The original assassin is back! Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.
User reviews: Very Positive (10,519 reviews)
Release Date: 19 Nov, 2012

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Notice: Purchases made in Russia and CIS countries will only be playable in Russia and CIS countries.

Buy Hitman: Absolution

399 pуб.

Packages that include this game

Buy Hitman Absolution: Elite Edition

Includes 13 items: Hitman: Absolution: Agency HX UMP, Hitman: Absolution: Agency Jagd P22G, Hitman: Absolution: Agency SPS 12, Hitman: Absolution: Bartoli Custom Gun, Hitman: Absolution: Bronson M1928 Gun, Hitman: Absolution: Deus Ex (Adam Jensen) Disguise, Hitman: Absolution: Deus Ex (Adam Jensen) Handgun, Hitman: Absolution: High Roller Disguise, Hitman: Absolution: High Tech Disguise, Hitman: Absolution: Krugermeier 2-2 Gun, Hitman: Absolution: Public Enemy Disguise, Hitman: Absolution™, Hitman: Sniper Challenge

Buy Hitman Collection

The Hitman Collection includes the complete library of Hitman titles ever released for PC, including the Elite Edition of Hitman Absolution - the critically acclaimed, purest Hitman experience yet, along with all the extra downloadable content created for it.

Buy Eidos Anthology

This version of the game will only be playable in Russia, Belarus, Ukraine, Armenia, Azerbaijan, Georgia, Kazakhstan, Kyrgyzstan, Moldova, Tajikistan, Turkmenistan, Uzbekistan, and India.

Buy Hitman Absolution DLC Collection

Includes 11 items: Hitman: Absolution: Agency HX UMP, Hitman: Absolution: Agency Jagd P22G, Hitman: Absolution: Agency SPS 12, Hitman: Absolution: Bartoli Custom Gun, Hitman: Absolution: Bronson M1928 Gun, Hitman: Absolution: Deus Ex (Adam Jensen) Disguise, Hitman: Absolution: Deus Ex (Adam Jensen) Handgun, Hitman: Absolution: High Roller Disguise, Hitman: Absolution: High Tech Disguise, Hitman: Absolution: Krugermeier 2-2 Gun, Hitman: Absolution: Public Enemy Disguise


Recommended By Curators

"It's not as good as Blood Money, not even close, the level design just isn't there, but it is a good stealth-action game in its own right."
Read the full review here.


“After several years of increasingly totalitarian games where you're very much following a pre-determined path, it's nice to have a game that doesn't just encourage improvisation; it requires it.”
9/10 – IGN

“Hitman: Absolution is a triumph, top to bottom. Fans of the series can look forward to the best entry yet, without question.”
5/5 – G4TV

“Offers refinement of a beloved series in many ways, boasting more visual pizzazz than most anything releasing this year and a well-paced story which features a good share of weirdness without attempting a scope beyond its means.”
8.5/10 – Destructoid

Elite Edition

The Elite Edition contains all Hitman: Absolution content in one package:

Includes the main game – Hitman Absolution:

  • Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.

Includes all content from Hitman: Absolution – Professional Edition:
  • 72-page Digital Artbook
  • The Making Hitman: Absolution video
  • Agency Gun Pack DLC including:
    • Upgraded silencer
    • Laser sights
    • Agency Jagd P22G: A modern top-tier pistol
    • Agency HX UMP: Powerful high-caliber SMG
    • Agency SPS 12: Brutal semi-automatic shotgun

Includes all other DLC:
  • Hitman: Absolution: Bartoli Custom Gun,
  • Hitman: Absolution: Krugermeier 2-2 Gun,
  • Hitman: Absolution: Bronson M1928 Gun,
  • Hitman: Absolution: High Tech Disguise,
  • Hitman: Absolution: High Roller Disguise,
  • Hitman: Absolution: Public Enemy Disguise,
  • Hitman: Absolution: Deus Ex (Adam Jensen) Disguise,
  • Hitman: Absolution: Deus Ex (Adam Jensen) Handgun

Includes Hitman: Absolution – Sniper Challenge:
  • From a balcony overlooking a roof-top party, you are tasked with taking out Richard Strong, Jr., CEO of Stallion Armaments, along with his entire staff of bodyguards. Skilled players will capitalize on score multipliers, discover secret extras, unlock equipment upgrades, and marvel at the many creative ways to discretely dispose of a body while they work to fulfil their contract in the most efficient way possible.
  • Get ready to pull the trigger on a completely new chapter in the award-winning Hitman series. Be the ultimate assassin in the Hitman Sniper Challenge by testing your reactions, focus and skill in a stand-alone hit. Unlock weapons and upgrades that can be carried over into HITMAN: ABSOLUTION and compare your scores with other players around the globe using online leaderboards.

