Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force.
User reviews:
Overall:
Very Positive (5,173 reviews) - 89% of the 5,173 user reviews for this game are positive.
Release Date: Sep 15, 2009

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Buy Red Faction Guerrilla Steam Edition

Packages that include this game

Buy Red Faction Collection

Includes 7 items: Red Faction, Red Faction Armageddon Soundtrack, Red Faction Guerrilla Steam Edition, Red Faction II, Red Faction: Armageddon Path to War DLC, Red Faction: Guerrilla Soundtrack, Red Faction®: Armageddon™

Buy THQ Classics

Includes 10 items: Darksiders II Deathinitive Edition, Darksiders™, Frontlines™: Fuel of War™, Full Spectrum Warrior, Full Spectrum Warrior: Ten Hammers, MX vs. ATV Reflex, Red Faction Guerrilla Steam Edition, Red Faction®: Armageddon™, Titan Quest, Titan Quest - Immortal Throne

 

Reviews

“If you haven't already picked up this surprise summer hit for console, the PC version offers enough content at an excellent price to make this a purchase you definitely won't regret.”
10/10 – 1UP

“If there's one thing Guerrilla has plenty of, it's content.”
10/10 – GamePro

“This third-person action game is a great open-world adventure for anyone with an appetite for destruction.”
8.5/10 – GameSpot

STEAM EDITION AVAILABLE NOW


Steam Edition Feature Highlights:

  • Added Steam Trading Cards
  • DirectX 11 Render Backend instead of DirectX 10 (DirectX 9 still available as fall back)
  • Added Wrecking Crew maps: RUINS, REPURCUSSION, IMPERIAL, EXPANSION, FROST, ABANDONED
  • Added Behemoth Mode
  • Matchmaking and Multiplayer via Steamworks
  • Added Host Migration functionality
  • Added Join in Progress functionality to join matches that are already started
  • No Games for Windows Live sign-in required
  • Leaderboards via Steam
  • Voice Chat via Steam
  • Achievements via Steam
  • At first launch the game attempts to migrate savegames from GFWL to the new system
  • Added Russian, Polish and Czech Localization


Misc Changes:
  • Added Achievements to DLC content
  • Fixed camera speed in vehicles
  • Steam offline mode enabled
  • Removed XP limitation for all multiplayer game modes.
  • Added voice chat "push to talk" option. It's enabled by default and it can be changed in the audio options. It's binded to key "Z" by default.
  • Added "Join chat" in matchmaking lobby. When using this option you will be joining RFG chat root
  • Changed minimum player number for Siege and Large Mixer to 6
  • Fixed mouse acceleration when driving walkers
  • Added ability to view Steam Gamer profile in leaderboards and in-game scoreboard
  • The time limit between lobby disconnects is doubled
  • Minimum players required to start the team game is four and for normal game it's three.
  • Removed Aim Assist in Multiplayer
  • Various Stability improvements

About This Game


Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.

Key features


  • Open World Guerrilla Warfare — You decide who, when, where and how to battle. Utilize guerrilla tactics, improvised weaponry, and modified vehicles to lead insurgent attacks on EDF targets. Launch attacks based on your own gameplay style, take on missions in any order you choose, or engage in destructive activities to weaken the EDF's grip on Mars.
  • Strategic Destruction — Use destruction to your tactical advantage, setting ambushes or chain reaction explosions to attack enemy strongholds and permanently modify the game environment. Leverage fully-dynamic physics-based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls.
  • Evolving & Emergent Gameplay — Carve your path through an ever changing landscape as you improvise your combat tactics - mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF.
  • Epic Sci-Fi Setting — Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open-world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.
  • Multiplayer Combat — There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat modes.

System Requirements

    Minimum:
    • OS: Windows Vista®/XP/7/8
    • Processor: 2.0 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2)
    • Memory: 1 GB RAM
    • Graphics: 128 MB 3D Video Card w/Shader Model 3.0 Support (Nvidia GeForce 7600/ATI Radeon X1300)
    • Hard Drive: 15 GB free hard drive space
    Recommended:
    • OS: Windows 7/8 for DirectX® 11
    • Processor: 3.2 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2)
    • Memory: 2 GB RAM
    • Graphics: 256 MB 3D Video Card w/Shader Model 3.0 Support (Nvidia GeForce 8800/ATI Radeon HD3850)
    • Hard Drive: 15 GB free hard drive space
Helpful customer reviews
46 of 51 people (90%) found this review helpful
37 people found this review funny
12.9 hrs on record
Posted: December 9, 2015
I glued a sticky bomb onto an enemy soldier, hit him with my melee attack so as he flew into a building, then pulled the remote trigger. The explosion killed said soldier and 2 others near him, while the structural integrity of the building reached 0, crashing down and crushing two more soldiers.

10/10, would buy again.
Was this review helpful? Yes No Funny
76 of 115 people (66%) found this review helpful
89 people found this review funny
28.2 hrs on record
Posted: December 23, 2015
Micheal Bay was here
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
1 person found this review funny
45.1 hrs on record
Posted: December 22, 2015
A technical masterpiece with few equals. Red Faction: Guerrilla accomplishes something very few games have ever tried, much less achieved with real success; dynamic destruction with full physics and few - if any - slowdowns accompanying them. While the game is not perfect and even its destruction system can be finicky at times, Guerrilla is a game that I wish had inspired other developers to follow suit.

