Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder.
Användarrecensioner: Väldigt positivt (137 recensioner)
Utgivningsdatum: 22 feb, 2012
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Köp 1000 Amps

 

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""A lovely little Metroidvania.""
Read the full review here.

Om detta spel

Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder. Solve puzzles and explore in 1000 Amps!


Key Features:

  • Illuminate the darkness by lighting up whatever you touch.
  • Teleport into any un-occupied space with a simple mouse click.
  • Explore the expansive and labyrinthine Amp-Tree-System, finding new power ups strewn throughout.
  • Tackle challenges in whatever order you like, thanks to the open world design.
  • Over 150 rooms to complete and explore.
  • Save anywhere, at anytime.

Systemkrav

PC
Mac
    • Operativsystem: Windows XP eller senare (32-bit rekommenderas)
    • Processor: 2 GHz
    • Minne: 256 MB
    • Hårddiskutrymme: 6 MB
    • Ytterligare: Flash Player 10
    • Operativsystem: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, eller senare.
    • Processor: Intel 2 GHz
    • Minne: 256 MB
    • Hårddiskutrymme: 12 MB
    • Ytterligare: Flash Player 10
Hjälpsamma kundrecensioner
1 av 1 personer (100%) fann denna recension hjälpsam
4.6 timmar totalt
1000 Amps is an okay game. While it lacks the pure polish of a game like Within A Deep Forest, 1000 Amps succeeds in its own little niche of a puzzle-platformer with a big emphasis on exploration. It's short, it will probably frustrate you at some point, but it's worth checking out.
Upplagd: 26 september
Var denna recension hjälpsam? Ja Nej
5.4 timmar totalt
Simple mechanics, well balanced puzzles, satisfying progression, and a simple story that blends with the mechanics.

This is a perfect example of what every aspiring game dev should aim for in their first game.

10/10
Upplagd: 10 oktober
Var denna recension hjälpsam? Ja Nej
0.6 timmar totalt
Good puzzle platformer, and I liked the idea of this game. Overall, it is a good game to play if you're into indie platformer games.

GIVE IT A TRY.
Upplagd: 10 oktober
Var denna recension hjälpsam? Ja Nej
3.9 timmar totalt
An excellent exploration-based platformer with puzzle elements, a series of upgrades, and a fully connected open world. The visuals are pleasing and the sounds fit the game well, but nothing that will really wow you. The heart of the game is in the very well designed rooms and enjoyable power mechanic.

The last couple % to get full completion can be annoying, as the world isn't easy to get around and you will have to do some backtracking to power up every room. The final boss was also very annoying and the ending was a little anticlimactic. If you aren't worried about perfect completion, then the game is pitched very well and feels very nice to work through.

There is plenty of excitement in the rooms you find. The game uses it's core mechanics very well, and many have very clever setups that will force you to use your head. It was never too difficult, however. Definitely worth $5.00.

PS: for Mac users, the game uses Flash. I am told the Windows version had a better engine, but the Mac (and I believe Linux) versions are still in Flash. It isn't a big deal, but the game did crash once. Not really a problem as it saves after every room, but I thought I'd mention it.
Upplagd: 10 oktober
Var denna recension hjälpsam? Ja Nej
12.1 timmar totalt
I started to play this game while trying to pass time at boring lectures, and for that purpose it works great. It's easy to get into but has challenging parts as well where more focus is required (which I saved for breaks so I could rage-click without disturbing others). All in all the game was very enjoyable and satisfying to complete.

There are some rooms of the 100% requirment that are hard to find and easy to miss on the in game map, the low native resolution window might be bothersome for some people.
Upplagd: 3 oktober
Var denna recension hjälpsam? Ja Nej
20 av 22 personer (91%) fann denna recension hjälpsam
10.7 timmar totalt
In 1000 Amps you are a little roboter. "Robo" is searching for power nodes in rooms to gain more energy for his special abilities. In the beginning everthing is hard. You cannot jump high or teleport. But if you never surrender the labrinth of rooms you will find some very useful powerups that give you the possibiliy to complete the map 100%.
One central question: Is it joyful, to play an indie platformer game in just black and white color? Yes it is! The graphic elements are simple and good working. It looks great when elements glow up and backgrounds have organic forms. And the sound effects makes it even more atmospheric. On the other side you "loose" some rooms again and again if you drop out of the border or accidently jump too high. It can be annoying during the attemps. But in the end there is a challenging boss which you hopefully can beat.
Upplagd: 1 augusti
Var denna recension hjälpsam? Ja Nej
6 av 6 personer (100%) fann denna recension hjälpsam
5.8 timmar totalt
1000 Amps is a nice platform puzzle game where you have to light all the area in the room to see all the environment. As you progress you will find some power ups or upgrades that will allow you to clear the levels easier.

