Omerta - City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City.
User reviews: Mixed (1,021 reviews)
Release Date: Jan 31, 2013

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Buy Omerta - City of Gangsters - GOLD EDITION

Includes 6 items: Omerta - City of Gangsters, Omerta - City of Gangsters - Damsel in Distress DLC, Omerta - City of Gangsters - The Arms Industry DLC, Omerta - City of Gangsters - The Bulgarian Colossus DLC, Omerta - City of Gangsters - The Con Artist DLC, Omerta - The Japanese Incentive


Recommended By Curators

"Gangster era Xcom-style game. While not as deep tactically as Xcom it is still very fun and ofter overlooked game."

About This Game

Omerta - City of Gangsters is a simulation game with tactical turn-based combat. Taking the role of a fresh-from-the-boat immigrant, with dreams of the big life, the player will work his way up the criminal hierarchy of 1920’s Atlantic City. Starting with small jobs, his character recruits a gang and expands his empire by taking territory from other gangsters. Eventually he establishes his own crime syndicate and becomes the de facto ruler of Atlantic City.

Key Features

  • Historically accurate representation of Atlantic City and its landmarks
  • Strategic gameplay allows city overview, planning, expansion and gathering of intel
  • Turn-based tactical combat with a cover system and stealth action
  • 15 unique player controlled characters each with unique personalities and backgrounds
  • A RPG system for development of player characters and managing their equipment
  • Competitive and cooperative multiplayer mode with persistent gangs
  • 15+ hours of gameplay in a single play-through
  • 20 unique maps visualizing the various districts of Atlantic City

System Requirements

Mac OS X
    • OS: Windows XP SP3 32-bit, Vista SP2, Windows 7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Geforce 8800, Radeon HD 2000, Pixel Shader 3.0, 256 MB discrete RAM
    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX compatible
    • OS: Windows 7 64-bit
    • Processor: 2 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: Geforce 400 series, Radeon HD 5000 series, 512 MB discrete RAM
    • OS: Mac OSX 10.7 or higher.
    • Processor: Dual-core or higher
    • Memory: 2 GB
    • Graphics: Intel HD 3000 or higher, NVIDIA 8x00, 9x00, 2x0, 3x0, 4x0, 5x0 and 6x0, and AMD 2x00 or higher.
Helpful customer reviews
301 of 337 people (89%) found this review helpful
92.2 hrs on record
Posted: December 5, 2013
tl;dr version:


+ Easy to learn, not that hard to master
+ Authentic language, music and scenery
+ Functionally combines Economy Sim and Round-Based Combat
+ "Sandbox" Mode where you can check out tactics you didn't try in the campaign
+ Fine-tune your henchmen and their weaponry by leveling them up and finding new firearms
+ All weapon classes (Revolver, Pistol, Knife, Baseball Bat,...) have their own playstyle and useful
+ All STATS (Strength, Endurance,...) are useful and you can reset PERKS for your player/henchmen easily
+ All characters unlock widely varied combat-specific SKILLS which if properly used give a BIG advantage in combat
+ Multi-Player with Henchman Level Progression
+ Skills, STATS and Perks and the ability to switch out your gang on the fly helps to vary gameplay


- Average economy system will be too easy and simple for above average sim fans
- Turn based combat can be a bit infurating (Hit chances, friendly fire, damage stats,..)
- Playing too many hours in a row will show how repetetive the gameplay can get
- Co-Operative Mode is restricted to 2 modes of the Turn Based Combat, no co-op campaign with economy map!!
- After 10 hours you have may have heard and seen everything that exists in the game
- You might think that some henchmen are better than others


Yes if you get it all cheap at once, each DLC (not counting ADDON!) adds 1 mission and 1 henchman but on their own not worth 5 bucks.

SUMMARY: Definitely buy if you want a fun and not too deep eco-sim/turnbased hybrid and feel a bit like "Boardwalk Empire" or other Prohibition-related media. Great game, just not perfect but one can forgive the weak spots.

