Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.
User reviews:
Very Positive (1,769 reviews) - 81% of the 1,769 user reviews for this game are positive.
Release Date: Apr 16, 2012

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Buy Capy Games Bundle

Includes 4 items: Critter Crunch, Might & Magic: Clash of Heroes, Super Time Force Ultra, Superbrothers: Sword & Sworcery EP



“...a beautiful and enthralling adventure that feels both archetypal and unique”
9/10 – Gamespot

“...masterfully blends music, art, storytelling and gameplay in deeply poetic ways that you just don’t see very often.”
9/10 – IGN

“It’s genuinely beautiful, with moments of stark evocative beauty, sharp with strangeness.”
Rock Paper Shotgun

About This Game

Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

Superbrothers: Sword & Sworcery EP features an album's worth of original music by noted composer Jim Guthrie as well as artwork & designs by Superbrothers Inc, crafted & engineered by videogame wizards at Capy in Toronto, Canada.

Songs will be placed in your Superbrothers: Sword and Sworcery EP Folder in the Steam Directory:

...Steam\steamapps\common\superbrothers sword & sworcery ep\soundtrack

Key Features:

  • Guide a warrior monk on a laid back adventure in a bronze age mountain wilderness, overcome occasionally hard-hitting battes & solve mystical musical puzzles to help The Scythian complete her woeful errand.
  • A fevered famicom dream. Explore a lavishly-painted mythopoetic storyworld affected by real-world moon phases, conceived & crafted by a representative at Superbrothers Inc.
  • A prog rock concept record you can hang out in. Treat your ears to an album's worth of original music created by the legendary composer Jim Guthrie.
  • Remastered & ready for public exhibition. The new edition features razor-sharp pixels and a refined audio mix, ideal for projecting in a home theatre or cinema context.
  • Point & click. This new edition of S:S&S EP for the electric computer has been faithfully re-engineered by videogame wizards at Capy to support input via the two-button mouse.
  • Tweet this? Optionally co-operate with friends via Twitter by relaying clues & other tidbits as you dig deeper into the esoteric mysteries of S:S&S:EP.

Soundtrack Details:

Jim Guthrie's legendarily epic Sword & Sworcery LP: The Ballad of the Space Babies is a landmark prog rock concept album from the noted composer. Jim's compositions were named "The Best Videogame Music of 2011" by Kotaku, while Double Fine's Tim Schafer said "The music is amazing. I want Jim Guthrie to score my life."

Track List:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

System Requirements

Mac OS X
SteamOS + Linux


    • OS:Microsoft® Windows® XP / Vista / 7
    • Processor:AMD Athlon 64 2800+ @ 1.8 Ghz and Intel Pentium IV @ 2.8 Ghz
    • Memory:1 GB RAM
    • Graphics:Graphics Card with 128 MB of RAM
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0 compliant sound card

    ATI cards older than the HD series are not officially supported but may be compatible in many cases (e.g X300, X800, X1300, etc.).


    • OS:Microsoft® Windows® XP / Vista / 7
    • Memory:2 GB RAM
    • Graphics:Graphics Card with 256 MB of RAM
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0 compliant sound card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo @ 2.4 Ghz
    • Memory: 1GB RAM
    • Hard Disk Space: 500 MB Free Space
    • Video Card: Graphics Card with 128 MB of RAM
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Customer reviews
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Very Positive (1,769 reviews)
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1,344 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
198 of 256 people (77%) found this review helpful
28 people found this review funny
0.5 hrs on record
Posted: September 22, 2012
play this game if you want to annoy your twitter followers
Was this review helpful? Yes No Funny
68 of 78 people (87%) found this review helpful
1 person found this review funny
13.3 hrs on record
Posted: June 2, 2015
It's not a game if you're looking for something fast-paced and action packed. In fact this game is strange in more ways than one. But it's because of it's peculiar personality that makes this game really special - it's more of an experience you get to play through.

It's a game for someone who's looking to get away from convention and try something different, as well as get in touch with the mythopoetical hipster side of them. Seriously.

It's not just a game for nostalgic pixel-art eye candy, and as linear as the story is, the gameplay sure isn't. For one thing, the game encourages you to take your time playing through because if you play through this game honestly you're meant to take a solid month to finish it. It also encourages you to explore the environment, because there are a lot of great things you'll only notice if you take the time to have fun and click around the different areas you explore within the different phases of the moon.

