Ce contenu nécessite le jeu de base Train Simulator 2015 sur Steam pour fonctionner.

Évaluations des utilisateurs : Plutôt positive (14 évaluation(s))
Date de parution: 23 nov 2012
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Contenu téléchargeable

Ce contenu nécessite le jeu de base Train Simulator 2015 sur Steam pour fonctionner.

Acheter Union Pacific Challenger Add-On

PROMOTION SPÉCIALE ! L'offre prend fin le 31 août

-40%
$7.99
$4.79

Packages qui comprennent ce jeu

Acheter Big Boy + Challenger Twin Pack

Inclut les 2 articles suivants : Train Simulator: Union Pacific Big Boy Loco Add-On, Train Simulator: Union Pacific Challenger Loco Add-On

Acheter Train Simulator: Steam Collection

Inclut les 6 articles suivants : Train Simulator: Class A4 Pacifics Loco Add-On, Train Simulator: LNER Class A3 ‘Flying Scotsman’ Loco Add-On, Train Simulator: Southern Pacific Cab Forward Loco Add-On, Train Simulator: Thompson Class B1 Loco Add-On, Train Simulator: Union Pacific Big Boy Loco Add-On, Train Simulator: Union Pacific Challenger Loco Add-On

 

À propos de ce contenu

L'impressionnant modèle Challenger 4-6-6-4 de l'Union Pacific est maintenant disponible sur Train Simulator, avec quatre scénarios passionnants et stimulants créés spécialement pour la ligne Sherman Hill.

Les pentes raides des montagnes de la région de Wasatch exigeaient la construction de nouvelles locomotives plus puissantes et plus efficaces. Les ingénieurs en chef de l'Union Pacific ont donc conçu une locomotive à vapeur 4-6-6-4, utilisant deux jeux de roues motrices, chacun doté de leurs propres cylindres à vapeur. Le dispositif impressionnant de roues articulées de la Challenger est devenu l'un des modèles de conception les plus populaires jamais développés pour des locomotives à vapeur. Ce système était considéré comme l'un des projets technologiques les plus avancé de son genre, offrant à la locomotive qui en était équipée une puissance élevée et une efficacité hors norme.

On pouvait régulièrement témoigner de leur poids gargantuesque en les voyant circuler sur les lignes de fret de l'Union Pacific dédiées au transport de charges lourdes, mais ces locomotives ont également été utilisées occasionnellement pour le transport de voyageurs à travers les territoires montagneux de Californie et de l'Oregon. Au total, 252 Challengers ont été construites entre 1936 et 1943 par l'American Locomotive Company et la société Baldwin Locomotive Works, dont un peu moins de la moitié pour l'Union Pacific.

La Challenger V2.0 de l'Union Pacific apparaissant dans Train Simulator est disponible dans deux livrées de l'Union Pacific, la très célèbre version noire et également en livrée grise. Cette locomotive propose des effets TSX poussés, des émetteurs de fumée et de particules de vapeur améliorés et un intérieur de cabine plus détaillé.

L'Add-On Sherman Hill (disponible séparément) est nécessaire pour jouer les scénarios inclus avec cet add-on.

Scénarios


Quatre scénarios pour la ligne the Sherman Hill :

  • Challenger Intro Run
  • Challenger on Sherman Hill Cheyenne to Laramie
  • Challenger Working at Wycon
  • Challenger Working the BNSF Stub

D'autres scénarios sont disponibles en ligne sur Steam Workshop et dans le jeu. Les scénarios disponibles sur Steam Workshop pour Train Simulator sont gratuits et facilement téléchargeables, ils offrent des heures supplémentaires de jeu passionnant. De nouveaux scénarios sont ajoutés chaque jour, pourquoi ne pas les consulter dès maintenant !

Cliquez ici pour voir les scénarios disponibles sur Steam Workshop.

Principales caractéristiques

  • Challenger de l'Union Pacific en deux livrées (noire et grise)
  • Décors intérieurs et sons réalistes en cabine
  • Design, comportement et effets TSX améliorés
  • Effets pluie et éclairage des phares réalistes
  • Nouveaux émetteurs de fumée et de particules de vapeur
  • Compatible avec Quick Drive

Configuration requise

    Minimum :
    • Système d'exploitation : Windows® XP / Vista / 7 / 8
    • Processeur : Core 2 Duo 2.8 GHz (Core 2 Duo 3.2 GHz recommandé), AMD Athlon MP (variantes multiprocesseurs ou similaires)
    • Mémoire vive : 2 Go de RAM
    • Affichage : Carte vidéo comportant 512 Mo de mémoire vidéo avec Pixel Shader 3.0 (AGP PCIe uniquement)
    • DirectX® : 9.0c
    • Disque dur : 6 Go d'espace disque disponible
    • Son : Compatible Direct X 9.0c
    • Autres prérequis : Connexion internet haut débit
    • Supplémentaire : Le lecteur Quicktime est requis pour lire les vidéos
    Recommandée :
    • Supplémentaire : Le lecteur Quicktime est requis pour lire les vidéos
Évaluations intéressantes des utilisateurs
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Posté le : 7 juillet
This review will be for the Union Pacific Challenger and Big Boy DLC. There is a litany of problems with both of these DLC packages. I will only touch on a few of the many issues.

