The original assassin is back! Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.
User reviews: Very Positive (8,735 reviews)
Release Date: 19 Nov, 2012

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Buy Hitman: Absolution

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Packages that include this game

Buy Hitman Absolution: Elite Edition

Includes 13 items: Hitman: Absolution: Agency HX UMP, Hitman: Absolution: Agency Jagd P22G, Hitman: Absolution: Agency SPS 12, Hitman: Absolution: Bartoli Custom Gun, Hitman: Absolution: Bronson M1928 Gun, Hitman: Absolution: Deus Ex (Adam Jensen) Disguise, Hitman: Absolution: Deus Ex (Adam Jensen) Handgun, Hitman: Absolution: High Roller Disguise, Hitman: Absolution: High Tech Disguise, Hitman: Absolution: Krugermeier 2-2 Gun, Hitman: Absolution: Public Enemy Disguise, Hitman: Absolution™, Hitman: Sniper Challenge

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Buy Hitman Collection

The Hitman Collection includes the complete library of Hitman titles ever released for PC, including the Elite Edition of Hitman Absolution - the critically acclaimed, purest Hitman experience yet, along with all the extra downloadable content created for it.

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Buy Eidos Anthology

Includes 86 items: Battlestations Pacific, Battlestations: Midway, Blood Omen 2: Legacy of Kain, Deus Ex: Game of the Year Edition, Deus Ex: Human Revolution - Director's Cut, Deus Ex: Invisible War, Deus Ex: The Fall, Hitman 2: Silent Assassin, Hitman: Absolution: Agency HX UMP, Hitman: Absolution: Agency Jagd P22G, Hitman: Absolution: Agency SPS 12, Hitman: Absolution: Bartoli Custom Gun, Hitman: Absolution: Bronson M1928 Gun, Hitman: Absolution: Deus Ex (Adam Jensen) Disguise, Hitman: Absolution: Deus Ex (Adam Jensen) Handgun, Hitman: Absolution: High Roller Disguise, Hitman: Absolution: High Tech Disguise, Hitman: Absolution: Krugermeier 2-2 Gun, Hitman: Absolution: Public Enemy Disguise, Hitman: Absolution™, Hitman: Blood Money, Hitman: Codename 47, Hitman: Contracts, Just Cause, Just Cause 2, Just Cause 2 - Black Market Boom Pack DLC, Just Cause 2: Agency Hovercraft, Just Cause 2: Black Market Aerial Pack DLC, Just Cause 2: Bull's Eye Assault Rifle, Just Cause 2: Chevalier Classic, Just Cause 2: Monster Truck DLC, Just Cause 2: Rico's Signature Gun DLC, Kane & Lynch 2: Alliance Weapon Pack, Kane & Lynch 2: Multiplayer Masks Pack, Kane & Lynch 2: The Doggie Bag, Kane & Lynch 2: Dog Days, Kane and Lynch: Dead Men™, Lara Croft and the Guardian of Light, Lara Croft GoL: All the Trappings - Challenge Pack 1, Lara Croft GoL: Hazardous Reunion - Challenge Pack 3, Lara Croft GoL: Raziel and Kain Character Pack, Lara Croft GoL: Things that Go Boom - Challenge Pack 2, Legacy of Kain: Defiance, Legacy of Kain: Soul Reaver, Legacy of Kain: Soul Reaver 2, Nosgoth, Nosgoth - Veteran Pack, Thief, THIEF DLC: Booster Pack - Ghost, THIEF DLC: Booster Pack - Opportunist, THIEF DLC: Booster Pack - Predator, THIEF DLC: The Forsaken - Challenge Map, Thief™ Gold, Thief™ II: The Metal Age, Thief: Deadly Shadows, THIEF: The Bank Heist, Tomb Raider, Tomb Raider I, Tomb Raider II, Tomb Raider III, Tomb Raider IV: The Last Revelation, Tomb Raider V: Chronicles, Tomb Raider VI: The Angel of Darkness, Tomb Raider: 1939 Multiplayer Map Pack, Tomb Raider: Agency SPS 12, Tomb Raider: Anniversary, Tomb Raider: Aviatrix Skin, Tomb Raider: Caves and Cliffs Multiplayer Map Pack, Tomb Raider: Demolition Skin, Tomb Raider: Fisherman, Tomb Raider: Guerilla Skin, Tomb Raider: Hunter Skin, Tomb Raider: HX AP-15, Tomb Raider: JAGD P22G, Tomb Raider: Legend, Tomb Raider: M590 12ga, Tomb Raider: Mountaineer Skin, Tomb Raider: Scavenger Bandit, Tomb Raider: Scavenger Executioner, Tomb Raider: Scavenger Scout, Tomb Raider: Shanty Town, Tomb Raider: Shipwrecked Multiplayer Map Pack, Tomb Raider: Silverballer, Tomb Raider: STG 58 Elite, Tomb Raider: Sure-Shot Skin, Tomb Raider: Tomb of the Lost Adventurer