For such a tightly-packaged few hours of gameplay, it's an amazing game. Well worth playing through and grabbing all the accomplishments for.
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135 of 182 people (74%) found this review helpful
1 person found this review funny
Not Recommended
5.3 hrs on record
Posted: September 23, 2015
40%-50% of the gameplay is slowly backtracking through the same areas over and over again, it's really very tedious and the game's biggest fault. The retro look is fun, the music is great, the puzzles are ok but the realization that you now have to spend 10 minutes backtracking to point A and back is just no fun. There is also the feeling the game is being cryptic for some hipster indie appeal rather game content reasons and the constant "tweet this!" prompts just add to this feeling, like the devs are reaching for cult status. It's not a bad game but I can't say I recommend it.
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221 of 314 people (70%) found this review helpful
16 people found this review funny
Not Recommended
4.6 hrs on record
Posted: September 16, 2015
Nothing made sense, there was no story closure, no character progression, the game mechanics had no logic, no depth, there was virtually no interactivity so I might as well have watched a let's-play... Pretty graphics and soundtrack, but that's it.

With some games, even if the gameplay isn't stellar, a player can derive something from the feeling of being in control of the character that they can't get from watching a let's-play (The Stanley Parable is an excellent example of this), but that's not the case here. There's nothing.

The controls are point-and-click. You guide the character around on a leash and solve "puzzles," and by “puzzle” I mean "click arbitrary things on the screen in an arbitrary order." What sort of things? Click all the ducks, or click all the trees, or click all the bushes – in a specific, arbitrary order. It's just trial and error, with no rhyme or reason. If you think perhaps I'm exaggerating, I don't blame you, but I'm not. This game really is that mediocre.

Occasionally you'll have to fight something. Combat in this game is an extremely simple rhythm game. It's tricky-enough to be a little frustrating, and bare-bones-enough to be boring.

The world that you explore is simultaneously small and tedious. There are maybe three dozen locations. They're all pretty, and backed by a great soundtrack, but devoid of things to do. Around half of the locations are completely purposeless, and serve to do nothing more than take up your time as your character (slowly) walks through them on her way to the place you're trying to get to.

To be perfectly honest, I'm fine with games having decorative content that's just there to immerse you and give you a place to chill out. Trouble is, these locations actually GET IN THE WAY of gameplay. I don't want to spoil too much, but there's a sizable chunk of the game that you spend walking back and forth between two locations at opposite ends of the map, and I am completely baffled by that design decision.

Now we have to talk about the story and dialogue, and... Oh boy...

The game opens with a man who appears to be a shrink sitting in a plush chair. He breaks the fourth wall and speaks directly to the player as his patient. He refers to the game by name, describing it as a “therapy.” The game is broken up into four “therapy sessions.” If all of this sounds horribly pretentious, that's because it is. The therapist (referred to as “The Archetype”) even subtly hints that if you aren't enjoying the game, it's because you aren't approaching it with the right mindset.

The Archetype persists throughout the game, constantly giving you “hints” (more like outright telling you what to do next) and breaking the fourth wall. There is almost no opportunity afforded to the player to suspend disbelief.

Most of the game takes place in a fairly classic fantasy setting, with swords, shields, monsters, ghosts and spellbooks. But the characters, inexplicably, talk like modern-day stoners. That's the most accurate description I can give. Even the dog. No, really, even the dog. It's not funny or clever at all. At first it's quirky, but the novelty wears off as you meet more characters, and discover that every single one talks in the same way. It's like reading a fanfiction that's trying for self-depricating humor and falling short. None of the characters speak seriously, and it makes it that much harder to get immersed in the game.

Anyway, that was my experience playing Sword and Sworcery. I finished the game, and I kind of regret it.
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94 of 120 people (78%) found this review helpful
1 person found this review funny
14.8 hrs on record
Posted: December 8, 2013
Now this game was an unique experience. Superbrothers: Sword & Sworcery EP offers you rather straightforward, but surprisingly moving story. Nostalgic, melancholy mood encompasses both worlds, and gets further enhanced by the music and commentary. Dry humour won't necessarily endear the tale to everyone, although I enjoyed the innovative narration.

As in any point & click game, you have to solve puzzles (varing in difficulty and nature) to move forward - and, well, it took some time for me to get used to SS&S EP mindset.

Music is beatiful - even if you're not interested in game, soundtrack is worth listening to. If you like pixel art, you will also love graphics. The world is detailed and alive, and holds much potential in my opinion; given how little we get to know about its mythology and geography, I feel kind of disappointed that SS&S EP offers only a small figment of its world. I would certainly like to see more.

I recommend Superbrothers Sword & Sworcery EP to anyone curious enough to try rather meditative atmosphere. Do give this game a chance, you might love it :)
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113 of 153 people (74%) found this review helpful
2 people found this review funny
Not Recommended
5.5 hrs on record
Posted: August 9, 2015
This one is hard to review, and being limited by "Recommend yes/no" doesn't help.

- Game looks beautiful, the landscapes are full of small details, every screen can be a nice wallpaper.
- Music is also great, and environment is full of ambient sounds and effects that really add a level to immersion.
- The laid back attitude of the characers and the dialog is funny and charming.