Long Text:

A fun little niché title that combines economy simulation with round-based combat in a meaningful way. By no means the most deep and realistic simulation of the Prohibition Era but it manages to capture the atmosphere through authentic, if sometimes comical, voice bits, great and fitting music and general flair.

Neither combat nor economy sections of the game work perfectly but work seamlessly together but it can get repetetive.

Multi-Player is PvP (vs other players and their gangsters) and 2 Co-operative missions. You can only play the turn-based combat but you can build your gang out of the game's henchman list, level and equip them according to your preferences (and what you can afford).

It IS a fun game that draws you in with its charm, easy to use and understand controls and mechanics, quick action and original maps based on Atlantic City.

It is NOT a hardcore economy sim with deep layers of mechanics nor a high-tech combat simulator.

You are limited to the ingame ressources and will most likely figure out the most efficient way to play about midway through the 10-15 hour campaign and slight repetivity might sour your experience.
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292 of 339 people (86%) found this review helpful
39.4 hrs on record
Posted: September 2, 2013
Actually, that is very controversial game to be recommended...

On the one hand, it's a quite attractive mix of city management game (like Tropico series) and tactical combat game (like XCOM or Silent Storm).

On the other hand attempt to mix these two features can't be called successfull because:
- management part much easier than in Tropico and not so absorbing:
- tactical combat part can entertain you but it's far-far behind XCOM or Silent Storm:

In other words, if you have an opportunity to buy it on sale for 5-10 USD (with all DLC) then do it - worths it completely. If it's much more expensive, it's simply waste of time and money.
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285 of 365 people (78%) found this review helpful
19.5 hrs on record
Posted: November 28, 2013
I love gangster settings, but this game has oen massive problem.
It's boring.

You will sit on the map waiting for resources to unlock so you can continue plugging away with the game. Want to break up the monotany with combat missions? You'll be punished with a raised alert status with the cops. It goes too high and the game is over.
Unless you have money to bribe, in which case it's never a concern.
And sadly the combat missions feel random. The difference between everybody living and everybody dying can sometimes just feel like a random dice roll, even after playing the entire mission smart.
To add insult to injury I still don't know how to change the weapons my crew is carrying. And I'm ten hours in.
There's a lot of potential but it just doesn't live up to any of it.
I won't begrudge anybody who likes this game, but this game just wasn't for me.
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107 of 119 people (90%) found this review helpful
33.2 hrs on record
Posted: September 16, 2014
Omerta is not a terrible game, and I'm almost inclined to give it a thumbs up. Heck, I spent 30+ hours playing it, so you might think that's an implicit recommendation right there. But it's not.

There's enough going on in Omerta to keep you occupied in a pleasant, cow-clicker kind of way. But the strategic/RTS layer lacks enough depth to be really satisfying - every mission plays out in pretty much the same way, tilting from "how long do I have to wait until my next building? I hope I don't run out of money" over to "I'm printing money and the police are in my pocket" in about 10-15 minutes each time.

The tactical combat is pretty fun, but unlike XCOM EU, you don't feel like you're really making many interesting choices in the team construction. I've carefully balanced my squads between AoE shotgun-types and single-target pistol/rifleman. I've also just thrown a bunch of characters in with the best-rated weapons that happen to be in my inventory. Either way you'll find a way to win without too much sweat. So leveling up gang members and choosing their skills/perks becomes a forgettable side note, not the kind oi high-stakes, nailbiter moment it should.

I picked up Omerta as part of a Humble Bundle so I'm plenty happy with the purchase. If I'd dropped north of $10 on this, though, I'd feel cheated. Omerta has some nice production values, but the gameplay is a lot more like a Facebook/casual game than a real AAA title.
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111 of 137 people (81%) found this review helpful
20.7 hrs on record
Posted: November 11, 2014
It is a single-player monopoly.
The main problem with the game isn't the poor combat or the fact that there's no point in strategically building your buildings for one purpose or another.
The core problem is that you can't lose.