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Buy Hitman Absolution DLC Collection

Includes 11 items: Hitman: Absolution: Agency HX UMP, Hitman: Absolution: Agency Jagd P22G, Hitman: Absolution: Agency SPS 12, Hitman: Absolution: Bartoli Custom Gun, Hitman: Absolution: Bronson M1928 Gun, Hitman: Absolution: Deus Ex (Adam Jensen) Disguise, Hitman: Absolution: Deus Ex (Adam Jensen) Handgun, Hitman: Absolution: High Roller Disguise, Hitman: Absolution: High Tech Disguise, Hitman: Absolution: Krugermeier 2-2 Gun, Hitman: Absolution: Public Enemy Disguise

 

Recommended By Curators

"It's not as good as Blood Money, not even close, the level design just isn't there, but it is a good stealth-action game in its own right."
Read the full review here.

Reviews

“After several years of increasingly totalitarian games where you're very much following a pre-determined path, it's nice to have a game that doesn't just encourage improvisation; it requires it.”
9/10 – IGN

“Hitman: Absolution is a triumph, top to bottom. Fans of the series can look forward to the best entry yet, without question.”
5/5 – G4TV

“Offers refinement of a beloved series in many ways, boasting more visual pizzazz than most anything releasing this year and a well-paced story which features a good share of weirdness without attempting a scope beyond its means.”
8.5/10 – Destructoid

Elite Edition

The Elite Edition contains all Hitman: Absolution content in one package:

Includes the main game – Hitman Absolution:

  • Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.

Includes all content from Hitman: Absolution – Professional Edition:
  • 72-page Digital Artbook
  • The Making Hitman: Absolution video
  • Agency Gun Pack DLC including:
    • Upgraded silencer
    • Laser sights
    • Agency Jagd P22G: A modern top-tier pistol
    • Agency HX UMP: Powerful high-caliber SMG
    • Agency SPS 12: Brutal semi-automatic shotgun

Includes all other DLC:
  • Hitman: Absolution: Bartoli Custom Gun,
  • Hitman: Absolution: Krugermeier 2-2 Gun,
  • Hitman: Absolution: Bronson M1928 Gun,
  • Hitman: Absolution: High Tech Disguise,
  • Hitman: Absolution: High Roller Disguise,
  • Hitman: Absolution: Public Enemy Disguise,
  • Hitman: Absolution: Deus Ex (Adam Jensen) Disguise,
  • Hitman: Absolution: Deus Ex (Adam Jensen) Handgun

Includes Hitman: Absolution – Sniper Challenge:
  • From a balcony overlooking a roof-top party, you are tasked with taking out Richard Strong, Jr., CEO of Stallion Armaments, along with his entire staff of bodyguards. Skilled players will capitalize on score multipliers, discover secret extras, unlock equipment upgrades, and marvel at the many creative ways to discretely dispose of a body while they work to fulfil their contract in the most efficient way possible.
  • Get ready to pull the trigger on a completely new chapter in the award-winning Hitman series. Be the ultimate assassin in the Hitman Sniper Challenge by testing your reactions, focus and skill in a stand-alone hit. Unlock weapons and upgrades that can be carried over into HITMAN: ABSOLUTION and compare your scores with other players around the globe using online leaderboards.

About This Game

Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.