- The game world is tiny. In real world I think it would be around 500 meters from start to end, and there is no much verticality, or many areas you can enter.
- You often need to go trough the same areas, and walking is really slow and you can't run. There are times where you need to "pull a switch" that is 3 minutes away from the "door" it opens, then go back... and then you get killed... by a guy you killed three times already. That's why it took me 5 hours.
- Boss fights are very slow and are all basically the same. Then you die, and have to wait and click stuff for five minutes again.
- The world IS interesting, but there is no backstory. You are there an have to do stuff, for no reason.
- And who the hell is that Archetype ? If you can remove a part of the game without changing it, then it shouldn't have been there in the first place. He's just...put there, like the Twitter integration... what ?

I'm not saying this is a bad game, by the end it grew on me, but I can't recommend it. I think the game hasn't fullfiled it's potential and is overhyped. It looks and sounds great, but the devs missed an oportunity to make something bigger with it. Yeah, they made big money, but that it's not the point here.

A bit more polished story and a larger world and it could have been great.
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85 of 126 people (67%) found this review helpful
9 people found this review funny
Not Recommended
1.9 hrs on record
Posted: January 28
In Sword and Sworcery, you're a warrior, The Scythian, on a quest to get the mystic macguffin. You meet a few folks, fight a few beasts, and solve some puzzles (mostly by clicking at the proper time or in the proper order). This is all framed as some kind of "therapy session", presented by "The Archetype", a Fourth Wall-breaking, cigar-smoking quasi-narrator.

The major issue with this game is its far too pre-occupied with being quirky and self-aware. If it were a person, it'd be that guy who confuses the simple act of dressing in a suit and drinking martinis with having charisma and gravitas. He doesn't know etiquette, doesn't have any sorts of skills, has no refinement to his tastes, but covers for it by downplaying the importance of all those things. He's too cool to learn the rules but still thinks he can break them. That he's too good to know that stuff. He has no game, but think's he's a player.

That's what I got out of this game. The gameplay is extremely rudimentary and poorly designed on top of that. Skin pulled across bare-bones. Exploration consists of tromping across a simple path through several screens, very slowly. You click on things of interest to gain to be rewarded often with throw-away lines delivered in that Dudebro vernacular ("We saw a grave on the hill and wondered what was up with that". Riveting).

Puzzles consist of going where the hint tells you. This isn't hard, it's just tedious and time-consuming, due to the aforementioned plodding walking pace. You only have a linear left-or-right path to take anyway. Once you arrive, you hold down the button for five seconds to make your Magic-Mode happen. You then click in an arbitrary fashion on things on the screen. Sometimes it's sheep, sometimes it's trees, sometimes it's birds. There's no logical connection to the objects and the puzzle. There's also no real logic to the order in which you must click them. It's just trial-and-error. It's about as difficult and as fun as stuffing a bunch of random toys into a toy chest so the lid closes.

Combat consists of a rythm game that's extremely rudimentary. You can block, or hit. Wait for the cue, hit the enemy, or block his attack. Sometimes you attack his attack so it's bounced back, and they might bounce it back at you. Repeat until someone screws up.

So on top of this gameplay we get a presentation that's way too satisfied with itself. When something pretends to be much more clever or intelligent than it is, that's the textbook definition of "Pretention".

Don't get this game, it's a waste of time.
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62 of 89 people (70%) found this review helpful
5.6 hrs on record
Posted: January 20, 2014
You could play this game for the music alone.
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184 of 297 people (62%) found this review helpful
2 people found this review funny
Not Recommended
3.7 hrs on record
Posted: November 25, 2013
At it's core this is a great adventure game. The point and click move system doesn't require you to excessively micromanage your moves. The puzzels are interesting and feel part of the worlds mistique. The combat is appropriately challenging with the exception of the boss battles which are disproportianately punishing, and have you sitting through long animations between each failure. The worlds not going to blow you away with it's originality but it's certainly a solid execution of the classic fantasy setting.

Unfortunately this is all for nothing. Rather than let me sink into this worlds story and characters, the game repeatedly pulls the camera back for some 4th wall exposition. These don't actually add much information to the plot they just interrupt immersion for the sake of some snarky self referential, self congratulatory, ironic commentary. It feels like there were 4 writers and one of them was too cool to be a team player. After the second of these scenes you get this feeling you're just going through the motions to see the next lifeless monologue from "the smoking man". A lot of good work seems to have gone in this game, but an adventure game that can't hold your interest in it's story can't really accomplish anything.
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42 of 57 people (74%) found this review helpful
3.6 hrs on record
Posted: February 22, 2014
A point and click adventure game that started on the iPad but been ported to the PC really well. Its a point and click puzzle/adventure game with a heavy music influence and it has among the best game soundtracks I have heard so far. While not being the hardest game ever it is still challenging and has a lot of humour in it so enjoyed all my time spent in it. Its a game I'd recommend pretty much everyone to at least try as is an experience I'd want to share.

