Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.
User reviews:
Recent:
Mixed (10 reviews) - 60% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,823 reviews) - 80% of the 1,823 user reviews for this game are positive.
Release Date: Apr 16, 2012

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Buy Superbrothers: Sword & Sworcery EP

Packages that include this game

Buy Capy Games Bundle

Includes 4 items: Critter Crunch, Might & Magic: Clash of Heroes, Super Time Force Ultra, Superbrothers: Sword & Sworcery EP

 

Reviews

“...a beautiful and enthralling adventure that feels both archetypal and unique”
9/10 – Gamespot

“...masterfully blends music, art, storytelling and gameplay in deeply poetic ways that you just don’t see very often.”
9/10 – IGN

“It’s genuinely beautiful, with moments of stark evocative beauty, sharp with strangeness.”
Rock Paper Shotgun

About This Game

Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

Superbrothers: Sword & Sworcery EP features an album's worth of original music by noted composer Jim Guthrie as well as artwork & designs by Superbrothers Inc, crafted & engineered by videogame wizards at Capy in Toronto, Canada.

Songs will be placed in your Superbrothers: Sword and Sworcery EP Folder in the Steam Directory:

...Steam\steamapps\common\superbrothers sword & sworcery ep\soundtrack

Key Features:

  • Guide a warrior monk on a laid back adventure in a bronze age mountain wilderness, overcome occasionally hard-hitting battes & solve mystical musical puzzles to help The Scythian complete her woeful errand.
  • A fevered famicom dream. Explore a lavishly-painted mythopoetic storyworld affected by real-world moon phases, conceived & crafted by a representative at Superbrothers Inc.
  • A prog rock concept record you can hang out in. Treat your ears to an album's worth of original music created by the legendary composer Jim Guthrie.
  • Remastered & ready for public exhibition. The new edition features razor-sharp pixels and a refined audio mix, ideal for projecting in a home theatre or cinema context.
  • Point & click. This new edition of S:S&S EP for the electric computer has been faithfully re-engineered by videogame wizards at Capy to support input via the two-button mouse.
  • Tweet this? Optionally co-operate with friends via Twitter by relaying clues & other tidbits as you dig deeper into the esoteric mysteries of S:S&S:EP.

Soundtrack Details:

Jim Guthrie's legendarily epic Sword & Sworcery LP: The Ballad of the Space Babies is a landmark prog rock concept album from the noted composer. Jim's compositions were named "The Best Videogame Music of 2011" by Kotaku, while Double Fine's Tim Schafer said "The music is amazing. I want Jim Guthrie to score my life."

Track List:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

System Requirements

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Processor:AMD Athlon 64 2800+ @ 1.8 Ghz and Intel Pentium IV @ 2.8 Ghz
    • Memory:1 GB RAM
    • Graphics:Graphics Card with 128 MB of RAM
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0 compliant sound card

    ATI cards older than the HD series are not officially supported but may be compatible in many cases (e.g X300, X800, X1300, etc.).

    Recommended:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Memory:2 GB RAM
    • Graphics:Graphics Card with 256 MB of RAM
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0 compliant sound card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo @ 2.4 Ghz
    • Memory: 1GB RAM
    • Hard Disk Space: 500 MB Free Space
    • Video Card: Graphics Card with 128 MB of RAM
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (10 reviews)
Overall:
Very Positive (1,823 reviews)
Recently Posted
Replicant-5
3.7 hrs
Posted: August 21
Old school graphics...check. Great Soundtrack...check. Compelling story...check. This is a classic indie game.
Helpful? Yes No Funny
corndl
5.0 hrs
Posted: August 12
Wonderful exploration game. Don't expect an interesting gameplay, this is all about the atmosphere - which is fantastic.
Helpful? Yes No Funny
D.Morok
0.5 hrs
Posted: August 10
boring game. starting in 2k res so i cant change resolution.
Helpful? Yes No Funny
Nate Bauer
8.7 hrs
Posted: August 7
This is an extremely beautiful game! It's definitely designed for a casual or patient player as there's much walking but both the scenery and music are gorgeous.
Helpful? Yes No Funny
Neon Henchman
6.1 hrs
Posted: August 7
Remember the times when you had to explore the land, uncovering secrets? How you had to block enemy projectiles and avoid sword swings? Timing your counterattacks? Well, let's just ♥♥♥♥ all over this concept, and casualize it for the dumbed down audience of Tumblr and company (you can even link it to your Twitter, to annoy your audience with quotes of the game).