Key Features

  • Showcasing Glacier 2™ technology: HITMAN: ABSOLUTION has been built from the ground up, boasting a cinematic story, distinctive art direction and highly original game and sound design.
  • Contracts Mode: Create your own custom hits by choosing the level, targets, weapons and the rules of assassination in an innovative new online mode. Created contracts can be shared with friends or the whole Hitman community and the money that you earn will unlock weapons, upgrades and disguises.
  • Freedom of Choice: Stalk your prey, fight them head on or adapt as you go along. As Agent 47 the choice is yours thanks to highly evolved gameplay mechanics and a ground-breaking AI system.
  • Experience a Living, Breathing World: In the world of Hitman: Absolution every moment can become a story as unique characters, rich dialogue and Hollywood standard performances combine to create a gameplay experience like no other.
  • Disguises: As Agent 47, the identity of almost anyone you meet is yours for the taking. Immobilise your prey, steal their outfit and use your instinct to blend in and deceive your enemies.
  • Instinct Mode: See the world through the eyes of Agent 47 and become the world’s deadliest assassin. Using Hitman: Absolution’s Instinct Mode you’ll predict enemy movement, discover new ways to kill and use high powered weaponry with deadly accuracy.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista, 7
    • Processor: True dual core CPU (Intel, AMD)
    • Hard Drive Space: 24GB
    • Memory: 2 GB RAM
    • Video Card: NV8600 512 Mb RAM, or AMD equivalent
    • DirectX®: 10
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Intel Core i7 or AMD Athlon II X4
    • Hard Drive Space: 24GB
    • Memory: 4 GB RAM
    • Video Card: NVIDIA GeForce GTX 260 or ATI Radeon HD 5770
    • DirectX®: 11
    Minimum:
    • OS:OS X 10.9.2 Mavericks
    • Processor:2.0 GHz
    • Memory:4GB Memory
    • Graphics:512 MB*
    • Hard Drive:24 GB HD space
    • Other Requirements:The following graphics cards are not supported: ATI X1xxx series, ATI HD2xxx series, Intel GMA series, Intel HD3000, NVIDIA 7xxx series, NVIDIA 8xxx series, NVIDIA 9xxx series, NVIDIA 1xx series and NVIDIA 3xx series.
    • The following cards require you to have 8GB of system RAM: Intel HD4000.
    Recommended:
    • OS:OS X 10.9.2 Mavericks
    • Processor:2.4 GHz
    • Memory:8GB Memory
    • Graphics:1GB*
    • Hard Drive:24 GB HD space
    • Other Requirements:The following graphics cards are not supported: ATI X1xxx series, ATI HD2xxx series, Intel GMA series, Intel HD3000, NVIDIA 7xxx series, NVIDIA 8xxx series, NVIDIA 9xxx series, NVIDIA 1xx series and NVIDIA 3xx series.
    • The following cards require you to have 8GB of system RAM: Intel HD4000.
Helpful customer reviews
361 of 460 people (78%) found this review helpful
15.5 hrs on record
Posted: 10 August
You're a hitman that's not even getting paid, that means you're not even a hitman. You're a murderer
Was this review helpful? Yes No
269 of 373 people (72%) found this review helpful
28.4 hrs on record
Posted: 27 November
Played game to hone my skills, killed somebody in real life, couldn't find locker to stuff body in.

Reviewing from prison.

2/10.
Was this review helpful? Yes No
80 of 101 people (79%) found this review helpful
29.5 hrs on record
Posted: 11 July
I have played all the Hitman series so I was really looking forward to this game.

And I was not disappointed I really loved the level designs and different ways of completing missions always trying to challenge myself to beat levels without killing anyone except the target which is a nice challenge or you can go full on gun blazing.

The only thing I could say that I do not like is how the game is structured over the instinct meter when playing on higher difficulties making it impossible to walk past guards while being disguised.

Overall this was a amazing game I have always loved the Hitman series and this was not a disappointment.
Was this review helpful? Yes No
78 of 109 people (72%) found this review helpful
13.8 hrs on record
Posted: 29 September
Uninstall and play Blood Money. If you've already played Blood Money, play it again.

It's hard to find any redeeming quality for Hitman Absolution, it is a passable stealth game - but the worst Hitman game to date. The overhauls to the disguises, rating system and the disjointed checkpointed levels immedietly kill the greatest qualities of the previous entries in the franchise. There is no freedom here, the levels are carefully presented and split into brief and disjointed sections via checkpoints to ensure no exploration or creativity in approach is possible so your objectives. Not that any organic and non-linear approach is possible when an extremely large portion of Absolution is literally moving from point A to point B.
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36 of 48 people (75%) found this review helpful
49.7 hrs on record
Posted: 20 November
The Hitman series has continually challenged players with tracking and assassinating various targets across the world, while providing multiple routes in which to accomplish the particular tasks at hand. Absolution marks the first true entry in the current generation of games built upon its powerful, in-house built Glacier 2 graphics engine. In addition, the gameplay has been altered with the introduction of new features associated with the Instinct and Contracts modes.

