Guns of Icarus Online is the premier airship combat game. With a good ship and the right crew, you can conquer the skies!
User reviews: Overwhelmingly Positive (9,332 reviews) - 95% of the 9,332 user reviews for this game are positive.
Release Date: Oct 29, 2012

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Buy Guns of Icarus Online Collectors Edition

Includes: Guns of Icarus Online, Captain's Costume Pack, and Soundtrack

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Includes: Guns of Icarus Online, Captain's Costume Pack, and Soundtrack, Plus 3 Extra Copies for Your Friends!


Recommended By Curators

"A really unique multiplayer game involving 4 man crews battling each other in airships. Each crew member must perform different tasks. Communicate!"
Read the full review here.

Recent updates View all (100)

September 21

1.4.3 Hotfix

Server just restarted at Sep 21th 5AM EDT (9AM UTC) from a hotfix, which is supposed to fix an issue for some players stuck at "Loading Lobby Data". If you still have problems entering the game, please email to Thank you!

0 comments Read more

September 16

Version 1.4.3 Release Notes

New features/content:
- Optional DirectX 11 mode (improves performance on supported systems)
- Vet game system: for players with level 30 and higher, available when enough qualified players are online.
- New map: 3v3 Paritan Rumble
- UI Map and Deploy Screen Redo (grid size on maps adjusted to a fixed length of 500m)
- Clan Leveling System
  • Clans have 5 levels (more to come later), each with required XP which can be contributed by clan members finishing matches. XP is adjusted by the number of active members in the clan.
  • Clan member can earn their personal reputation by finishing matches too. Bonus will be added if you play with your clan mates in the same crew, and more bonus for playing with clan mates 10 or more levels lower than you are.
  • Each clan level provides a reward with a reputation requirement. Players joining a new clan will have their reputation cleared.
- Spam protection for captain’s suggestion
- New achievements for playing with novice players and in vet games.

- TAB won’t block movements and actions anymore (to reach the old functions select Scoreboard in the ESC menu)
- When accepting recommended skills the game will put the same skill at the same slot, if the skill is currently in your selected loadout
- Altitude meter recalibrated: now uses map boundary as minimum
- Underdog achievements are no longer granted to mid-match joins
- Updated help text in gunner tutorial

Bug fixes:
- Gun UI ammo icons are pixelated
- Clan leaderboard panel text width fix
- Gears are not animated anymore on the Mobula
- Camera issues with Spyglass and Rangefinder
- Outfit list shows first dye twice instead of the second dye
- Inconsistent costume piece order in outfit list
- Engine running sound when ship respawning
- Gun UI not always showing the new ammo
- Capture Point stuck on compass
- Wrong figurehead and decal shown in some cases
- Projectiles explode too late
- Texture setting has effect on crosshair
- Typo in achievement description (The Art of War)
- All the lamps on galleon are floating
- Misplaced steam when rebuilding engine
- Firefighting tools' animation skipped when using two times in a row
- Flag is not waving on Northern Fjords
- Changing tool while falling restarts the wind sound effect
- Grabbing the ladder while falling doesn't stop the falling sound effect
- Battle on the Dunes’ warship collision issue
- "New unlockables available" icon doesn't disappear on rewards tab
- Railing intersecting wall on Galleon
- Invisible impacts on Duel at Dawn
- Checkmarks occasionally missing in tutorial
- Flickering around the body of chem spray
- Repair tools have no effect on components yet animation and sound feedback suggests it does and vice versa
- Dummy shots on certain guns when leaving right after reload
- Engine smoke is instantly removed when ship dies
- Red health bar always on top of blue in spectator
- Balloon decal doesn't appear properly when joining mid-match
- AI switching tools too quickly cutting off animations
- If the gun gets destroyed while reloading, the reload animation restarts
- Voice chat is not working if you enable it during match
- Registration screen related menu issues
- Show what hotkey closes the achievement panel

13 comments Read more


“This indie gem is in fact funking awesome.”

“Those looking for a team-based challenge will find plenty to love with Guns of Icarus Online.”
Penny Arcade

“Guns of Icarus Online scratches a certain itch that few other games can reach.”

Just Updated

We're now live in Australia! With new servers in Sydney.

More details:

Community Events

Here are a list of ongoing and upcoming community events hosted by players and Muse Games!



About This Game

Hop aboard a steampunk airship with friends and play as Gunner, Engineer, or Pilot. Gun down dirigibles, repair your way out of danger, pilot the ship into combat. Are you a decisive Captain or dutiful Crew? Teamwork is required to survive the skies of the premier airship combat game: GUNS OF ICARUS ONLINE!

Raising the stakes on team-based PvP combat with an emphasis on strategic competition and truly cooperative play, Guns of Icarus Online is the best airship-to-airship combat game that’s all about teamwork, tactics, and fast-paced action. With a good ship and the right crew, you can conquer the skies!

