Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force.
User reviews: Very Positive (4,384 reviews) - 88% of the 4,384 user reviews for this game are positive.
Release Date: Sep 15, 2009

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Buy Red Faction Guerrilla Steam Edition

Packages that include this game

Buy Red Faction Collection

Includes 7 items: Red Faction, Red Faction Armageddon Soundtrack, Red Faction Guerrilla Steam Edition, Red Faction II, Red Faction: Armageddon Path to War DLC, Red Faction: Guerrilla Soundtrack, Red Faction®: Armageddon™

Buy THQ Classics

Includes 10 items: Darksiders II, Darksiders™, Frontlines™: Fuel of War™, Full Spectrum Warrior, Full Spectrum Warrior: Ten Hammers, MX vs. ATV Reflex, Red Faction Guerrilla Steam Edition, Red Faction®: Armageddon™, Titan Quest, Titan Quest - Immortal Throne


Recommended By Curators

"I've never played anything like this, its a third person open world shooter, you can break almost every object in the game and its amazingly rewarding."

Recent updates View all (9)

May 14

Volition Stream about Red Faction Guerrilla

Volition will do a Stream on Friday May 15 @ 2pm PST/4pm CST/5pm EST about Red Faction Guerrila!

Join Senior Designer David Abzug, and Principal Programmer Eric Arnold who created the Geomod physics, who will be showing off a debug build and sharing dev stories about the franchise.

12 comments Read more


“If you haven't already picked up this surprise summer hit for console, the PC version offers enough content at an excellent price to make this a purchase you definitely won't regret.”
10/10 – 1UP

“If there's one thing Guerrilla has plenty of, it's content.”
10/10 – GamePro

“This third-person action game is a great open-world adventure for anyone with an appetite for destruction.”
8.5/10 – GameSpot


Steam Edition Feature Highlights:

  • Added Steam Trading Cards
  • DirectX 11 Render Backend instead of DirectX 10 (DirectX 9 still available as fall back)
  • Added Behemoth Mode
  • Matchmaking and Multiplayer via Steamworks
  • Added Host Migration functionality
  • Added Join in Progress functionality to join matches that are already started
  • No Games for Windows Live sign-in required
  • Leaderboards via Steam
  • Voice Chat via Steam
  • Achievements via Steam
  • At first launch the game attempts to migrate savegames from GFWL to the new system
  • Added Russian, Polish and Czech Localization

Misc Changes:
  • Added Achievements to DLC content
  • Fixed camera speed in vehicles
  • Steam offline mode enabled
  • Removed XP limitation for all multiplayer game modes.
  • Added voice chat "push to talk" option. It's enabled by default and it can be changed in the audio options. It's binded to key "Z" by default.
  • Added "Join chat" in matchmaking lobby. When using this option you will be joining RFG chat root
  • Changed minimum player number for Siege and Large Mixer to 6
  • Fixed mouse acceleration when driving walkers
  • Added ability to view Steam Gamer profile in leaderboards and in-game scoreboard
  • The time limit between lobby disconnects is doubled
  • Minimum players required to start the team game is four and for normal game it's three.
  • Removed Aim Assist in Multiplayer
  • Various Stability improvements

About This Game

Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.

Key features

  • Open World Guerrilla Warfare — You decide who, when, where and how to battle. Utilize guerrilla tactics, improvised weaponry, and modified vehicles to lead insurgent attacks on EDF targets. Launch attacks based on your own gameplay style, take on missions in any order you choose, or engage in destructive activities to weaken the EDF's grip on Mars.
  • Strategic Destruction — Use destruction to your tactical advantage, setting ambushes or chain reaction explosions to attack enemy strongholds and permanently modify the game environment. Leverage fully-dynamic physics-based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls.
  • Evolving & Emergent Gameplay — Carve your path through an ever changing landscape as you improvise your combat tactics - mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF.
  • Epic Sci-Fi Setting — Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open-world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.
  • Multiplayer Combat — There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat modes.

