Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve.
User reviews:
Very Positive (25 reviews) - 88% of the 25 user reviews in the last 30 days are positive.
Overwhelmingly Positive (3,843 reviews) - 95% of the 3,843 user reviews for this game are positive.
Release Date: Apr 11, 2012

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Includes 2 items: Legend of Grimrock, Legend of Grimrock 2



"Captures everything that's fun about old-school RPGs."
4.5/5 – GameSpy
"The balance between exciting combat, thought-provoking puzzle work, and open-ended exploration is stellar."
8.5/10 – IGN
"I lost count as to how many times I threw my fist in the air and shouted, "YES!" after successfully completing a puzzle."
9.5/10 – Destructoid
"Undoubtedly the best Indie Game I have played so far and at a very very reasonable Price."
9/10 – Game Debate
"It’s bloody brilliant."
– Rock, Paper, Shotgun

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Use the Dungeon Editor to build entirely new adventures and challenges for other players to solve. Fill your dungeons with puzzles, traps, or even totally new items, monsters and environments with custom graphics and audio!
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About This Game

Legend of Grimrock is a dungeon crawling role playing game with an oldschool heart but a modern execution. A group of prisoners are sentenced to certain death by exiling them to the secluded Mount Grimrock for vile crimes they may or may not have committed. Unbeknownst to their captors, the mountain is riddled with ancient tunnels, dungeons and tombs built by crumbled civilizations long perished now. If they ever wish to see daylight again and reclaim their freedom the ragtag group of prisoners must form a team and descend through the mountain, level by level.

The game brings back the oldschool challenge with highly tactical real-time combat and grid-based movement, devious hidden switches and secrets as well as deadly traps and horrible monsters. Legend of Grimrock puts an emphasis on puzzles and exploration and the wits and perception of the player are more important tools than even the sharpest of swords could be. And if you are a hardened dungeon crawling veteran and you crave an extra challenge, you can arm yourself with a stack of grid paper and turn on the Oldschool Mode which disables the luxury of the automap! Are you ready to venture forth and unravel the mysteries of Mount Grimrock?

Key Features:

  • Explore a vast network of ancient tunnels, discover secrets and find a way to survive in the perilous dungeons of Mount Grimrock.
  • Cast spells with runes, craft potions with herbs and fight murderous monsters with a wide variety of weaponry.
  • Create a party of four characters and customize them with different races, classes, skills and traits.
  • Pure blooded dungeon crawling game with grid-based movement and thousands of squares riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors and more.
  • Includes the following digital extras: a beautifully crafted game manual, Legend of Grimrock world map, custom made grid paper, Grimrock theme music, art sheets illustrating foul creatures of Grimrock, and Almost Human team photo.

System Requirements

Mac OS X
    • OS:Windows XP Service Pack 3
    • Processor:Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory:2 GB RAM
    • Graphics:ATI Radeon X1600 or NVIDIA GeForce 7600 or better (256MB graphics memory or more. Shader Model 3.0 needs to be supported). Minimum supported resolutions 1280x720 and 1024x768.
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c compatible
    • OS:Windows Vista or Windows 7
    • Processor:Quad Core 2.66GHz Intel or 3.2GHz AMD
    • Memory:4 GB RAM
    • Graphics:Graphics card supporting OpenGL 2.1 or later. ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better. Shader Model 3.0 needs to be supported)
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0c compatible
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Disk Space: 1 GB HD space
    • Video Card: Graphics card supporting OpenGL 2.1 or later. (256MB graphics memory or more) Minimum supported resolutions 1280x720 and 1024x768
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Hard Disk Space: 1 GB HD space
    • Video Card: ATI Radeon HD 2900 or NVIDIA GeForce 8800 or better (512MB graphics memory or more) Hard Drive:1 GB HD space
Customer reviews
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Very Positive (25 reviews)
Overwhelmingly Positive (3,843 reviews)
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2,735 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
56.8 hrs on record
Posted: September 23
I was a huge fan of Dungeon Hack by Dream Forge when I was a kid. My brother and I used to create our own custom character and then play through the randomly generated levels and die at some point misserablely before we could reach the bottom. I believe grid based strategy and level design was lost with 3D, MMORPG, open world games, FPS, etc.

My bro sent this to me for Christmas a few years back. I had a ton of fun playing through this and finally beating it. I bought Legend of Grimrock 2 when it was released. The puzzles are probably the best part of the game, but the level progression and character customization is a huge bonus.