The game is unbearably slow, and there's only but straight paths, making navigation a huge chore, only gets even worse when the creepto dude shows his face all the damn time. It holds you by your hand, with instructions telling you what to do, and the combat is so simple it only requires an ounce of common sense. The puzzles are nonsensical, like having to hold onto various objects, such as sheeps, in some order I can't grasp at all, wasting my time further, and rubbing the rainbows as the game tells you to, what? There's also that thing about having to wait for two moon cycles in real life to get Trifor- I mean Trigon pieces; that's the stuff for side missions, not for progression. There is the Moon Cave, but the game solely advertise waiting a month for the moon to fully shine, which is dumb. (But... but it's art!!!) Yeah, your usual artsy trash that us "plebians" can't comprehend.

There are times that the game even tricks me into wasting my time; I had to first set the full moon from the Moon Cave, deep in the freaking long forest, go back to the Logfella's cabin to go to the Dream, to do all my errands with the ghost kids. Afterwards, I had to find the "miracle", but the dog hurried me to go back to the cabin, so I did, but then the Logfella woke me up, and the moon is now at a crescent, meaning I had to do the WHOLE TRIP again! That's not fun, it's ♥♥♥♥ing stupid.

Oh yeah, and make it obvious I could've not killed the bear thing or whatever, which I did thought of, but now it just calls me some sociopath because its mechanics were too trash, failing to point out I could've pulled away the sword, I couldn't even walk away! Heck, when I slained it after a minute of trying to get out, wasn't it also me just putting it out of its misery, of its slit throat? If you're going to shove me that kind of morality crap, make it work right for crying out loud.

Why am I so offended by it anyway? Not only because it has no worth, but people want to shove this crappy concept of storytelling down our throats, much like Thirty Flights of Loving, they say that the Scythian is one of the best woman in gaming despite having no faults, no motives for her actions, just an hollow shell, and when it tries to be artsy or showing morals like the aforementionned bear, it fails miserably.

I utterly hate these games that focus more on story and "art", as the developpers have no idea on having any redeeming gameplay, and goes totally against my principles of game design.

You want a game? Play some Zelda, which is actually what this game was "inspired" by. Even if I'm not a big fan of that series, it's miles better than this piece of dung, as it requires skill, you could find neat secrets, and more importantly, has gameplay. And since we talked about art, how about Donkey Kong Country 2? That game is still gorgeous even to this day, having a sweet, emotional atmosphere, all while having excellent gameplay still unparalleled, and remains one of my favorite games. Superbrothers, on the other hand, is absolute trash, just a dumb, glorified book.
Helpful? Yes No Funny
_pancake_
4.5 hrs
Posted: August 4
brilliant game! it includes various puzzles that genuinely make you think, i must admit i had to use Google for a couple of clues, which i normally wouldn't do, but that just proves that it is a true puzzle game! i thoroughly enjoyed it, and would definitely be happy if they made a sequel.
good job, guys!
Helpful? Yes No Funny
Flinch
2.3 hrs
Posted: August 1
Trying WWWWAAAAYYYY to hard to be artistic and "an experience." You should post this to social media.

Many times you just press the screen till something happens. Also, you should post this to social media.

They constantly ask you to post to social media.

You should post this review on social media.
Helpful? Yes No Funny
Werewing
5.7 hrs
Posted: July 25
You already know about the clock from the other reviews.


My big issue is the lack of a "How To" screen for a translation of what the controls are for the PC version.
Helpful? Yes No Funny
Amoeba Bait
2.5 hrs
Posted: July 23
Do not buy this game.

The gameplay is extremely limited - click to move; click to interact with object; click to send a tweet about object.
The environment is bland and uninteresting; with the artstyle looking vague and on the wrong side of "indie" (read: disgusting).
The main selling point of this game seems to be the OST, given the name of this game (Sword and Sworcery EP), but the soundtrack is just as uninspired as the rest of the game; it's generic and not at all memorable.

Even the movement controls in this game are terrible. Want to move to an object? Double click on it. OOPS! Looks like nyour reading a description of the object isntead of going over to it. And why are you giving me the option to send a tweet about literally every single interaction I am having in this game? People arent going to care! In-fact, it'll probably annoy them.