Set directly after the events of the previous game, Hitman: Blood Money, Absolution tasks Agent 47 with tracking down his series handler Diana Burnwood after she goes rogue and reveals the agency's identity to the public. The new Agency director Benjamin Travis orders Agent 47 to kill Diana and capture a teenage girl by the name of Victoria that has been under her care. Upon reading a letter left from Diana, the narrative spirals into a chaotic set of events interwoven with Agent 47 being hunted by both the police and a cast of villains that aim to capture the mysterious Victoria from him. The majority of levels are set in various exterior and interior locales in Chicago and a small town in South Dakota.

A major contrast from past games in the series is the addition of entire level sequences that focus on evading the police while reaching a designated exit. In these particular sequences, players aren't even provided with particular targets to assassinate that results in the gameplay resembling a generic shooter versus a Hitman game. Some sections feel eerily similar to the gameplay of IO Interactive's past Kane and Lynch series of games. The levels that do offer particular targets to assassinate and multiple routes in which to accomplish that task are the most memorable of the narrative and beg for multiple playthroughs.

Each playthrough of a level is continually scored based on each action taken by the player from killing civilians to being detected by patrolling enemies. The game has a way in which it wants the player to complete each level and any deviations result in the loss of points. Compared with recent games in the Hitman series, Absolution includes far too many linear paths and evade the police scenarios that result in an overall more restrictive experience.

The major change in the Hitman gameplay formula in Absolution revolves around the addition of the Instinct mode. Instinct in the game is displayed through a meter that regenerates overtime through various actions taken. There are a variety of uses that involve Instinct mode from scanning the environment for enemies and their movement, which is similar to the detective mode in Batman Arkham Asylum, to a quick shot kill system, which is similar to the mark and execute feature in Splinter Cell: Conviction. While both are not original concepts, they work exceptionally well in surveying the environment and when in difficult situations that require a quick takedown of multiple enemies.

The major aspect of Instinct mode that will cause some frustration with players is how it handles disguises. NPCs in the game can detect that the player is lying about their identity if wearing the same disguise, with the example that other police officers would be able to spot someone new in their ranks. To counter this, Agent 47 can either wear disguises that aren't of the same group of NPCs or use Instinct mode to hide their true identity. Unfortunately, Instinct mode when used for disguises drains at an alarmingly quick rate that makes it useful for only brief scenarios. In later levels, disguises feel completely useless when nearly all of the NPCs are of the same group and can quickly discover Agent 47.

Aside from the new Instinct mode and cover system, nearly all of the Hitman series basics return with the infamous fiber wire and dual Silverballer pistols. Along with a host of other weaponry from pistols and shotguns to rifles and explosives, Agent 47 has the ability to utilize various weapons and staged accidents located throughout levels. Makeshift weapons appear in the form of small objects like knives, hammers, and even bongs. While some of them aren't the most practical to use in combat situations, they serve as great alternatives to when a more specialized approach is required for a certain situation.

Following with the tradition of past games in the series, Agent 47 has the ability to utilize conveniently-placed staged accidents around the level that range from a hoisted car on a lift to food items that are ripe for poisoning. While some staged accidents are simple to put in motion, others require carefully-planned timing and execution to perform the perfect assassination. Absolution stays true to the Hitman series by continually providing players with a near endless amount of options in assassinating targets from going completely Rambo style to a more subtle approach with a knife stab in the back.

Levels completed in the campaign mode can later be played through in the Contracts mode that has players setting their own targets and selecting loadouts of unlocked disguises/weapons. The points earned in the both modes can be used to unlock additional disguises, weapons, and gun modifications ranging from silencers to extended clips. Contracts mode introduces the Hitman series first online feature in that the scenarios that players devise can be uploaded online for others to download and play. When creating a custom contract, players walk through a level and assassinate whom they wish and with what disguise and weapon they feel is right for the particular task. When the target eliminated, players then rush to an exit point to complete the level. With the level complete and statistics tracked for the time taken for both assassinating the target and reaching the exit, players can then proceed with uploading the contract for other players to compete in beating their score. Players that use the particular disguise and weapon that the creator did in their original playthrough will earn additional points when completing the contract.

Contracts mode seems to be the developer's answer to the restrictive campaign levels and escape from the police sections. The Contracts mode is clearly not the perfect solution for fans that were looking for similar gameplay from the previous Hitman game, but it's a step in the right direction considering that players can select their own disguise and weapon loadout. Contracts mode will be interesting to watch as more players upload their specialized combination of levels, targets, disguises, and weapon loadouts.

