Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.
User reviews:
Very Positive (212 reviews) - 90% of the 212 user reviews in the last 30 days are positive.
Very Positive (5,199 reviews) - 94% of the 5,199 user reviews for this game are positive.
Release Date: Jun 12, 2012

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Recent updates View all (21)

December 17, 2015

Sins of a Solar Empire: Rebellion v1.83 Opt-In Available

Ironclad Games and Stardock are pleased to present an opt-in for Sins of a Solar Empire version 1.83 today. Since there are many code changes in this build, it will be opt-in only until sometime in January.

For a full change log, please check out the Steam forum.

23 comments Read more


“Bigger and more stable than ever, Sins of a Solar Empire: Rebellion will happily strip-mine your life of its free time.”
86/100 – PC Gamer
“...this is the ultimate version of Sins of a Solar Empire...”
8.5/10 – Strategy Informer
"...Sins embraces its grand strategy like never before."
5/5 – Quarter to Three
“As a standalone expansion, it does very well at balancing between long time Sins fans and newcomers to the series.”
9/10 – RTS Guru

About This Game

The Next Installment to the Award-Winning RTS.
While many were hopeful that diplomacy would finally end the war, differing opinions on what should be done, along with the depleted power of the controlling factions, has led to a splintering of the groups involved.

The loyalist members of the Trader Emergency Coalition adopt a policy of isolation, focusing on enhanced defenses to ride out the rest of the war. Those who rebel against the coalition take on a purely militant view, coming to the opinion that the only way to bring peace is by ultimately crushing all who oppose them - especially xenos.

For the first time in their history, the war creates a schism in the Advent Unity. The loyalists seek to continue their policy of revenge against the Traders, and to assimilate all others to the Unity’s influence. However, others amongst the Advent suspect that a corrupting influence from within has diverted the Unity from its proper destiny.

The divide created in the Vasari Empire is less pronounced, but just as severe to their people. With the Vasari now practically frantic to move on to new space, the loyalist faction abandons cooperation and decides to take the resources they need by any means necessary. Having accepted the need to work together, the rebel faction feels that their best chance for survival is to work with the other races and bring them along to flee the approaching enemy.

Take the battle for galactic supremacy to its ultimate level in Sins of a Solar Empire: Rebellion – a standalone RT4X game that combines the tactics of real-time strategy with the depth of the 4X genre (eXplore, eXpand, eXploit, eXterminate).

Key features:

  • New Factions: Decide whether to play as a Loyalist or Rebel – each unlocks new technologies, ships and play styles for each race.
  • New Titan Class Warships: Mighty titans enter the fray of the war to tip the scales of power. Each faction may field their own unique titan, drawing upon unique strengths and abilities on the battlefield.
  • New and Updated Capital Ships: A new capital ship joins the fleet for each race to offer even more tactical options. Additionally, all existing capital ships have been upgraded to four levels for their abilities, allowing players to focus their ships along specific strengths.
  • New Corvette Class Ships: Small and maneuverable, each faction has developed a new light attack craft to harass enemy forces.
  • Updated Visuals: Updated graphics, particle effects, lighting and shadows, race specific UI and other enhancements make the Sins’ universe look better than ever.
  • New Victory Conditions: Take multiple paths to victory including – Military, Diplomatic, Research, Last Flagship Standing, Last Capital Standing and Occupation.
  • New Audio: More than 60 minutes of original music, countless new sound effects and dozens of new voice overs help bring the drama of battle to new levels of immersion.
  • Tutorials: New and updated tutorials make it easy for both experienced and new players to quickly start building their own solar empire.
  • Plus, a number of optimizations that provide better performance than ever before!

