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User reviews: Overwhelmingly Positive (2,694 reviews)
Release Date: Apr 11, 2012

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Includes 2 items: Legend of Grimrock, Legend of Grimrock 2


Recommended By Curators

"A dungeon-crawler in the classic first person perspective style which is part exploration, part puzzle-solving and part tense combat."
Read the full review here.


"Captures everything that's fun about old-school RPGs."
4.5/5 – GameSpy
"The balance between exciting combat, thought-provoking puzzle work, and open-ended exploration is stellar."
8.5/10 – IGN
"I lost count as to how many times I threw my fist in the air and shouted, "YES!" after successfully completing a puzzle."
9.5/10 – Destructoid
"Undoubtedly the best Indie Game I have played so far and at a very very reasonable Price."
9/10 – Game Debate
"It’s bloody brilliant."
– Rock, Paper, Shotgun

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About This Game

Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart but a modern execution. A group of prisoners are sentenced to certain death by exiling them to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to their captors, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations long perished now. If they ever wish to see daylight again and reclaim their freedom the ragtag group of prisoners must form a team and descend through the mountain, level by level.

The game brings back the oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration and the wits and perception of the player are more important tools than even the sharpest of swords could be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode which disables the luxury of the automap! Are you ready to venture forth and unravel the mysteries of Mount Grimrock?

Key Features:

  • Explore a vast network of ancient tunnels, discover secrets and find a way to survive in the perilous dungeons of Mount Grimrock.
  • Cast spells with runes, craft potions with herbs and fight murderous monsters with a wide variety of weaponry.
  • Create a party of four characters and customize them with different races, classes, skills and traits.
  • Pure blooded dungeon crawling game with grid-based movement and thousands of squares riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors and more.
  • Includes the following digital extras: a beautifully crafted game manual, Legend of Grimrock world map, custom made grid paper, Grimrock theme music, art sheets illustrating foul creatures of Grimrock, and Almost Human team photo.

System Requirements

Mac OS X
    • OS:Windows XP Service Pack 3
    • Processor:Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory:2 GB RAM
    • Graphics:ATI Radeon X1600 or NVIDIA GeForce 7600 or better (256MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280x720 and 1024x768.
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c compatible
    • OS:Windows Vista or Windows 7
    • Processor:Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory:4 GB RAM
    • Graphics:Graphics card supporting OpenGL 2.1 or later. ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better. Shader Model 3.0 needs to be supported)
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c compatible
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Disk Space: 1 GB HD space
    • Video Card: Graphics card supporting OpenGL 2.1 or later. (256MB graphics memory or more) Minimum supported resolutions 1280x720 and 1024x768
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Hard Disk Space: 1 GB HD space
    • Video Card: ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (512MB graphics memory or more) Hard Drive:1 GB HD space
Helpful customer reviews
20 of 22 people (91%) found this review helpful
27.1 hrs on record
Posted: October 25
Legend of Grimrock is a certain game of twenty years ago, dressed in modern clothes. The recipe for this turned out to be surprisingly simple - leave completely untouched form the core of the game, using new technology only where it is necessary.

Legend of Grimrock has almost no plot. Yes, somewhere in the background, we have a story of four convicts who were thrown into perdition to inhabited by monsters and traps bristling labyrinth of dungeons. Throughout accompany us also to be found in various places notes made ​​by a man named Tooruma, who wandered through the corridors and halls before us. At each level during sleep appear "visions" with a few sentences. And that's basically all the elements of the story.

Interestingly, it was one of the first elements so characteristic of the classic games of this type. At a time when the "stimulus feature films" are limited to a minimum, begins to work the imagination. With scraps of information, in an atmosphere of understatement, alone, almost automatically, we are trying to fill these gaps with our own conjectures. It builds sometimes much more evocative atmosphere than most told, "film" story.

The gameplay is based on three pillars: exploration, solving puzzles and fighting.

We move through the corridors and rooms in a classic style. Levels are divided into square segments. One press of the button allows traffic to pass a single field or a reversal in the direction of 90º.

