À la une
Jeux
Logiciels Démos ACTUALITÉS Recommandations
Ayant perdu tout contact avec son amie exploratrice Virgi, notre héros alien sans peur et sans reproche, Spidy, se dirige vers la Terre pour la retrouver. Alors qu’il entre dans l’atmosphère, son vaisseau tombe soudain en panne et force Spidy à se poser d’urgence sur cette étrange planète.
Date de parution: 20 mar 2013
Tags populaires des utilisateurs pour ce produit :
Visionner la vidéo HD

Steam Big Picture

À propos du jeu

Ayant perdu tout contact avec son amie exploratrice Virgi, notre héros alien sans peur et sans reproche, Spidy, se dirige vers la Terre pour la retrouver. Alors qu’il entre dans l’atmosphère, son vaisseau tombe soudain en panne et force Spidy à se poser d’urgence sur cette étrange planète. Des morceaux de son vaisseau sont dispersés dans des forêts, des bassins et des grottes sombres. Spidy se retrouve lui aussi perdu sur un monde étranger et il doit non seulement retrouver Virgi, mais aussi combattre d’étranges nouveaux ennemis et retrouver les pièces manquantes de son vaisseau pour le réparer et leur permettre de rentrer chez eux.

Tout est en place pour l’aventure d’une vie ! Spidy se lance dans un périlleux voyage dans un monde en 2D/3D époustouflant, dans lequel réflexes et agilité seront mis à l’épreuve pour vous offrir une expérience de jeu de plateforme passionnante, facile à prendre en main, mais difficile à maîtriser.

Caractéristiques:

  • Un mélange unique de jeu de plateformes et de jeu de réflexion
  • Un univers visuellement étonnant, de style cartoon
  • Utilisez les contrôles analogiques pour aider Spidy à éviter le danger, à tirer sa toile et à esquiver les nombreux pièges et ennemis sur son chemin
  • Explorez trois univers de jeu uniques, dans plus de 69 niveaux
  • Combattez un nombre impressionnant d’ennemis et affrontez des boss épiques
  • Aussi accessible aux joueurs occasionnels que passionnant pour les vrais joueurs… Facile à prendre en main, mais difficile à maîtriser
  • Déverrouillez plus de 300 objets à collectionner et autres succès
  • Rejouez les niveaux pour réaliser de meilleurs scores et améliorer votre classement

Configuration requise (PC)

    Minimum :
    • Système d'exploitation : Windows XP SP3 (1 Go de RAM) / Vista / 7 (1,5 Go de RAM)
    • Processeur : Intel Core 2 Duo 1.86 GHz
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : Intel HD 3000 / nVidia GeForce GT 540M
    • DirectX® : DirectX 9.0
    • Disque dur : 2 Go d'espace disque disponible
    • Supplémentaire : Le prérequis système minimum suppose que vous utiliserez une résolution d'écran de 848x480, sans anti-crénelage pour obtenir un résultat de 60 images par seconde. Les Service Packs Windows requis sont les suivants : XP SP3 – Vista SP2 – 7 SP1

Configuration requise (MAC)

    Minimum :
    • Système d'exploitation : Mac OS X 10.5 ou plus récent
    • Processeur : Intel Core 2 Duo 1.86 GHz
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : Intel HD 3000
    • Disque dur : 2 Go d'espace disque disponible
    • Supplémentaire : Le prérequis système minimum suppose que vous utiliserez une résolution d'écran de 848x480, sans anti-crénelage pour obtenir un résultat de 60 images par seconde.
Évaluations intéressantes des utilisateurs
0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
0.5 heures en tout
GanGiDoo DISAPPROVED !!
Posté le : 5 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
8 personne(s) sur 9 (89%) ont trouvé cette évaluation utile
5.8 heures en tout
Unfortunately this review will be quite brief, due to an unexpected issue I ran into. Alien Spidy is, in and of itself, a fairly solid physics puzzler. You swing from anchor point to anchor point, collecting little bits of energy, hopefully in a row, in an attempt to boost your score by reaching the end of the level. At 3 worlds and anywhere from 16 to 24 or so levels per, it doesn't seem exceptionally long, but the game is quite difficult, though not unreasonably so. The web swinging could use some work, which is a shame because it's basically the core of the game, but that isn't the issue here.

When returning to the game to make further progress, having already made it to the end of the 2nd world (no small feat, I can assure you), I started the game only to find the Continue option blanked out. My save file was gone, and according to the forums nobody knows where to, not even the developers. With such a game-breaking bug being so common, and with the developers seemingly planning to do nothing about it, this game gets a hard pass.

If it's ever fixed, it's a pretty challenging game that requires a lot of finesse, but when all of that effort can be dashed in an instant, something is wrong.
Posté le : 22 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
8 personne(s) sur 14 (57%) ont trouvé cette évaluation utile
0.6 heures en tout
I want to recommend this game, it looks really nice, and I like platform games, but it is annoying as hell. Slightest mistake and you blow all your points. It is very tricky indeed, not fun.
Posté le : 13 mai
Cette évaluation vous a-t-elle été utile ? Oui Non
9 personne(s) sur 17 (53%) ont trouvé cette évaluation utile
2.1 heures en tout
Only- ONLY About Highscores. And has bad controls. Levels look good but are too easy if you dont try to get the best highscore. I wish I hadnt bought this crappy game
Posté le : 27 avril
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1.3 heures en tout
I purchased this game thinking it would be fun.