The characters as just as shallow as this game is ugly. I had no idea that the player character is supposed to be a woman. Yep. That scrambled, elongated mess of pixels is supposed to be a woman.

The writing trys to be funny and meta, but comes across as. again, uninspired and snarky. There seems to be no effort to try to make the player feel as if they are imersed within this fantastical world. Instead, it feels like a powerpoint presentation of screens that the character shambles through for no reason whatsoever. There is no goal presented to you at the start of the game, and no real stakes whatsoever.

The "combat" is nothing more than a quicktime event, and when being "chased" by a baddy, all you need to do to outrun them is click on the exit.

Simply put, this game is a bland, boring, stakless "adventure" with no real purpose. Alomst every single element in this game is underwhelming to say the least.

Please do not purchase this game.
Helpful? Yes No Funny
Bee
7.7 hrs
Posted: July 21
A very mixed bag. Nice music, very nice sounds, I personally like the pixel asthetic, and in essence the game is an adequate but simple puzzle/adventure with a smidgen of quicktime-like action sequence.

However, the writing is completely off in tone--super casual, very modern, laden with adolescent slang, and what little voice acting there is has the same issue. It might be going for a Katamari Damacy feel, but it comes across as disrespectful toward the material, and toward the player.

Overall, cutesy. Cool if you're into that. Worth a couple of bucks.

Then there's the marketing and hype. It's an obvious indie-scene darling, thanking Brandon Boyer, former Chairman of the IGF. But then it also has an award from the IGF and the GDC? Wins or is nominated Best Game by almost 2 dozen gaming publications, including IGN, Kotaku, Gamasutra, 1up, Gamesradar, PCMag, Venturebeat, Wired, Destructoid, on and on? One of Time Magazine's Video Games of the Year sitting beside Portal 2, Skyrim, Minecraft, and Dark Souls? I don't know who is in Capybara Games, but the wiki says it's a collection of IGDA members. So the same people making the games are the ones giving it awards. Am I supposed to believe it's being done on merit?

This strains credulity well beyond reason. Keep in mind this is one indie game released the same year as Bastion, Terraria, and Binding of Isaac. This reeks of having schmoozed its way to the top. In a fair world, I'd recommend this game and suggest buying it for $5 or less. But in the face of such ridiculous, hyperbolic, and inescapable praise, no. I cannot add a recommendation to such a sea of duplicity.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
Recommended
3.7 hrs on record
Posted: August 21
Old school graphics...check. Great Soundtrack...check. Compelling story...check. This is a classic indie game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
202 of 257 people (79%) found this review helpful
25 people found this review funny
Recommended
0.5 hrs on record
Posted: September 22, 2012
play this game if you want to annoy your twitter followers
Was this review helpful? Yes No Funny
66 of 75 people (88%) found this review helpful
1 person found this review funny
Recommended
13.3 hrs on record
Posted: June 2, 2015
It's not a game if you're looking for something fast-paced and action packed. In fact this game is strange in more ways than one. But it's because of it's peculiar personality that makes this game really special - it's more of an experience you get to play through.

It's a game for someone who's looking to get away from convention and try something different, as well as get in touch with the mythopoetical hipster side of them. Seriously.

It's not just a game for nostalgic pixel-art eye candy, and as linear as the story is, the gameplay sure isn't. For one thing, the game encourages you to take your time playing through because if you play through this game honestly you're meant to take a solid month to finish it. It also encourages you to explore the environment, because there are a lot of great things you'll only notice if you take the time to have fun and click around the different areas you explore within the different phases of the moon.

For such a tightly-packaged few hours of gameplay, it's an amazing game. Well worth playing through and grabbing all the accomplishments for.
Was this review helpful? Yes No Funny
216 of 304 people (71%) found this review helpful
15 people found this review funny
Not Recommended
4.6 hrs on record
Posted: September 16, 2015
Nothing made sense, there was no story closure, no character progression, the game mechanics had no logic, no depth, there was virtually no interactivity so I might as well have watched a let's-play... Pretty graphics and soundtrack, but that's it.

With some games, even if the gameplay isn't stellar, a player can derive something from the feeling of being in control of the character that they can't get from watching a let's-play (The Stanley Parable is an excellent example of this), but that's not the case here. There's nothing.