By far the biggest asset Legend of Grimrock are puzzles. At each of the thirteen levels we will get at least a few of them. Sometimes, their accumulation can be intimidating. All puzzles rely on the use of several of the same components. We have a mandatory collapse, levers, plates react to the pressure, the buttons in the walls, or portals. An absolute masterpiece of ingenuity is their use.

Although there are not too many types of enemies, they are diverse and properly assigned, so only at the end of the game started to be missing "something new". I like the fact that most of them require the use of appropriate tactics. Additionally, this old-fashioned and a bit clunky combat system perfectly conceals imperfections SI, which knows only two tactics: to follow and the encirclement. Moreover, developers have used these qualities even several times in riddles.

I must commend graphic design, but here also I have a few objections. It's basically the only "modern" element of Legend of Grimrock but it is used quite well. Textures, dynamic lighting, models of opponents and their animations look great.

Legend of Grimrock is a damn successful - I would say that close to perfection - back to the already-forgotten genre. Thought even the most hardcore enthusiasts oldschool and implemented the option to disable the automatic drawing of the map. For players remember the "good old days" and exchanging hand-trended on a piece of checkered maps, is a wonderful gift.
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8 of 9 people (89%) found this review helpful
27.3 hrs on record
Posted: October 24
I'll keep this short. The game is fun and challenging. Combat needs some work, most of it you can cheese pretty easily. The majority of the challenge comes in puzzles--not combat. One puzzle is ridiculous, and could be a show stopper for anyone that doesn't hoard inventory items. The story was interesting, that is, right up until the end. Great atmosphere.
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10 of 13 people (77%) found this review helpful
17.6 hrs on record
Posted: November 1
Stone -> one of the most important item in game. Don't throw them away, ever. Or you will suffer.
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3 of 3 people (100%) found this review helpful
48.4 hrs on record
Posted: November 2
Dungeon crawler with grid-based movement & maps where progression requires a lot of attention to detail and figuring out cryptic messages, which tends to get very difficult along the way. Very enjoyable though the classes and races seem to be highly unbalanced for a single player RPG.
For example the mage class seems to be pretty weak for the long run since there isn't enough mage-friendly armor around and there isn't much in the game to help them defend themselves.
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4 of 5 people (80%) found this review helpful
21.0 hrs on record
Posted: October 28
Legend of Grimrock 2 (here on referred to as LoG 2) is everything you could want for a sequel and more. I look forward to what the future holds with user generated content.

The Legend of Grimrock series are a set of real time, grid based, dungeon crawlers with pleasing graphics and a good aesthetic.

Movement is based on grid and you can turn left and right also move left, right, forward and backwards. You attack by clicking the weapon of choice from the character portraits. While this is not for everyone, it's stays true to it's roots and will please many after they have adapted.

While the story is a little weak, you will find yourself enjoying the neatly packaged puzzles that are littered throughout the world. I had a problem with the first game where you had to search each wall for secret buttons or risk missing one. LoG 2 improves on this by giving some subtle and some not so subtle hints that the player is missing something and should look deeper, resulting in a less difficult search.

Another area that LoG 2 improves upon is allowing the user access to outside areas, giving more varied feel to the game. There are now many more types of enemies and many of which have varied A.I.

The soundtrack has seen improvements since the first game and has a lovely score of atmospheric ambient noise and battle music for boss fights. The theme tune is catchy but I still see myself returning to the theme song of the first game.

In conclusion my experience with Legend of Grimrock 2 was amazing and to top off it all, there is extensive support of modifications, I look forward to seeing what people create.

Controller Support : Not suitable for a controller. Fully playable with just a mouse, although not recommended.

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2 of 2 people (100%) found this review helpful
1.2 hrs on record
Posted: November 15
Dungeon crawler RPG with modern graphic, very much recommended if you like this kind of game.
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1 of 1 people (100%) found this review helpful
23.8 hrs on record
Posted: November 13
This is a RPG dungeon crawling game that I found to be very enjoyable, good dungeon design in general. Also the puzzles are top notch and varied. The reason I stopped playing this though is I needed to place certain items in the walls at certain areas and I left the right ones somewhere else because I wasn't going to use them. Because of this reason I would horde items. You shouldn't get bored with this game when you play it.