About This Game

Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.

Key Features

  • Showcasing Glacier 2™ technology: HITMAN: ABSOLUTION has been built from the ground up, boasting a cinematic story, distinctive art direction and highly original game and sound design.
  • Contracts Mode: Create your own custom hits by choosing the level, targets, weapons and the rules of assassination in an innovative new online mode. Created contracts can be shared with friends or the whole Hitman community and the money that you earn will unlock weapons, upgrades and disguises.
  • Freedom of Choice: Stalk your prey, fight them head on or adapt as you go along. As Agent 47 the choice is yours thanks to highly evolved gameplay mechanics and a ground-breaking AI system.
  • Experience a Living, Breathing World: In the world of Hitman: Absolution every moment can become a story as unique characters, rich dialogue and Hollywood standard performances combine to create a gameplay experience like no other.
  • Disguises: As Agent 47, the identity of almost anyone you meet is yours for the taking. Immobilise your prey, steal their outfit and use your instinct to blend in and deceive your enemies.
  • Instinct Mode: See the world through the eyes of Agent 47 and become the world’s deadliest assassin. Using Hitman: Absolution’s Instinct Mode you’ll predict enemy movement, discover new ways to kill and use high powered weaponry with deadly accuracy.

System Requirements

Mac OS X
    • OS: Windows Vista, 7
    • Processor: True dual core CPU (Intel, AMD)
    • Hard Drive Space: 24GB
    • Memory: 2 GB RAM
    • Video Card: NV8600 512 Mb RAM, or AMD equivalent
    • DirectX®: 10
    • OS: Windows 7 64-bit
    • Processor: Intel Core i7 or AMD Athlon II X4
    • Hard Drive Space: 24GB
    • Memory: 4 GB RAM
    • Video Card: NVIDIA GeForce GTX 260 or ATI Radeon HD 5770
    • DirectX®: 11
    • OS:OS X 10.9.2 Mavericks
    • Processor:2.0 GHz
    • Memory:4GB Memory
    • Graphics:512 MB*
    • Hard Drive:24 GB HD space
    • Other Requirements:The following graphics cards are not supported: ATI X1xxx series, ATI HD2xxx series, Intel GMA series, Intel HD3000, NVIDIA 7xxx series, NVIDIA 8xxx series, NVIDIA 9xxx series, NVIDIA 1xx series and NVIDIA 3xx series.
    • The following cards require you to have 8GB of system RAM: Intel HD4000.
    • OS:OS X 10.9.2 Mavericks
    • Processor:2.4 GHz
    • Memory:8GB Memory
    • Graphics:1GB*
    • Hard Drive:24 GB HD space
    • Other Requirements:The following graphics cards are not supported: ATI X1xxx series, ATI HD2xxx series, Intel GMA series, Intel HD3000, NVIDIA 7xxx series, NVIDIA 8xxx series, NVIDIA 9xxx series, NVIDIA 1xx series and NVIDIA 3xx series.
    • The following cards require you to have 8GB of system RAM: Intel HD4000.
Helpful customer reviews
105 of 138 people (76%) found this review helpful
1 person found this review funny
49.7 hrs on record
Posted: 20 November, 2014
The Hitman series has continually challenged players with tracking and assassinating various targets across the world, while providing multiple routes in which to accomplish the particular tasks at hand. Absolution marks the first true entry in the current generation of games built upon its powerful, in-house built Glacier 2 graphics engine. In addition, the gameplay has been altered with the introduction of new features associated with the Instinct and Contracts modes.

Set directly after the events of the previous game, Hitman: Blood Money, Absolution tasks Agent 47 with tracking down his series handler Diana Burnwood after she goes rogue and reveals the agency's identity to the public. The new Agency director Benjamin Travis orders Agent 47 to kill Diana and capture a teenage girl by the name of Victoria that has been under her care. Upon reading a letter left from Diana, the narrative spirals into a chaotic set of events interwoven with Agent 47 being hunted by both the police and a cast of villains that aim to capture the mysterious Victoria from him. The majority of levels are set in various exterior and interior locales in Chicago and a small town in South Dakota.