The gameplay is simple and easy with a nice and effective use of the mouse. The graphics is ok, all the game is black and white and there is nothing else to write about it.

The sound is nice but it turns to be a little boring after a while. I turned it off and listen some music or some podcasts while I was playing the game (and it worked great).

The levels are cool but sometimes is frustrating to jump just a little high or do one more step forward and lose all the progress made on the level because you enter on another screen. Another problem is to miss one or two entire levels because it wasn't lightened and you didn't reach the floor or anything to stop the fall.

You can return to the level you didn't made 100% but there is no easy way to do it and the map isn't helpful, so it is a big deal if you not clear every level as you go on if you intend to get the 100% achievement (which I don't, because I have no idea where is the 5% that I missed and I don't have the patience to go all way back, room by room).

Overall it is a ok game, it could be much better. If you like very much platformers and puzzles and don't have anything else on your list, I think you should give it a chance. But I would recommend the Closure game first...
Upplagd: 14 september
Var denna recension hjälpsam? Ja Nej
4 av 4 personer (100%) fann denna recension hjälpsam
6.3 timmar totalt
Hope this will help other gamers and puzzle platformer enthusiast, have fun! ^.^

1000 Amps is a fun, mazelike platformer, where you are a bulb and you have to light up block by walking over them and find the glowing blocks in each room to clear it, each corner of the map has an ability up to 5, some room's cannot be completed if you don't have a certain ability.

Cons (can't say i felt any problems):
- there will be frustration, since some rooms don't have floor and you might have to go around other rooms to get back to a certain room;
- full screen doesn't have a really "HD" feel to it;
- almost no replayability (unless you want to replay for the fun of doing puzzles);

Pros:
- fun, challenging puzzles;
- 5 diferent abilities that help in diferent way to clear rooms;
- diferent elements in rooms giving variety;
- big map, small and many rooms;
- not hard to 100%, but will require a bit of exploring or help from guide, especially with the easter eggs/secrets;
Upplagd: 22 augusti
Var denna recension hjälpsam? Ja Nej
2 av 2 personer (100%) fann denna recension hjälpsam
4.0 timmar totalt
1000 Amps is a deceptively challenging platformer; you control Plug who can move and jump with the goal of each room being to touch all the lights. Spread out at the far edges of the "Light Tree" are rooms that give you special abilities that make it easier for you to jump, move or turn on lights. Hell technically you don't even have to light every single room up to advance if you can find the exit.

There's not much else to really add. Personally I found it really fun: it was the game I would load up when I had less than half an hour to kill and while there are a few rooms that require you to basically smack your head against the wall until you get the perfect jump or teleport it's not particularly frustrating. The biggest negative I can think against it is that backtracking can be extremely tedious and the map was of little use since it just shows you what rooms are lit up and no actual details.

Overall the game was extremely well designed and the simplistic aesthetics are a neat touch. It's not a must have game, but if you enjoy open puzzle/platforming games you will get a kick out of it.
Upplagd: 16 juli
Var denna recension hjälpsam? Ja Nej
2 av 2 personer (100%) fann denna recension hjälpsam
7.2 timmar totalt
I picked this game up on a whim a while back, played about an hour and didn't touch it for a long time. My first impression was that it was mediocre, kind of confusing on how you're supposed to play it and not very fun. I recently came back to it and decided to play it through to the end, and having done so, my opinion of the game has changed considerably.

The one big flaw with 1000 Amps is that the basic mechanics and general structure of how the game works and is supposed to be played can be hard to understand at first. I especially found the mechanics of how the Teleport ability exactly works difficult to grasp and had to look it up. I'm pretty sure the game explains it, but obviously not clearly enough for some.

However, once you grasp the basics, the game starts to get pretty fun. When you understand Teleport, it gets a lot more interesting. And when you get the Sonar upgrade, the game really takes off. It's very Metroid-vania in that you're given an open world with areas you'll have to return to once you get a new ability. The game is actually very cleverly designed and is quite a lot of fun once you get into it.

