Featured Items
Software Demos News Recommended
Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.
Release Date: Apr 16, 2012
Watch HD video

Buy Superbrothers: Sword & Sworcery EP



“...a beautiful and enthralling adventure that feels both archetypal and unique”
9/10 – Gamespot

“...masterfully blends music, art, storytelling and gameplay in deeply poetic ways that you just don’t see very often.”
9/10 – IGN

“It’s genuinely beautiful, with moments of stark evocative beauty, sharp with strangeness.”
Rock Paper Shotgun

About the Game

Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

Superbrothers: Sword & Sworcery EP features an album's worth of original music by noted composer Jim Guthrie as well as artwork & designs by Superbrothers Inc, crafted & engineered by videogame wizards at Capy in Toronto, Canada.

Songs will be placed in your Superbrothers: Sword and Sworcery EP Folder in the Steam Directory:

...Steam\steamapps\common\superbrothers sword & sworcery ep\soundtrack

Key Features:

  • Guide a warrior monk on a laid back adventure in a bronze age mountain wilderness, overcome occasionally hard-hitting battes & solve mystical musical puzzles to help The Scythian complete her woeful errand.
  • A fevered famicom dream. Explore a lavishly-painted mythopoetic storyworld affected by real-world moon phases, conceived & crafted by a representative at Superbrothers Inc.
  • A prog rock concept record you can hang out in. Treat your ears to an album's worth of original music created by the legendary composer Jim Guthrie.
  • Remastered & ready for public exhibition. The new edition features razor-sharp pixels and a refined audio mix, ideal for projecting in a home theatre or cinema context.
  • Point & click. This new edition of S:S&S EP for the electric computer has been faithfully re-engineered by videogame wizards at Capy to support input via the two-button mouse.
  • Tweet this? Optionally co-operate with friends via Twitter by relaying clues & other tidbits as you dig deeper into the esoteric mysteries of S:S&S:EP.

Soundtrack Details:

Jim Guthrie's legendarily epic Sword & Sworcery LP: The Ballad of the Space Babies is a landmark prog rock concept album from the noted composer. Jim's compositions were named "The Best Videogame Music of 2011" by Kotaku, while Double Fine's Tim Schafer said "The music is amazing. I want Jim Guthrie to score my life."

Track List:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

PC System Requirements


    • OS:Microsoft® Windows® XP / Vista / 7
    • Processor:AMD Athlon 64 2800+ @ 1.8 Ghz and Intel Pentium IV @ 2.8 Ghz
    • Memory:1 GB RAM
    • Graphics:Graphics Card with 128 MB of RAM
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0 compliant sound card

    ATI cards older than the HD series are not officially supported but may be compatible in many cases (e.g X300, X800, X1300, etc.).


    • OS:Microsoft® Windows® XP / Vista / 7
    • Memory:2 GB RAM
    • Graphics:Graphics Card with 256 MB of RAM
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0 compliant sound card

Mac System Requirements

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo @ 2.4 Ghz
    • Memory: 1GB RAM
    • Hard Disk Space: 500 MB Free Space
    • Video Card: Graphics Card with 128 MB of RAM

Linux System Requirements

    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Helpful customer reviews
36 of 43 people (84%) found this review helpful
1,121 products in account
51 reviews
3.6 hrs on record
A point and click adventure game that started on the iPad but been ported to the PC really well. Its a point and click puzzle/adventure game with a heavy music influence and it has among the best game soundtracks I have heard so far. While not being the hardest game ever it is still challenging and has a lot of humour in it so enjoyed all my time spent in it. Its a game I'd recommend pretty much everyone to at least try as is an experience I'd want to share.

Mostly storyline achievements but some harder to find specific ones thrown in. I'd recommend a glance at a guide to find them all as you could very easily miss a few of them. There are also two achievements tied to not altering the time while playing the game (which makes sense once you have played the game) and one for....altering the time. Would recommend beating the game while only using real time or in-game means to beat the game and get the time-altering achievement as your last thing.

Time to 100%: ~4½ hours
Posted: February 22nd, 2014
Was this review helpful? Yes No
20 of 29 people (69%) found this review helpful
174 products in account
2 reviews
4.4 hrs on record
Superbrothers: Sword & Sworcery EP was an interesting game. ...But not interesting enough.

And what I mean by that is through my complete playthrough of the game, the game felt like it was trying to convey a bigger thought. A bigger picture and a larger frame of imagination.
What bothers me is the game conveys these thoughts but then suddenly ends when it felt like it needed to start show casing it's cloud of information and thoughts of enlightenment.

It was a pretty impressionable lacking feeling.