IO Interactive's Glacier 2 engine can be summarized with 1 word: stunning. From the massively-rendered crowds to the detailed interior/exterior environments, Absolution never ceases to amaze with visuals that beg to be set to max. Absolution debuts as the first real entry of the Hitman series in the high-definition era of gaming and succeeds at trumping nearly all of the current game releases. The sound effects and most notably the music succeed at impressing with loud and bold gunfire and mesmerizing classical scores. The soundtrack composed by Thomas Bärtschi fits the atmosphere of Absolution perfectly whether it may be a hectic gun battle or silent takedown.

Absolution marks a bold new direction for the Hitman series that focuses less on player freedom and more on telling a defined narrative. While the levels and poorly-implemented Instinct mode are sure to anger and frustrate fans of the series, Absolution still succeeds at providing an entertaining and most importantly, engaging gameplay experience that is difficult to put down until the credits roll. Both the expansive Contracts mode and stunning graphical overhaul help in overcoming the issues associated with the restrictive campaign levels.

9/10, Recommended!

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70 of 110 people (64%) found this review helpful
116.8 hrs on record
Posted: 20 October
The game that you will Love-To-Hate TM.

There's a lot to like about Hitman: Absolution, but so, so much that is poorly excecuted.

The save system, or lack there of(ugh where to begin)? Do you like repeating the same parts of a game over and over hoping for a new result? Well the developer must've thought everyone who plays their games are masochists because without allowing you to save, it becomes repetition for the sake of repetition. It's not skill based at all in these situations just luck. So what it boils down to is less realism and taking you out of the experience due to frustation. I love a challenge, but my time is precious.

The Challenges that are setup are serioulsy contrived as well. Not only has the developer created these tasks for you to complete, but once you do there's no reason to replay a level. The desgin isn't well thought out either, requiring you to pause the game and access a menu to scroll through a vague list. It's a guessing game. The "challenges" aren't really that either, unless you think again redoing something over again to complete and earn points is challenging. Many of them are nonsensical too, i.e. making Agent 47 kill a certain number of goons in a particular costume, why would a hitman do that? I started consulting video guides just so I wouldn't miss anything. It's amazing that a developer would purposefully create content for a game that may never be seen.

Finally the disguise rules are a joke. Use a costume that other characters are wearing and they'll spot you; put your hand over your face and you can "trick them". Just writing that made me laugh.

All of these features seem like a badly coordinated rush job. Which is a shame because the world is beautiful to explore in this game. The character models and animation are well done. Shooting and stealth(when it works) are fun also. Honestly if the older Hitman games, with their open-world gameplay, were made in this new Glacier engine it would be a fantastic experience.

It's such a mixed bag that I had to write this review to vent about it. It's been theraputic, thanks for reading.
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42 of 64 people (66%) found this review helpful
18.8 hrs on record
Posted: 14 September
A decent game, enjoyable if you like "Silent Assassin goes full Rambo mode" gameplay..
Was this review helpful? Yes No
16 of 18 people (89%) found this review helpful
21.3 hrs on record
Posted: 22 December
There's not much to say. Classic Hitman fans, I doubt they, including myself, enjoyed the new approach SquareEnix took in terms of story and story telling. It is funny to say this, but a Japanese company pulling Hollywood approach where they try so hard to re-interpret a character loved for what he is. The end results were almost always a failure (like Hitman the movie) and this is no different.
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24 of 34 people (71%) found this review helpful
17.7 hrs on record
Posted: 25 September
Kill your enemies and hate your friends! 2,5/5 stars

The Hitman games are iconic stealth-assassin games. They center around Agent 47, a trained and classy contract killer and this part is no different. I'd never played a Hitman game but saw the appeal of it, so I took advantage of a Steam sale and dove in.

And wow, here's a game that started out promising with great features, but did not do itself -any- favours. The story revolves around Agent 47 going rogue to save a girl that's chemically altered to be a killer or something along those lines. It's filled with one-dimensional characters whom I didn't give a crap about. The big bad guy is generically 'crazy' guy (ugh, can we stop with the crazy/'random' villains?) with a very thin motive to kidnap this girl. The locations, though interesting and varied, also seemed extremely random and detached from each other. I mean... I'm pretty sure I went from a factory to a wrestling match in one mission...

I was initally very impressed with the controls and the gameplay. It went smooth, I liked the disguises mechanic and every major assassination target has several cool ways to kill them off. What I could've lived without was the scoreboard never disappearing from view. At first I thought "Oh cool, this'll motivate me to be the best assassin I can be. To plan my kills, to play as perfectly as possible" but as time went by, I began to see it as a malevolent schoolteacher grading me and marking me for every mistake I made. "Got spotted?" it would ask, "oooh, that's another 1300 points off your scoreboard. :) You're below your friends' scores now." And there is no way to turn it off.