System Requirements

    • OS: Windows 10 / 8 / Windows 7 SP1 / Windows Vista SP2
    • Processor: 3 GHz Intel Pentium 4 Processor or Equivalent
    • Memory: 2 GB Available System Memory
    • Graphics: 256 MB Video Card w/Pixel Shader 3.0 Support (Radeon X1650 / GeForce
      6800* or Better)

    • DirectX®: 9.0c
    • Hard Drive: 5 GB HD space
    • Sound: DirectX 9.0c Compatible Sound Card
    • Other Requirements: Keyboard and Mouse (w/scroll wheel), Broadband Internet connection for Multiplayer
    • * NVidia video chipsets must use driver version 296.10 or higher and mobile cards be set as the primary video chipset for the game.
    • Processor: Intel Core i5/i7 Processor or Equivalent
    • Memory: 4 GB Available System Memory
    • Graphics: 1 GB Video Card w/Pixel Shader 3.0 Support (Radeon X3000 Series / GeForce 8000* Series or Better)
    • Other Requirements:Broadband Internet connection, also to activate this game you must create a Stardock account while launching the game on Steam.
Customer reviews
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Very Positive (212 reviews)
Very Positive (5,199 reviews)
Recently Posted
( 35.5 hrs on record )
Posted: May 5
This game... Oh, this game. Where to start?
I will start with this:
If you like RTS games, then this is the one for you. I have had this game, and the prior one, for years as I had purchased them from Stardock. It is a futuristic, space themed strategy game that expands many solar systems and you can colonise everythings, except for the stars, as long as you have the proper research.
The longer you play, the easier it gets, but at the same time, it also gets harder and the dificulty setting increases (as usual). But the jump in dificulty is amazing as you try to play on the highest setting.
There are people online that will ever tear you up at every chance the get, so get your economy going and making your fleet of ships something to be feared.
Helpful? Yes No Funny
( 54.6 hrs on record )
Posted: May 5
Product received for free
My brother bought this as a gift for me and a group of friends. i find the multi-tiered strategy excellent and the replayability high as well. 2 different factions of each race let you play the same race with a totally different experience. good single player pve, good multiplayer team pve, have not tried all player pvp yet. keeping track of the large maps can be difficult at time [especially when there are 3 different solar systems and 96 planets!] but finding map sizes you like is easy and there are a TON to choose from.
i also really like how each type of ship [different skins for each race mind you] is in the same place...colonizing cap ship is ALWAYS the 3rd one...makes it easy to find and build the ships you want. you can go tech, military, diplomacy, or any combo...LOVE IT!...i'm buying xpacs for all my friends to return the favor!
for someone that wants REAL minutiae and micromanaging this might not be QUITE detailed enough for you...but it gets close. for those who want 'fire and forget' it supports that too. VERY versatile game.
Helpful? Yes No Funny
Razgriz 780
( 3.0 hrs on record )
Posted: May 5
Totally woirth it with the DLC and Sins of the Prophets conversion mod from Halo. I did not work on the mod but a huge fan. Best thing ever.

Mod link:
Helpful? Yes No Funny
( 32.4 hrs on record )
Posted: May 5
This is an epic game. I love the gameplay,more so than other RTS's. This games been around for years, and its still better then most of the other Strategy's i've played. The action is beautifull, all theships look great. Gameplay is responsive, and each upgrade clearly says what you will get from it. Each Faction has their differences, each is fun to play, and it doesn't feel like there are differences to be different.
I wish there was some campaign or story mode, but only because I want to get wrapped inside the story of the game. The menus can sometimes overwhelm you, but theres little else I would criticize. Just keep in mind, its a strategy game, which means the games will take a while (1-6 hours depending on map size)
Helpful? Yes No Funny
( 14.2 hrs on record )
Posted: May 4
Product received for free
Got the game recently with a magazine and all I can say is Interregnum, was looking if there is a mod that adds some sort of a campaign story and ended up getting this mod, great way to make a very good game much better to play.

The game itself is fun and entertaining and it has a lot of different scenarios which the player himself could come up with on their own while playing with the mechanics by focusing on different things each time. The visuals are decent for a decently old game and with some mods and more details it can reach it's RAM limit which causes the game to crash, but it still is worth giving it a shot. Look for some mods and have fun with it any way you want as it gives a lot of possibilities and chances to have fun.
Helpful? Yes No Funny
( 17.1 hrs on record )
Posted: May 3
Great game, bought it with my friend 10/10 great update from the base game
Helpful? Yes No Funny
( 170.1 hrs on record )
Posted: May 2
The game is fun but once you install the Star Trek Armada III mod it becomes amazing.
Helpful? Yes No Funny
( 117.1 hrs on record )
Posted: May 2
Ive had/have grate fun playing this game with. not ran into any issues to date and ther are some amazing mods for this game aswell
Helpful? Yes No Funny
( 138.8 hrs on record )
Posted: May 2
One of the best in the genre. 10/10 I highly recommend this game.
Helpful? Yes No Funny
( 171.5 hrs on record )
Posted: May 2
(About 150 hours logged on single player and 0.5 hours multiplayer, as of the writing of this review.)

