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Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.
Release Date: Jun 12, 2012
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Buy Sins of a Solar Empire®: Rebellion Game and Soundtrack Bundle

Includes 2 items: Sins of a Solar Empire®: Rebellion, Sins of a Solar Empire®: Rebellion Soundtrack

Buy Stardock Pack 2014

Includes 6 items: Galactic Civilizations® II: Ultimate Edition, Demigod, Sins of a Solar Empire®: Rebellion, The Political Machine 2012, Galactic Civilizations® I: Ultimate Edition, Fallen Enchantress: Legendary Heroes

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Sins of a Solar Empire: Rebellion v1.82 Released

May 20th, 2014

Ironclad Games and Stardock Entertainment are pleased to announce the final release of Sins of a Solar Empire: Rebellion v1.82 today. This latest version addresses balance issues in the Stellar Phenomena DLC.

Changes include:

Stellar Phenomena DLC
  • Halved asteroidCounts on Graveyard and DenseDebris templates in AsteroidDef to improve performance.
  • Updated GalaxyScenarioDef uncolonizable gravity wells w/resources to be guarded by Pirates, not neutral factions.
  • Removed defenders from Antimatter Fountain.
  • Changed ShatteredMoon defender template from LocalMilitiaWeak to LocalMilitiaWeakUncolonizable.
  • Updated Allegiance progression in Gameplay.Constants on the later stages to drop by .05 on levels 7-8. This should help prevent very distant planets from instantly going neutral from Open Rebellion.
  • Added potential for 0-2 (from 0) neutral crystal extractors at Comets.
  • Increased minimum neutral crystal extractor count to 2 (from 1) at Ice Fields.
  • Increased minimum neutral metal/crystal extractor count to 1 (from 0) at Radiation Storms.
  • Increased minimum neutral metal extractor count to 1 (from 0) at Shattered Moon.
  • Increased random event allegiance check from 240 to 600 seconds. This should help prevent distant colonies from succumbing to Open Rebellion before the player can do anything about it.
  • Reduced minimum allegiance threshold for random events from 30% to 15%.
  • Increased max respawn count on Magnetic Storm from 4 to 9.
  • Increased max respawn count on Plasma Storm from 4 to 9.
  • Reduced trigger weight on Partisans event from 25% to 10%.
  • Reduced trigger weight on Open Rebellion event from 10% to 5%.
  • Reduced fleet point range on Open Rebellion event from 150/350 to 100/250.
  • Increased volume on random event warning sound by 3db.
  • Dramatically shortened Pulsar particle so that it doesn't touch other gravity wells and made the tails less sharp.
  • Removed Fighters from target list on Gas Giant's pre-explode buff since they can never lose it; will still take damage from nearby explosions.
  • Added new Commodity Boom random event: one random planet (including neutrals) may now undergo a resource boom where extractor and refinery rates are increased by 30% for 5 minutes. Should never appear on: Dead Asteroids, Pirate Bases, Antimatter Fountains, Magnetic Clouds or Wormholes. (Thanks to Goafan for the suggestion!)

Forbidden Worlds DLC
  • Removed 'Ferrus' from PlanetRandomUncolonizable in GalaxyScenarioDefs.
  • Removed 'FerrusFair' from PlanetRandomUncolonizableFair in GalaxyScenarioDefs.
  • Added new planet bonuses to GalaxyScenarioDefs (thanks Goafan!).
  • Changed Rusted Core planet bonus to no longer require points in exploration.

AI
  • Revised AI bonus income rates to try and scale less drastically past Normal.

Misc.
  • Updated SDActivate.exe so folks shouldn't need to open up IE if it fails on new installs.

16 comments Read more

Reviews

“Bigger and more stable than ever, Sins of a Solar Empire: Rebellion will happily strip-mine your life of its free time.”
86/100 – PC Gamer
“...this is the ultimate version of Sins of a Solar Empire...”
8.5/10 – Strategy Informer
"...Sins embraces its grand strategy like never before."
5/5 – Quarter to Three
“As a standalone expansion, it does very well at balancing between long time Sins fans and newcomers to the series.”
9/10 – RTS Guru

About the Game

The Next Installment to the Award-Winning RTS.
While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.

The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos.

For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny.

The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy.

Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate).