There is no competition trying to compete for the same areas that you are. Imagine a strategy game in the style of Starcraft where you find a set of minerals but there's no point in rushing to build there because no one else will take it. As a matter of fact, there is no point in building bunkers or base defences either, because the only time you will get attacked it will be scripted.

Additionally the multiplayer is a joke. It only allows you to do a small number of pre-created missions. There were gangster games made over ten years ago that have higher quality than this!

The only good thing I can say about this game is that it has a good atmosphere. Worth 20 Euros? No, absolutely not.
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88 of 112 people (79%) found this review helpful
36.4 hrs on record
Posted: December 5, 2013
I don't like to berate games for nit picky reasons, but I really didn't enjoy Omerta for nit picky reasons. Omerta uses a turn-based combat systerm (like Heroes of Might Magic), combined with a free market economic environment (like Patrician, or any of the Impression city games) and has a "take over the world through back alley means" main goal (like Grand Theft Auto or Tropico). It begins with you making a "custom" character (you pick one of six portraits, his starting weapon and his stats). After that, your story picks up and you go from immigrant to booze king of New York during the Prohibition. Typical gameplay involves sending one of your six on hand gang members (all of which are preselected) to buy one of three main commodities in the game (beer, liquor or guns), steal any of the commodities, sell any of the commodities, establish a property that deals with any of these things, or just accumulates money. Every now and then, you will need to go into a combat mission, which involves you picking four (and only four) of your six gang members. Each character does have their own special weapons and talents (healing abilities, morale boosting abilities, etc.) and you get to plan out the assault/raid/assassination. Here are the reasons I didn't like this game: 1.) They don't let you customize the main character as much as, say, Baldur's Gate, nor do they let you make custom characters to bring into the game (like Freedom Force). 2.) the learning curve is horizontal until the very, VERY last mission. Then it becomes vertical. In other words, I ended up rage quitting over how easy and not challenging everything was after they decided to make the last mission 20x harder than the previous missions. 3.) You are given a multiplayer option that nobody uses (pay $40 for this game or nothing for TF2, Planetside, Dota 2, or Tribes: Ascend?). 4.) This game was very cheaply made, and that's coming from a guy who still will play Heroes of Might and Magic 4, Zeus: Master of Olympus and other cheaply made strategy games. There are spelling/ grammar errors everywhere, the jokes they make in this game are dumb and the voice acting quality leaves me wondering if the white guy sniper is actually black, or if the drunken irish doctor is actually Italian. 5.) There is absolutely no replay value and very restricted freedom in the game. After you beat the campaign (and the dlc, if you REALLY think that's a sound investment), you have an open sandbox mode (which isn't bad, to be fair) and the aforementioned multiplayer mode. Considering that Kalypso made this (yes, the people who made Tropico made this crap), I was disappointed with the fact that I couldn't just put a hit on random people (random buildings, yes, random people (Mike Hodges, etc) no). While Kalypso is doing everything to always add content and fix bugs, it simply isn't worth the price. For $40, buy XCOM or the newest Tropico. For $5.99 or less, go to and you'll find several quality strategy games that trump this little thing.
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72 of 88 people (82%) found this review helpful
34.1 hrs on record
Posted: May 2, 2014
After playing total of ~30 hours and in fact finishing the game with every unique weapon, unfortunately I don't recommend this title.

Let's start from the good side. You have very nice voice-acting, awesome graphics (especially rain visuals on street is pretty damn good, I liked that), and... yeah, that's it.

For some reason I couldn't find more pros. It's a very simple mix of strategy and RPG, with turn-based combat. Gameplay is pretty damn boring, it takes some time in every mission to "settle up" and make a good income, only to discover that 5 minutes later mission is finished... And you start again...

Actually there's no real reason for "having fun" with doing anything apart from main storyline. The only things, which are permanent are the weapons, and most of them are useless anyway.