A major contrast from past games in the series is the addition of entire level sequences that focus on evading the police while reaching a designated exit. In these particular sequences, players aren't even provided with particular targets to assassinate that results in the gameplay resembling a generic shooter versus a Hitman game. Some sections feel eerily similar to the gameplay of IO Interactive's past Kane and Lynch series of games. The levels that do offer particular targets to assassinate and multiple routes in which to accomplish that task are the most memorable of the narrative and beg for multiple playthroughs.

Each playthrough of a level is continually scored based on each action taken by the player from killing civilians to being detected by patrolling enemies. The game has a way in which it wants the player to complete each level and any deviations result in the loss of points. Compared with recent games in the Hitman series, Absolution includes far too many linear paths and evade the police scenarios that result in an overall more restrictive experience.

The major change in the Hitman gameplay formula in Absolution revolves around the addition of the Instinct mode. Instinct in the game is displayed through a meter that regenerates overtime through various actions taken. There are a variety of uses that involve Instinct mode from scanning the environment for enemies and their movement, which is similar to the detective mode in Batman Arkham Asylum, to a quick shot kill system, which is similar to the mark and execute feature in Splinter Cell: Conviction. While both are not original concepts, they work exceptionally well in surveying the environment and when in difficult situations that require a quick takedown of multiple enemies.

The major aspect of Instinct mode that will cause some frustration with players is how it handles disguises. NPCs in the game can detect that the player is lying about their identity if wearing the same disguise, with the example that other police officers would be able to spot someone new in their ranks. To counter this, Agent 47 can either wear disguises that aren't of the same group of NPCs or use Instinct mode to hide their true identity. Unfortunately, Instinct mode when used for disguises drains at an alarmingly quick rate that makes it useful for only brief scenarios. In later levels, disguises feel completely useless when nearly all of the NPCs are of the same group and can quickly discover Agent 47.

Aside from the new Instinct mode and cover system, nearly all of the Hitman series basics return with the infamous fiber wire and dual Silverballer pistols. Along with a host of other weaponry from pistols and shotguns to rifles and explosives, Agent 47 has the ability to utilize various weapons and staged accidents located throughout levels. Makeshift weapons appear in the form of small objects like knives, hammers, and even bongs. While some of them aren't the most practical to use in combat situations, they serve as great alternatives to when a more specialized approach is required for a certain situation.

Following with the tradition of past games in the series, Agent 47 has the ability to utilize conveniently-placed staged accidents around the level that range from a hoisted car on a lift to food items that are ripe for poisoning. While some staged accidents are simple to put in motion, others require carefully-planned timing and execution to perform the perfect assassination. Absolution stays true to the Hitman series by continually providing players with a near endless amount of options in assassinating targets from going completely Rambo style to a more subtle approach with a knife stab in the back.

Levels completed in the campaign mode can later be played through in the Contracts mode that has players setting their own targets and selecting loadouts of unlocked disguises/weapons. The points earned in the both modes can be used to unlock additional disguises, weapons, and gun modifications ranging from silencers to extended clips. Contracts mode introduces the Hitman series first online feature in that the scenarios that players devise can be uploaded online for others to download and play. When creating a custom contract, players walk through a level and assassinate whom they wish and with what disguise and weapon they feel is right for the particular task. When the target eliminated, players then rush to an exit point to complete the level. With the level complete and statistics tracked for the time taken for both assassinating the target and reaching the exit, players can then proceed with uploading the contract for other players to compete in beating their score. Players that use the particular disguise and weapon that the creator did in their original playthrough will earn additional points when completing the contract.

Contracts mode seems to be the developer's answer to the restrictive campaign levels and escape from the police sections. The Contracts mode is clearly not the perfect solution for fans that were looking for similar gameplay from the previous Hitman game, but it's a step in the right direction considering that players can select their own disguise and weapon loadout. Contracts mode will be interesting to watch as more players upload their specialized combination of levels, targets, disguises, and weapon loadouts.