TLDR: This is a -GREAT- single player game! Reminiscent of Homeworld, but 2-1/2 D combat (not true 3D) combined with some well executed4X strategy and an excellent user interface. Great variety of maps and ability to make your own! Single player experience is 8 stars out of 10 (docked 1 point for not true 3D combat, and 1 point for useless diplomacy tech and dynamics). Those interested in multiplayer might (or might not) rank the game somewhat lower.


SoaSE:R is a 4X space strategy game. There are three races (Terrans, Varsari, and Advent), each of which has a "loyalist" and "rebel" faction (thus the word 'Rebellion' in the name of the game), for a total of six playable factions.

The game is played on a 2D strategy map (which looks 3D for multiple solar system games). The object of the game is tailorable, but typically involves crushing your opponent via some means; and military might typically plays a large role in achieving the objective. Players (including AI players) explore their systems, develop their home world and other discovered worlds. Eventually (typically quite early in the game) opponents discover each other. A little later (typically by early mid-game) opponents are trying to strip each other of their acquired worlds.

Economy, military, culture, and diplomacy all play a role in winning the game; and a rich "tech tree" supports all of these. The tech tree is actually six trees: economy/culture; military; planetary defense; diplomacy; fleet logistics; and artifacts. Five of the trees (all except artifacts) vary slightly from faction to faction; but are roughly 3/4 the same. The diplomacy tech tree I found to be rather useless, and isone of the reasons I gave this game an 8 instead of 10 rating.

The single player game can be paused or speeded up at any time. The games I like playing involve a single large system (over 50 planets around a single sun) or multi-system, with over 60 planets. these large maps typically take me 4 to 7 hours of unpaused game time; but I play with everything set to slow (slow travel times, slow build times, slow research times, etc.) So many players would finish such games faster than I. Smaller maps can be played in much less time.

Combat is very much like Homeworld, but without the rich 3D aspect. Ships can stack vertically, but I found my thoughts and actions all in a 2D realm. Two ships of equal strength can take over 3 minutes to do each other in, and a single ship (capable of world bombardment) can take over 10 minutes to capture a small planet; so this is a game of strategy, not fast reflexes. Ship types and sizes have a large impact on combat; and there is a definite rock-paper-scissors aspect to the game: every ship of every faction is strong versus some ship types and vulnerable to others. This is true even of Titans (super-ships) and starbases; and I have vaporized many of each without my Titan present.

There is an RPG aspect to Titans and capital ships which gives the game a lot of added interest. As each ship gains combat experience, new abilities may be chosen/improved from a small menu which is different for each ship in each faction. Some of the early experience levels can be bought. Abilities can synergize. For instance: one capital ship may have the ability to cause all enemy ships in a certain area to take 30% of the damage inflicted on one enemy ship. Another of your capital ships (or maybe your Titan) may have the ability to inflict large amounts of damage to an enemy ship in a short amount of time. Using these two abilities at the same time can vaporize a large number of small ships in short order. Fleets can be formed; and rudimentary tactical formations can be assigned, to keep your ships from peeling off to chase that enemy scout ship that they will never catch. (Your carriers, transports, and planetary defense hangers have fighters and bombers which CAN catch and make short work of scouts.)

Combat grapics are pretty good (but not extraordinary). As each ship takes damage, it looks damaged; and the explosions as each ship is destroyed are well done. Again, very reminiscent of Homeworld, but no noticible improvement on same.

The game interface is intuitive and (in my opinion) very well thought out. Not perfect, BUT I have not played a 4X game with a better interface! GREAT user interface!! The view is true 3D, control of view angle is very easy; and the grapics scale and change as you zoom in and out (which you will do a very lot). At the solar system level you can see a high level overview of all planets for which you have intel. If you select a world, overview information appears instantly. As you zoom in, the picture of the planet gives way to a real time view of all the ships and orbital structures for that planet. If it is a world for which you have no current intel, the best intel you have, and its age in seconds, are displayed. Zooming the view in combat works similarly: at a high level you see easily interpreted icons for the situation. As you zoom in, the icons give way to actual views of the ships, missiles, laser beams, etc. Very well done!