The centerpiece of the experience is the Geo-Mod component of the game that handles dynamic building destruction. From my experience, little comes close to the level of optimization, stability, and overall fidelity that Geo-Mod enables for Red Faction. Practically every building in the game can be demolished in a maddening variety of ways. Strategically knock out primary supports and let the roof cave in, demolish a wall and watch the building topple sideways, or just ram a tank or a few demolitions charges in the front door and let the chaos unfold. Even with hundreds of individual pieces of a structure smashing to the ground and causing even more death or destruction in their descent, the game runs butter-smooth in all but the most catastrophic of collapses.

It isn't just Geo-Mod alone that makes the building destruction fantastic, but how the game is set up. From the beginning, Guerrilla understands that demolishing buildings is a core element of the game and incorporates it into everything from sandbox shootouts to evasion missions. Stuck in a corner with bad cover or no ammo? Whip out your sledgehammer and knock a hole in the wall that's got you trapped. Taking fire from a difficult target on a balcony? Chuck a demo charge onto the bottom and bring the floor out from underneath him. Horde of APCs charging over a bridge? Blast a hole in their path and watch them tear apart the bridge's supports on the way down.

Unfortunately, all games pay for quality in some area or another. Guerrilla suffers in several. While its shortcomings rarely fall below a professional grade of quality, Guerrilla struggles notably in its writing and offers a fairly light, two-dimensional plot with an antagonist that's almost on par with zombies in lack of characterization and absurdity. Characters on both sides of the firing line aren't developed beyond their basic introductions and the conclusion of the story itself is predictable, at best. The game's wonderful soundtrack almost feels like wasted potential as a result.

Combat, graphics, and post-story sandbox activities are smaller failings, but are thankfully not quite as mediocre as the game's story. Gunfighting suffers from enemies lacking satisfying hit feedback and a reliance on weight of numbers and spongy health instead of engaging or varied behavior. The player's arsenal likewise suffers from severe maximum ammunition limits, forcing many weapon switches or battlefield pick-ups to stay competitive. Interplay with the game's destructive environment, good player mobility, and a wealth of available weapons shore up the otherwise forgettable combat, but only enough to keep it from being a chore.

Graphically, the game isn't quite up to snuff, but this is understandable given its sandbox nature and physics-heavy environment. Textures are low resolution, models often lack in style or quality, and animations are mixed bag of stiff movement "compensated" by high playback speed. Lighting is often strange inside buildings and the game's low texture resolution is regularly given its own "compensation" with aggressive tiling where applicable. Fortunately, the Geo-Mod system is again of note; its effects, sounds, and behavior make for a stunning experience watching buildings collapse.

Overall, while not as well-rounded as it could have been, Guerrilla is an applaudable, enjoyable game that baffles me for all the right reasons; why has no one followed it up, copied it, or took after its lead with its sandbox destruction? Why does a 2009 game have better physics than many games that came much later afterwards? How the Hell does this thing run so smoothly? Finally, why haven't you bought this game yet?
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19 of 26 people (73%) found this review helpful
1 person found this review funny
24.9 hrs on record
Posted: November 6, 2015
THIS IS TO GET YOUR ATTENTION

While it's not a super deep game (such as System Shock or other CRPGs), RF:G is still one of the best games I've ever played.

The story is interesting (but not great ), the graphics are a little dated, but the gameplay is spectacular. If you want to ♥♥♥♥ around and destroy stuff, this game is one of the best to do so. Buildings, bridges, government bases, nowhere is safe from your destructive power.

The only complaints I can really bring up are the lack of modding and the lack of a real multiplayer scene (that may change in the future, I hope).

I posted this because I saw the game was on sale. If you're reading this, and feel even mildly interested, I implore you to buy this game.
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7 of 8 people (88%) found this review helpful
28.2 hrs on record
Posted: December 24, 2015
The environmental damage takes centre stage in this game, buildings can be torn down piece by piece, they have weaknesses to their architectural structure, and other surfaces can be smashed and mutilated. The environment always feels alive, the wind blows dust across your path and howls gently, the EDF are always carrying out patrol routes and intimidating civilians, then we have the safe houses where your fellow faction members are deep in conversation and planning their next moves. There are various sectors to explore, each with their own distinct look and feel. You will start your journey in a quieter and more open desert area, then move to a rocky wasteland, and venture across more urban and densely populated areas.
Environmental design has also been taken into consideration, there are some vast open areas but all of the sectors are connected well and just as easy to navigate. In-game character models are well crafted and animations perform competently as the gameplay pushes the boundaries of pure carnage. The soundtrack deserves praise as it matches the ambient nature of Mars.
The story missions revolve around helping the Red Faction overthrow the EDF and liberate each sector; once a sector is free of EDF control then no enemy forces will bother you in that zone. A lot of the time you are outnumbered and it isn't always easy to take out specific targets. The A.l. for your guerrilla allies can be really clumsy at times, some missions require you to free captured guerrilla fighters and get them to safety. For some reason, sometimes they don’t wish to get in a getaway car with you and end up fending off enemy forces at their own demise. Perhaps it would have helped having some greater control over freedom fighters.
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