Key Features

  • Richly crafted steampunk/dieselpunk-inspired world
  • Genre-busting gameplay with strategy, navigation, shooter, and time-management elements
  • Pick a role to suit your play style: Pilot, Gunner, or Engineer
  • Choose your airship and its weaponry to execute the perfect strategy as a Captain
  • Form a group with up to 3 other friends and crew a ship together
  • Integrated voice chat keeps you in constant contact with your teammates
  • Diverse ship classes and tons of weapons to choose from with realistic flight and projectile physics
  • Massive air battles with up to 32 players in a match
  • Multiple game modes including Deathmatch, King of the Hill, and Crazy King
  • Rise in the ranks! Earn titles and cosmetic items as you progress
  • Achievement system fully integrated with Steam achievements
  • Balanced, competitive matches reward strategic, skillful play, not level grinding
  • Show off your style with a wide range of cosmetic options in the in-game store with an amazing dye system
  • Support Workshop for hats, goggles, and ship decals
  • 1st person and 3rd person camera modes
  • Custom games with spectator mode for streaming and tournament play

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows 7
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • DirectX®:dx90c
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Mac OS X 10.6
    • Processor:2 GHz processor
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
    • OS:Ubuntu 12.04 LTS, 32-bit (Linux machine configuration not supported)
    • Processor:Dual-core 2 GHz
    • Memory:2 GB RAM
    • Graphics:Intel HD3000, Nvidia GeForce GT8600 or equivalent, supporting Shader Model 3 equivalent
    • Hard Drive:3 GB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
138 of 146 people (95%) found this review helpful
1,794.7 hrs on record
Posted: June 5
TLDR at bottom.

-Do you enjoy intricate team based gameplay, where you need to trust in the skill of your allies?
-Do you enjoy relatively easy mechanics that are tough to master?
-Do you fancy yourself a leader, that likes to communicate and see his orders carried out by real people?
-Do you love a game with a close tight community, where people follow the rules and everyone is willing to teach you?

If you said yes to any of these Guns of Icarus has a place for you.

-Do you not like having non transparent game mechanics? ( engines below 50% im looking at you )
-Do you not enjoy getting absolutely assblasted by people at the top tier of gameplay when you yourself are new?
-Do you not enjoy a shallow tutorial? Leaving your woefully unprepared at your class job ( Pilots )
-Do you not like NOT having an option to remove disruptive persons from your ship without having to remake a lobby?

If you said yes to any of THESE things. Your early adventures into Guns of Icarus are going to be a nightmare. Beware this is not a game that you will enjoy, on your own, with no friends, to help guide you into things. Although to be fair, the community is always willing to answer questions and help you learn.

I have played this game at the highest tier of play, as Pilot, Gunner, and Engineer. Theres almost nothing else like this game out there. Its intoxicating. Knowing that your ship is a well oiled death machine of personal indiviual skill AND complete trust in your companions. When I play with my clanmates, and we get matched up against other clans of equal footing, its indescribable. Sticking through the learning curve and getting to that lvl of play takes honest time effort and repition.

When I play for fun ( which is all I do nowadays ) I find that matchmaking is underperforming, claiming that a hidden MMR rating is used to match me up against people that have had this game for a couple days, whereas I've put over 1000 hours into this game. DISREGARD ALL PRETENSE OF MMR in public lobbies. There is none or near enough as to make no difference.

If you buy the game, find a clan of people that seem friendly and play often. and just learn the game from them. There are weekly and bi weekly tournaments that are streamed on Twitch, Community fights VS the Developers where the winners get FREE item choice from the store ( pretty awesome tbh )

Almost forgot the steam workshop, where player created items are hand picked by the community to appear in game, if your creative. You could put your hand to work designing cosmetic items that could charge for or let go up for free. Its your choice. In my opinion the process of created work waiting review VS getting it into the game takes way too long. Some of these created icons look simply A-M-A-Z-I-N-G and need to be in the game right meow.

Gonna wrap this up before I start rambling.

-New players are going to suck for a DAMN LONG time unless you get knowledge from higher lvl players.
-Hard to enjoy on your own, que with friends.
-This games community is the best I have ever encountered in 14 years of video gaming. ( besides new players spamming dumb ♥♥♥♥ in global, I promise you they are the minority )
-Easy to learn, difficult to master mechanics, ( when charged ammo is better in a mortar then greased )
-Community events out the ♥♥♥. Get free stuff.
-The top tier of gameplay is deeply rewarding on a personal lvl, and the memories of your triumphs will go with you to the grave.