The controls are point-and-click. You guide the character around on a leash and solve "puzzles," and by “puzzle” I mean "click arbitrary things on the screen in an arbitrary order." What sort of things? Click all the ducks, or click all the trees, or click all the bushes – in a specific, arbitrary order. It's just trial and error, with no rhyme or reason. If you think perhaps I'm exaggerating, I don't blame you, but I'm not. This game really is that mediocre.

Occasionally you'll have to fight something. Combat in this game is an extremely simple rhythm game. It's tricky-enough to be a little frustrating, and bare-bones-enough to be boring.

The world that you explore is simultaneously small and tedious. There are maybe three dozen locations. They're all pretty, and backed by a great soundtrack, but devoid of things to do. Around half of the locations are completely purposeless, and serve to do nothing more than take up your time as your character (slowly) walks through them on her way to the place you're trying to get to.

To be perfectly honest, I'm fine with games having decorative content that's just there to immerse you and give you a place to chill out. Trouble is, these locations actually GET IN THE WAY of gameplay. I don't want to spoil too much, but there's a sizable chunk of the game that you spend walking back and forth between two locations at opposite ends of the map, and I am completely baffled by that design decision.

Now we have to talk about the story and dialogue, and... Oh boy...

The game opens with a man who appears to be a shrink sitting in a plush chair. He breaks the fourth wall and speaks directly to the player as his patient. He refers to the game by name, describing it as a “therapy.” The game is broken up into four “therapy sessions.” If all of this sounds horribly pretentious, that's because it is. The therapist (referred to as “The Archetype”) even subtly hints that if you aren't enjoying the game, it's because you aren't approaching it with the right mindset.

The Archetype persists throughout the game, constantly giving you “hints” (more like outright telling you what to do next) and breaking the fourth wall. There is almost no opportunity afforded to the player to suspend disbelief.

Most of the game takes place in a fairly classic fantasy setting, with swords, shields, monsters, ghosts and spellbooks. But the characters, inexplicably, talk like modern-day stoners. That's the most accurate description I can give. Even the dog. No, really, even the dog. It's not funny or clever at all. At first it's quirky, but the novelty wears off as you meet more characters, and discover that every single one talks in the same way. It's like reading a fanfiction that's trying for self-depricating humor and falling short. None of the characters speak seriously, and it makes it that much harder to get immersed in the game.

Anyway, that was my experience playing Sword and Sworcery. I finished the game, and I kind of regret it.
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93 of 118 people (79%) found this review helpful
1 person found this review funny
Recommended
14.8 hrs on record
Posted: December 8, 2013
Now this game was an unique experience. Superbrothers: Sword & Sworcery EP offers you rather straightforward, but surprisingly moving story. Nostalgic, melancholy mood encompasses both worlds, and gets further enhanced by the music and commentary. Dry humour won't necessarily endear the tale to everyone, although I enjoyed the innovative narration.

As in any point & click game, you have to solve puzzles (varing in difficulty and nature) to move forward - and, well, it took some time for me to get used to SS&S EP mindset.

Music is beatiful - even if you're not interested in game, soundtrack is worth listening to. If you like pixel art, you will also love graphics. The world is detailed and alive, and holds much potential in my opinion; given how little we get to know about its mythology and geography, I feel kind of disappointed that SS&S EP offers only a small figment of its world. I would certainly like to see more.

I recommend Superbrothers Sword & Sworcery EP to anyone curious enough to try rather meditative atmosphere. Do give this game a chance, you might love it :)
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131 of 178 people (74%) found this review helpful
1 person found this review funny
Not Recommended
5.3 hrs on record
Posted: September 23, 2015
40%-50% of the gameplay is slowly backtracking through the same areas over and over again, it's really very tedious and the game's biggest fault. The retro look is fun, the music is great, the puzzles are ok but the realization that you now have to spend 10 minutes backtracking to point A and back is just no fun. There is also the feeling the game is being cryptic for some hipster indie appeal rather game content reasons and the constant "tweet this!" prompts just add to this feeling, like the devs are reaching for cult status. It's not a bad game but I can't say I recommend it.
Was this review helpful? Yes No Funny
113 of 152 people (74%) found this review helpful
2 people found this review funny
Not Recommended
5.5 hrs on record
Posted: August 9, 2015
This one is hard to review, and being limited by "Recommend yes/no" doesn't help.

Pros:
- Game looks beautiful, the landscapes are full of small details, every screen can be a nice wallpaper.
- Music is also great, and environment is full of ambient sounds and effects that really add a level to immersion.
- The laid back attitude of the characers and the dialog is funny and charming.

