Hack your way through brain scrambling puzzles while maneuvering through a thumb cramping maze of enemies.
User reviews: Mixed (599 reviews) - 57% of the 599 user reviews for this game are positive.
Release Date: Aug 1, 2012

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Buy A Virus Named TOM Soundtrack Edition

Contains a copy of A Virus Named TOM and the Soundtrack


Recommended By Curators

"Showed at PAX Prime 2012 - Art deco retro-futurism permeates this challenging puzzle game."

Recent updates View all (41)

August 21

Ask Me Anything... on reddit :)

Just posted this, feel free to ask any questions about

- creating indie games
- creating animated movies (Dreamworks Animation: Shrek 2, How to Train Your Dragon, Madagascar, etc.) I was an effects developer. 1/2 dev 1/2 art :)
- creating AAA games (Rainbow Studios: ATV Offroad Fury 2, Splashdown)
- being Indie Funded
- being Humbly Bundled (HIB 9)
- being in the Indie Megabooth (PAX)
- Working with your wife on your first game while having a child
- Making silly puppet videos about the game industry

Go here:

- Tim (AVNT creator guy)

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"its clever take on puzzle gameplay is likely something you’ve never encountered; a bizarre, yet compelling hybrid"
- http://www.ign.com/articles/2012/08/02/a-virus-named-tom-review
“The most addictive co-op game we’ve played since Portal 2.”
"I bought it instantly - I'm completely in love with it"
- Jerry Holkins, Penny Arcade

Steam Big Picture

About This Game

A perfect place. A city without traffic. A dog that doesn't poop. All products of the brilliant mind of Dr. X, but hell hath no fury like a mad scientist fired by a giant corporation. In this unique action-puzzler you take control of TOM, a virus created for one purpose: revenge.

Hack your way through brain scrambling puzzles while maneuvering through a thumb cramping maze of enemies. Team up through over 50 cooperative levels in what MMGN is calling "The most addictive co-op game we've played since Portal 2." And if the over 100 levels aren't enough, you and your friends can destroy each other again and again in battle mode to determine just who is the supreme virus.

Key Features:

  • Single Player mode with over 50 levels across 6 distinct areas
  • Cooperative mode (for up to 4 players) with over 50 additional levels in which "friendships will be destroyed"
  • Battle for supreme virus-itude by battling your friends in Battle Mode
  • Evolving mechanics which ratchet up the difficulty from lollipop to soul crushing
  • An animated tale full of dark humor, malfunctioning robots, and little girl screams

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP (sp2)
    • Memory: 500MB RAM
    • Graphics:Direct X 9.0c / Shader Model 2.0
    • DirectX®:9.0c
    • Hard Drive:350 MB HD space
    • Memory: 1GB RAM
    • DirectX®:10
    • Hard Drive:350 MB HD space
    • OS: Snow Leopard 10.6.8, Lion strongly recommended. 32/64-bit
    • CPU: Dual core CPU
    • Memory: 2GB RAM, 4GB RAM strongly recommended
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 350 MB HD space
    • OS: glibc 2.15+, 32/64-bit. S3TC is NOT required.
    • CPU: Dual core CPU
    • Memory: 2GB RAM, 4GB RAM strongly recommended.
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 350 MB HD space
Helpful customer reviews
8 of 8 people (100%) found this review helpful
4.0 hrs on record
Posted: June 9
I really do want to recommend this game. The aesthetics, the humor, the character design of T.O.M., the snazzy soundtrack (the one positive thing I got from this game) are fantastic, but ultimately the gameplay is where the game fails to understand itself.

If you have played the demo, you might actually find the game interesting and fun with the pipe-linking puzzle game AVNT wants you to believe it is. But once you get to the middle of the second area/world/device, the game suddenly forgets the methological approach.

The main problem with this game is it wants you to take your time to figure out the puzzles, yet it also rushes you to solve the solutions as your health is your time-limit. Some levels will slowly degrade your health while others will rely on you manuevering around enemies to absorb more health. And you have to complete the puzzle while doing that as well.

Even worse, you have to do all of that while you CAN'T see your progress. There is a mechanic introduced fairly early that hides the grid unless you connect the pipes.

So that means you have to brute force your way to completion. But some levels seem to demand that you memorize each level, THEN do it as quick as possible while not getting hurt and losing time/health.

Some might argue that the skip-tokens let you get past those frustrating levels, but the game just continues to get more frustrating for all the wrong reasons. The challenges at the start of the game do not prepare you for the trials towards the end. I couldn't even imagine trying to convince someone to play cooperative with me on the later levels.

Then you have the other glaring issue: The controls.

The best way to explain the problem is that you always feel tied to an anchor. Whether you use a controller or the keyboard, you have to hold a button down to interact with a section of the grid. Combine this mechanic with having to dodge enemies quickly and you'll find yourself stuck on the same paths or you'll accidently slide into an enemy you were trying to avoid.

If there is A Virus Named TOM 2, however slim, I hope the devs choose one type of puzzle or the other. Testing your reflexes or testing your puzzle-solving is fine, but testing both at the same time is a challenge in frustration, not of fair difficulty.
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5 of 5 people (100%) found this review helpful
3.6 hrs on record
Posted: June 20
Just plain boring and brainless.
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4 of 4 people (100%) found this review helpful
2.1 hrs on record
Posted: August 20
Got old really fast.
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3 of 4 people (75%) found this review helpful
3.7 hrs on record
Posted: August 21
I really wanted to like this game. Pipe Dream was one of my favorite games of my childhood. That's why I picked up this game. But the game relies heavily on quick player reactions. This would not be a big problem if the controls were more responsive or more intuitive (played with keyboard). It makes it frustrating sometimes. Especially when the stages have so many damn spiders.

Not a bad game. But I could not enjoy my time with it.
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1 of 1 people (100%) found this review helpful
0.5 hrs on record
Posted: November 7
Just as soon as I really started to like this game it slammed on the difficulty gas pedal and got frustrating really quick. As others have said there's too much going on. It's a shame. Very cool story, great production, great art, but the gameplay is too frustrating to get through more than the 30 minutes I played. Seriously if they patched out the ♥♥♥♥♥♥♥ spiders the game would genuinely be 1000 times better. You can't be a puzzle game, and an action game, and an agility game all at the same time.

Even beyond the spiders, getting a gold medal on the SECOND level requires robotic precision. I had to repeat it 10 times to get a gold medal. On The SECOND LEVEL! (as in, the second one in the robot dog) Come on now. The game has to be possible to beat.
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