After losing contact with his explorer friend Virgi, our fearless alien hero Spidy heads to Earth in his spacecraft to find her. While entering the Earth’s atmosphere, his spacecraft suddenly fails and starts to break up, causing Spidy to crash-land on the strange planet, with his craft scattered across forests, throughout ponds and in...
Data de lançamento: 20 Mar 2013
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Sobre o jogo

After losing contact with his explorer friend Virgi, our fearless alien hero Spidy heads to Earth in his spacecraft to find her. While entering the Earth’s atmosphere, his spacecraft suddenly fails and starts to break up, causing Spidy to crash-land on the strange planet, with his craft scattered across forests, throughout ponds and in dark caves. Spidy finds himself alone on an alien world and faces the epic challenge of tracking down Virgi, battling strange new enemies and finding the missing pieces from his spacecraft in order to repair the damage and make their escape home.

The stage is set for the adventure of a lifetime as Spidy embarks on a perilous journey through a visually stunning 2D/3D world, where quick reflexes and fast-paced platform action create a fun and rewarding gameplay experience, which is easy to pick up, but challenging to master.

Key features:

  • A unique blend of fast paced physics based platform action and challenging puzzles
  • A visually stunning, cartoon-styled animated world
  • Use the analogue control to perform intuitive skill-based manouvres as Spidy swings from danger, shoots his web and avoids numerous pitfalls and enemies
  • Explore three unique game environments with 69 diverse and challenging levels
  • Overcome a huge range of enemies and fight epic boss battles
  • Accessible for both casual and core gamers…it’s easy to pick up, but challenging to master
  • Unlock over 300 collectibles and achievements
  • Replay levels to earn higher scores and improve your leader board rankings

Requisitos do sistema – PC

    Minimum:
    • OS: Windows XP SP3 (1GB RAM) / Windows 7 / Vista (1.5 GB RAM)
    • Processor: Intel Core 2 Duo 1.86 GHz
    • Memory: 1 GB RAM
    • Graphics: Intel HD 3000 / Geforce GT 540M
    • DirectX®: 9.0
    • Hard Drive: 2 GB HD space
    • Additional: Minimum Spec is assuming you will use a resolution of 848x480, with no antialising, giving a performance of 60FPS. OS Windows Service Packs are as follows; XPSP3 – Vista SP2 – Win7 SP1

Requisitos do sistema – Mac

    Minimum:
    • OS: OS X 10.5 or later
    • Processor: Intel Core 2 Duo 1.86 GHz
    • Memory: 1 GB RAM
    • Graphics: Intel HD 3000
    • Hard Drive: 2 GB HD space
    • Additional: Minimum Spec is assuming you will use a resolution of 848x480, with no antialising, giving a performance of 60FPS
Análises úteis de usuários
5 de 6 pessoas (83%) acharam esta análise útil
330 produtos na conta
13 análises
4.7 hrs registradas
Alien Spidy é um game de plataforma com belos visuais, sons bem legais e alegres e repletos de desafios que aumentam consideravelmente durante seu progresso em cada fase.

O game é puro desafio! Constantemente você deverá pular, esquivar-se de obstáculos, usar a teia de aranha para pendurar-se ou usa-lá para atingir outros artifícios para destrair os inimigos, coletar power up que são necessários para atingir lugares com super pulos ou quando requer mais velocidade. Também, a cada fase, há um desafio dado a você de determinadas pontuações a serem alcançadas, caso você não obtenha os números necessários de "estrelas", que podem ser conquistadas através de boas pontuações, você não passará para as fases mais adiante. Vale ressaltar que o game irá contar com tudo sua astúcia e habilidade, porque durante a aventura sua pontuação vai decaindo e se errar vocè perde mais pontos e volta ao check point anterior, o que é muito propício para errar novamente e perder mais e mais pontos, resumidamente:
- É quase um jogo da perfeição.

A jogabilidade, bom, mais do que os diversos desafios do game, controlar nosso carismático alienígena, pra mim foi o mais difícil, a movimentação esta mutio sensível e os comandos nem sempre responde com exatidão, as vezes a jogada nem sempre sai como planejada, requer muito treino e adaptação, isso pra mim foi o que mais pesou nesse game, e deveriam ter trabalhado para melhorar isso, então, fica aqui a dica caso você queira jogar e está com dúvida em pegar o game.

1: o game é bonitinho, divertido e tem uma trilha sonora legal. Se você gosta de superar um bom desafio e principalmente tem paciência para se adaptar aos comandos e a movimentação, é bem provável que irá lhe agradar.

2: Se você não tem paciência de ficar repetindo várias vezes os mesmos obstáculos, se irrita quando um comando ou jogada não sai do seu jeito, tome cuidado, pois há um imenso risco de você quebrar o controle. ( Por via das dúvidas, aproveite uma promoção).
Publicada: 8 abril 2014
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8 de 8 pessoas (100%) acharam esta análise útil
675 produtos na conta
11 análises
5.8 hrs registradas
Unfortunately this review will be quite brief, due to an unexpected issue I ran into. Alien Spidy is, in and of itself, a fairly solid physics puzzler. You swing from anchor point to anchor point, collecting little bits of energy, hopefully in a row, in an attempt to boost your score by reaching the end of the level. At 3 worlds and anywhere from 16 to 24 or so levels per, it doesn't seem exceptionally long, but the game is quite difficult, though not unreasonably so. The web swinging could use some work, which is a shame because it's basically the core of the game, but that isn't the issue here.

When returning to the game to make further progress, having already made it to the end of the 2nd world (no small feat, I can assure you), I started the game only to find the Continue option blanked out. My save file was gone, and according to the forums nobody knows where to, not even the developers. With such a game-breaking bug being so common, and with the developers seemingly planning to do nothing about it, this game gets a hard pass.

