Length of Time Played: 3.5 Hours
Distance Played: Beat The Game With 99% Rooms
Personal Grade: B
Opinion of Each Aspect
Grading System - Outstanding, Excellent, Good, Acceptable, Poor, Horrendous, Abysmal
Notes: + (Positives), = (Small Gripes), - (Negatives)
+ The concept of finding seeds to auto-complete hard rooms is useful for those certain areas.
+ The powers that you gain are fairly interesting and varied.
+ Gradual difficulty increase keeps it from being too tedious.
+ Relaxed gameplay allows for an enjoyable experience without stress.
= The graphics of blocks can confuse where you can go at times.
- Once you get the powers, many of the earlier rooms become a cakewalk with next to no effort required.