Music is well done. No variety, but not irksome after listening for a long time. As you scroll in and out of different views, the music gracefully changes to fit the scene (i.e., transition to battle music if you zoom into a battle scene, and other music as you zoom out).

The game is very tailorable as to strength of allies, enemies, teaming arrangements, victory conditions, etc. There are six skill levels of AI players. I found "hard," which is the third of six levels of difficulty, to be truly hard, and have only tried playing against the next harder opponent ("unfair hard") once (teamed with eight easy allies, to ensure a win; but a win was not easy). For those up for the challenge, there are (IIRC) "vicious" and "cruel" opponents awaiting. A typical game for me is to play against multiple hard opponents (and some "normal") while I am allied with one "hard" and one or two "normal."

Excellent variety of maps to play: scores and scores of maps in every size you might like. And if you don't see what you want, you can make a tailored map, using easy in game map generator or (for more control) Galaxy Forge, which is supplied with the game! You can even make your own graphics effects (ships and weapons effects) using an effects editor (forgot name), also supplied with the game! I have made maps using in game editor and Galaxy Forge. Galaxy Forge is powerful and relatively easy to use. You will have to Google up some help (big trick is editing galaxy.manifest in Notepad or some other text editor); but it only took this old dog a few minutes to figure it out. Any gamer under 30 should be able to do it in half the time.

There is an active modding community.

I went into the multiplayer forums, several times. Not much happening. I was not able to get hooked up with a game; but looks like others were. No big: MP is not my thing. I see other reviewers are getting hooked up well in MP; so maybe I did not try hard enough...

Bottom line: BEST space combat game since Homeworld! Tactical combat on par with Homeworld (lacks rich 3D-oriented combat, but has better ship variety); but 4X strategy gives SoaSE:R a lot more replay value. GREAT game!!!
Helpful? Yes No Funny
( 20.6 hrs on record )
Posted: May 2
A nearly perfect Space-Based RTS with some 4X elements (not a true 4X, however!). There are many great mods for this game, including some fantastic Star Trek and Star Wars mods. SOASE: Rebellion is the version you want to buy if you're going to buy into the series - it has everything included and available DLC. Provides for some very satisfying space battles and the MP is fun when you find a good opponent. Three unique factions, each with different strengths and styles. The game is effectively "sandbox" - there is no campaign, but you won't really care because there is still enough lore in the game to sink your fingers into, and the gameplay is great. Likely the best game that Stardock has published. Imagine Supreme Commander in space, with a 4X twist, gently shaken with ice then strained ... hhm, I think I need a drink.
Helpful? Yes No Funny
( 1.2 hrs on record )
Posted: May 1
this game requires A LOT of micromanagment. Not my cup of tea to be honest I perfer a simple click and destroy game rather then micro managment.
Helpful? Yes No Funny
( 65.6 hrs on record )
Posted: May 1
Loved this game hope they make another
Helpful? Yes No Funny
( 228.7 hrs on record )
Posted: April 30
This is probably one of the best RTS games I've played in a long time and the game gets even better when you start looking at the mods available for this game (such as Star Trek and Star Wars).
Helpful? Yes No Funny
( 283.8 hrs on record )
Posted: April 30
>Plays Sins
>Plays as TEC
>Builds a ♥♥♥♥ton of tradeports and ships
> Gold income rate +9999999
>Get attacked by random rebelling people who are overworked at tradeports
>Make an army of light carriers
>Realize how I cannot self destruct ships
>Crash them all into the Advent
>Advent tells me to go ♥♥♥♥ myself
>Trade pact broken
>Gold Income rate 0
>can't afford more lightcarriers
>quits game