Key features:

  • New Factions: Decide whether to play as a Loyalist or Rebel – each unlocks new technologies, ships and play styles for each race.
  • New Titan Class Warships: Mighty titans enter the fray of the war to tip the scales of power. Each faction may field their own unique titan, drawing upon unique strengths and abilities on the battlefield.
  • New and Updated Capital Ships: A new capital ship joins the fleet for each race to offer even more tactical options. Additionally, all existing capital ships have been upgraded to four levels for their abilities, allowing players to focus their ships along specific strengths.
  • New Corvette Class Ships: Small and maneuverable, each faction has developed a new light attack craft to harass enemy forces.
  • Updated Visuals: Updated graphics, particle effects, lighting and shadows, race specific UI and other enhancements make the Sins’ universe look better than ever.
  • New Victory Conditions: Take multiple paths to victory including – Military, Diplomatic, Research, Last Flagship Standing, Last Capital Standing and Occupation.
  • New Audio: More than 60 minutes of original music, countless new sound effects and dozens of new voice overs help bring the drama of battle to new levels of immersion.
  • Tutorials: New and updated tutorials make it easy for both experienced and new players to quickly start building their own solar empire.
  • Plus, a number of optimizations that provide better performance than ever before!

System Requirements

    Minimum:
    • OS: Windows 8 / Windows 7 SP1 / Windows Vista SP2
    • Processor: 3 GHz Intel Pentium 4 Processor or Equivalent
    • Memory: 2 GB Available System Memory
    • Graphics: 256 MB Video Card w/Pixel Shader 3.0 Support (Radeon X1650 / GeForce
      6800* or Better)

