  • Fixed several “A Perfect World” Infiltration achievements not completing due to checking the wrong health value
  • Chat will appear above the end game screen instead of hidden behind it
  • Reallocated several achievements so that they can be achieved in either Alliance or Skirmish (Neutral) as well as making sure they are sorted properly
  • Static turret (Choppy) firing bug fixed. Guns now fire independently instead of in series.
  • Fixed Stormbreaker ‘halo’ lights showing through clouds (removed the halos).
  • Fixed ‘Go AFK’ text.
7 comments Read more

January 16

2.0.8 Royal Flush Update



New content:
  • The Arashi Stormbreaker is now available in PvP:
    Power through the skies against other players as the Arashi Stormbreaker saunters in from the western sunset. Packing guns a-plenty and sporting the highest acceleration of any other ship, it is a thing to be reckoned with. Watch your flanks if you face one in the air. However, with great power comes… poor construction. Keep your engineers handy, as the Stormbreaker practically shakes itself apart in hard maneuvers. Time for a little chaos.



  • Crazy King renovated and activated for all lobby sizes (2v2 after event):
    To some, Crazy King is a legend, a myth spoken by grizzled veterans. They speak of long chases and countless ships filling the sky. Legend no more! Crazy King has been gone over with a fine tooth comb to address some wrinkles and bumps, and will be making its debut in 2v2 to join its King of the Hill brethren. This will be the first time the famed Flayed Hills will be seen by some players that have never ventured into a 4v4 match. With 7 Capture Points instead of 5, closer spawns, and fast capturing points, Flayed Hills will be a tour to remember. Get ready for a wild ride!



Events:
  • Rise of the Monarchs: With the introduction of game changing content, we’ll now be introducing radical new designs with our Crazy King game mode formats! With cooperation from everyone in the community complete 500 matches in PvP game modes: King of the Hill & Crazy King and PvE game modes: Defense & Retrieve. Completing this mission will unlock the fabled Crazy King maps in all new 2v2 lobbies! Join the fight, seize the skies and reap the rewards!

Changes:
  • Library and War Lore
    - New UI
    - New map organization into area groups
    - Viewable gun models
    - More information on ships and guns
    - Added Faction ship descriptions
    - Removed unlock system and achievements

  • UI Aesthetics changes in menus and Match

  • Moderated match functions (Moderator and referee use)
    - Visible timer (spectator only)
    - Spawn target (spectator only)
    - End match and declare winner (spectator only)
    - Change map in lobby
    - Added ‘referee’ user level

    New changes brought to you by the Experimental Crew, a dedicated group of players working closely with Muse to bring your feedback into reality! Vet to novice, all are welcome. Join the Crew!

  • Water Hazard, Northern Fjords, and Fight over Firnfeld activated for 4v4 Deathmatch

  • Crazy King
    - All CK maps are activated for 2v2 and 3v3
    - Reduced capture and decap times to 15 seconds (from 30)
    - Reduced capture point active time to 170 seconds (from 198)
    - Point A is always first
    - All new start spawns surround Point A
    - Point radius is 200 (from 150).
    - Respawns completely redone on all CK maps
    - Respawns are shared on all CK maps

  • Anglean Raiders
    - Point limit to 500 (from 450)
    - Reordered points to minimize long travel.
    - Moved B8 point to C2 and lowered
    - Moved I8 point to G9
    - Raised flight ceiling 100 meters. Effects all Firnfeld maps (excluding Breach Occupation)

  • Raid on the Refinery
    - Point limit to 500 (from 450)
    - Raised flight ceiling 100 meters. Effects all Blackcliff maps.

  • King of the Flayed Hills
    - Point limit to 650 (from 550)
    - Removed point in A2
    - Added points in D7, G4 and I4
    - Reordered points

  • Veteran Defense drills increased durability
    - This also affects ‘emplacements’ such as enemy walls and turrets in other modes

  • Adjustments to Infiltrate
    - Lower rate of fire on turrets
    - Decreased range
    - Reduced fire stacks per hit to 5

  • Mobula
    - Forward Speed: 28m/s (from 26)
    - Forward Acceleration: 4m/s2 (from 3.5)
    - Vertical Acceleration: 5.5m/s2 (from 4.75)
    - Vertical speed 15m/s (from 17.07)
    - Magnate
    - Armor: 620 (from 525, exactly 8 spanner hits)
    - Turn Speed: 15deg/s (from 11.5)

  • Junker
    - Forward Speed: 30m/s (from 26.01)
    - Vertical Speed: 13m/s (from 17.06)

  • Stormbreaker
    - Armor: 320 (from 700)
    - Speed: 30m/s (from 29.91)
    - Forward Acceleration: 15m/s2 (from 29.21)
    - Turn Speed: 16deg/s (from 18)
    - Turn Acceleration: 10deg/s2 (from 12.38)
    - Vertical Speed: 16m/s (from 12.99)
    - Vertical Acceleration: 3m/s2 (from 6.32)
    - Gun 2 moved left and angled 40° to port (from 15°)
    - Gun 4 angled 115° to port (from 90°)
    - Hull and Balloon fixpoint positions switched. Balloon fixpoint move more forward.
    - Fork in front of balloon is now Hull hitbox.
    - Two braces on right side of main balloon are now Hull hitbox.
    - Small increase in size of right side Balloon hitbox.