Helpful? Yes No Funny
( 16.3 hrs on record )
Posted: April 30
Since, I havent really played the base game and usually just use mods. I have to say this game is DEF worth the buy! I rush back to this game when i get home from work this game is amazing. If you always wondered what it would be like to take I.E. The UNSC Infinity and go against a Covenant Armada, you can do that!
Helpful? Yes No Funny
Razor of Odin
( 1.6 hrs on record )
Posted: April 30
Great looking and fun game.
Helpful? Yes No Funny
The Archetype
( 102.4 hrs on record )
Posted: April 30
Great game, one of the best for grand scale, real time, strategy space game!
Helpful? Yes No Funny
( 17.7 hrs on record )
Posted: April 30
Love this game!!! The more you build up your empire and fleet the better this game gets. I would HIGHLY recommend this game for anyone who enjoys RTS. I also recommend downloading the Star Wars Ascendancy II Mod, if you like Star Wars, as this MOD makes this already amazing game even BETTER!! Tell ALL your friends to buy Sins of a Solar Empire: Rebellion.
Helpful? Yes No Funny
Sir Mixabit
( 52.5 hrs on record )
Posted: April 29
I Love this game, I can't wait till Ironclad makes a new Space RTS

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
10 of 11 people (91%) found this review helpful
1 person found this review funny
162.2 hrs on record
Posted: April 16
This is a niche game. You have to love RTS titles to begin with in order to get all you can out of this game. That being said, this may be the greatest RTS game ever created.


- Intricate, detailed gameplay that allows for nearly infinite strategies, compounded by six readily distinguishable classes, each with easily understood strengths and weaknesses.

- Gorgeous gameplay, small battles feel like a desperate struggle, large battles feel like an epic contest of ultimate power, and all planet/star models are meticulously rendered into sprawling heaps of sublimity.

- Early/Mid/Late game all allow for new strategy to be applied, letting the player modify their tactics to better meet the assuredly unexpected challenges they face.

- In-Game map creator allows for pretty much any map style the player could ever want.

- Solid multiplayer mode, far less lag than would be expected for a game of this sheer magnitude.

- Player interface is smooth and allows at-hand modification for hotkeys, etc.

- Extremely advanced AI, on harder difficulties your robot opponents will be very difficult to defeat.


- The learning curve is a ♥♥♥♥♥♥♥ brick wall. At least two or three hours of tutorial + practice are required before you stand a chance of beating even the Easy AI.

- Micromanaging is a must, although I love it, assigning keybindings for every possible ability and advancement can be tedious, and is unfortunately a must for high-end competitive play. Not much is required for basic play, but for some, dealing with planetary income/resource/optimization issues will be a chore.

- This game is an enourmous time investment, I've played matches that lasted over twelve hours. The shortest match I've ever played was probably about two hours.

- No campaign mode. I hate to even say it, but if this game had one, it would shine brighter than a pulsar.

Essentially, if you like RTS games, strategy games in general, or mentally challenging games in more general still, you will love this. I've spent hundreds of hours (I bought and played independently before buying on steam for multiplayer reasons) and none of them I feel have been wasted. I love this game, and I truly believe it is the best RTS game ever made, despite what minor (to me) flaws it may have.
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6 of 6 people (100%) found this review helpful
1 person found this review funny
213.3 hrs on record
Posted: April 6
First of all, what a brilliant game. This is by far the best 4X Space RTS game on the market. Nothing does massive space battles better then this game. Theres nothing better then building a massive fleet and laying waste to your enemies.

For first-timers the learning curve is like a mountain but after an hour or two you'll climb that leg cramping, AI dominating mountain and begin kicking some AI butt, strategies will become more apparent and the game becomes so much greater.

Only downside occasionally, very occasionally will a ship try to fly between gravity wells without slipspacing, its not going to get there but its going to give it a try.

The modding for this game is fantastic, easy to install (check those checksums) and adds hours upon hours of fun to this stellar game.

Want to play as the UNSC, theres a mod.
Want to play as the Federation, theres a mod.
Want to play as the Tau'ri, theres a mod.
Want to play as the Empire, there's not just a mod there's a handful of mods.

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5 of 5 people (100%) found this review helpful
1 person found this review funny
19.4 hrs on record
Posted: April 12
For a space RTS game, this is definitely where it's at. Although it doesn't hone the capabilities of taking control of a single ship, it does give a good space fun their fill of fun. Be careful as you can get caught and quickly start pouring hours into single player missions or playing against your friends online! If you are looking for me to expand on the personal story of Sins of a Solar Empire I cannot do it. Why? I don't have enough background information to tell you exactly what the story is but I can tell you how the game holds up! Even if you're not a hardcore space fan, you could most likely easily put 10 hours into the game. This may be in part in how the game develops to play style.