I won't lie if I say that I had higher hopes for this title. I love Tropicos and got this game as a preorder special to Tropico 5, and decided that I can play it a bit before Tropico 5 arrives, but no. Game is unfortunately boring, repeatable, very short (you can finish it with collecting most of the achievements under 20 hours, on normal gameplay it's about 10-15 hours I'd say), and doesn't really offer ANYTHING, which could potentially hold me for a bit longer.

Sorry Kalypso, but Omerta isn't your strongest title. Adding more RPG elements like taking 1/10 or even less of daily income to the next mission would make it far more enjoyable. There's no real reason for making anything apart from storyline, and perhaps collecting some interesting weapons, but even this is pretty optional. I had higher hopes for this game and I was sure that it will be similar as with Tropico - I start playing and it forces me to finish every damn mission, only because it's that good game. In this case, I had to force myself to finish this game, and it's unlikely that I'll launch this game ever again.
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64 of 81 people (79%) found this review helpful
1 person found this review funny
24.2 hrs on record
Posted: October 11, 2014
I bought this game for a quick weekend play, thinking it would be an interesting pastime that I'd binge-play once or twice and then never touch again. Boy was I wrong: Omerta sucked me in with its huge campaign, awesome mechanics, cool characters and absolutely amazing soundtrack. Seriously, the soundtrack is among the greatest Jazz/Swing stuff I have ever heard, and I listen to that type of music regularly. If you like the idea of being a prohibition-era gangster and don't mind not having Mass Effect-level cutscenes (this game does not have ANY real cutscenes, just quick montages) and buy and sell on a city-spanning market of beer, liquor and guns, this game is absolutely for you.

Also, it has a DLC-campaign that is roughly the same length as the original one, and I have not even played through half of it. So buy this game, especially if it is on sale, because it really is worth your hard earned clean money.
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101 of 141 people (72%) found this review helpful
249.5 hrs on record
Posted: November 27, 2013
I love this game. And as of the latest patch you can now play against an opposing gang on the difficulty of your choosing. I really like the feeling of being a mob boss. The campaign is pretty repetetive though, once you get your cashflow going you can beat anything. I would recommend it to people who love to be a big mob boss and like turn based combat.

However with that said i don't think the average gamer would like this game
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68 of 94 people (72%) found this review helpful
1 person found this review funny
59.4 hrs on record
Posted: October 26, 2014
I got this game as gift for preordering an other game.
Now i am not really into crime games but i was bored so i gave it a try.
I loved every second of it.

If you consider buying this game:

It isnt grand theft auto, tropico or anything big like that.
It is a fun little game where you do missions and build a criminal empire.
It has a good money system, a nice combat system and a decent story.
Just dont have high expectations.
This game is a fun because it is simple, easy and doesnt require much thought beyond your basic:
Action and consequence.

I only recommend it for people who like me:
Want our games to be games and not interactive movies.
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147 of 227 people (65%) found this review helpful
5.1 hrs on record
Posted: December 5, 2013
Outside of its fights, Omerta is some sort of mind-numbing occupational therapy for the slowest of days, inside of them, it's often an incompetent carbon copy of much older and much better titles. It's not even that it's so bad that it's good. It's just boring and its plain existence is free of any relevance whatsoever.
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50 of 67 people (75%) found this review helpful
21.8 hrs on record
Posted: May 18, 2014
Its an ok game all-in-all. I played it for a few hours then uninstalled after buying it on sale, but after watching a couple seasons of Boardwalk Empire I had to try it again. The game isn't that deep, and the strategic gameplay is a bit weak. The story however, and all of the little typical Kalypso/Tropico esque NPCs with their jokes and side quests can keep you entertained. *** EXTRA COPY LONG GONE *** Message me before you buy it, I have an extra copy from when it was $2, be more than happy to send it if you want the game.
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45 of 59 people (76%) found this review helpful
38.0 hrs on record
Posted: October 17, 2014
Picked this up on sale, I felt, after playing 5 missions or so, that the game itself was very shallow. I was expecting it to _at least_ be on par with 'Gangsters: Organized Crime' which was released in 1998 (i think?). It really felt like the developers focused more on the visual and auditory effects of the game, rather than focusing on depth of in-game mechanics. The game gets pretty boring after a couple hours of playing. I wouldn't recommend buying this, unless it was on sale...
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30 of 38 people (79%) found this review helpful
91.3 hrs on record
Posted: October 4, 2014
Great turn-based combat
Good character development
Good graphics
combat can be auto-resolved