P.S. Keep an eye out for those secrets.
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1 of 1 people (100%) found this review helpful
24.6 hrs on record
Posted: November 12
Great game. Tricky sometimes (for me at least, or I grow impatient with the years :-). If you liked Dungeon Master LoG is, probably, as close and as good as it gets but with its own charm as well.

As a side note I hope that they'll port LoG 2 on MacOS X as well. Really. They'll get my money when they do.
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1 of 1 people (100%) found this review helpful
11.9 hrs on record
Posted: November 17
Pretty fun! It's challenging, but not ridiculous. The best part of the game is figuring out the puzzles. Very satisfying.
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1 of 1 people (100%) found this review helpful
33.8 hrs on record
Posted: November 13
Legend of Grimrock is a well made Dungeon Master genre game with nice puzzles and nice variety of enemies. I would recommend the game to all that have nice memories from the age of original DM or want to try something a bit different. As a Finn I a quite proud of the fact that this game was made by small Finnish indie team Almost Human. I surely will buy the Grimrock II also now that the original is completed.
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2 of 5 people (40%) found this review helpful
22.5 hrs on record
Posted: November 8
luv it
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2 of 5 people (40%) found this review helpful
2.3 hrs on record
Posted: November 10
Spare time toilet 2014. I am a huge fan of puzzle games, and this game fails to deliver. Pixel hunts are not fun puzzles, in my opinion.

I think this game strives more for appealing to people who have nostalgia for old-school games like Eye of the Beholder, and there's absolutely nothing wrong with that - it's just that, coming from this with my perspective of just wanting to have a fun time, this game wastes a lot of my time doing pointless things that aren't really fun for me.

If you like this style of game, definitely check it out. Otherwise, if you have no special nostalgia for this, give this a pass.
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6 of 16 people (38%) found this review helpful
9.2 hrs on record
Posted: November 2
I wanted to like this one. Really, I did. I'm all about old school RPGs, it comes with the Jim Sterling seal of approval, and I enjoy games that let me throw my own content in a bit, like with the portriats...

That said, I couldn't do it.

The combat is tiresome, tedious, and unrewarding. The interface is clunky and amatuerish. The bestiary is lifeless, the puzzels are unfulfilling, and worst of all, there's no dialog for all intents and purposes. This is as souless of a dungeon crawler as I've ever seen, devoid of wit, story, motivation, and wholly undeserving of the level of hype it's gotten.

I can put up with it's old timey grid gimmick - maybe even enjoy the novelty some. But that's all that it brings to the table, and it isn't anywhere near enough. The interface needs a complete overhaul, the combat needs a lot of work, and for the love of Skyrim put some plot and dialog in! A straight up dungeon crawl can work, but you really need to frame it better - give me more of a world, give me context and a story. Give me details and motivation and reward me with more than a set of stairs and a big spoonful of the exact same thing I just did.

I gave it a chance, and it isn't for me.
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4 of 18 people (22%) found this review helpful
4.2 hrs on record
Posted: October 25
Honestly, considering the reviews, I was a little let down. It's okay, for short bursts at a time, but it's not a game that I could play for hours on end. Just not a fan of the movement and battle mechanics, mostly. It feels really... clunky... to me. Having to push q and e to turn, while I guess is necessary, considering the fight mechanics, just feels wrong to me. Using right mouse on a weapon to attack seems really backwards. Maybe that is a genre staple. I really don't know, but to me, it is far from intuitive.
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0 of 20 people (0%) found this review helpful
1.0 hrs on record
Posted: October 29
I really disliked this game. I get that it's a dungeon crawler, but the game mechanics are awful. Having to control four characters with up to eight different weapons while managing to avoid enemies is a bit of a pain. The linear movements with turning controlled by the Q and E keys was annoying and I could not manage to get used to it. Made it to about the second or third level and died continuously from the same annoying mob of enemies and called it quits.
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1 of 31 people (3%) found this review helpful
0.6 hrs on record
Posted: October 24
The game might have been great in 1996, but today... horrible. The control(s) are horrible. Forward, back, left, right. That's it. No "looking around" via mouse movement is possible. Played for maybe a little over half an hour. Got so frustrated I gave up. Thank God I got this game for next to nothing or I'd be super PO'ed.
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28.5 hrs on record
Posted: October 24
I ♥♥♥♥ing love this game.