Sins of a Solar Empire is described as an 4X type of game (explore, expand, exploit and exterminate). There is quite a bit to do and manage. To begin, there are three races that the player is able to choose from : the (industrial) TEC, the (psychics) Advent and the (alien zergish looking) Vasari. Each race has it's own unique distinctions and units but all sort of share the same build options regarding ships and buildings alike. The TEC (human race) is not as good technologically as the other races but is good at poking away at opponents slowly (attrition warfare). The Advent race has great energy weapons but lack armor and prefer shields. They also can use their cultural influence on other planets in an attempt to shift opinion. The Vasari beat both the humans and the Advent regarding their technological and ship abilities. However, these high quality ships come at a steep price!

The game play itself is actually pretty good. It's easy to keep track of what's going on from planet to planet and they made it extremely easy to upgrade/build. If you are wanting to upgrade an aspect of a planet (say civilian infrastructure, emergency shelters, exploring more of the planet and (not limited to) industry or social focus), it can be done easily. Managing planets was made with ease while managing fleets takes a bit of work. There are lot of commands in games that the keyboard can take care of. It will take a while to figure out what is what but as long as you know what the icons mean, you're gold. Research and diplomacy can be taken care of by clicking the tabs up top. Research is broken into a few categories in which focuses on either military, defense, diplomatic, civilian infrastructure and fleet upgrades. New units, abilities or even additional damage can added to your arsenal. Be wary though! To create capitol ships or titan units (mega ships), you will need "command" staff and will have to upgrade not a unit amount, but the command slot amount.

I'm a bit confused regarding single player as there doesn't seem to be a campaign mode. Rather, it seems they took the approach of single individual missions against the AI. This might irritate a lot of players but may also entice a lot of players into playing single missions. Multiplayer saved games are a bit tricky (see : link discussion). All players must have their own save file but the save file cannot be sent player to player (as one player may be using your race/units). The diplomacy portion of the game is a little weary as well. It's good but nothing too outstanding. Missions can be given to factions and vice versa (as well as trade options and the sort). Completing these missions reflects on your relations with factions. Pirates can also be hired within the game in case you don't want to attack your opponent directly. It can cost you a pretty penny though!

There are a few things you can tweak in-game considering winning conditions. Default mission settings uses domination, which means that you basically have to take over the map. There is a diplomatic victory in which you need to acquire the most diplomatic points to win. Research victory where (obviously) you need to complete the most research or reach a specific tier. There is an occupation victory in which special militia will keep spawning at a certain planet and players must control (occupy) this planet for a certain amount of time. Reaching this time means victory. There are other winning conditions such as capitol planet and capitol ship in which both (or one - your choice) have to stay alive. If your capitol planet becomes occupied, you lose. If your capitol ship gets destroyed, you lose. Within this menu you can also change how many planets are within the map and starting conditions. They give you a decent amount of options to customize your game so you can enjoy how you wish.

The game's currency system is quite simple and has some nice additions. Coins are your basic income and will need it to buy majority of things. (NOTICE : if you are losing coins and do not know why, you do not have enough civilian infrastructure on your planets)! Crystals are the next and finally metal. Metal and crystal are harvested from asteroids and can be traded if you build a trade system (increasing your economy). Metal and crystal can be sold or bought. They attempted an interactive market where the prices will drop and rise. The game will give you a small heads-up but it's always a good idea to keep an eye on the prices.

The visuals themselves are actually decently good. They is a lot of attention to detail and most phaser/ion cannon shots are noticeable. Ships taking damage is also apparent as well as when ships attack planets (you can see mini explosions on the surface)! In addition, you can see traffic moving about the planet and cities. Sounds are pretty good (explosion sounds could vary a bit) and you can hear ships jump from planet to planet. The dialogue in game is good but as most RTS games, you'll start hearing the same voices in your head.

Overall, a pretty good space RTS game. I would recommend it for die-hard space fans and would recommend the casual gamer to buy on sale so there is no love lost. After playing for 10+ hours and playing different game modes (victory conditions), it is beginning to be redundant. Like I said, I can see a lot of gamers immersing themselves into this game. I would love to see some individual control given to the player as well as maybe adding a campaign? All the space RTS stuff is right, maybe it's now time to take it an extra step?