Limited Upgrade oppurtunities
Sometimes felt like repeating the same stuff did in previous missions
AI is always lucky in combat and weapons accuracy is wrong imo

I don't understand why it got such poor ratings in many gaming websites. If anyone know about Chicago 1930, an old school game similar to this. I felt like playing the same great game with much more advanced features and gameplay. Not to spoil the main character development is one of the best. If you are a mafia fan and like the turn based games, I think this one is worth buying it
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38 of 53 people (72%) found this review helpful
1.5 hrs on record
Posted: October 8, 2013
Such a great idea; such a terrible execution.

$40 For a game that could have been made in 90's.
Poor combat mechanics (enemies spawn out of nowhere; most of the time right next to you.)

Boring overall gameplay. I was able to figure everything out in 15 minutes and from there it felt like playing a Zynga game with energy. Having to wait to do things...

...Did I mention that it's $40? Might as well make it free and port it for Facebook.
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33 of 46 people (72%) found this review helpful
1 person found this review funny
17.2 hrs on record
Posted: September 26, 2014
Omerta — a code of silence that forbids Mafia members from cooperating with authorities and revealing information about their criminal activities.Sharing its name with the famous code, Omerta: City of Gangsters is a management simulation and turn-based tactical combat game set in prohibition-era Atlantic City that follows the activities of a newly-established mob boss.Atlantic City consists of 20 maps and each has a role to play in the overall campaign. At the start of a new chapter you get to pick which map to play on by choosing a mission. Missions have different rewards attached to them such as a level-up for your henchmen, special weapons or an increase in team size. Then the game zooms in on the streets on the map and drops you into what could be considered to be the primary melting pot of the game’s many aspects; the strategic level.Here you rent and buy properties in which you can set up both legal and illegal businesses. Character creation is reminiscent of classic turn-based RPGs like Fallout or Baldur’s Gate, but in a mobster setting. Rather than just assign points to your attributes — Muscle, Finesse, Smarts, Cunning, Guts, and Toughness — you select four or so out of a dozen options that establish your character’s aptitudes.Omerta’s turn-based combat feels like the generic brand version of XCOM: Enemy Unknown, lacking any cinematic flair and seeming no more evolved than the turn-based strategy titles from the ’90s, with a cover system that feels ambiguous at best and arbitrary at worst. Sometimes you fight mobsters, sometimes you fight cops, and sometimes you fight KKK members, but there’s little nuance to be had in your approach to dealing with these foes. To Omerta’s credit, you can often skip combat with an “auto-resolve” option.What Omerta does best is capture the charm of the 1920s, from the soundtrack’s smooth jazz tunes, to the accents of the colorful characters, to the aesthetics of period city districts and vehicles. Omerta even touches on the themes of racism and sexism, issues that plagued society in those days, without being offensive or irreverent, and without taking the easy way out by ignoring them altogether.Omerta is a great game which quite successfully mixes economic management with tactical turn based combat in a well-made mobster setting.
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22 of 28 people (79%) found this review helpful
7.4 hrs on record
Posted: May 1, 2014
The game is a "manage your criminal organization" strategy game, with turn-based combat missions and a setting in 1920's Atlantic City.

First of all, the mood and atmosphere is excellent. The graphics and music are really good. The voice-acting is fairly decent. Although the story is rather stereotypical, it isn't bad by any means.

About the gameplay, I like to compare it to Xcom Enemy Unknown, because they both combine a management game with turn-based combat missions. Xcom EU won several prices last year, including strategy game of the year, and got generally high reviews.