I highly recommend this game! Plus, it doesn't have those Illustionary Walls that were killer back in 1993. :)
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1 of 1 people (100%) found this review helpful
22.1 hrs on record
Posted: September 30
Im not much a reviewer, just wanted to say I loved this game. I couldnt solve all the puzzles on my own, but I really enjoyed the challenge, the story, the RPG like progression, and the creating a party of own.
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2 of 6 people (33%) found this review helpful
Not Recommended
3.1 hrs on record
Posted: September 24
Genre: Dungeon Crawler

In this game you control the party of the 4. Every member of your party has 2 slots. You can put weapons there, torches, shields etc. There is a mage, and rest are melee, or ranged. Combat in this game consists of clicking on this slots(right click on default, left is for moving those items to your inventory or for replacing them), so for example if you want to attack with upper left member you will need to click on one of his/her slots, where you have put weapon or weapons in. After you attack you need to wait a bit to be able to attack again with that character at least.

To attack with the mage you need to right click on one of his slots, and then select the right combination of signs to cast the spell. You will find scrolls as you progress through the game and with these scrolls you will be able to learn new spells. I screenshoted an example of one ice spell here. You need to select those signs every time if you want to cast the spell and then press that blue thing.

Movement in this game is square by square. By default, you move with WASD, and you turn left or right with Q and E. When you fight against enemies, it almost feels like a dance. Gameplay is kinda fun actually, I guess cause it's unique. You also have riddles to solve, and hidden walls to open. You don't really see a lot of games from this genre on the market. So why am I not recommending this game? Well here comes the next part.

Quality over quantity

I don't know, maybe some of you folks are satisfied with just games being big, but I am sure not. If this game was like 5 times smaller, and I checked it takes 20-30 hours to complete on average, I would recommend it. That way it probably wouldn't be so repetitive. For the 3 hours that I've played, it was all the same. Same rooms, same walls, little variety of some boring enemies, and I cleared 2 levels. It's same thing over and over again. It's a fun game, but gets repetitive quick, and therefore boring.

While the game is fun, and this genre is pretty unique, it's really a repetitive game, with same areas all over again, so it becomes boring very quickly. Could be much better game if they oriented more on quality then on quantity. I am still giving it a rating over 5, because I think the game is good, but since it's so repetitive that it gets boring, I can't really recommend it.

Personal rating: 6.5/10
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1 of 9 people (11%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: September 22
One of the wost spellcasting systems I've ever seen. Real-time combat is a chore. No clue why they didn't go with turn-based.
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Most Helpful Reviews  Overall
295 of 305 people (97%) found this review helpful
1 person found this review funny
410.4 hrs on record
Posted: November 28, 2013
The basic premise of Legend of Grimrock is that it is a modern take on the classic grid-based,dungeon-crawling,RPG games of old, like Dungeon Master, Eye of the Beholder etc. You start out with a party of 4 adventurers (arranged in a 2x2 formation)... in this case convicted as criminals and thrown into a secure prison.. and must explore the prison/dungeon to learn its secrets and find a way out. Movement is directional, plus rotate left and right, around a series of 2 dimensional grid based levels. There are various monsters to fight and puzzles to solve in order to progress through the game. Fighting is done by means of clicking on the items equipped in your characters' hands, often whilst performing a "Square dance" with the monsters to avoid letting them hit your party

The graphics have been updated, especially the lighting engine, which is amazing, but repeating textures are still used widely, and the gameplay itself is very reminiscent of the early games. Objects are interacted with by click on the screen e.g. to press a button or open a door and items can be picked up and carried/used by your party of adventurers. The adventurers attack by left-clicking the items that are placed in their hands, and spells can be cast by choosing the right combination of runes for a spell the adventurer has learnt.

There are 4 races:- Humans; Minotaurs; Lizardmen; and Insectoids, and 3 character classes - Fighter; Mage; Rogue. and you can either play with a default party, or create one of your own.

According to Steam I have racked up 410 hours of playing time on Legend of Grimrock... mostly that is because a dungeon editor was released and I have spent a huge amount of time working on my own creations. I have however also completed the main game at least 3 times. Firstly with a hand-picked party of 4 characters, then again with a special unlockable solo character, and finally a hard,old-school playthrough with no automap. I've also spent a large amount of time using the Dungeon Editor and writing scripts to create my own levels/puzzles/spells etc. My first play through took 19 hours 35 minutes of playing time, which took 26 hours in total according to steam (including re-loads and breaks).