1) There are some things that a steam locomotive has to have in order to be immersive; it must transport you to that special place where you believe that you are actually running a steam locomotive. Well….., these engines lack all of those things. Missing or broken features are many and are overwhelmingly immersion-breaking, and while these engines look like the prototypes in the academic sense, they lack many fine details. Rivets on the tender are rendered two-dimensionally. A lot of detail is missing from the tender trucks including spring-rigging, brake calipers/shoes, and brake cylinders. The headlights and tender lights do not work. Additionally, the classification lamps do not work. There are many pipes, rivets, auxiliary devices, and linkages that are missing. A prime example is the missing compensating levers (throttle reach lever on the engineer's side of the boiler). The cab interiors are just as bad, rendered in low resolution and poorly detailed. There are several missing pipes, levers, and gauges. The cab windows do not open. The roof vents do not open. The Cab signals do not work. There are no cab lights so it is pitch dark inside; all the better to hide the missing details. On the Big Boy DLC I purchased, the cab windows are obscured by a grey haze so I can't see the engineer or fireman.

2) The sounds are bad. The Challenger isn't as bad as the Big Boy, but that is not saying a lot. The chuffing of the Big Boy sound like someone using a plunger on a toilet; a kind of wheezing, squishy sound. Even worse is that the sounds for both locomotives were borrowed from two-cylindered locomotives, and poorly made ones at that. The problem with using this sound for the Big Boy and Challenger is that the Big Boy and Challenger are 4 cylindered simple articulated locomotives. Even if the poorly made two-cylindered effect didn’t sound like a dying water buffalo, a two cylindered engine chuffs 4 times per revolution of the driving wheels. By contrast, a simple articulated would have two different sets of cylinders each chuffing 4 times per revolution; they would get out of sync with one another causing a staccato rhythm, 8 chuffs total per revolution. In railroad vernacular this is called “hitting a double lick”. This sounds NOTHING AT ALL like a 2 cylindered locomotive. The Gtrax Cab Forward got this sound effect down perfectly; why RSC couldn't manage to do it for the Big Boy and Challenger is incomprehensable. Ditto for the whistle sounds, hissing steam, and the “clunking” of auxiliary devices, all of which are missing, bad quality or poorly synced. What RSC should have done was to get sound samples from the real Union Pacific Challenger #3985, using the samples for both the Challenger and the Big Boy. It would have worked beautifully, but I guess that would have been too easy to do.

3) My biggest deal-breaker when it comes to immersion with a steam locomotive is the lack of a fully functioning set of particle emitters to model the various steam and smoke exhausts on the locomotives in question. After all, if a steam locomotive isn’t steaming and smoking, it isn’t much of a steam locomotive is it? I have said it in other reviews; the smoke and steam effects of the Gtrax locomotives (SP GS-4, NKP S-2, SP&S E-1, SP Cab Forward) are practically the best in the game. Why they were not used on the Big Boy and Challenger is beyond comprehension, as it would have added immensely to the immersion of this DLC.

The smokestack exhaust looks far too thick and doesn’t dissipate the way real smoke does. Essentially it looks like a column of dirty cotton candy shooting up and out, fluffy and irregular. The emitters for the cylinder ♥♥♥♥♥ do not work. The emitters for the wheel sanders do not work. The emitters for the boiler safety valves do not work, and the emitters for the turbogenerators do not work. The emitters for the injectors and feedwater pump are not present/do not work. And there are no emitters for the stoker motor exhaust.

4) The performance of these locomotives is completely unrealistic. First off, the models possess far too much tractive effort, that is, low speed pulling power. While the Real Challengers and Big Boys were indeed powerful locomotives that could start and rapidly accelerate heavy trains, they didn’t accelerate to 80 mph in ten seconds.TOTALLY UNREALISTIC. On the other end of the spectrum, the horsepower curve is too weak. The real locomotives could sustain 40-60 mph speeds with heavy trains, effortlessly for hundreds of miles. These DLC engines,”run out of boiler” within a few seconds of high speed running and can’t run at all with any significant load behind them. They run out of steam and stall, forcing you to stop and build up steam again. COMPLETELY UNREALISTIC.


