Takes the player into unfamiliar territory as they use NES-style controls to blast their way through the barrage of Beats in this rhythm-music adventure.
İncelemeler: Karışık (96 inceleme)
Çıkış Tarihi: 2 Eki 2012
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BIT.TRIP CORE Satın Alın

Bu oyunu içeren paketler

Bit.Trip.Core + Soundtrack Satın Alın

2 ürün içerir: BIT.TRIP CORE, BIT.TRIP.CORE Soundtrack

BIT.TRIP Collection Satın Alın

15 ürün içerir: BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP.CORE Soundtrack, BIT.TRIP VOID, BIT.TRIP.VOID Soundtrack, BIT.TRIP FATE, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack

Bu Oyuna Ait İndirilebilir İçerikler

 

İncelemeler

“Editor's Choice”
9.0 – Destructoid
“Wonderfully different”
9.0 – Play Magazine
“...if you enjoyed the original BIT.TRIP BEAT release, you're going to find a lot to love about this enjoyable sequel”
8.0 – Nintendo Life

Bu Oyun Hakkında

BIT.TRIP CORE visits a darker place in CommanderVideo's saga, taking the player into unfamiliar territory as they use NES-style controls to blast their way through the barrage of Beats in this rhythm-music adventure.

CORE is the second installment in CommanderVideo's soul quest with:
  • Classic NES-Style Controls!
  • Beautiful Boss Battles!
  • A Thumpin' Chiptune-Inspired Soundtrack!
  • Special Chiptune Guest Star Bubblyfish!
  • Mind-Melting Challenges!
  • Revealing Cutscenes!
Download BIT.TRIP CORE to continue your very own BIT.TRIP!

Key features:

  • Leaderboards!
  • Achievements!
  • Brand New Easy Mode!

Sistem Gereksinimleri

Windows
Mac OS X
    Minimum:
    • OS:Windows XP SP3
    • Processor:2.0+ GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
    • DirectX®:9.0c
    • Hard Drive:100 MB HD space
    • Sound:Any sound card capable of stereo output
    Minimum:
    • OS:OS X version Snow Leopard 10.6.3, or later.
    • Processor:2.0+ GHz
    • Memory:512 MB RAM
    • Graphics:OpenGL 2.1 and shader model 3 with 128 MB of memory
    • Hard Drive:100 MB HD space
    • Sound:Any sound card capable of stereo output
Yararlı müşteri incelemeleri
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 8.5 saat
Yayınlanma: 17 Mart
This game required as ton of sacrifices. Pad is near essential, port is completely horrible and functionality of the PC version is near non-existent. If you don't want to risk, I can completely understand that. Avoid if you are not prepared or are not interested in rhythm games in particular.

That said, I just cannot force myself to give this game a negative review, since I had great time playing this. Yes, it's most difficult of the Bit.Trip original series, but the rhythm in this one is nearly hypnotizing. You need to be more precise with hitting those flying bit and pattern recognition is ESSENSIAL but I was constantly finding myself replaying those levels enjoying how much a great musical experience this game is. Your whole mind will act and react to the beat.

That said... Someone should contact the authorities. Making that poor port of such a great game should be considered a crime. This is like leaving a cute, poor puppy alone in the forest. It's sad and unfair.
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 6.0 saat
Yayınlanma: 8 Mart
Great, but you REALLY need a controller to play :)
Bu inceleme yararlı oldu mu? Evet Hayır Komik
3 kişiden 2 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 2.4 saat
Yayınlanma: 19 Şubat
BIT.TRIP CORE is a pixel rhythm game loosely based off of Missile Command, in which the player must fire in one of four directions in time with music in order to "shoot" bits which are moving through the screen. It is the second game in the BIT.TRIP series, and sadly the only one of them which I wouldn't recommend. I would generally consider it to be among the more difficult BIT.TRIP games, and that is without getting into the imperfections there is with the timing in the PC release.

Like other BIT.TRIP games, as you string together a number of successful hits without a miss, the game will move to a "higher" mode which has more graphic effects, and as you miss enough without getting an appropriate number of successes, you will move to a "lower" mode, which has fewer. CORE starts the pattern of adding a new mode with each successive game, adding SUPER.

For people who really enjoy rhythm games, I'd recommend checking it out, but in another format - it's difficult to play in its current form, albeit not impossible. It's not a *bad* game, just a bit difficult to play.
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1 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
kayıtlarda 0.9 saat
Yayınlanma: 21 Aralık, 2014
Kartları pahalı kendisi eğlenceli müzikleri de harika olan oyunlardır. Tüm BIT.TRIP'leri aldım mutluyum.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
24 kişiden 18 tanesi (75%) bu incelemeyi yararlı buldu
kayıtlarda 1.3 saat
Yayınlanma: 27 Haziran, 2014
Bit.Trip Core suffers from giving too little, too late. For the first two thirds of the game I was certain it was my least favorite of the Bit.Trip Saga that I'd yet to play, only to find the final third of the game (or in other words the third level) vastly improved on everything that came before. Even still, it's hard for me to even begin to recommend it, as by that point my experience was already soured and I was ready for it to be over.

As is the case with every Bit.Trip game, the gameplay of Core differs wildly from past games, placing you in the middle of the screen with the ability to shoot lasers in four directions. Blocks come out from the sides of the screen, and you need to time your shots to hit them as they cross over your line of fire. In theory and keeping with Bit.Trip tradition, these are supposed to line up with the beat of the audio track, but in practice there is very little rhythm at all to the patterns which makes it incredibly difficult to time shots with how short a window you are given. It's not until the last level that these designs finally come together and you can see what Gaijin Games was going for with a fantastic closer that feels really rewarding once you get in sync with the track, which makes it so disappointing that near everything that came before was just rubbish.

For a game you can finish in under and hour, it's hard to recommend Core when only a third of it is worth playing, and even then is likely to annoy those who don't posses a keen sense of rhythm. It's ideas are solid but its execution lacking, and on the whole I found little enjoyment to be had from what eventually showed itself to be an interesting concept. If only it had done so earlier.
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