Overall.. I used to love the old DM/EOB games and I absolutely love this modern take... And what's even better is that the designers continued to support their creation by giving the modding community a brilliant dungeon editor that allowed those of us with an interest to exert our creative muscles.
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91 of 112 people (81%) found this review helpful
6 people found this review funny
71.8 hrs on record
Posted: September 14, 2015
An indie game that made an impact so hard that Ubisoft resurrected Might & Magic title (in the M&M X Legacy), after so many years of oblivion.
An old-school dungeon crawler which is a perfect picture of how the progress goes.
See, when somebody invents a new mechanic or some better technology, it doesn't mean we should wipe all that was made before. And sometimes older tricks are better than newer ones. Take the chess game as precedent. Or even better example: Horses. We still ride them, but now we don't need to drive them to death to catch up with something. Riding horses today can be educational, emotional, engaging boost of experience. It can even heal some poor hearts, you know.

The Elder Scrolls Arena was much like the Grimrock by the mechanics, but eventually we've got Skyrim, which gives a completely another experience than that brilliant of game design we're talking there. The Skyrim can get you on the top of the world... but in the Legend of Grimrock you'll get much more emotions per time spended. And more challenges, both of fighting and exploring nature.

Remember Tomb Raider game (2013)? The sequence where Lara found an old bow, and a good notation from Roth? "You can have the best form and technique in the world, but it won't mean a thing if you can't focus"... Yeah, focus is the best thing that game can teach you about. There are so many hidden buttons, levers and other stuff, so if you're find it all, I'm sure you'll get your boost to perception. That's an education of kind, and we need something like that to experience at least from time to time.

Well, do that. Buy the game and make sure you're finish it. It is not that long, but in my book that's a musthave item. My mark 9/10.
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57 of 63 people (90%) found this review helpful
46.6 hrs on record
Posted: May 28, 2014
I love playing "Legends of Grimrock". The game is a first-person, real time RPG with an interesting twist - you actually play four different characters! The story begins with your group being tossed into Mount Grimrock. Instead of dying instantly from the fall, you find yourselves at the top floor of a strange building. You must move down floor by floor, fighting monsters, finding treasures, searching for secrets, and most of all, surviving.

The game balances storytelling and action, as you find notes from someone who previously made this journey. The notes provide invaluable hints to solving puzzles relevant to the main quest line. And they also help with side quests, such as finding the Sword of Nex to complete the Fighter's Challenge (neither one necessary to finish the game).

I recommend this game to anyone who loves RPGs and solving puzzles.
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62 of 72 people (86%) found this review helpful
55.1 hrs on record
Posted: November 26, 2013
Fans of old school CRPGs like Dungeon Master and the original Wizardry series will get their money's worth out of Legend of Grimrock. Traps, puzzles, hidden caches of treasure, resource management, multiple character team... it's all here. Challenging and unforgiving, Legend of Grimrock will teach you early to tread cautiously and save often.

The game includes a dungeon editor and built-in mod support, and the LoG player community is truly incredible.
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67 of 80 people (84%) found this review helpful
27.1 hrs on record
Posted: October 25, 2014
Legend of Grimrock is a certain game of twenty years ago, dressed in modern clothes. The recipe for this turned out to be surprisingly simple - leave completely untouched form the core of the game, using new technology only where it is necessary.

Legend of Grimrock has almost no plot. Yes, somewhere in the background, we have a story of four convicts who were thrown into perdition to inhabited by monsters and traps bristling labyrinth of dungeons. Throughout accompany us also to be found in various places notes made ​​by a man named Tooruma, who wandered through the corridors and halls before us. At each level during sleep appear "visions" with a few sentences. And that's basically all the elements of the story.

Interestingly, it was one of the first elements so characteristic of the classic games of this type. At a time when the "stimulus feature films" are limited to a minimum, begins to work the imagination. With scraps of information, in an atmosphere of understatement, alone, almost automatically, we are trying to fill these gaps with our own conjectures. It builds sometimes much more evocative atmosphere than most told, "film" story.

The gameplay is based on three pillars: exploration, solving puzzles and fighting.

We move through the corridors and rooms in a classic style. Levels are divided into square segments. One press of the button allows traffic to pass a single field or a reversal in the direction of 90º.

By far the biggest asset Legend of Grimrock are puzzles. At each of the thirteen levels we will get at least a few of them. Sometimes, their accumulation can be intimidating. All puzzles rely on the use of several of the same components. We have a mandatory collapse, levers, plates react to the pressure, the buttons in the walls, or portals. An absolute masterpiece of ingenuity is their use.

Although there are not too many types of enemies, they are diverse and properly assigned, so only at the end of the game started to be missing "something new". I like the fact that most of them require the use of appropriate tactics. Additionally, this old-fashioned and a bit clunky combat system perfectly conceals imperfections SI, which knows only two tactics: to follow and the encirclement. Moreover, developers have used these qualities even several times in riddles.

I must commend graphic design, but here also I have a few objections. It's basically the only "modern" element of Legend of Grimrock but it is used quite well. Textures, dynamic lighting, models of opponents and their animations look great.