I was right... for roughly ten minutes. While the tutorial is excellent in helping you understand the basics of the game, the programmers obviously decided to make this thing WAY too difficult WAY too soon out of the starting gate. Granted, I'm playing on a keyboard, and i'm not used to playing platformer games like this on a keyboard. So OBVIOUSLY, i'm a bit out of my depth here. However, My big hang-up on this game is, without a dout, THE DIFFICULTY.

The core design of a good game, say for instance, Super Mario or Sonic the Hedgehog, is the start the gamme off blaringly easy so players have a decent time getting the hang of the controls and getting used to the gameplay mechanics. Graphics, sound and the little moves the spider character put on for the end-of-level theatrics is acceptable, and I could get by with those alone in a normal game. But here, the difficulty comes NOT from a decent, well-paced challenge, but from the game forcing you to essentially crab-scuttle with your head bowed to the ground at ALL times to make sure you

A: Don't miss anything
B: hit all the right jumps and web shots PERFECTLY
C: DON'T. FRIGGING. DIE.

which is AGAIN, where this gae fails: THE DIFFICULTY AND HOW EASY IT IS TO GET KILLED. Once again, looking at Mario & Sonic again. Both main characters have at LEAST a health counter: Mario has one hit in small form before death, 2 if he's powered up, while Sonic MUST have rings in his possession at ALL TIMES in order to stay alive. Not having a life bar is fine if the character is made to die in one hit, but they LEAST the developers/designers/WHOEVER could have done for this game is to PACE the difficulty apprpropriately by the world and current stage. Stage 1-3 SHOULD NOT, AND I REPEAT, SHOULD NOT BE the stage that kills any desire to continue.

I played that one stage for nearly a half-hour, retrying over and over to make SURE I hit everything perfect and NEVER died, and STILL ended up dying close to fifty times, ending up with 0 points before i gave up and shut the game off.

The mark of a GOOD game, folks, is that it is enjoyable, entertaining and makes you WANT to not only finish it, but replay it again and again while NEVER losing its playability over time. This game Is, as I've said, enjoyable ONLY for the first ten to fifteen minutes, is only entertaining while watching that litle spider prance around like he's got something to prove, AND makes me want to NEITHER finish NOR replay this game EVER.

Hints to the developers: Take some time to go back and recode the game. Judging from the reviews and comments you've gotten, this could be a VERY GOOD title, if not for the flaws that have been pointed out. Some hints would definitely be:

1: Adjust the difficulty scaling and retool the earlier stages accordingly. World 1 should start off easy and get to low/mid-grade diffulty by the boss. World 2 should pick up from World 1's ending, bumping up the difficulty JUST enough to keep players on their toes and getting up to mid/high-grade difficulty by the boss. World 3, again, should pick up from World 2's end, bumping up JUST enough to keep attetion strong and finish with a boss that's challenging to beat and will leave a sense of accomplishment.

2: Addition of a display/graphics menu option would be a VERY handy feature. I'm not big on full-screen gaming, as I tend to have multiple things going on over two screens; taking up one SPECIFICALLY for the game and nothing else is annoying, but with no option to fix it, there's nothing I can do save for "alt+tab" every time something happens.

3: ADDITION OF A LIFE METER. Touching a MUSHROOM kills you in one hit? Are tips being taken from the NES title "Action 52" here? Because there was a HELL of a lot of that going on in THAT title; I know because I've played it. Being able to take multiple hits willl DEFINITELY see an increase in playability; would you EVER want to play a game where you have to play the entire game PERFECTLY without dying once? the infinite continues from save points feature is nice and works, but having to start BACK from where I JUST was every time I die AND having to collect ALL the same items again and AGAIN is NOT fun, it's tedious and frustrating.

4: The controls need work in general. I find the character does a lot of gliding after directions to move have halted, and the jumps are awkward and hard to aim. half the time, I end up BARELY making my mark, while the other half ses me plummeting into a death trap. The web shooting mechanics need some tweaking also; as long as I shoot from the ground, i should be able to hit and connect to my target; why would i EVER need to jump to hit a target the size of pea with webbing? I've never seen Spiderman having these problems, and he does everything either from a stand-still or while STILL IN MOTION.

overalll, I'd rate this 3.5/10 due to the numerous game-breaking flaws. And if the save-deleting bug i've read about is real, then the score will be going even further down. You can't make a game, find out it's bugged and in need of work and just decide to leave it as is; people WANT to play this, so come back and fix these problems, for the love of all things GAMES!

Thank you in advance, regardless of whether you read this and/or take action or not. I've said my piece, and that's all that matters.
Posté le : 18 août
Cette évaluation vous a-t-elle été utile ? Oui Non