If it's ever fixed, it's a pretty challenging game that requires a lot of finesse, but when all of that effort can be dashed in an instant, something is wrong.
Publicada: 22 junho 2014
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8 de 13 pessoas (62%) acharam esta análise útil
222 produtos na conta
10 análises
0.6 hrs registradas
I want to recommend this game, it looks really nice, and I like platform games, but it is annoying as hell. Slightest mistake and you blow all your points. It is very tricky indeed, not fun.
Publicada: 13 maio 2014
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9 de 16 pessoas (56%) acharam esta análise útil
185 produtos na conta
12 análises
2.1 hrs registradas
Only- ONLY About Highscores. And has bad controls. Levels look good but are too easy if you dont try to get the best highscore. I wish I hadnt bought this crappy game
Publicada: 27 abril 2014
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1 de 1 pessoas (100%) acharam esta análise útil
19 produtos na conta
1 análise
1.3 hrs registradas
I purchased this game thinking it would be fun.

I was right... for roughly ten minutes. While the tutorial is excellent in helping you understand the basics of the game, the programmers obviously decided to make this thing WAY too difficult WAY too soon out of the starting gate. Granted, I'm playing on a keyboard, and i'm not used to playing platformer games like this on a keyboard. So OBVIOUSLY, i'm a bit out of my depth here. However, My big hang-up on this game is, without a dout, THE DIFFICULTY.

The core design of a good game, say for instance, Super Mario or Sonic the Hedgehog, is the start the gamme off blaringly easy so players have a decent time getting the hang of the controls and getting used to the gameplay mechanics. Graphics, sound and the little moves the spider character put on for the end-of-level theatrics is acceptable, and I could get by with those alone in a normal game. But here, the difficulty comes NOT from a decent, well-paced challenge, but from the game forcing you to essentially crab-scuttle with your head bowed to the ground at ALL times to make sure you

A: Don't miss anything
B: hit all the right jumps and web shots PERFECTLY
C: DON'T. FRIGGING. DIE.

which is AGAIN, where this gae fails: THE DIFFICULTY AND HOW EASY IT IS TO GET KILLED. Once again, looking at Mario & Sonic again. Both main characters have at LEAST a health counter: Mario has one hit in small form before death, 2 if he's powered up, while Sonic MUST have rings in his possession at ALL TIMES in order to stay alive. Not having a life bar is fine if the character is made to die in one hit, but they LEAST the developers/designers/WHOEVER could have done for this game is to PACE the difficulty apprpropriately by the world and current stage. Stage 1-3 SHOULD NOT, AND I REPEAT, SHOULD NOT BE the stage that kills any desire to continue.

I played that one stage for nearly a half-hour, retrying over and over to make SURE I hit everything perfect and NEVER died, and STILL ended up dying close to fifty times, ending up with 0 points before i gave up and shut the game off.

The mark of a GOOD game, folks, is that it is enjoyable, entertaining and makes you WANT to not only finish it, but replay it again and again while NEVER losing its playability over time. This game Is, as I've said, enjoyable ONLY for the first ten to fifteen minutes, is only entertaining while watching that litle spider prance around like he's got something to prove, AND makes me want to NEITHER finish NOR replay this game EVER.

Hints to the developers: Take some time to go back and recode the game. Judging from the reviews and comments you've gotten, this could be a VERY GOOD title, if not for the flaws that have been pointed out. Some hints would definitely be:

1: Adjust the difficulty scaling and retool the earlier stages accordingly. World 1 should start off easy and get to low/mid-grade diffulty by the boss. World 2 should pick up from World 1's ending, bumping up the difficulty JUST enough to keep players on their toes and getting up to mid/high-grade difficulty by the boss. World 3, again, should pick up from World 2's end, bumping up JUST enough to keep attetion strong and finish with a boss that's challenging to beat and will leave a sense of accomplishment.

2: Addition of a display/graphics menu option would be a VERY handy feature. I'm not big on full-screen gaming, as I tend to have multiple things going on over two screens; taking up one SPECIFICALLY for the game and nothing else is annoying, but with no option to fix it, there's nothing I can do save for "alt+tab" every time something happens.

3: ADDITION OF A LIFE METER. Touching a MUSHROOM kills you in one hit? Are tips being taken from the NES title "Action 52" here? Because there was a HELL of a lot of that going on in THAT title; I know because I've played it. Being able to take multiple hits willl DEFINITELY see an increase in playability; would you EVER want to play a game where you have to play the entire game PERFECTLY without dying once? the infinite continues from save points feature is nice and works, but having to start BACK from where I JUST was every time I die AND having to collect ALL the same items again and AGAIN is NOT fun, it's tedious and frustrating.

4: The controls need work in general. I find the character does a lot of gliding after directions to move have halted, and the jumps are awkward and hard to aim. half the time, I end up BARELY making my mark, while the other half ses me plummeting into a death trap. The web shooting mechanics need some tweaking also; as long as I shoot from the ground, i should be able to hit and connect to my target; why would i EVER need to jump to hit a target the size of pea with webbing? I've never seen Spiderman having these problems, and he does everything either from a stand-still or while STILL IN MOTION.

overalll, I'd rate this 3.5/10 due to the numerous game-breaking flaws. And if the save-deleting bug i've read about is real, then the score will be going even further down. You can't make a game, find out it's bugged and in need of work and just decide to leave it as is; people WANT to play this, so come back and fix these problems, for the love of all things GAMES!

Thank you in advance, regardless of whether you read this and/or take action or not. I've said my piece, and that's all that matters.
Publicada: 18 agosto 2014
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