  • Spire
    - All structure surrounding Balloon is now Balloon hitbox (was Hull)

Fixes:
  • Goldfish sails color map texture
  • Slots 3 & 4 in crew switched gunners to engineers when a ship swap occurs
  • World map event buff duration longer than it should be
  • Prompt to save character changes even there's nothing changed
  • The team color boxes on ship loadout customization screen appeared white
  • Faction rewards renamed
  • Light mount screw showing on multiple ships. Removed lower geometry.
  • Fixed launcher text/line spacing
6 comments Read more

Reviews

“This indie gem is in fact funking awesome.”
Massively

“Those looking for a team-based challenge will find plenty to love with Guns of Icarus Online.”
Penny Arcade

“Guns of Icarus Online scratches a certain itch that few other games can reach.”
IGN

Special Offer

Upgrade to Guns of Icarus Alliance and save 50% as an owner of Guns of Icarus Online for a limited time. The discount will show when added to your cart. http://store.steampowered.com/app/608800

About This Game


Guns of Icarus Online is the original PvP steampunk airship combat game that laid the groundwork for the expanded Guns of Icarus experience, Guns of Icarus Alliance. Slip the surly bonds of earth and take to the skies as a bold Captain, fearless Gunner, or cunning Engineer. Raising the stakes on team-based PvP combat with an emphasis on strategic competition and team play, Guns of Icarus Online is all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!
  • A vivid steampunk world

    Lumbering, heavily-armored airships bristling with guns patrol the skies above a land ravaged beyond repair by an out-of-control industrial revolution.
  • Build your own airship

    Starting from a selection of basic hulls, players can mix and match hundreds of custom parts to create their own unique airship, then assemble a crew to fly it.
  • Your ship is your life

    Your ship is your collective life bar - when the ship goes down, the crew goes down with it. Every member of the crew plays an integral role in not only maintaining the integrity - “life” - of the ship, but also weakening the integrity of enemy ships as they work cooperatively towards a shared victory.
  • The ultimate multiplayer team experience

    You won’t be told to stay still and not die while a veteran preserves their Kill/Death ratio. In Guns of Icarus Online, you have to work together. It’s an entirely interdependent gameplay experience that cannot be won by a single crew member.
  • Goggles, gears, and glory

    A wide range of costumes and cosmetic options to show off your style are available in the in-game store. These items are cosmetic only - there is no pay-to-win in Guns of Icarus Online.
  • Pit crew against crew

    Form a party with up to 4 friends and crew a ship together to battle against other teams in massive airship battles with up to 32 players in a match with multiple game modes including Deathmatch, King of the Hill, Crazy King, Skyball, and VIP.
  • Rise in the ranks

    Earn titles and cosmetic upgrades through your achievements. Balanced, competitive matches reward strategic, skillful play, not level grinding.





    The Industrial Revolution never ended. Raging out of control, the new machines consumed the world, staining the sky, scouring the land and poisoning the water. Humanity came the brink of extinction, all but destroyed by their own unrestrained ingenuity. A few pockets of civilization survived, sheltering in the crevices of the world, and it is time for a comeback.
    Divided by wide expanses of toxic wasteland, a handful of these remnants have developed airship technology. Cruising through the sky, safely away from the poisoned earth, trade and industry could finally begin anew. However, with resources so desperately limited, war was inevitable.



    We are Muse Games, an independent studio based out of New York City. Our debut game, Flight of the Icarus, was the seed that would later grow into our flagship title. After releasing the unique and eye-catching platform game CreaVures in 2011, we dedicated ourselves to re-engineering our debut title into a fully-featured cooperative online airship combat game.

    We released Guns of Icarus Online in October 2012, right in the midst of Hurricane Sandy. Despite that challenging start, the game earned a loyal audience and built up a healthy community, passing the million player mark in January 2016. Since then, we have remained committed to supporting and expanding the Guns of Icarus experience. What was originally intended to be an expansion that would introduce AI opponents and player-vs-environment gameplay grew into a new standalone game - Guns of Icarus Alliance, the ultimate and definitive Guns of Icarus experience - which released in March 2017.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows 7
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX®:dx90c
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Mac OS X 10.6
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    Minimum:
    • OS:Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor:Dual-core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
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