7/10
Upplagd: 26 juli
Var denna recension hjälpsam? Ja Nej
1 av 1 personer (100%) fann denna recension hjälpsam
1.3 timmar totalt
Nice sweet game
Upplagd: 27 juli
Var denna recension hjälpsam? Ja Nej
2 av 3 personer (67%) fann denna recension hjälpsam
7.9 timmar totalt
At its core, 1000 Amps is somewhat similar to VVVVVV - you've got a whole bunch of interconnected rooms to explore, and will spend most of your time figuring out how to get to them all. That said, there are a couple of things going on here to help separate this one from its "metroidvania" peers:

- Right off the bat, there's the graphical style, which is built almost entirely on sharp, grayscale squares; it might come off as dull at a glance, but for a world built with such limited materials it actually looks pretty nice. The simple black, white, and shades in between are pleasant and clean, not to mention spiced up by the lighting, which I'll get further into in a moment.

- While most platformers of this ilk immediately reveal the full layout of each room you enter, in 1000 amps the power has been cut across the entire map, so you have to feel your way around in total darkness and touch various blocks as you go to render them visible. The most important of these are "light-up" blocks, since if you find all of them in a single room the power will be permanently switched back on and that room will be "solved"; moreover, each one you find charges your battery, which enables higher jumps and the use of special abilities, so you'll often need to plan your route to complete the circuit. At this point I'll also note that there's no music to speak of until you solve a room, which prompts some manner of synthesized bell tune to pipe in; I can't say I was humming along to most of the music, but the overall effect suited me fine.

- If you're looking for combat you'd best look elsewhere, since there really aren't any "enemies" wandering around in the traditional sense; actually, there aren't any dangerous obstacles here either, or any way to "die" at all. About the worst that can happen to you is that you unintentionally pass through a non-solid floor or wall into a different room and lose your progress in the one you were working on; this can be frustrating, as there's no way to tell what's where when you first enter a new area (at least until you get the Sonar, one of a few upgrades you'll need to progress past certain points), but it usually doesn't take too terribly long to get back where you were, especially if you've already solved some of the surrounding rooms and can pass through them quickly.

So there you have the game's most distinguishing features; now, how do they all fit together? For the most part, pretty well: control-wise all you need are the WASD/arrow keys to move and jump around, plus the mouse cursor to guide the crucial "teleport" ability, unlocked early on. There are a handful of technical "tricks" to discover as you get more comfortable, which are essential to giving yourself that little extra boost you need to sneak over a wall or graze past a remote light-up block; the game doesn't present too many overt hints to this end, but I'd wager that players familiar with platformers in general should be able to figure them out without too much trouble. On the whole, that's pretty much all there is to know about 1000 Amps, which is fine: you explore, you experiment, you light stuff up and fill in the map a bit at a time.

Puzzle-platformer fans should enjoy themselves on the whole, but there are a handful of caveats. First and foremost, the creator's total devotion to the black-and-white art style can sometimes hamstring it: in certain situations you have to look closely to spot a less-than-obvious doorway or other element, and you'll be squinting particularly frequently at the (also grayscale) in-game map as you attempt to visually determine whether or not you missed a particular tiny passageway from way back when...and there's no way to mark or annotate it either. I can understand and appreciate sticking to one's guns artistically, but in this case I'd call it more of a hindrance than it's worth - I managed to get the completion percentage to 99% before finally giving up on figuring out which slightly-darker-than-the-rest speck on the map I'd overlooked.

Also be aware that there's no genuine transporter hub or other means of "fast travel" here: granted, the map isn't super-huge and can be traversed fairly quickly once you're breezing through solved rooms, but there are more than a few lengthy routes which can only be completed in one direction, so if you need to retrace your steps you've got no choice but to slog your way to the starting point (which can, again, be tougher to determine than it needs to be thanks to the map's deficiencies) and begin from square one. This is compounded by a couple of rooms that are particularly easy to fall out of by accident until you've turned all the lights on, and a few others which require some fairly precise tapping and clicking to clear; most of the time things feel fair and forgiving without being condescending, but there is some grumbling to be had here and there.

Hopefully at this point you've got a decent idea of what 1000 Amps has to offer, and what it doesn't: it's only a couple of bucks to acquire, should only take you a few hours total to finish your first time through (though I'd imagine it's ripe for speed-running once you know where you're going), and for the most part delivers on its simple, pleasant concept of a visually-sound, non-violent exploratory puzzle-platformer. If that summary appeals to you, by all means save this one a place in your Library.
Upplagd: 2 augusti
Var denna recension hjälpsam? Ja Nej
1 av 2 personer (50%) fann denna recension hjälpsam
1.9 timmar totalt
The atmosphere is cool at first but the game essentially boils down to taking jumps in the dark and gets dull fast.
Upplagd: 17 september
Var denna recension hjälpsam? Ja Nej
2 av 5 personer (40%) fann denna recension hjälpsam
7.2 timmar totalt
I was torn on whether to recommend this game, so I sat back and asked myself, "How did this game leave me feeling at the end? What was I feeling most of the time I was playing it?" And the answer to both of those questions is "frustrated and stressed"

