Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force.
Recent Reviews:
Very Positive (55) - 92% of the 55 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (5,384) - 90% of the 5,384 user reviews for this game are positive.
Release Date:
Sep 15, 2009
Publisher:

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Buy Red Faction Guerrilla Steam Edition

Packages that include this game

Buy Red Faction Complete Bundle

Includes 7 items: Red Faction, Red Faction Armageddon Soundtrack, Red Faction Guerrilla Steam Edition, Red Faction II, Red Faction: Armageddon Path to War DLC, Red Faction: Guerrilla Soundtrack, Red Faction®: Armageddon™

Buy The New THQ Classics

Includes 9 items: Darksiders II Deathinitive Edition, Darksiders Warmastered Edition, Frontlines™: Fuel of War™, Full Spectrum Warrior, Full Spectrum Warrior: Ten Hammers, MX vs. ATV Reflex, Red Faction Guerrilla Steam Edition, Red Faction®: Armageddon™, Titan Quest Anniversary Edition

 

Recent updates View all (12)

February 16

Steam Edition Update #10 Multiplayer Balance update

Changelog
Disclaimer: All weapons and backpacks were restored to the original values from before all the patches and edited from there.

WEAPONS
[Assault Rifle]
  • End damage increased to 32 (from 29)
  • Minimum threshold increased to 30 (from 0)
  • Increased number of shots to go to maximum spread to 5 (from 4)
  • Fine aim minimum spread reduced to 0.67 (from 0.7)
  • Recoil kick reduced to 0.9 (from 1.1)
  • Maximum ammo capacity increased to 160 (from 120)

[EDF Pistol]
  • End damage increased to 52 (from 48)
  • Spread maximum reduced to 1.3 (from 1.5)

[Sniper Rifle]
  • Removed camera shake effect for enemies being shot

[Grinder]
  • Start & end damage reduced to 300 (from 350)
  • Projectile speed increased to 54.5 (from 48)
  • Removed camera shake effect for enemies being shot
  • Magazine size reduced to 5 (from 7)
  • Maximum ammo capacity reduced to 20 (from 28)

[Rail Driver]
  • Refire delay increased to 1050 (from 600) (Beam vanishing now matches the firerate)
  • Magazine size reduced to 4 (from 6)
  • Maximum ammo capacity reduced to 8 (from 12)

[Rocket Launcher]
  • Maximum ammo capacity reduced to 4 (from 6)
  • Explosion radius increased to 3.65m (from 3.5m)
  • Structural damage increased by 5% (23625 from 22500)

[Peacekeeper]
  • Start damage increased to 36 (from 35)
  • End damage increased to 16 (from 12)
  • Headshot multiplier reduced to 1.5 (from 2.5)
  • Refire delay reduced to 292 (from 300)
  • Minimum threshold increased to 11 (from 0)
  • Maximum spread reduced to 1.05 (from 1.2)
  • Recoil kick reduced to 1.5 (from 1.8)

[Shotgun]
  • Headshot multiplier reduced to 1.4 (from 2.5)
  • Minimum spread reduced to 0.2 (from 0.4)
  • Maximum spread reduced to 0.4 (from 0.8)
  • Maximum ammo capacity reduced to 24 (from 32)

[Arc Welder]
  • Damage increased to 33 (from 25)
  • Removed camera shake and blur effects for enemies being shocked

[Enforcer]
  • Start damage increased to 33 (from 30)
  • End damage increased to 24 (from 21)
  • Minimum threshold increased to 15 (from 10)
  • Autoaim reduced to 1.05 (from 2.5)


BACKPACKS

[Firepower]
  • Damage multiplier reduced to 1.25 (from 1.50)

[Heal]
  • Fuel usage per second increased to 0.85 (from 0.35)
  • Health regeneration per second reduced to 400 (from 600)
  • Health regeneration radius increased to 5.5 (from 4.5)
  • Will now heal enemies within the radius

[Rhino]
  • Player hit damage reduced to 225 (from 350)
  • Charge top speed reduced to 8.2 (from 8.5)


