This game is complicated, REALLY complicated...
I installed it and played the rest of it (I had already played like 2 hours of it before on Steam) exclusively for a review that was asked. I didn't want to play it. The first 2 hours were terrible. I was crying of boredom...
It was too repetitive, too much handholding and linear, cutting from slow walking with stupid talking that didnt do any good to the combat, fighting 3 soldiers and going back to talking and pressing buttons. First 2 chapters are painfully terrible for me. 3 is better and 4 and so on are good and evolve into even better...
Anyways I finished Binary Domain and I can safely say it redeems itself after a while but it's still not trophy-winning. It truly is one of the best examples of "It gets better as you go along".
Ok into the review itself, Binary Domain is a game where you play as Adam Sandler in a robot filled world! And I can say the PC Port is outright ♥♥♥♥. Seriously, complete ♥♥♥♥. You have the "Play" and "Settings" Options before lauching the game. To configure the game: you have to pick the "Settings" option, which will freak out and the window does not seem to be compatible with my Screen Native Resolution! How come, you ask? Well, you can tweak everything fine, BUT! The Save and Quit option is absolutely out of my reach because it's behind my taskbar so I cant press it, thus I have to fullscreen the settings window and THEN it has a small part of the button that is actually clickable!
Right now you're probably wondering: Wait, isn't that how Kane & Lynch 2 had it's options? Yes, you are correct BUT Kane & Lynch 2 also had the options in the game itself! So if the game needed tweaks you could change it without the need of quitting the actual game.
Binary Domain has a nice set of options, but the performance itself is decent and decent only! So if you need to tweak minor stuff, you have to quit the game, tweak it, boot it up, test it, if it's poor still, you have to exit, rinse and repeat.
It feels like the PC version of the game is a massive afterthought, which is sad.
The visuals themselves aren't bad though, particles effects are really well done, facial animation are a bit stiff but get the job done. Overall texture quality is decent as well.
Regarding the visuals: THIS GAME HAS TOO MANY CUTSCENES! Some of them are completely useless and they weren't needed at all. So, it happens that I skipped some, *clicks skip* - *new cutscene appears* - *clicks skip* - *New... ok you get the point. If my memory doesn't fail me, the game can have 4 CUTSCENES IN A ROW!
I swear the game could have half those cutscenes without hindering the game itself at all!
That being said, I must say the cutscenes are quite cliché but look genuinely good and some of the best cutscenes I could see in a video game. The action/story-important cutscenes, not the useless ones, those are boring and, again, useless!
Voice acting is rather cliché, but it's still cool as the game has a nice B-Movie feel with plenty of jokes and it works really well imo!
While the voice acting is simple, I can say Sandler's voice acting is actually REALLY GOOD! His facial animations and voice overs in cutscenes are really well done. The rest is a bit less memorable but still good overall. (Troy Baker plays Charlie in the game, I swear to God when I saw that in the credits, I was like "lolwut...").
The game has that classic japanese poses and influence for sure. Almost everytime a cutscene ends, Adam makes that soldier pose with a badass face and then the shooting starts!
Combat: Adam's main rifle (which you cannot switch for another gun, it stick with you the WHOLE Game) is awesome! It feels great! Headshotting a robot is beyond satisfying and the secondary fire mode (Pulse Grenade Launcher-ish) is also a nice addition to the weapon. Everytime you kill an enemy you get points, more so for melee kills or headshot kills. Those point can be spent in medic kits (which dont heal you (the game has health regen), instead they revive you if you get downed), ammo or weapon upgrades for Adam's rifle or his companion's special weapon's...
AI is good.
Mr. Sandler's moving, however, is weird. When you get down stairs or a ledge you suddely move 4 times faster while getting down the stairs, sometimes you move so fast you actually run OVER the stairs and fly across them, which is hilarious!
When sprinting, you have trouble controlling Adam's body, which is fine except this ♥♥♥♥s up the running sequences, because stuff's falling, you're moving and dodging, except that you aren't because while sprinting it's tricky to move sideways, this makes the running away sequences poor and boring. P.S: You will die alot in them...
The cover system works well enough so kudos for that...
My biggest problem however is purely combat related: when shot, Adam can't stand the bullets going into his 1000 pounds battle power armor, so he flinches so f*cking much it's literally unbelievable! It makes the combat stiff! I remember a little test I did, I got shot by a "boss" (not really a boss, but he had a mean-♥♥♥ sniper-rifle (those who played the game know who I'm talking about) and my character's aim literally moved 40 degrees to the right!
Trust me, it's fine to have flinch, it should have, but not this much! I mean, when a regular robot shoots you, your aim goes up too much for me, making the combat a little less fun than it should. However you can get back in cover, wait and get back into aiming and shooting. But still, this annoys the hell out of me.
Another huge issue is the stuns. The protagonist gets stunned/downed for everything! a grenade explodes 5 yards away *Tries to keep balance*.
*Robot clunkily bashes you with his fist* = *falls over and takes forever to get up*
It makes the pacing of the combat too stupidly slow, and this back and forth between shooting a magazine and falling over that is really annoying as for a small amount of seconds you have to stare at the computer, seeing Adam in an angel position on the floor!
Next up: the quicktime events! Trust me, there aren't many at all! BUT! The first time a quick time event in particular appeared, it has arrows and 2 space bar icons. I literally was 1 minute trying to figure it out before I failed and decide to plug in my controller and do it with the controller. I then got it.
Maybe I'm stupid in understanding coded messages but that was really weird to understand for me and it left me really frustrated.
Enouh of this. The combat is satisfying enough to carry the whole game alongside:
The story and the philosophy behind it. I will not even mention much about the story (You go on a top secret mission to investigate a big robot-making corporate), but the philosophy behind the game is really good and well done. It gives truly special moments to question out existance as humans and who we can have walking by our sides. This robot/human interaction in society is a good touch I never expected to get into me this much nor did I expect it to be this well fleshed out by the end of the game.
One last thing too, the plot twist behind this game. I read comments before going into the final chapter and some like "Wow, plot twist was bat-sh*t insane, omg so cool*, it wasn't, I smelled the thing from miles away! Not sure if you, dear reader, will predict it too, but on my case, it disappointed me that I nailed what the twist was going to be.
Story is still pretty good, nothing too special, the philosophy behind it is what makes it stand out, though...
The game's length isn't bad either, it was 7.5-8 hours long for me, but I know friends who did it in 11 hours so it depends on the player. There's also multiplayer and a co-op wave based survival. Both are dead though survival can be played alone.
(Word Limit, gotta wrap up) It really gets MUCH better (from boring to fun), under 10€ is worth it for me... 6/10