RATING : 7.5/10

ScreenShots : (to come)

What one Titan looks like

What another Titan looks like

Some levels have a distinct color that'll hit your eyes consistently

There is a magic button you should be aware of
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4 of 4 people (100%) found this review helpful
3 people found this review funny
78.1 hrs on record
Posted: April 7
Two words. Star Trek Mod.
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3 of 3 people (100%) found this review helpful
158.5 hrs on record
Posted: April 23
This is how all space strategy games should be.

I haven't even tried playing anything beyond skirmishes yet; it's like a wonderful sandbox version of Homeworld, but with bigger fleets and varied enemy factions.

Rebellion is everything Trinity has, but with a few (good) extra features, and of course MASSIVE TITANS. Yes it can feel like a "race to titan" sometimes, but on huge maps and against decent AI players you need to be hacking away at enemy empires in more than one place, and the titan (with enough levels) enables you to free up more of your fleet for offensive and defensive actions.

Pro's: It's a stupidly varied and replayable game that will take many, many hours of your life.

Con's: It's a stupidly varied and replayable game that will take many, many hours of your life.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
20.4 hrs on record
Posted: April 23
The following describes my experience every time I play this game.

The first scenario.

I take my sweet time, playing turtly and expanding slowly, mainly because I'm still fresh from Endless Space and rapid expansion is dangerous, in my mind. I fully upgrade every single world until I can make my empire like a house, except I paint each indavidual brick before I lay it, polish it, and make it amazing. A slow process.

Then the enemy fleet arrives, bristling with LRM frigates and siege engines, capitol ships all over the damn place, shredding my meager defenses while I scramble to make some kind of response fleet. I lose in minutes when this happens. Hours of work, gone in seconds.

The second scenario.

I make one capitol ship right off, usually the one with colonization capability, and build a fleet to defend it before I even start growing. From there, I expand. The colonization fleet dives into the universe and takes everything not bolted down, planting my flag in every piece of dirt they can find. While this is happening, I'm researching like a madman. Everything from the civilian tree goes first, mainly mining and expansion assistance. I'm able to colonize any world by about minute fifteen, and do so with abandon.

While the colonization fleet is away, I build up the battle fleet. More capitol ships, hundreds of frigates and cruisers, and a Titan being build in the corner of my home gravity well. My scouts find pirates, enemy players/AI, and all number of worlds. I take everything I can get my hands on and build up more gauss cannons than I can count. If anyone pokes around my systems, they don't leave alive.

Finally, I run into worlds that I can't take with my small colonization fleet. So I pull them back. The enemy mounts an assault, thinking me weak. I let them come, break their backs on my frontier worlds, cracking their armor on my defenses.

Then the battle fleet arrives.

I destroy their assault force in moments, my capitol ships shredding anything in their path, Titan mysteriously AWOL, and drive them back four systems or more before they manage to scramble up a defense. When they do, my Titan and its auxilery fleet arrive...behind them. On a world where they have few defenders, she enters the fray, and ignores the first three worlds completely. Her goal is the capitol. In a desperate attempt to keep their forces strong enough to fight me, the enemy pulls everyone back to the capitol system, and mounts their last stand.

I leave no survivors.

This game is amazing. A little slow, as it usually takes me an hour just to get comfortable with my standing, but oh so very addicting. The above situations happen often, rather than once or twice in a while, and though it does take a long time to build up your fleet, seeing it warp in out of nowhere is a warming experience I've yet to feel elsewhere. Endless space scratched the itch to rule an empire. This scratched my itch to conquer the galaxy.

I'm not one for numbers, but this one gets an 11/10. Best played with friends and open alliances, over coms where you can covertly talk to each other. The envoys let you spy on 'allies' easily, and the diplomacy is enough to play the sides until you emerge on top. I've nearly lost friends for the plays I make here, feinting aggression to one faction when really I'd had envoys with them the whole time, and that battle fleet I'd been prepping was for my early game 'ally' that was a little too demanding with my resources.