The only justifiable use for these locomotives is in “supporting roles” in other scenarios. For example, Elphaba makes at least two Workshop scenarios for the Smokebox F.E.F., Grain Rush ’57 and UP Overland Mail, that utilize the Challenger and Big Boy. They can be seen rolling by with their own trains; you don’t have time to notice their deficiencies because you are too busy running the F.E.F. Other than this, and similar scenario uses, I cannot understand why anyone would want this DLC.

Granted, if you were really desperate to own these, you could look for a third party software utility called Railworks Tools, donation ware that you can get here, http://www.rstools.info/ . Additionally, the locomotive performance issues can be addressed by installing physics mods found at Railworks America.com. They are by a man who goes by the name of DtrainBNSF1 and can be found in the files section, under Accessories and Tools. Having said this, I feel most casual players don’t want to spend hours tracking down modding software and mods, learning to use and install them, only to fix some of the problems. This DLC should never have been released in it’s current form. If a game or DLC is broken, it’s broken, and no amount of tinkering is going to fix it.

Both the Challenger and Big Boy DLC were obvious “rush-jobs” cranked out without any thought to accuracy, realism, or quality control. These could possibly be the worst DLC offered for this game. The content creator who made the DLC and the people who made the release decision either didn’t like their jobs, or didn’t care about North American railroad history, both of which are bad news for a company that makes a “Train Simulator”. The decision to sell this DLC does a disservice to Dovetail Games, its other content creators who will be “tarred by the same brush”, the Train Simulator franchise, and two legendary locomotives that deserve better representation than this. My only hope is that Dovetail Games will rectify their mistake and build brand new models of both of these locomotives to the level of quality of the Smokebox F.E.F. Normally, if a DLC release is average in quality I will recommend a “buy” decision, with the qualifier that the purchaser wait for a sale. With this release however, I cannot countenance a purchase decision. The Challenger and Big Boy DLC are awful, and unless you are going to be using them as “scenery” in other scenarios, don’t buy them, period. This DLC is a TRAINWRECK, and this is coming from someone who loves North American steam locomotives and the Train Simulator game.

Final Rating: Red Block: Danger ahead. I wouldn’t buy this if I were you.



http://store.steampowered.com/app/208361/?snr=1_7_15__13

http://store.steampowered.com/app/208350/?snr=1_7_15__13
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Posté le : 28 juin
When I first saw the pricetag, I was excited. I thought to myself, "What a great deal!" I couldn't wait for the download to finish.
Excitedly, I put the Challenger on my favorite test map, Pacific Surfliner. (Long, has many hills, and is good for finding out what a loco can do)
My exitment turned to dismay when I opened the throttle, and it all went downhill from there. Soon, I realized why it was so cheap.

The Challenger is completely unrealistic. The front engine set's number boards display a different number than the number on the cab. When the wheels are slipping, it is only the rear set of drivers, because an articulated acts like a lash up of diesels, or a double header: an engineer on each "loco" even though one is just a set of drivers.

The challenger can't keep steam up even when the throttle is closed. How do they solve this problem in the programming? When the boiler pressure hits less than 170 PSI, the generation rate shoots up, and the usage rate goes way down. (EG, the usage rate is at 2,475, it shoots down to half that, even with the throttle wide open. I gave up on using advanced controls and manual fireman when running the Challenger)

The whistle goes on for 3 seconds, even when I just tap the key.

The cylinder ♥♥♥♥♥ don't work, even though there is a valve for it in the cab, and the bell is a rapid, high pitched dingdingdingdingding, instead of a deeper, slower dong--dong--dong.

The couplers on the cars that you get are broken: once you uncouple, you cannot recouple.

There are no interiors for the passenger cars and the caboose, either. (This is a minor complaint, but it is something that I wish they had taken the time to do)

You cannot use the in-cab injectors, you HAVE to use the toolbar.

The Challenger is a well modeled locomotive, but that does not redeem it. The running characteristics are junk. It cannot even reach 70 mph, which the real Challenger could do easily!
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Posté le : 24 août
Only buy this one if you want to make your collection complete. It drives, didn't encounter bugs, basically as base engine ok. However not very advanced in scripting, animations or behaviour. On sale for a few bucks it is a nice additions, not worth full price though
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Posté le : 30 juin
If you love huge Union Pacfic steam engines then i recommend this. It comes with assicatied passenger cars and a baggage car. Along with some frieght cars.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
Posté le : 3 mai
challenger 3985 is a great challenger its a freight train and passenger train
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