This wouldn't be so annoying if it wasn't for the next thing I want to touch on. I was under the impression the Hitman games were like Dishonored, in that you have a big sandbox in which you can carefully plan out your kill. Hitman: Absolution didn't do this. Instead, Absolution drops you in small maps with increasing amounts of patrolling guards. The game became less about "plan carefully", and more about trial-and-error of trying to navigate through a maze of guards (and civilians who immediately warn guards...). I began desperately trying to avoid a massive shootout (with the high density of guards, when one sees you; you're boned) and constantly hitting Restart from Checkpoint because I got caught which would drop my score, instead of finding enjoyment in the planning and executing of the perfect kill. This, coupled with an increasingly frustrating scoreboard marking me and comparing me to my friends, began so IMMENSELY frustrated.

For a game which motivates you to be the perfect assassin, it sure does a lousy job. Half the time you'll have to restart the mission over from a checkpoint that has scripted guard conversations which you'll have to wait for to move on. Another thing that really bothered me is that it's very unclear when a kill is silent. Strangling someone with a power cord with them going "No! Grkkhk!" is silent, but a silenced pistol shot is not? There's a distance-based delay in guards seeing you while you're disguised , meaning that you can manage to scroll past a few guards in disguise (without using Instinct), but if you bump into one around the corner, you're IMMEDIATELY spotted. Spotted means every guard is warned, and that means a massive shootout.

Even the ending left me completely blank because I didn't care about any of the villains. I didn't care about the girl I was supposed to save because I didn't have a reason to other than the game telling me "CARE ABOUT THIS GIRL D:<" And the very final kill happens in a cutscene... A fittingly frustrating ending to a frustrating game.

The Good: Stealth is unique if nothing else, graphics are tops, disguise mechanic is fun, many different ways to kill someone that do give a sense of victory, lot of potential.
The Bad: Trial-and-error in the worst way possible, story vague and thoroughly uninteresting with no relatable characters at all. And as final bad point; the one mission with the SM-clad battle-nuns. Why the hell does this game have SM-clad battle-nuns?!
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20 of 28 people (71%) found this review helpful
18.0 hrs on record
Posted: 27 July
Ignore:

1. the fact that blood money is better
2. the DLC for this game
3. the generic characters
4. the usual linear, unwanted mission
5. the generic soundtrack

and then this is a good game.
Was this review helpful? Yes No
22 of 32 people (69%) found this review helpful
36.5 hrs on record
Posted: 4 September
As someone who wasn't a huge fan of the older Hitman games Silent Assassin and Blood Money, I really like the improvements in gameplay that Absolution made. Surely, hardcore fans of the older titles may be disappointed with the somewhat more linear structure of this game, but I thought that the superb stealth, shooting, and movement mechanics were exactly what this series needed, and Hitman Absolution delivers big time in the fun factor department. Gorgeous environments that are incredibly lit, fantastic sound mixing, and moody ambience really make Hitman Absolution a title to remember. It's a generous game with a lengthy campaign and a separate Contracts mode if you want to dig deeper into what the community is doing within the game. Rounding things out is a surprisingly cool story with some very memorable characters, including a blood-curdling, redneck villan that you'll never forget. Hitman has always been a hard game to classify, as it has practically become a genre unto itself. But while this title may polarize fans of the older titles, there has never been a better Hitman game for the newcomer to jump into and discover the one-of-a-kind experience that the Hitman franchise offers.
9.8/10
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12 of 14 people (86%) found this review helpful
26.0 hrs on record
Posted: 22 December
Well well...
Except the first one, I’ve finished all Hitman's games.
47 is one of my favourite game characters.
I've watched reviews about this one and i thought i won't be disappointed... and I WAS WRONG !
[Long Review !]


*Challenges:

Hitman is the perfect example of a hardcore game. If you don't like to do the perfect level, learning every patrols, areas and secrets, this game is not for you. In this one you will be happy to see new challenges and achievements...
But frankly challenges are not interesting except "suit only" or "being unseen" there is nothing particular, the most disgusting is that these challenges modifies the score you make at the end of the level. So if you don't do one of them even if you've made the perfect contract... you gets owned!
Add to that challenges like putting 5 bodies in a pool of balls or killing some guys with a particular weapon... it is contrary to your play style if you are, like me, a real pro hitman: no casualties, unseen and quick.

Challenges are an awkward way to force you to play again the levels like achievements in general...