System Requirements

    • OS: Windows Vista®/XP/7/8
    • Processor: 2.0 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2)
    • Memory: 1 GB RAM
    • Graphics: 128 MB 3D Video Card w/Shader Model 3.0 Support (Nvidia GeForce 7600/ATI Radeon X1300)
    • Hard Drive: 15 GB free hard drive space
    • OS: Windows 7/8 for DirectX® 11
    • Processor: 3.2 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2)
    • Memory: 2 GB RAM
    • Graphics: 256 MB 3D Video Card w/Shader Model 3.0 Support (Nvidia GeForce 8800/ATI Radeon HD3850)
    • Hard Drive: 15 GB free hard drive space
Helpful customer reviews
81 of 89 people (91%) found this review helpful
1 person found this review funny
15.4 hrs on record
Posted: April 19
GTA on Mars? Well, it may be a little too far-fetched, but it still is true. You have this HUGE map with tons of missions and tons of DESTRUCTIBLE buildings. And the game wants you to cause mayhem and destruction. No mission can be completed without wreaking havoc!

The story is mediocre at best: you play a guy called Mason whose brother has just died. He takes up his role working for the guerrilla, a rebellious group that aims to rid Mars of the oppressive government called EDF. There are some nice cutscenes telling the story but the 20 main missions are not sufficient to make it a great story.

On the other hand: Who cares? The story is just an excuse to destroy everything in your path. As you make progress further areas open up in front of you with the same goal: you must liberate them. Every sector has a morale meter that increases as you complete missions. Higher morale means more assistance from guerrilla members while fighting. Main missions that advance the story can be accessed, too, with the exception of the last one. This particular mission to liberate the sector requires you to decrease enemy morale. Naturally, helping the rebels causes the bad guys lose morale.

Do you like collectibles in games? Well, Red Faction has destructibles. You can prove your worth by looking for high value EDF buildings, piles of ore, propaganda signs and practically anything else that belongs to Mars' evil faction. Side missions are also many and varied as one would expect: you can catch couriers, protect allied areas, take vehicles to safe locations or - and this is my favourite - ride shotgun with Jenkins. The guy drives but you are manning the gun: just shoot at everything that belongs to EDF - buildings, vehicles and anything that increases the counter on the upper right-hand side of the screen telling you how much damage you have caused. Once you have reached 1 billion credits another achievement pops up.

I like how varied the environment is. You would think the entire game swims in brownish-reddish colours. No! New sectors have a newer, more different look. Oasis has green areas with fewer but bigger buildings telling you this is where the upper class of Mars lives. The Badlands have a more evil look with the presence of the mysterious marauders - you can clearly see this is an homage to Mad Max!

A good way to encourage the player to cause destruction is the currency introduced: every collapsed building leaves scrap metal. These shiny, light blue pieces of salvage can then be used to buy newer weapons or upgrade the existing ones.

I understand the Steam Edition of the game has a lot of new features. This is certainly a plus - I played this well after it finally ditched the awful GFWL service. It is a good thing that more and more games do the same!

To summarise: Red Faction is a game about destruction. There's nothing more satisfying than leaving the office after a long and hard day and using Mason's sledgehammer to off some Martian bad guys or to destroy a tower. And if you truly want to destroy everything dozens of hours of fun is guaranteed!
Was this review helpful? Yes No Funny
90 of 106 people (85%) found this review helpful
4 people found this review funny
12.4 hrs on record
Posted: April 15
There was a civilization on Mars.

Was this review helpful? Yes No Funny
40 of 51 people (78%) found this review helpful
4 people found this review funny
13.8 hrs on record
Posted: May 16
A short history of RF:G
No I am not going to spell out its full name because I cannot properly spell Guerrilla. Its double R and double L I know but no. No full name. Anyways back to the history, RF:G was originally released with Games With Windows Live integrated. That means no cheats, lots of issues regarding login and etc etc and we have tons of weird graphical problem that made this game not very well known. Thankfully the Steam port has been optimized and there is no more GFWL. Thank god. My pc went from 20fps to 60 stable fps.

Game Info
Name: Red Faction : Guerrilla
Developer: A lot of people, this game has been brought out by Nordic Games after the fall of THQ. RIP.
Genre: Smasing, Action, Open World, Guerrilla Warfare
Personal Thoughts: Good game although there are parts that they did right and parts that they did wrong.