The level's aren't randomized, but that's alright because they're built with certain puzzles in mind. The puzzles are often pretty good, and the combat is entertaining, following the a grid layout where your party of 4 moves around as one. You individually select the items in their hands to attack/throw/cast spells/etc. Tons and tons of secret rooms and items.

You can create your group of 4 based on certain classes and races, distribute points and unlock traits, then find gear as you go. It's an excellent combination of old dungeon crawlers and new graphics and game design.
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61.9 hrs on record
Posted: October 24
Legend of Grimrock is a surprisingly awesome game that I'd highly recommend. I saw the screenshots and videos of it before and didn't think it looked like anything special, but the gameplay is phenomenal. It's a dungeon crawler with lots of exploration, secret passages and traps, loot and lite crafting, and interesting combat. I'd definitely recommend giving it a try if it's your style of game, even if you've looked at the media and thought it looked weird.
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10.5 hrs on record
Posted: October 23
I am I HUGE fan of dungeon crawler games one of my favourites being Wizards and Warriors on the old Windows 98 PC and I’ve had no luck finding anything as good not till I started playing Legend of Grimrock.

I first saw this game when I was browsing a friend’s steam account and decided to give it a go and was super impressed by it.

Let’s get right into the review though now shall we, I’m going to brake this up into three parts: A brief description of the game, it pros and it cons and then a final verdict.

Legend of Grimrock is a grid based, first person role playing, dungeon crawler (try saying that ten times fast) that has you taking the role of four prisoners who are thrown into a mountain in order to earn their pardons for their crime.

* This is an easy game to pick up and play using only a few sets of keys to move your characters, open maps and inventories and so on.

* Creating your characters is easy as well. Choosing from one of three classes and four races the game even lets you add in your own custom character portraits and gives It a lot more depth also making it feel a little like a Dungeons and Dragons game.

* Maps are well spread out with all types of hidden goodies and short cuts for you to find and if you finish the main game and have this on steam you can download more story modes and maps to explore on and even import characters from other games to use on your team.

* Combat is rather easy to get the hang of and the multiple skills your characters can learn do make it much easier. For example if you have no throwing weapons for your rogue and don’t want to switch position of your characters during combat you can make him learn a skill that lets him attack from the back row.

* My only really nit-pick I have on the games combat is the magic system making you memorise runes and picking the right ones in order to cast spells. All though there are some easy to remember spells, its having to click on each rune in order to cast it that can be a real battle killer and sometimes braking the flow of game play.

Other than my one complaint with the game it’s still one of the best dungeon crawlers to date and is worth picking up for both beginners and hard-core fans of this type of game, throw in the fact that you can download more maps from the steam workshop, gives this game loads of replay value. I give this game 9.5 out of 10.
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35.7 hrs on record
Posted: October 23
There is no reason to avoid playing this game - accounting for taste be damned! Best played without a walkthrough, because that means you'll get stuck. How on earth is that a positive? Because it encourages you to think, ponder and savour the reward when you've finally solved the checkered room yourself! And if there's something you're truly stuck on, I'm sure you'll find a way to unstuck yourself.

It's a charm of a game, capturing the atmosphere and claustrophobia of a dungeon, with all the mystery, grandeur and terror that implies. If you don't like turn-based, subtle, grid-based dungeon crawling - you should still play this! Because it's such a change from the normal state of the industry, it's something to be savoured. An occasionally un-intuitive puzzle or uneven difficulty curve aren't damning, especially if you have no patience for that sort of thing - it means you've got all the more of a new experience to savour.

Go in with a party expecting to die, and hoping to live - you'll have a thrilling adventure the likes of which you haven't had since childhood.
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