Cons:
- The game world is tiny. In real world I think it would be around 500 meters from start to end, and there is no much verticality, or many areas you can enter.
- You often need to go trough the same areas, and walking is really slow and you can't run. There are times where you need to "pull a switch" that is 3 minutes away from the "door" it opens, then go back... and then you get killed... by a guy you killed three times already. That's why it took me 5 hours.
- Boss fights are very slow and are all basically the same. Then you die, and have to wait and click stuff for five minutes again.
- The world IS interesting, but there is no backstory. You are there an have to do stuff, for no reason.
- And who the hell is that Archetype ? If you can remove a part of the game without changing it, then it shouldn't have been there in the first place. He's just...put there, like the Twitter integration... what ?

Conclusion:
I'm not saying this is a bad game, by the end it grew on me, but I can't recommend it. I think the game hasn't fullfiled it's potential and is overhyped. It looks and sounds great, but the devs missed an oportunity to make something bigger with it. Yeah, they made big money, but that it's not the point here.

A bit more polished story and a larger world and it could have been great.
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83 of 122 people (68%) found this review helpful
9 people found this review funny
Not Recommended
1.9 hrs on record
Posted: January 28
In Sword and Sworcery, you're a warrior, The Scythian, on a quest to get the mystic macguffin. You meet a few folks, fight a few beasts, and solve some puzzles (mostly by clicking at the proper time or in the proper order). This is all framed as some kind of "therapy session", presented by "The Archetype", a Fourth Wall-breaking, cigar-smoking quasi-narrator.

The major issue with this game is its far too pre-occupied with being quirky and self-aware. If it were a person, it'd be that guy who confuses the simple act of dressing in a suit and drinking martinis with having charisma and gravitas. He doesn't know etiquette, doesn't have any sorts of skills, has no refinement to his tastes, but covers for it by downplaying the importance of all those things. He's too cool to learn the rules but still thinks he can break them. That he's too good to know that stuff. He has no game, but think's he's a player.

That's what I got out of this game. The gameplay is extremely rudimentary and poorly designed on top of that. Skin pulled across bare-bones. Exploration consists of tromping across a simple path through several screens, very slowly. You click on things of interest to gain to be rewarded often with throw-away lines delivered in that Dudebro vernacular ("We saw a grave on the hill and wondered what was up with that". Riveting).

Puzzles consist of going where the hint tells you. This isn't hard, it's just tedious and time-consuming, due to the aforementioned plodding walking pace. You only have a linear left-or-right path to take anyway. Once you arrive, you hold down the button for five seconds to make your Magic-Mode happen. You then click in an arbitrary fashion on things on the screen. Sometimes it's sheep, sometimes it's trees, sometimes it's birds. There's no logical connection to the objects and the puzzle. There's also no real logic to the order in which you must click them. It's just trial-and-error. It's about as difficult and as fun as stuffing a bunch of random toys into a toy chest so the lid closes.

Combat consists of a rythm game that's extremely rudimentary. You can block, or hit. Wait for the cue, hit the enemy, or block his attack. Sometimes you attack his attack so it's bounced back, and they might bounce it back at you. Repeat until someone screws up.

So on top of this gameplay we get a presentation that's way too satisfied with itself. When something pretends to be much more clever or intelligent than it is, that's the textbook definition of "Pretention".

Don't get this game, it's a waste of time.
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49 of 66 people (74%) found this review helpful
6 people found this review funny
Recommended
12.6 hrs on record
Posted: November 2, 2014
The triangles!! Anything but the triangles!

Sword n' Sworcery is a rather unusually titled game. But it's also a rather unusual game, too. Not that I know anything about Superbrothers after having finished it, but I can safely say that calling the game an EP is actually pretty accurate... Gameplay is overall limited, and you're here for the 'magic', the music, and the atmosphere. Keep an open mind here, S&S doesn't play quite like any other game. You'll only be going through the game once, but if you finish it, it's a worthy experience as games go. Really just the perfect game for people who want a stripped down adventure game which focuses less on gameplay and more on the feel of the experience.

Also- watch out for triangles firing lasers. Deadly things.
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62 of 88 people (70%) found this review helpful
Recommended
5.6 hrs on record
Posted: January 20, 2014
You could play this game for the music alone.
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