Legend of Grimrock is a damn successful - I would say that close to perfection - back to the already-forgotten genre. Thought even the most hardcore enthusiasts oldschool and implemented the option to disable the automatic drawing of the map. For players remember the "good old days" and exchanging hand-trended on a piece of checkered maps, is a wonderful gift.
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75 of 93 people (81%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: July 16, 2012
this game scared the ♥♥♥♥ out of me within 10 minutes
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Recently Posted
14.9 hrs
Posted: October 17
I Just finished this game and will finish uploading the series to youtube soon. If you are a fan of old school dungeon crawlers like Eye of the Beholder then this is definately a must for you! even if you never played a Dungeon crawler and you like RPG's then this is a really good modern game to bring you into the genre. There are so many secrets in this game and when you find one you feel so happy and you get better loot most of the time and it's just amazing. Check out my series if you are interested.
Helpful? Yes No Funny
6.9 hrs
Posted: October 16
Helpful? Yes No Funny
24.6 hrs
Posted: October 14
This is a really good game but unless you're a hardcore fan, LoG2 improves on it in every way. Would still recommend but only if you're really into this style of game. If not, just do LoG2.
Helpful? Yes No Funny
colos swarez
2.9 hrs
Posted: October 13
Lost all interest in playing further on the 3rd level. Constantly getting poisoned by spiders and walking back to the heal crystal was not fun. The real time combat makes it impossible for your "archer" to switch to other throwing weapons when they run out of arrows, while you're trying to dance around in circles around the fast spiders (as almost every hit = a poisoned char.). Getting trapped in place by enemies, not fun. Spellcasting system is ludicrous in real time as well. It wouldn't be as bad if your charcters had any tankiness to them, but even 1 on 1 with enemies you die real fast if you are not constantly able to side step all the time around them.
Helpful? Yes No Funny
87.6 hrs
Posted: October 11
Reminds me of Dungeon master from my childhood. Really well done
Helpful? Yes No Funny
42.7 hrs
Posted: October 11
Very good game.
Helpful? Yes No Funny
90.8 hrs
Posted: October 10
Found myself in a dungeon with crappy weapons and gear. Murdered a few critters and ate them. Found better gear, murdered some snails, delicious. Got more gear made my way to the exit, but angry critters blocked my way. Danced, killed, and twerked my way past the critters and made my escape. I win.

You can win too if you buy this game.

9 / 10
Helpful? Yes No Funny
0.9 hrs
Posted: October 6
Looking for a new game that has an old school playstyle with tons of mods and a map editor? If so, this is your game! Watch me start a new adventure as I try to fight my way out of the dungeon.
Helpful? Yes No Funny
3.9 hrs
Posted: October 5
Probably a pretty cool game overall? Will never know, though. First two levels were fun but the third introduced spiders that decimated my fighters (which were already skewed towards defensive stats) unless I took every spider one-on-one and did a stupid little dance to exploit the AI's inability to turn quickly.

I was willing to keep going until the game thought it would be "cute" to trap me between two sets of 3+ spiders by having a set pop out of a hidden room. I couldn't even just attempt to gun it for the exit because a swarm of impassable spiders continually covered the tiles leading to the next room. Tried all manner of consumables just to clear a tile so I could maaaybe escape - nada.

What goes through a dev's brain when he designs something like this?

Edit: Did some additional reading on this level. When the prevailing advice from hardcore fans of your game is "exploit doorways, rest after every fight, and savescum", your design has problems.
Helpful? Yes No Funny
22.2 hrs
Posted: October 4
Played it, finished it, loved it at first, but it progressively gets boring, I was looking forward for the end on 8-10 levels. But then the end came, and the final boss fight was the peak of frustration for me. Due to local world order of walking through square tiles, the pretty standart and usual formula of a Boss that can kill you with one hit and infinitely spawning lesser mobs became an infernal pain in the rear. Why? Because they always surround and block you on spot, preventing you from the only salvation of falling into pit because they just happen to be able to fly over that pit, and then your most trusted vanguards miss them three-four times, buying enough time for the boss to turn you into pizza (or rather, four small pizzas with bits of ice lizard meat on top) at once. However without the mentioned mobs, the boss itself turned out to be dumb enough to not find a way across/around three-pit-row and stuck between two tiles just to become an easy prey for magical damage dealers.
So. The game that started with high promises and became boring at approximately 75% of it, with greatest anticlimatic bossfight I've seen for years... I'd rather not recommend it. Although I have to admit that it has decent graphics, is really stable and has simple, if not always obvious, controls. I've heared that second game makes up for what the first one has done wrong.
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