Mostly storyline achievements but some harder to find specific ones thrown in. I'd recommend a glance at a guide to find them all as you could very easily miss a few of them. There are also two achievements tied to not altering the time while playing the game (which makes sense once you have played the game) and one for....altering the time. Would recommend beating the game while only using real time or in-game means to beat the game and get the time-altering achievement as your last thing.

Time to 100%: ~4½ hours
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Recently Posted
6.2 hrs
Posted: October 11
I just got to play this game in 2016 and let me tell you, it's probably the best game I've played this whole year and last year combined. I've been gaming for +25 years and I've played dozens upon dozens of indie games in the past years but SB:S&SEP is probably one of the most deeply affecting and wonderful experiences I've ever had with a video game such as this.

Jim Guthrie has outdone himself with the music and the Superbrothers are freaking legends of game design in my book from now on. This game has made me laugh out loud, tear up and feel deeply connected to every single character inside its little charming story.

If you don't know much about philosophy, psychology and the esoteric, some of the game's subliminal nods and messages will fly right over your head and may leave some confused. For me, the game was deeply reflective and had so many things going on with its symbology and aesthetic choices that I sometimes felt quite overwhelmed with beauty to be quite honest. I just had to pause and take it all in. Especially that magnificent ending.

Nothing short of a masterpiece. If you don't play this or can't like this, I'd rather not know you in real life at all.

(PRO TIP: You can use the Z and X keys as replacements for the left and right mouse buttons in battle mode. That should make things much more manageable with the bosses)
Helpful? Yes No Funny
0.1 hrs
Posted: October 9
bored within the first 15 mins
Helpful? Yes No Funny
4.7 hrs
Posted: October 4
Okay, Superbrothers: Sword & Sworcery EP is not your regular kind of game. It's just.. it's just.. it's so good. Honestly. I played this game for the very first time on my now ancient iPod Touch when it was for free in the App Store. I finished the game there, and I simply enjoyed it. But when I bought it with a nice discount on Steam, I started to pay more attention. I started listening. And that's the point of Superbrothers. The ingame audio effects and music tracks are just from such high quality that even after a long time of play you can still hear new things. Gameplay wise, well, it's, point and click. So the controls are real simple. The story is okay as well, and I seriously had to cope with Logfella and Girl near the end. The story is just fine for a game like this and it will keep you paying attention till the end. The only thing which does not make it very good is the duration of the game. I only took 4 hours to complete the game and get all the achievements. That is way too short for a game of this price. So, when this game is on discount, get it. You won't regret it. For the rest of the game goes:
- Amazing Ambiance
- Amazing Audio / Music
- Amazing art style
- Good Story
- Just a plain fun game


Helpful? Yes No Funny
5.9 hrs
Posted: September 29
Gorgeous, witty, refreshing wtihout falling into any cliche and actually requires you to stop playing at certain point.
Helpful? Yes No Funny
4.0 hrs
Posted: September 29
This is one of those rare indie games that doesn't try too hard. There's little artsy "why do you exist" garbage in this game, instead it's just a cool game with a cool story and cool graphics. The controls might be weird with a mouse, and the game is a little boring with all the walking, but it's still one I'm more than happy to return to.
Helpful? Yes No Funny
0.2 hrs
Posted: September 19
I want my $8 back >:C

this is no game, just nice art and music
Helpful? Yes No Funny
0.1 hrs
Posted: September 18
I beat this game on ios and just rebought it on steam. Incredible game. The story is incredible. The music is phenomena. It is also incredibly funny. In my top 10 games of all time. Buy it please!!!!
Helpful? Yes No Funny
0.9 hrs
Posted: September 17
another game you pay for it in 2012, then in 2016 you install it and then try to play, but it doesn't run on win 10
Helpful? Yes No Funny
Killer Memestar
6.5 hrs
Posted: September 11
This is a great game and is now one of my fav games i think this game should be worth 20 - 30 $ this is a must have is gets intense some times you dont know what to do but when you find what you are looking for you feel like a genius
Pros: cleaver puzzles, great gameplay, lovely music and good graphics

Cons: it can be frustrating towards the end when your on low hearts or have no idea on what to do, doesnt exlain much at the start.

Overall: exellant game and i hope there is a sequal of some sorts this game is a must have for $8

( ͡° ͜ʖ ͡°)
Helpful? Yes No Funny
1.1 hrs
Posted: September 6
I don't understand what is a meaning of this game?
Helpful? Yes No Funny