What is Red Faction: Guerrilla?
A game about a guy who lost his brother and so join a rebel insurgency fighting back against the military. ON MARS! That means super wonky vehicle, unrealistic weapons and building that crumbles at the drop of a hat. Everything you see saved for some things are completely destructible using the force of vehicle, hammer and explosive! But dear god the story is wonky even though it make sense like the Dev tried stretching a lump dough too thinly trying to cover the whole baking table with it. But well at least the game is fun enough to cover that slight defect.

Main character grunts a lot, gun doesn't pack any power in them although we can excuse it by saying in the future recoil proofing technology has improved. The most powerful anti infantry still sounds like the usual sci fi pew pew pew. Hardly any music in this game but one good thing is at least vehicle grunt properly instead of purring like a cat.

Everything look so brown especially the first and third area. Especially the first area because when you exit the town you will see that there is literally a change in the overall saturation of the game. Also I have to state that I used the DX9 backend instead of the DX11 because it still runs badly on my computer merely just to add more reflection and glaring elements.

Fun game, you have a hammer from early on that can be used to smash buildings to pieces which is useful since every single building in the game is smashable and since it follows the laws of physics it is completely pointless to destroy the top part of the building since destroying the bottom part will quickly bring it down.

Why destroying building you ask? For money to get salvages duh. Salvages used to upgrade the Main Character from a big man with a hammer to a big man with a hammer and 20 kilos of metal strapped to him with a full blow rocket launcher on his back and an exotic martian weapon by his side.

The main game of RF:G has you filling a meter and emptying out a meter. The filling one is the morale meter where killing military unit quickly, destroying propaganda and helping out the rebel will fill it. This serves mainly to get more money when doing story mission and for receiving backup which you will seriously need later on. At maximum rate you will get 4 people fighting by your side.

The other meter is military control meter where you need to make it zero to unlock story mission and I can't confirm if making zero affects the military hardware they throw at you. Maybe not because I still get tanks and humvee trying to ram me even when the bar is full. You make it go down by destroying military stuff.

There are side activities that helps you with lowering those bar as well and they are generally pretty fun mayhem filled things to do that ranges from assaulting base, drive by mission and explosive mission. Generally fun enough. Good thing the story mission is as good as the side mission! Because the story is weak.

EDIT: Forgot Vehicle
Vehicle are so tough even your basic buggy can break through concrete wall, lets not even talk about the APC that can smash straight through a building clean. Although they do handle terribly and tend to float all over the place if you hit a bump they're good enough I guess. Also you can change the orientation of your vehicle while in midair so pretty much you can with a bit of practice land perfectly fine on the ground.

And that's pretty much for the gameplay, there's stuff to collect, people to rescue and the usual fanfare of open world stuff although some upgrades are evil enough locked behind doing side missions! So go complete them otherwise you won't get some of the gear.

Pretty much does not suck but is jarring as hell. You see character usually make one appearances then were gone just like that.

Yeah it's a fun game where you really are being a Guerrilla Fighter against a military forces. And you do get a lot of toys to play with. Well destroying building never gets old I guess but the story really rubs me the wrong way. Anyways lets wrap this up. RF:G a fun game from a publisher that is legendary in the industries but is no more. Buy this game now that it has steam support.

Late game weapons are game breaking,
Always be on the run.
Just climb on top of that humvee and smash his face in with the hammer. No need to waste ammo shooting the gunner.
Always when faced with demolition mission or assault mission use APC to smash through building, Usually they can go right through it.

Scoring Methology [Courtesy of Meat King]:
- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

Verdict: A-Rank

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Was this review helpful? Yes No Funny
14 of 18 people (78%) found this review helpful
1 person found this review funny
32.0 hrs on record
Posted: June 28
A really nice Mars mining simula- lul just kidding, but actually not kidding about the mining part because this is an abso-freakin'-lutely epic 3rd person open world game set on colonial Mars, where you actually do get to do some mining if you so desire, although thats just one small aspect of the game. RF:G is packed with all sorts of fun activities while running like a dream. Sooo what are you still doing reading this?

Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
1 person found this review funny
13.7 hrs on record
Posted: June 19
Michael Bay Building Simulator 2009
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