This is just my TWO SILVER CENTS. that I decided to leave because I hate seeing stupid reviews saying Oh dis gaem is best buy it!
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115 of 117 people (98%) found this review helpful
9 people found this review funny
20.8 hrs on record
Posted: June 25
Captain's Log: Day 63
My gunner still won't fire at my intended target. No matter how obvious I make my intentions, he insists on firing at random objects, be it a neutral bridge, a mountain, or our ally. I feel he's doing this in a petty attmept at attention.

My senior engineer will not repair a damn thing, and is passing of bad habits to the rookie. He insists on repairing guns we never use, refuses to put out fires, and never rebuilds the engines that he's let fall into disarray. I'm beggining to wonder if the man suffers from some undiagnosed mental illness.

The rookie, for his part, knows absolutely nothing.

Gunner's Log: Day 63
My captain is a horrible pilot, and never brings me in range of my targets, then insists that it is a result of my horrible aim and lack of attention. I'm half tempted to attempt a mutiny, to overthrow her tyrranical rule, but I know the engineers are too weak willed for such a task.

Our senior engineer seems content to stare at our engines while they are on fire, rather than attempt to extinguish them, and it is horribly annoying. I'm getting the feeling that he doesn't wish to fly on this vessel, and is attempting to bring us all down with it.

As for the rookie, I'm getting extremely tired of having to reload my ammunition because he's replaced it with some obscure new bullet type.

Senior Engineer's Log: Day 63
My captain is driving me insane. She has no empathy, and refuses to give me a commendation for my hard work. She expects me to be at every position at once, and will not hear it when I suggest we attempt to retreat for a few moments to repair our ship.

The gunner is being a jerk, as usual. He still doesn't believe that my fire extinguisher is broken, and won't stay at his gun while he has a perfectly good shot at the enemy. The ♥♥♥♥♥♥♥ needs to stay at his own station, before he breaks something while attempting to fix it.

The rookie is useless. He never listens, and insists on trying to use guns that could not possibly be aimed at our opponents. Why am I always stuck with the incompetent crews?

Novice Engineer's Log: Day 63
After careful observation, I've concluded that nobody on this crew knows a damn thing about their job.
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52 of 61 people (85%) found this review helpful
1 person found this review funny
35.8 hrs on record
Posted: May 19
Guns of Icarus is a game I'd label as "crewed vehicular combat" with a steampunk theme. A crew of players on an airship with many other crews on other airships of both friend and foe. You fight with various manned guns placed on the ship; damaging the enemys' guns, engines, balloon, hull and armor while keeping your own repaired when you can.

There's strategy, there's teamwork, there's action. Most of all it's a fresh idea! Don't get me wrong I have nothing against other shooters, but this game does something new;something new is incredibly more worthwhile then another game of something that's already been made when it's good.

Sadly this game is on a list of games that's amazing and deserves a lot of attention from many but just doesn't get it. It manages about 300 players at peak times on a weekend right now. While the game is loaded with clans eager to include you to their fleet the game doesn't offer much for the casual player.

The lobby in this game is more than a bit sluggish if I'm honest. Everyone can see everyone else's ship and weapon loadouts. So both sides constantly change their loadouts to be the counter to the opponent's loadout. So it's like watching people play "Paper Rock Scissors" but they're allowed to change their decisions and see what the opponent is using. ...for literally ten minutes I usually wait on the captains over this - usually only stopping because the room ran out of time. This is really the only thing I find glaring about this game; the lobby.

There's been word for a while about this game getting a Coop and adventure mode. While it isn't out yet that does sound like something that'll get a heavy activity boost. I can't say much about that though other than I'm eager to see it.
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43 of 49 people (88%) found this review helpful
10.2 hrs on record
Posted: May 17
My first experience, in One session:
I went through all the tutorial stuff first, And I found the concepts to be very simple.
I decorated my character to how I pleased with what I had.
After that, it was gametime. I had a friend introduce me into the ship types and gun types, as well as what each class would do at all times. We joined an online game, and was put with 2 other people- A gunner and a Pilot.
The ship was a Squid. We had a flamer and gattling, and Frankly, that was all we needed.
The pilot Blew at his job... So I jacked the wheel. The control was so easy to finesse, to turn and raise was elegant, timely, and gave me plenty of time and ability to work with my gunners' needs. my friend managed the engines, hull, and balloon like a beast, and the pilot was upset I upstaged him (By far.)
After that, I found another pilot, my friend left after another game, and I was on my own with this Pilot, a badass gunner, and a random second engineer.
We lost 2, won 5.

And it was, without a doubt, the most fun and enjoyment I have ever had from an online, player to player combat experience.

I would recommend, No, I would Require, everyone I know, to at least learn of this game at one point in their lifetime.
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230 of 367 people (63%) found this review helpful
5 people found this review funny
13.5 hrs on record
Posted: April 24
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