Shatter is een retro-geïnspireerde blokkenbreker die bekende actie mengt met unieke wendingen en een moderne productieaanpak. Innovatieve besturingen, fysica, power-ups, speciale aanvallen, en baasgevechten die combineren om een altijd interactieve ervaring te creëren.
Gebruikersrecensies: Erg positief (644 recensies)
Releasedatum: 15 mrt 2010

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Shatter: Soundtrack Edition kopen

Bevat 2 items: Shatter, Shatter: Official Videogame Soundtrack

 

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Shatter is een retro-geïnspireerde blokkenbreker die bekende actie mengt met unieke wendingen en een moderne productieaanpak.
  • Innovatieve besturingen, fysica, power-ups, speciale aanvallen, en baasgevechten die combineren om een altijd interactieve ervaring te creëren.
  • Bevat Story-, Endless-, Boss Rush-, Time Attack-, Endless Co-op multiplayer-, en Time Attack Co-op multiplayerstanden met klassementen en prestaties.
  • Een kleurrijke 3D-stijl gepresenteerd over 10 aparte werelden in tot en met vol HD.
  • Een volledige soundtrack met meer dan 90 minuten aan prijswinnende originele muziek.

Systeemeisen

Pc
Mac
Linux
    • OS: Windows XP SP3 or higher
    • Processor: 2.0 GHz+ single-core or dual-core (any speed)
    • Memory: 512 MB
    • Hard Drive: 250 MB of free space
    • Graphics: 128MB dedicated graphics processor with shader model 2 support (e.g. NVIDIA GeForce FX 5600 or ATi Radeon 9600)
    • Sound: DirectX 9.0c compatible audio card
    • DirectX®: 9.0c
    • OS: OS X version Snow Leopard 10.6, or later.
    • Processor: 2.0 GHz
    • Memory: 512 MB
    • Video Card: 128 MB VRAM
    • CPU: 2.0 GHz
    • RAM: 512 MB
    • GPU: OpenGL-compatible with 128 MB VRAM
Nuttige klantrecensies
4 van de 5 mensen (80%) vonden deze recensie nuttig
3.1 uur in totaal
Geplaatst: 2 oktober
✓ Excellent soundtracks
✓ Pretty graphics and animations
✓ Interesting game mechanics
✓ DRM-free version exists
✓ Linux support!
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
2.9 uur in totaal
Geplaatst: 3 oktober
Do you remember Breakout?

I don't. I remember a Breakout clone on the BBC Micro that my headmaster was showing off, It was an old-♥♥♥ game getting cloned by the time I was in primary school. I don't 'remember' Breakout, although I played a bit of Arkanoid and Batty on the Spectrum.

This is a cool Breakout style game. It has slightly more interesting mechanics, in that you can multiball whenever you want, and the triggers can blow and suck your balls (Please. We've established that I'm old as hell but come on, I'm better than that). It has all the cool powerups and variety in block type and arena layout to keep you interested.

How about Wipeout? Do you remembe Wipeout?

I ask because that's the other main influence that really jumped out at me from this game. I *do* remember Wipeout. I remember it being a busy time for videogaming, with the Playstation happening and Designers Republic taking gaming into clubland and bringing back with some of the spoils. I remember Wipeout as being representative of that really vibrant and exciting time.

And that's the other thing about Shatter. it's really... exciting. That's honestly the best word for it. It feels like something that should've been in the arcade. It's got that magical impact that reeks of the arcade, when they were trying to give you your money's worth in satisfying noises as soon as you hit the Start button. It's loud and bright and exciting and cool and does feel a bit like you're playing a visualiser at times.

Arkanoid + Wipeout with a bit of Peggle. Ideal if you have people over and have the urge to pass something around.
Was deze recensie nuttig? Ja Nee
2 van de 3 mensen (67%) vonden deze recensie nuttig
0.8 uur in totaal
Geplaatst: 18 oktober
For hyperactive players who like flashing lights.
Was deze recensie nuttig? Ja Nee
0 van de 2 mensen (0%) vonden deze recensie nuttig
1.0 uur in totaal
Geplaatst: 8 oktober
It has awesome graphics, good music and plays pretty well untill you hit the ball in the wrong way. Then it just goes up and down in a straight line for a few minutes - and frankly, I won't wait any longer.
Was deze recensie nuttig? Ja Nee
8.4 uur in totaal
Geplaatst: 3 oktober
Couldn't recommend it more. Great gameplay, great mechanics and an amazing soundtrack. Only downsides are it's a bit short and there's only local co-op (would have loved online co-op).
Was deze recensie nuttig? Ja Nee
2.6 uur in totaal
Geplaatst: 2 oktober
Very well designed in everything from the gameplay to the assets. Great possibility for high-level play (for score/time-attack type stuff) but also fun at the initial lower levels of play.
Was deze recensie nuttig? Ja Nee
3.3 uur in totaal
Geplaatst: 5 oktober
Essentially breakout with physics and boss battles. Very fun game.

