Takes the player into unfamiliar territory as they use NES-style controls to blast their way through the barrage of Beats in this rhythm-music adventure.
Дата выхода: 2 окт, 2012
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Купить Bit.Trip.Core + Soundtrack

Включенные товары (2): BIT.TRIP CORE, BIT.TRIP.CORE Soundtrack

Купить BIT.TRIP Collection

Включенные товары (15): BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP VOID, BIT.TRIP FATE, BIT.TRIP FLUX, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP.CORE Soundtrack, BIT.TRIP.VOID Soundtrack, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack

Загружаемый контент для данной игры


“Editor's Choice”
9.0 – Destructoid

“Wonderfully different”
9.0 – Play Magazine

“...if you enjoyed the original BIT.TRIP BEAT release, you're going to find a lot to love about this enjoyable sequel”
8.0 – Nintendo Life

Об игре

BIT.TRIP CORE visits a darker place in CommanderVideo's saga, taking the player into unfamiliar territory as they use NES-style controls to blast their way through the barrage of Beats in this rhythm-music adventure.

CORE is the second installment in CommanderVideo's soul quest with:

  • Classic NES-Style Controls!
  • Beautiful Boss Battles!
  • A Thumpin' Chiptune-Inspired Soundtrack!
  • Special Chiptune Guest Star Bubblyfish!
  • Mind-Melting Challenges!
  • Revealing Cutscenes!

Download BIT.TRIP CORE to continue your very own BIT.TRIP!

Key features:

  • Leaderboards!
  • Achievements!
  • Brand New Easy Mode!

Системные требования (ПК)


    • OS:Windows XP SP3
    • Processor:2.0+ GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:Any sound card capable of stereo output

Системные требования (MAC)


    • OS:OS X version Snow Leopard 10.6.3, or later.
    • Processor:2.0+ GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
    • Hard Drive:100 MB HD space
    • Sound:Any sound card capable of stereo output
Полезные обзоры покупателей
36 из 38 пользователей (95%) посчитали этот обзор полезным
12.6 ч. в игре
Темный ритм.

Игрушка запоминается очень и очень оригинальной концепцией управления. Привыкнуть, местами. бывает довольно непросто. В остальном же ничего примечательного, обычная ритм-аркада, сделанная в пиксельном стиле с интеграцией в социальные сети. От скуки спасают три разных режима игры, но и их хватает ненадолго. Визуально игрушка приятна, но так или иначе выбранный стиль на любителя. Саундтрэк аутентничен, но звезд с неба не хватает.

Поймай квадрат! 6 из 10 :)
Опубликовано: 3 июля
Был ли этот обзор полезен? Да Нет
1 из 2 пользователей (50%) посчитали этот обзор полезным
6.7 ч. в игре
В целом игра оставляет двоякое впечатление.

+ С одной стороны, довольно хардкорная, с неплохой музыкой и задумкой игра. Именно для тех кто любит сложные и бросающие вызов игры. Для кого то покажется очень приятным дизайн и оформление. Которое кстати работает в HD.

- С другой стороны, черезмерная хардкорность и не прощающая ошибок система набора очков, которая может вывести из себя. Действущая со временем на нервы, не меняющая долбёжная музыка, если ты промахиваешься по спец кубикам под конец каждого уровня, из уровня в уровень. Часть из ачивментов в игре получить фактически не возможно, и это делает саму попытку их получения бессмысленной.

Вывод: Увы, но игра покажется большинству обычных игроков слишком сложной и скучной. Промахи в сложности игры, усложняют получение приятных самодостижений в виде ачивментов. Купить эту игру можно разве что ради карточек. Но не более того.
Опубликовано: 9 июня
Был ли этот обзор полезен? Да Нет
11 из 13 пользователей (85%) посчитали этот обзор полезным
1.3 ч. в игре
Bit.Trip Core suffers from giving too little, too late. For the first two thirds of the game I was certain it was my least favorite of the Bit.Trip Saga that I'd yet to play, only to find the final third of the game (or in other words the third level) vastly improved on everything that came before. Even still, it's hard for me to even begin to recommend it, as by that point my experience was already soured and I was ready for it to be over.