*Stealth:

You like to throw tons of items... this game is for you.
With the quality of reviews i thought Hitman retribution would be a game with an incredible AI.
And indeed the AI is marvelous ! As i said, throw something and just ALL THE TIME guards will split up. A group of 6 monkeys. Throw a knife. Get rid of 1 monkey. Throw a book. Get rid of another monkey...ect...ect...
And no one will check for missing men... really annoying. For the previous Hitman, to distract guards with coins was possible one time. After they were looking in the direction of the sound but they were unable to go and check, only if the sound was louder or really suspicious.

To continue about stealth in the previous Hitman... Blood Money introduced blood traces. When you killed any characters without cable wire or syringe, bodies were starting to bleed and moving them created blood trails. Any guards crossing theses trails, was able to follow them and discover the body. This feature forced the player to focus on stealth with pacifications, accidents and avoiding.
Here blood trails have disappeared. If a guard find a pool of blood he will be suspicious during few seconds and that's all. The most funny is during the orphanage hall mission. You will see dead bodies everywhere, blood and meat on walls and the guards will be JUST suspicious for only one pool of blood in the middle of a real carnage ( 20 nuns i think).
Ridiculous.
The only good aspect in stealth is the cover mode, press space and like every games these days, you stick to a cover (Gears of War's style!). There are contextual actions everywhere, press w and you change cover, ect...
The instinct mode is only usefull with a disguise (when spotted to escape without raising the alarm) or during gun fights, you can kill few enemies in a row but... is it interesting in a stealth game where any violent action is punished by a loss of points?
A waste of time.


*Contextual actions:

A nice way to show how bad can be a game in its own subject.
How painful it is in a stealth game like Hitman to be forced to fight with your bare hands in a bar against dozens of bikers.
47 a brawler? Ah !
Add to that the fact that these fights are just horribly difficult and a guy like 47, can endure great pain (play previous episodes to understand), is K.O with 2 punches?!
Nonsense.
We still have disguises, but losing your suit rduce your total score. So disguises are useless especially if you notice, like me, that you can finish missions without them.
This is a nonsense because this is the trademark of Hitman franchise.

*The story:

Full of cliché: the young girl to save, the redneck villain with his big henchman, the dark hero.
I was waiting something more astonishing like the end of Blood Money.
I hated the moment were 47 cuts his tattoo (he doesn't grumble but he’s K.O with 3 punches... ). And the tattoo is still visible under the adhesive tape...

*The OST:

The music was marvelous in previous Hitmans. It was Jesper Kyd, the man behind Freedom Fighters/ Assasin's Creed/ Borderland/ Darksiders II musics ! (search for Hitman: Blood Money ost to understand how great is Jesper Kyd). Here, you just don't notice the music, there is no main theme and during missions only guards talks are nice.
Music changes during mission depending on how you perform takedowns or alerts but that's all.
The most annoying thing for me as a French player is the French dubbing of 47.
I don't know why but they've dared to change it ! 47 dubber was just marvelous.
Many people forget that dubbers are real actors and deserves respect. I was so disappointed that i played hitman in English just to forget the new dubbing.

*Multiplayer:

The real good aspect of Absolution. How delightful it is to compare your score to other players. Play your custom contracts or player made ones. I hope they will try to add co-op or versus like in Assassin's Creed, this franchise really needs it.

*Miscanellous:

Weapon customization is cool but I’m crazy about Hitman Retribution: Sniper Challenge. This little game is really cool!
I hope they will add such content in the next game.



TO CONCLUDE:

This Hitman is a real disappointment.

If your new: my review doesn't matter. But if you are like me a veteran in the series: don't buy it at full price and be prepared to have some great moments of boredom.
IO interactive you could have done better and please stop with your Kane and Linch franchise...

And revievers, you are guilty to be unable to point the low quality of this game.
Event you, professional revievers. We are now entering a time where journalists have less experience thant players... such a shame. And for Hitman: Absolution it is just outrageous.
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16 of 23 people (70%) found this review helpful
11.8 hrs on record
Posted: 21 November
While not a proper Hitman game, it's still a completely competent, solid action/stealth shooter bundled with a bunch cool ideas, surprisingly great AI which actually tries to flank and surprise you in combat (it's still totally a stealth game; combat is absolutely a last resort), impressive visuals and crowd technology, and a bunch of replay value. Fans of the original are probably going to hate it, understandably, but its ease of entry is a great place to start for newcomers to the franchise in preparation for the far more intimidating and imposing "open level" structure of the originals.
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6 of 6 people (100%) found this review helpful
1.7 hrs on record
Posted: 23 December
From the vacuum sealed mission area, to the awkward new instincs system. This game does not live up to as a Blood Money sucessor.