Love at first conquest.
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3 of 3 people (100%) found this review helpful
867.1 hrs on record
Posted: April 25
This is still one of the best strategy game available to the date, even without the mods the game still shine with the epic battles that normally happens, and the replay value is great because every game is so different no matter if you choose a premade galaxy or random. the only bad thing It uses and old engine, so with several players it get some lag.
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3 of 3 people (100%) found this review helpful
170.1 hrs on record
Posted: May 2
The game is fun but once you install the Star Trek Armada III mod it becomes amazing.
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2 of 2 people (100%) found this review helpful
181.9 hrs on record
Posted: April 18
The first time I saw this game, I thought it was some meh-tier spehs RTS.
Then I played a little bit (read: 18 hours) and I was hooked.

Vanilla is great, and there's a lot of diversity between the 3 factions and their sub-factions.
Then you search up mods, and suddenly you're playing the Galactic Empire against the Trader Emergency Coalition.

10/10, would fight a Super Star Destroyer with a vaguely-angelic looking spaceship that just can't die.

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2 of 2 people (100%) found this review helpful
55.8 hrs on record
Posted: April 22
This game is an interesting blend of 4X and RTS, on one hand you have to capture chokepoint planets and deny resources to your opponent all the while making careful decisions about which research to go into next, on the other hand you have to micromanage unit abilities in order to win any sort of competitive combat.

The learning curve for this game is indeed high if only because which race variant you play impacts the strategies you can effectively use.

Thankfully there are many good articles online to help you understand the concepts and advanced strategies possible in this game.

For lovers of RTS, this game is a must. The graphics are beautiful, the AI punishing, and the multiplayer grueling.
Expect competition. Expect to be challenged.

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2 of 2 people (100%) found this review helpful
64.9 hrs on record
Posted: April 22
One of my favorite strategy games. Very fun and slow paced and the factions are very well designed and distinct.
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2 of 2 people (100%) found this review helpful
557.4 hrs on record
Posted: April 22
Never gets old, game play is demanding and adaptive. Graphis are on point, a true 4X strategy game.
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2 of 2 people (100%) found this review helpful
36.2 hrs on record
Posted: April 24
This game is sick as heck.
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2 of 2 people (100%) found this review helpful
58.9 hrs on record
Posted: April 25
This game is hard at first but after you understand the game the easier it gets
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2 of 2 people (100%) found this review helpful
16.1 hrs on record
Posted: April 27
Sins of a Solar Empire is , for sure, one of the best 4X Space Strategy games on the market. Apart from the beautiful graphics, detailed models, gameplay complexity and the variety of maps, there is a large modding community. There are a couple of great mods such Sins of a Galactic Empire( Star Wars reference ) and Star Trek Armada which will enlarge your gaming opportunities. If you hesitate whether to buy this game or not, I'd suggest you should give it a try !
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2 of 2 people (100%) found this review helpful
1 person found this review funny
67.8 hrs on record
Posted: April 6
This game has good graphics and smooth gameplay and is well worth buying
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2 of 2 people (100%) found this review helpful
66.1 hrs on record
Posted: April 11
It kind of reminds me of Star Wars: Empire at War, except no ground battles and everything happens in real time. There isn't much of a story to it except what's told in the intro video. So, there's no story mode, it's just like a skirmish mode, choose a map and go. That kind of sucks but the gameplay makes up for it, there's a lot you can do once you start a game. The game tries to make diplomacy a big concept but fails because diplomacy can largely be ignored. At least for me, diplomacy could have been done better.

It comes with a "map editor." I use quotes because it's not really a map editor. It gives you a screen with various settings that you can modify and it auto-creates a map based on those settings. It's essentially just a fancy random map mode.

Not really much else to say... If you want a detailed story mode then this isn't going to be very fun for you. But if you like galactic RTS games then this works great.
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2 of 2 people (100%) found this review helpful
2 of 2 people (100%) found this review helpful
26.9 hrs on record
Posted: April 23

Ok, so Idon't normally write reviews but this one I just had to...

If you want a fantastic halo fleet mod with 50+ types of Covennant and UNSC ships then buy this game and download this mod --> I garuntee you have not played anything that is as well polished and as in-depth as the Sins of prophets mod for this game... In terms of the vanilla game itself its good, but I don't play it for vanilla...

11/10 best Halo fleet command game I have found...
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1 of 1 people (100%) found this review helpful
3 people found this review funny