As is the case with every Bit.Trip game, the gameplay of Core differs wildly from past games, placing you in the middle of the screen with the ability to shoot lasers in four directions. Blocks come out from the sides of the screen, and you need to time your shots to hit them as they cross over your line of fire. In theory and keeping with Bit.Trip tradition, these are supposed to line up with the beat of the audio track, but in practice there is very little rhythm at all to the patterns which makes it incredibly difficult to time shots with how short a window you are given. It's not until the last level that these designs finally come together and you can see what Gaijin Games was going for with a fantastic closer that feels really rewarding once you get in sync with the track, which makes it so disappointing that near everything that came before was just rubbish.

For a game you can finish in under and hour, it's hard to recommend Core when only a third of it is worth playing, and even then is likely to annoy those who don't posses a keen sense of rhythm. It's ideas are solid but its execution lacking, and on the whole I found little enjoyment to be had from what eventually showed itself to be an interesting concept. If only it had done so earlier.
Опубликовано: 27 июня
Был ли этот обзор полезен? Да Нет
3 из 3 пользователей (100%) посчитали этот обзор полезным
1.2 ч. в игре
Bit.Trip Core is the second entry in the Bit.Trip series, playing a bit more like a typical rhythm game in some aspects. The graphical and musical style from Beat is carried over from Core. In this game though, the graphics are not as crazy but still are trippy and weird, while the music is a lot more subdued. The story and cutscenes tend to revolve around Commander Video and 2 figures that look a lot like Commander Video.
The gameplay consists of controlling an object in the middle that can fire up, down, left, or right. The goal is to hit each block as it passes through a line. This felt a little bit like Guitar Hero in trying to match a block with a direction and firing the laser. Just like in Beat, blocks move on the screen and with different patterns or in huge groups. Bosses exist at the end of the level with 2 more Atari references, and included to the game are bombs to remove difficult blocks onscreen.
Core feels a bit flawed though. There are times when I was interested in the pattern of the blocks and the level designs, while other times I felt bored. Sometimes I would easily get the hang of a pattern and be in sync to the music, while other times I wouldn't and try to button mash my way out. The mellowed out design and more abstract gameplay in Core makes the game a bit harder to enjoy. As a whole, the game is roughly harder than Beat, although there are points where the game is easy and then it suddenly ramps up in difficulty. The time to beat Core is also roughly the same as to finish Beat as well.
Bit.Trip Core will be fine for players who played some of the other Bit.Trip games like Beat or Runner and want more Bit.Trip action. The game itself isn't perfect, but gives a different kind of game that isn't the most amazing, yet offers some interesting things to check out.
Опубликовано: 15 июля
Был ли этот обзор полезен? Да Нет
4 из 7 пользователей (57%) посчитали этот обзор полезным
2.3 ч. в игре
This is, in essence, Asteroids without the thrust button. As such, it's as awkward and cumbersome as you would imagine. The usual stylish charm of BIT.TRIP franchise is still there, yet it's sadly overshadowed by the nagging feeling that you are constantly struggling against the contrived control constraint forced upon you.

Some may call it a challenge, but for me it seemed awfully unfair, and ultimately, unfun. My least favorite entry in the series.

Update: comments to this review inspired me to remap the input scheme to the "DDR method" (4 buttons), as opposed to the "Guitar Hero" method employed by the game proper. It improved the gameplay immensely.

If you got this one on the cheap, and have suitable tool (I used Pinnacle Game Profiler), it's worth a shot. It transcends the game to a challenging and unique brain teaser, and you wouldn't have to fight with the interface anymore.
Опубликовано: 18 июня
Был ли этот обзор полезен? Да Нет