The world SB:S&S takes place in was one that felt like it had a substantial amount of lore and background, but you were just a watcher who commands a Scythian to complete a quest they called "A Woeful Errand" It felt like that besides the errand, the world it takes place in isn't extremely meaningful to you as you're there to guide the Scythian to complete her mission. So most lore can easily be ignored or you can make the Scythian get a little bit of background information from reading her thoughts on the world around her and talking to other people. I appreciate that is was natural and people weren't just flushing the worlds background out of them into you.

The game has an interesting way of connecting you to the characters involved in the game. Your character shortly after starting her errand aquires a book dubbed "The Megatome"
The Megatome allows you to see how many days until the next real life black moon or full moon. It also allows you to read the minds of others and establishes an interesting connection to people around you. Mind you, this function isn't gimmicky and isn't overdone. It's pretty simple but interesting.

This game is a point and click adventure without a doubt. It was released first on the IOS and then for PC. During my playthrough, i'd say it's a little better suited for the IOS. But it works pretty darn well on the PC too, so it is a pretty good port nonetheless.
The playing world is pretty narrow in-movement, but as far as what you need to do and exploring goes. The game respects your thoughts on where to go and what you should do. There is times where I got lost or tried to solve a puzzle in a area where there was no puzzle to be solved (by using the song of sworcery). But ultimately after maybe ten minutes at worst, i'd figure out where I needed to be and then they game kept moving.
I appreciate that and the time loss isn't that bad, the only thing that will probably bother you about that is when you gotta hike all the way to where you need to be. The Scythians pacing can be a bit tiresome and annoying sometimes.

The art style of the game is pretty great. Sometimes I feel like it wasn't tied too strongly to the story, so sometimes the art styles impact fell kind of short when the story was uprising towards it approach to its climax.
Though at-times the art and the colors and sounds mixed-in with what was happening helped achieve a state of artistic enlightenment and a different kind of view on things. ...Also getting high on the occassional in-game mushroom helped that out a bit sometimes.

Unfortunately, the same can be equally be said about the music. The music was perfect in areas and it carried emotions out of me. Feelings of intensity, feelings of whimsical peaceful happiness and others.
But unfortunately as I said, there was times where the music felt really out-of-place or it was hard to understand what the music meant in-conjunction to the story or what was going on.

Though that aside, the connections I grew with side characters and main characters was very nice. My personal favorite being the Grizzled Boor. I like how in the game the story isn't painfully linear. You actually may never even see the grizzled boor until the ending or there's other parts in the progression of the story where you may think that was just the story running its course. But not so, this helps build a level of replayability in the game. Though i'd say probably one or two playthroughs after the first, and you'll never play this game again most likely.

The combat system is pretty basic and unimportant, which is good since it's not really a meaningful compenent of the game in the first place. Though there was a time where a battle felt really tense unexpected and there was a time where I had to fight someone and I didn't want to hurt them in the first place.
Combat is pretty sparse, and usually pops-up in places when you've gotten kind of sick of the scythians mundane pacing through the world.

That all aside, the game is a experience and a expression. They said it themselves that this game is an experiment (a social one (it encourages you to tweet things about the game)). I wouldn't really agree that it was a successful one or that they could get much data from their experiment, but it was still an okay test in my opinion. Though they needed to provoke more thought and stimulation of emotions in the game.
Also they not only called it a social experiment, but also a sound experiment. Shamefully that lacked at a good amount of points too (as explained earlier) and after the 3rd chapter, you'd consider the sound experiment something of a joke. It had its time when it was woven very eloquently, but it wasn't consistently often and done very well.
Perhaps the most touching parts of the sound experiment was when I was awakening Sylvian Sprites and when I sent them to the heavens above you would hear a happy child giggling and the sky would lighten for a second. I honestly cherished those moments when I was awakening the spirits and the peaceful tranquil sounds they made as you tapped them touched my soul a little bit.

So ultimately, we arrive at the point. "Should you get this game?", and I say yes. You should.

Through the games pieces of lacking material and parts of confusion and changing wavelengthts of script quality.
The game is one that I still think is worthy of experience.
The parts and pieces this game that are actually good, are things that need to be presented to the player.
You won't get much out of it if you don't think a little bit about some of the things in this game for a short bit after or even during the game.

I'd recommend getting it on a picecut like I did. But it's still a worthy purchase at its current price if you feel like you want to expose yourself very willingfully to what this game has to offer.
Posted: March 16th, 2014
Was this review helpful? Yes No
8 of 9 people (89%) found this review helpful
168 products in account
13 reviews
5.5 hrs on record
Beautiful game.
The art style is pixelated, but far from retro. There's a sort of cave-painting look to it, but it also feels very modern and it's animated wonderfully.
The music has a very unique style that really suits the game's bizare world. It's a catchy and atmospheric sountrack. Some tracks are jolly and bouncy, others are dark and haunting. All great stuff.