MATCHMAKING & CUSTOM GAMES

[Playlists]
  • Maximum player counts for Team Anarchy (8), Team Bagman (8), and Team Objective (10) restored
  • Minimum number of players to activate autostart restored
  • Minimum number of players to start Large Mixer match restored to 8
  • Removed the map Warlords from Anarchy (as it was previously)
  • In Bagman when playing the map Haven you will now always be spawned with a jetpack equipped
  • Added the map Radial to Team Bagman
  • Added the map Framework to Large Mixer for Team Anarchy

[Settings]
  • Restored default (1 minute) weapon respawn time to all modes

[Maps]
  • Restored previous alternative time of days for all maps except Doubletime and Downfall
27 comments Read more

December 21, 2017

Nominees announced: The "Cry Havoc And Let Slip The Dogs of War" Award and Red Faction Guerrilla!

Dear Red Faction community,

first of all, a big think you to you all - Steam announced all the Nominees for the Steam Awards 2017 yesterday. Due to your help and support, we are happy to say that Red Faction Guerrilla is among the Nominees for the "Cry Havoc And Let Slip The Dogs of War" Award.

http://store.steampowered.com/news/35437/

On December 28, starting 10 am PST time, we can now bring this to an end and start voting for the game we love for being the winner of that category.

The “Cry Havoc And Let Slip The Dogs of War” Award
The Bard said it best. This game doesn't necessarily offer the biggest explosions... it offers something better. Potential. Potential to be a rampaging force of nature. Or not. Who knows. You're an agent of chaos and no one is going to tell you what to do.


We would feel honored if Red Faction Guerrilla gets your vote in that final round.

The whole THQ Nordic team already wishes you Merry Christmas and happy holidays with your families and friends.

Cheers & Thank you very much
Your THQ Nordic Team
30 comments Read more

Reviews

“If you haven't already picked up this surprise summer hit for console, the PC version offers enough content at an excellent price to make this a purchase you definitely won't regret.”
10/10 – 1UP

“If there's one thing Guerrilla has plenty of, it's content.”
10/10 – GamePro

“This third-person action game is a great open-world adventure for anyone with an appetite for destruction.”
8.5/10 – GameSpot

About This Game


Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla allows players to take the role of an insurgent fighter with the newly re-established Red Faction movement as they battle for liberation from the oppressive Earth Defense Force. Red Faction: Guerrilla re-defines the limits of destruction-based game-play with a huge open-world, fast-paced guerrilla-style combat, and true physics-based destruction.

Key features


  • Open World Guerrilla Warfare — You decide who, when, where and how to battle. Utilize guerrilla tactics, improvised weaponry, and modified vehicles to lead insurgent attacks on EDF targets. Launch attacks based on your own gameplay style, take on missions in any order you choose, or engage in destructive activities to weaken the EDF's grip on Mars.
  • Strategic Destruction — Use destruction to your tactical advantage, setting ambushes or chain reaction explosions to attack enemy strongholds and permanently modify the game environment. Leverage fully-dynamic physics-based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls.
  • Evolving & Emergent Gameplay — Carve your path through an ever changing landscape as you improvise your combat tactics - mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF.
  • Epic Sci-Fi Setting — Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open-world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.
  • Multiplayer Combat — There is no place to hide when you put your guerrilla warfare skills to the test in a variety of highly destructive multiplayer combat modes.

System Requirements

    Minimum:
    • OS: Windows Vista®/XP/7/8
    • Processor: 2.0 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2)
    • Memory: 1 GB RAM
    • Graphics: 128 MB 3D Video Card w/Shader Model 3.0 Support (Nvidia GeForce 7600/ATI Radeon X1300)
    • Hard Drive: 15 GB free hard drive space
    Recommended:
    • OS: Windows 7/8 for DirectX® 11
    • Processor: 3.2 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2)
    • Memory: 2 GB RAM
    • Graphics: 256 MB 3D Video Card w/Shader Model 3.0 Support (Nvidia GeForce 8800/ATI Radeon HD3850)
    • Hard Drive: 15 GB free hard drive space
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