From what I heard, the reason Omerta got bad criticism was mostly due to bugs and the management aspect being fairly simple. Funny enough, I feel the same applies easily to Xcom EU: base management is totally simplified compared to classic Xcom, and multiplayer is so bugged it's hardly playable. The difference is Xcom patches only seemed to scratch the surface, while I've recently played a lot of Omerta and haven't encountered a single bug.

And what about the turn-based combat ? Well, I actually prefer Omerta, I really feel they did a great job on that. Especially "line of sight", which is a serious issue in XCom, is well executed in Omerta. Everything also seems to be nicely balanced. I'm not sure how active the multiplayer community is, I'm afraid it's pretty dead thanks to the bad publicity the game received.

Bugs: no big issues I'm aware of
Management part : fun, but pretty casual, not that much replay value
Turn-based strategy missions : excellent
Gangster setting : great

Maybe I'm biased because I really like both the genre (management + turn-based strategy) and the setting (gangsters). So it probably depends what you're looking for. Biggest issue seems to me the limited replay value.
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15 of 17 people (88%) found this review helpful
74.8 hrs on record
Posted: August 3, 2014
This game is one small design change away from enjoyable for me. Currently action points and movement points are separate. That means that there is really no such thing as a good defensive position, because sucidally aggressive AI who outnumber you on every mission 3-4 to one are going to run up and hit you with a pipe wrench from out of sight before you can stop them. Even if they only get one hit, that's one foot into the grave for that guy.

The devs chose to greatly simplify tactics so there's not really any good overwatch, no defensive positions and the tactics are very sloppy unless the AI does super dumb stuff like stop in the doorway.

Also - and this is a minor gripe - the gaim's main enemy are KKK members. I don't love the KKK any more than the next guy, but it feels stupid. Since when is the KKK running around with submachine guns fighting the mafia? I feel like this is a clumsy grab and making you feel like you're the good guy.

FFS you're a gangster. Do we have to sanitize and white hat everything?
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18 of 23 people (78%) found this review helpful
29.4 hrs on record
Posted: December 5, 2013
It's like a mobster version of X-Com except that skill doesn't really get you far enough to not feel that you're completely at the mercy of RNG. That is mixed with a turn based city builder that is somewhat fun, but really no depth to it. It's like if Tropico was a facebook game, including the part where you just have to sit there and look at your screen until you accrue more resources to do the next thing you want to do. Cover is completely broken, still. I really can't believe they're putting out DLC without fixing a horribly broken cover system. Enemies shoot you through walls, barrels, objects etc. sometimes hitting on all 3 shots a turn even though your guy shouldn't even be visible in his current cover spot. On the flip side, sometimes your character can't see someone who would be quite obviously visible if the situation were real. I literally had an enemy stab me through a window, end his turn there, but then my man standing right outside the (ground floor) window couldn't see him...

It still manages to be fun at times, which makes its complete failures more frustrating.

What gets me writing this review though, is the dishonesty of selling this game as "75% off, down to $9.99 (USD)"

This game is nowhere. freaking. close. to a $40 game. This is one of those bargain bin games that doesn't realize it should be selling at $10 on a normal day at this point, been out for a long time, no buzz generated, deservedly poor metacritic reviews.

So ok, if I mark up a turd by 10 times what it's worth, and then discount it to twice what it's worth, is that a deal?

Anyway, wait till it drops down to proper turd prices. Pay $5 for this game, tops.
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19 of 26 people (73%) found this review helpful
65.7 hrs on record
Posted: January 1, 2014
Amazing game... for about a day or two :-(. The first time playing through was very fun, but after I beat the game it was painfully boring to play again. Not really enough to do within the game to make it replayable. And, it does not take very long to beat... I played for about 2-4 hours a day, and it did not take me anymore than maybe four days MAX to beat it.

However, I do recommend this game as it is pretty fun the first time you play.
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