The gameplay is extremely original. It's in one sense a point-&-click adventure, but it uses your mouse in all manor of creative and interesting ways that make interacting with the game an absolute delight.

The story is a strange fantasy ordeal, but it's told with loads of wit and charm. It's captivating and full of intruige, and it does a great job of making you care for the characters.

Yeah. So, good game. Weird game but a really cool one.
Posted: March 20th, 2014
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
67 products in account
11 reviews
2.8 hrs on record
This little game must be experienced with all volume crancked up and with nice headsets :D it's simple and starts a little slow paced, but it trully becomes interesting and the puzzles are fun to figure out. The story could be considered a small work of modern art.

I'm liking it so far.
Posted: June 19th, 2014
Was this review helpful? Yes No
6 of 9 people (67%) found this review helpful
344 products in account
52 reviews
3.6 hrs on record
This is a rather long review, so if you just want a brief summary of why I recommend this game skip to Results and read from there.

Superbrothers: Sword & Sworcery EP is clearly a tablet game; something that if you don't know before going in will really make you sour.

Superbrothers: Sword & Sworcery is the story of a gender ambiguous character that embarks on a mission to bring peace to the land. An evil monster has arisen after the powerful tome was taken from its castle. As you progress through your epic quest you learn to realize how great a toll is put upon a true hero. The world twists and turns around you and the sounds of nature great a lullaby. You must fight to collect the trigons of power and assemble to force necessary to defeat the evil that has plagued the land.

The game is interesting and offers a mixture of sounds, visuals, and thoughts that create an absorbing atmosphere. The landscape repeats itself, as there are only about 20-25 different screens (this is a rough estimate). Some of these screens you only go to once, so realistically you run through the same 10-15 most of the time going backward and forward. You play as a character (of some gender) and go through their adventure defeating evil from the land; rather a basic adventurer’s tale is it not? But what really makes the story great is how the world unfolds in front of you drawing you in through the lore of the land. The tome which you find at the beginning allows you to read into the thoughts and feelings of those around you. Giving you a sense of understanding and wonder of how you are viewed by your friends, colleagues, and pet.

The combat system is deficient as it is definitely optimized for two fingers. In order to initiate a “defend” or “attack” command you must move the cursor from one button on the screen to another and click. Moving the mouse and clicking the commands can be rather difficult in high stress boss fights. Most of the fights are simple and even the boss fights are not too tough, but when you lose against a boss you have to watch the fight animation all over again. It would be similar to watching Goku charge all the way to Super Sayan then the VHS losses track and you have to start all over again. The first time the charge up is awesome, but if you have to watch it two times in a row its infuriating. The soundtrack and imaginative story is what makes this game.

The quests can be rather annoying, and a few times I had to look online for guides because the game wants you to click random patterns to solve a mystery without any hints on how the pattern would look. True I could have sat there for 20 minutes and figured it out, but that is just a waste of time.

Minus some of the elementary problems with the game, its interesting approach to a RPG/Arcade game. Superbrothers: Sword & Sworcery pulls you through with a rather interesting story and mystical element that makes you wonder the whole time what will happen next. Pulling on your emotions and your curiosity this game is definitely an interesting and play-worthy game. Just make sure you understand when you get in that this game that it was designed as a tablet game. I recommend this game, but only if you can get it for a good price. I personally wouldn’t buy this unless it was 75% or more off. Waiting for a sale may seem frugal, but l on the itunes/play marketplace this game is $4.99, meaning that the $7.99 cost on Steam is way above what it should be.

+The soundtrack, the music really builds up the atmosphere of this game.
+The story is at first a mystery that unravels to leave you wanting more.
+Characters and environment really run together.
+Its broken up into good length chapters.
+Incorporation of character thoughts allows you to really delve into the stories of the people.
+Not mentioned, but the dog which guides you through your adventure was a very good concept.

-Games playable areas are very few and overused.
-Fighting is not designed for computers, and thus requires you to click buttons on a screen (when they could have easily incorporated two physical buttons in order to use the fighting commands).
-There are very few settings and customization options.
-Boss fights have way too long of animations.
Posted: February 22nd, 2014
Was this review helpful? Yes No
174 of 194 people (90%) found this review helpful
146 products in account
120 reviews
0.5 hrs on record
play this game if you want to annoy your twitter followers
Posted: September 22nd, 2012
Was this review helpful? Yes No