The new 'instincs' meter is an interesting concept, but implemented in the worst of ways. Specifically the costumes/disguises side of it. Back in BM (Blood Money), disguises would give you certain access to specific areas, within reason. Taking the opera house as an example, dressed as a cop you could access some backstage areas. As one of the target's priviate secuirty guard, you gained even more access, etc. The disguises had a certain limited usefulness based on where you were going to use it.

Now, I have no idea if the designers were having issues about 'how' to implement diguises in Absolution, but this whole 'skill meter' that goes down whenever someone even looks your way in disguise is a bit silly. In the very first mission, following the tutorial. You have to kill some guy in a tiny market, packed with people.

One of the ways to deal with the situation is to steal a poisonous fish to use it's poison against the target. Thing is, the fish is on a counter within a cooking stall. Even if you have a chef outfit, you need to hold down your 'instinc' ability so that you don't get spotted by the other cooks. Even though I was holding it down, seems when you pick up the fish that still triggers 'suspicion'. And then I had the cook chase me down until she called security...

The feeling of stealth and being 'mixed' in with the crowd is just completely ruined. The tutorial section gives out this sad mechanic when you have to use disguises a few times, but each time you still need to hold down the 'instincs' ability to not get your cover blown. And the AI's range for getting suspicious is ludicrous. If at least they would have kept it for 'face to face' encounters. IE, if you get to close to a guard he could call you up, and you'd have to use your instincs to come up with some BS answer/cover story or your cover would be blown. I mean the fact that 47's "defense" is to lower his head and put his hand on his forehead... really? Doesn't that make you look even more suspicious... ugh.

As many others pointed out, the lack of mission "preperation" is kind of annoying. You get dropped into a level, and most of the 'weapons' you need to find scattered around the location... I know that in BM you could spend money to get special weapons dropped for you within a mission area, but this one just feels totally wrong. Finding remote explosives in a crate of fruit for no specific reason, feels wrong.

And although there are numerous ways to 'kill your target', many of them end up causing level wide alarm. And you 'need to' clear all security forces, or so it seems, before leaving a mission area... Very entertaining... Not really. If you look on youtube, many peoplel who showcase killing alternatives, do so and end the video shortly after the level wide alarm is triggered. You still get the achievement though...

Blood money offered way more flexibility, and diversity of the way you disposed of your targets. And not all of them were on a razor's edge. In Absolution, maybe the later missions get better, but the first 'real' 'mission feals claustrophobic, extremely limited in actual stealh options (massively hindered by this new instinc system).

The overhaul experience feels too different to create any meaningful parralel with BM, a game that I love and have reinstalled and replayed numerous times. The level of freedom gives almost each playthrough a different feeling, and opportunity to explore different parts of the level of ways to accomplish your goal.

Absolution falls so flat on the countless aspects that made Blood money the success it is. I don't want to sound dismissive of the team, but it's almost like someone drew up a list of good and bads from BM, and instead of sending the good list to the dev team, they sent the list of bad things to them.

They promised a much more different experience in the upcoming new hitman game, but I'm going to be as weary as I was with this one, and wait for it to come on sale. And I'm not talking 15% off here, more like 75%+.
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20 of 34 people (59%) found this review helpful
84.8 hrs on record
Posted: 4 November
Hitman never disappoints.
47/10
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5 of 6 people (83%) found this review helpful
15.2 hrs on record
Posted: 23 December
4/10
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7 of 10 people (70%) found this review helpful
2.8 hrs on record
Posted: 23 December
This is an assassin game that punishes you for killing people.
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17 of 30 people (57%) found this review helpful
10.3 hrs on record
Posted: 16 September
This is my favorite game! 10/10
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18 of 32 people (56%) found this review helpful
12.8 hrs on record
Posted: 22 July
fun game
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3 of 3 people (100%) found this review helpful
26.6 hrs on record
Posted: 28 December
It may not follow the rules of its predecessors, but it makes sense if you understand the story.

The gameplay it's good but sometimes it can ♥♥♥♥ you up with the traps and the actions you want to do.

The voice acting it's great on all the characters, even the ones on the background. You can see that it's not just "say a line to fill the background" and that's it. They talk like they were there, they have a conversation. Even the enemies have something interesting to say.

The "targets" on this game are the most varied people that you can imagine and you will remember all of them.
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