This game is a puzzle platformer metroidvania, with both puzzle and platform elements very much intertwined. Your goal is to light up all the rooms in the game by touching all the light blocks in the rooms in one go. Near the beginning in addition to standard 2d WASD controls you also get the ability to teleport to your mouse pointer while conserving momentum, at the cost of darkening nearby blocks, so already the platforming has a pretty novel puzzle element.

The game's graphics are minimalist, but that's not a bad thing. What is bad is the minimap. For some stupid reason, it's blurry as drowned newsprint, and that makes it very difficult to hunt down all the areas you need to find and light. So that's an overarching source of irritation. Sometimes the screen will flash due to something that happened in the game, and it won't go away quick enough, and you'll miss something important and have to restart the room. The screen size is tiny and you cannot enlarge it, leading to puzzles that you could solve RIGHT NOW if the camera would just go up HALF A BLOCK, IS THAT TOO MUCH TO ASK

Ahem.

The platforming takes a little time to get used to, because your jump height depends on the percentage of blocks in a given room you have succesfully lit. But you get a feel for it soon enough, and it's not a problem. What is a problem is how often you just plain fall out of a room, or get swept out of it via 'conveyor' tiles, and have to start all over again. Frustration mounts quickly, and by the time you solve a room it may feel like a hollow victory, with little payoff for the effort you invested.

This game is poison if you're a completionist in terms of game content or Achievements. Remember how I said the minimap was blurry? Well, there are two giant secret rooms you couldn't possibly miss... if they were ON the map! Instead, you have to poke at every seemingly solid wall to find them, with no clues to narrow it down. Worse yet, one of them is behind conveyor tiles, and the only way to get to it is to wait for the game to RANDOMLY BUG OUT and FAIL TO LOAD A TILE. That's right, it's a BUG that you can 100% this game. And if you do manage to find those secrets? If you found "The Tower" too EARLY in the game, YOU WON'T GET THE ACHIEVEMENT. How do you fix that? By playing the ENTIRE GAME OVER AGAIN.

*sigh* In conclusion, there are some neat ideas in this game, and it has potential, but you shouldn't get it unless some things about it really change. The time you spend will leave you feeling drained, not entertained.
Upplagd: 4 juli
Var denna recension hjälpsam? Ja Nej
0 av 3 personer (0%) fann denna recension hjälpsam
1.1 timmar totalt
Cute little puzzle game, but it lost its appeal fast. After not long at all it requires too much having to memorize the layout of the room you're trying to solve (which is visually reset every time you leave, even for a moment), too much having to repeat the puzzles of previous rooms to get back to the puzzle you're trying to solve, and too much being pooped on by minesweeper-esqe trial by error luck.
Upplagd: 9 juni
Var denna recension hjälpsam? Ja Nej
4.4 timmar totalt
You know, this game has a couple frustrating parts, but overall it was well worth the journey.

This is a puzzle platformer, and will need some good reaction times to get through some of the mechanics/rooms. Be advised!
Upplagd: 30 april
Var denna recension hjälpsam? Ja Nej
0.6 timmar totalt
It's an ok game overall but felt tedious when you make the wrong step one too many times to lead to another room inadvertantly or you fall through to the room below losing all progress in your current room. The puzzles themselves are interesting with varying degrees of difficulty, but the annoyances and tediousness weigh down an otherwise good game. Perhaps if this game had some sort of room by room navigation similar to Escape Goat to show what you've done, what you haven't and what other rooms are available while allowing you to "stay" in a single room and reset it if stuck would resolve these issues.
Upplagd: 11 juni
Var denna recension hjälpsam? Ja Nej
8.1 timmar totalt
This is a great indie game. The mechanics work, and the challenges fit the theme well.
Well worth the price. Expect 4+ hours if not attempting to reach 100%, perhaps 8+ if reaching 100%.
Upplagd: 29 maj
Var denna recension hjälpsam? Ja Nej
0.1 timmar totalt
It's a cute little game, a lot of variety in the rooms and quite a large map to explore.
Upplagd: 31 maj
Var denna recension hjälpsam? Ja Nej
9.4 timmar totalt
Brilliant design!
Upplagd: 21 juni
Var denna recension hjälpsam? Ja Nej