The soundtrack is freaking perfect.
Was deze recensie nuttig? Ja Nee
0.8 uur in totaal
Geplaatst: 16 oktober
Its nice
Was deze recensie nuttig? Ja Nee
7.2 uur in totaal
Geplaatst: 27 oktober
I am obliged by New Zealand law to recommend this game.
Was deze recensie nuttig? Ja Nee
3 van de 3 mensen (100%) vonden deze recensie nuttig
1.8 uur in totaal
Geplaatst: 12 september
Really cool implementation of the ancient classic block-breaking Arkanoid, with some new mechanics thrown in for good.
Was deze recensie nuttig? Ja Nee
4 van de 5 mensen (80%) vonden deze recensie nuttig
0.1 uur in totaal
Geplaatst: 20 juni
Shatter is an awesome Breakout-style game with an amazing soundtrack. It's fun, it has a neat push/pull mechanic, and it's dirt cheap during Steam Sales. More of you need Shatter.
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
3.3 uur in totaal
Geplaatst: 7 juni
Shatter is about bouncing a projectile between your paddle/ship/etc. and various blocks you need to break to progress to the next stage. Power-ups occasionally drop from said blocks, and there are different varieties. That's all pretty basic. What sets Shatter apart is the beautiful backgrounds and setpieces in the game, as well as the unique features it adds. The most obvious is your ability to push away or draw in objects as you play, including the ball, the pickups, the fragments (points), and sometimes the blocks themselves. At first it's merely a nice feature for adjusting the path of the ball mid-flight, but later it becomes necessary to really properly progress through the game. Fortunately, Shatter does a good job of ramping up the necessity of using these features, so by the time you truly need to it's natural.

Another somewhat unusual feature is the concept of boss fights, not totally unseen in a block-breaker clone but rarely done well. Shatter does it quite well, I'm happy to say, and thanks to the aforementioned beautiful design of the game the bosses are visually satisfying in addition to challenging. The mechanics of each boss fight are similar but not identical, making you target specific vulnerable points while dodging whatever attacks the boss is capable of. The fights are also spaced evenly between the levels, giving you a nice change of pace to break up any monotony that might set in.

Difficulty wise, the game is not easy but not especially hard for an experienced player... at least when it comes to just surviving the game. If you want to rack up the high scores, well that will take some serious skill. The game's scoring system is simple on paper but hard to master, relying on a multiplier which increases with gathered fragments but decreases for any blocks which slip past your paddle or make contact with it (yes, they can do that). It provides a reason to replay the game for people who are all about the high scores, made even more attractive with the game virtually taunting you by showing you higher scores from any of your friends who also play the game. Devious, but effective.

Beyond all that the game is quite solid, featuring some unique types of blocks, interesting mechanics, varied arena shapes including circular, and a fun bonus round after each area where you have to keep three projectiles in the arena for as long as possible. I also really have to compliment the game's music, which is both fitting and kind of catchy. If you have any love for Kavinsky or Daft Punk you'll probably like the soundtrack.

Shatter is a fresh take on an old formula, one that adds some interesting new concepts without straying too far from the basic idea. It hits that perfect line of "easy to pick up yet difficult to master", and provides something you can either spend hours on or just pick up for a few minutes at a time.
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
2.1 uur in totaal
Geplaatst: 22 juni
Clearly a breakout clone but the best I've played. There's a lot of variety and game modes to keep things interesting and the difficulty curve is well balanced.
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
1.6 uur in totaal
Geplaatst: 22 september
When it comes to brick-busting, contenders to the Arkanoid throne have always attempted sophistication through complexity and glitz. Physics was always going to be a natural evolution for the genre. Unlike its forerunners, the quality in Shatter is not from quantity, but clarity. There is physics: bricks swing, bounce and slide about, but it's not the centrepiece. It's developers remembered correctly, that in games like these, the star is the paddle.

Left and right triggers push and pull with understandable conviction, letting you curve the ball slightly for ninja-class aimed shots. Bricks shatter into Shards, collected with pull to charge a manually-activated super-shot barrage that blasts through bricks in slow-motion. The charge meter also powers your shield, used to protect yourself from incoming bricks. If a brick hits the paddle, it's out of commission for a few vital seconds. Trusty multi-ball is available at any time, if you want to risk your ball stock on it. Press X, and one of your lives enters the playfield in simple risk versus reward.

Long after you're done playing, the modernized chiptune retrostyled music will remain in your head, by far the most memorable aspect of the game. That, and how cheap it is.

After 23 years, there is finally something better than Arkanoid. It tells an engrossing story of an errant kinetic harvesting machine gone rogue. The plot is presented in pantomime. The paddle, your avatar in its two-dimensional world of balls and bricks, is a Jedi.
Was deze recensie nuttig? Ja Nee
2 van de 3 mensen (67%) vonden deze recensie nuttig
2.0 uur in totaal
Geplaatst: 10 juli
This game shattered my expectations.
10/10.
Was deze recensie nuttig? Ja Nee
0 van de 1 mensen (0%) vonden deze recensie nuttig
2.1 uur in totaal
Geplaatst: 5 juni
This has to be the best Breakout-style game ever invented.
Was deze recensie nuttig? Ja Nee
1 van de 4 mensen (25%) vonden deze recensie nuttig
0.5 uur in totaal
Geplaatst: 26 mei
dont get this just dont

the controlls are crap and unbalenced once you learn the abilitie to "blow the ball" the game is extreamly unbalenced and you can pass any level with ease and its just no fun
Was deze recensie nuttig? Ja Nee
0 van de 2 mensen (0%) vonden deze recensie nuttig
0.6 uur in totaal
Geplaatst: 11 augustus
I am happy I did not pay for this.. boring
Was deze recensie nuttig? Ja Nee
14.4 uur in totaal
Geplaatst: 8 mei
So far the best arkanoid-like games I've played. The soundtrack is amazing and you can play co-op. The leaderboards will make you and your friends become quite competitive.
Was deze recensie nuttig? Ja Nee
11.8 uur in totaal
Geplaatst: 8 mei
picked it up on special. It's an average game at best. Worth a couple of hours of entertainment 5/10
Was deze recensie nuttig? Ja Nee