    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Other Requirements: Keyboard and Mouse (w/scroll wheel), Broadband Internet connection for Multiplayer
    • * NVidia video chipsets must use driver version 296.10 or higher and mobile cards be set as the primary video chipset for the game.
    Recommended:
    • Processor: Intel Core i5/i7 Processor or Equivalent
    • Memory: 4 GB Available System Memory
    • Graphics: 1 GB Video Card w/Pixel Shader 3.0 Support (Radeon X3000 Series / GeForce 8000* Series or Better)
    • Other Requirements:Broadband Internet connection, also to activate this game you must create a Stardock account while launching the game on Steam.
Helpful customer reviews
66 of 80 people (83%) found this review helpful
9 products in account
4 reviews
14.5 hrs on record
Great Game!
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Pros:
One of the best strategy games i have played!!!
This game is a really good fuse of TBS and RTS, and has provided me with endless fun (most of which was on my old account)
Also, even if you get bored (which i doubt you ever will), the mods and workshop items will keep you interested.
There are no significant bugs and software malfunctions, which means that the developer has put a lot of effort into it
The soundtrack is also great.
The gameplay is crafted to perfection
Endless possibilities.
The game also lets you make your own maps, and the multiplayer is just amazing.
The difficulty of the AI is just all right, not too easy, not too hard.
I only tried a few of the tutorial missions, but they appear to be carefully made too.
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Cons:
This game does have a steep learning curve though, but after one hour (For Me At Least, w/ out tutorials) you will get the hang of it.
The fighting scene for this game is not very blazing, as it is just a few ships staying there firing a few shots at each other. Not very visually pleasing.
New ships will say a quote after the construction is finished. This is not an issue if you are only constructing a few flagships, but it gets irritating when you are producing 100 frigates at a time. Just a repeated "All Coordinates accounted for" for 100 times.
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Overall, the developer has put a lot of effort into the game, and I dont see why it is soo unpopular.
Posted: April 13th, 2014
Was this review helpful? Yes No
21 of 24 people (88%) found this review helpful
91 products in account
4 reviews
290.2 hrs on record
Ironclad Games's first released title, and a decent RTS which I consider to be at the halfway point between traditional RTS and 4X. It might even be safe to call it a real-time 4X.
As gameplay mechanics go, SOASE is sound, if a bit simplistic. Rock-paper-scissors unit relationships abound, and unit spam is unfortunately a viable strategy in some situations. Each of the three factions is specialized to excel in certain capacities, resulting in widely varying overall strategies and battle tactics. SOASE features hero units in the form of capital ships, which again specialize in certain roles and progress in a MOBA-like fashion, gaining experience through combat, leveling up, and gaining or upgrading abilities (culminating in a powerful "ultimate" ability at level 6). Most battles typically hinge on the survival or destruction of one's capital ships, as they become more and more important targets through leveling.
Technically speaking, combat isn't the ONLY way to win a SOASE match. Like your typical 4X game (say, Civ V), victory conditions can be set which allow for several different paths to win through, for example, cultural influence or technological progress. However, again like your typical 4X game, most matches are won by pure conquest anyway. I don't think I've ever turned on those extra victory conditions since I started playing; conquest is good enough for me.
The Rebellion expansion adds factions-within-factions, with each race dividing in half to offer more specialization, as well as faction-specific Titan-class supercapitals, massive investments in time and resources which serve as the nucleus of an effective late-game fleet.
And that's... really about all I can say. I find it quite fun, both alone and with friends, but if I'm honest, there just isn't enough there to be worth the dollar amount Ironclad is asking for. I understand they're still a fledgling studio that needs the sales to improve and progress as developers, but frankly I believe they're only hurting their prospects by charging $40 when there isn't $40 worth of game. It is, however, a good value for $20 which is the price at which I bought it on sale, and of course any sale price lower than that is even better. The game's capacity for randomization can ensure no two matches are the same, so the replay value on Sins is quite high, but replay value based on randomization is not, in my eyes, a good enough substitute for actual content to justify a price tag approaching that of a AAA title.
Final verdict: definitely worth playing, AND worth buying, if on sale. Don't pay full price for this.
Posted: June 19th, 2014
Was this review helpful? Yes No
41 of 59 people (69%) found this review helpful
84 products in account
2 reviews
172.9 hrs on record
10/10 would let ruin my life again
Posted: April 28th, 2014
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8 of 8 people (100%) found this review helpful
778 products in account
386 reviews
13.2 hrs on record
If you've never experienced Sins of a Solar Empire before, you'll find no better entry point than Rebellion. But if Rebellion commits any sins of its own, it's in the 37$ price tag, which seems excessive for an expansion that will almost certainly strike its loyal fans as little more than a meaty content patch.Sins of a Solar Empire: Rebellion adds some nice features to a great, proven winner of a game. Those features are nice, but as nice as they are, I couldn't really see myself running out and throwing down nearly forty bucks for this standalone expansion if I already owned the original Sins, to say nothing of its expansion packs.But on the other hand, Sins of a Solar Empire: Rebellion is an outstanding and unique real-time strategy game that offers a welcome, slower alternative to StarCraft 2's intense pacing. As a life-long fan of sci-fi space battles, I simply can't help but strongly recommend it.The important part here is that Sins of a Solar Empire still delivers a very unique kind of strategy game, and Rebellion doesn't screw with that; instead, it makes that base game substantially smoother and more interesting.
Posted: July 2nd, 2014
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7 of 8 people (88%) found this review helpful
27 products in account
1 review
55.6 hrs on record
If you like RTS games like StarCraft, WarCraft, and Command & Conquer, but always thought, "I wish the maps were bigger," then this is your game. Massive maps, fairly decent variety of combat ships (And support vessels) are just a couple of items in this game. Economic factors affect your income, planets go rogue on occasion, and then there is the fact that a small map battle can take up to three or four hours if you let it. Worth the money, plus there's a Star Trek Armada mod out for it, so that's always a plus, too.
Posted: June 14th, 2014
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189 of 203 people (93%) found this review helpful
239 products in account
7 reviews
32.6 hrs on record
This is by far my favorite strategy game.

For those of you who are new to Sins it will be a bit of a challenge figuring out how to play the game but trust me put the time in and it pays off. The difficulty of the game can be tweaked to suit anybody's needs, wether your'e looking for a quick 1 on 1 match against an easy opponent or an 8 player free for all against ruthless AI, or compete against real human beings online. Be warned though, matches can last for hours and hours, this can be a good or bad point depending on your play style. Visuals are great, so much satisfaction to be had in zooming all the way in on your massive fleets and watching them demolish your rivals empire in flurries of lasers, and explosions.

Long story short, if your'e into games like Total War, Glactic Civilizations, Supreme Commander then your'e definately going to want to pick this up. 40$ is a little steep though so look for it to go on sale, I was able to pick it up for 8$.

Posted: November 25th, 2013
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