IO Interactive's Glacier 2 engine can be summarized with 1 word: stunning. From the massively-rendered crowds to the detailed interior/exterior environments, Absolution never ceases to amaze with visuals that beg to be set to max. Absolution debuts as the first real entry of the Hitman series in the high-definition era of gaming and succeeds at trumping nearly all of the current game releases. The sound effects and most notably the music succeed at impressing with loud and bold gunfire and mesmerizing classical scores. The soundtrack composed by Thomas Bärtschi fits the atmosphere of Absolution perfectly whether it may be a hectic gun battle or silent takedown.

Absolution marks a bold new direction for the Hitman series that focuses less on player freedom and more on telling a defined narrative. While the levels and poorly-implemented Instinct mode are sure to anger and frustrate fans of the series, Absolution still succeeds at providing an entertaining and most importantly, engaging gameplay experience that is difficult to put down until the credits roll. Both the expansive Contracts mode and stunning graphical overhaul help in overcoming the issues associated with the restrictive campaign levels.


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Was this review helpful? Yes No Funny
674 of 1,055 people (64%) found this review helpful
11 people found this review funny
31.9 hrs on record
Posted: 27 November, 2014
Played game to hone my skills, killed somebody in real life, couldn't find locker to stuff body in.

Reviewing from prison.

Was this review helpful? Yes No Funny
40 of 54 people (74%) found this review helpful
11.8 hrs on record
Posted: 21 November, 2014
While not a proper Hitman game, it's still a completely competent, solid action/stealth shooter bundled with a bunch cool ideas, surprisingly great AI which actually tries to flank and surprise you in combat (it's still totally a stealth game; combat is absolutely a last resort), impressive visuals and crowd technology, and a bunch of replay value. Fans of the original are probably going to hate it, understandably, but its ease of entry is a great place to start for newcomers to the franchise in preparation for the far more intimidating and imposing "open level" structure of the originals.
Was this review helpful? Yes No Funny
231 of 399 people (58%) found this review helpful
1 person found this review funny
30.8 hrs on record
Posted: 29 September, 2014
Uninstall and play Blood Money. If you've already played Blood Money, play it again.

It's hard to find any redeeming quality for Hitman Absolution, it is a passable stealth game - but the worst Hitman game to date. The overhauls to the disguises, rating system and the disjointed checkpointed levels immedietly kill the greatest qualities of the previous entries in the franchise. There is no freedom here, the levels are carefully presented and split into brief and disjointed sections via checkpoints to ensure no exploration or creativity in approach is possible so your objectives. Not that any organic and non-linear approach is possible when an extremely large portion of Absolution is literally moving from point A to point B.
Was this review helpful? Yes No Funny
140 of 239 people (59%) found this review helpful
1 person found this review funny
117.1 hrs on record
Posted: 20 October, 2014
The game that you will Love-To-Hate TM.

There's a lot to like about Hitman: Absolution, but so, so much that is poorly excecuted.

The save system, or lack there of(ugh where to begin)? Do you like repeating the same parts of a game over and over hoping for a new result? Well the developer must've thought everyone who plays their games are masochists because without allowing you to save, it becomes repetition for the sake of repetition. It's not skill based at all in these situations just luck. So what it boils down to is less realism and taking you out of the experience due to frustation. I love a challenge, but my time is precious.

The Challenges that are setup are serioulsy contrived as well. Not only has the developer created these tasks for you to complete, but once you do there's no reason to replay a level. The desgin isn't well thought out either, requiring you to pause the game and access a menu to scroll through a vague list. It's a guessing game. The "challenges" aren't really that either, unless you think again redoing something over again to complete and earn points is challenging. Many of them are nonsensical too, i.e. making Agent 47 kill a certain number of goons in a particular costume, why would a hitman do that? I started consulting video guides just so I wouldn't miss anything. It's amazing that a developer would purposefully create content for a game that may never be seen.

Finally the disguise rules are a joke. Use a costume that other characters are wearing and they'll spot you; put your hand over your face and you can "trick them". Just writing that made me laugh.

All of these features seem like a badly coordinated rush job. Which is a shame because the world is beautiful to explore in this game. The character models and animation are well done. Shooting and stealth(when it works) are fun also. Honestly if the older Hitman games, with their open-world gameplay, were made in this new Glacier engine it would be a fantastic experience.

It's such a mixed bag that I had to write this review to vent about it. It's been theraputic, thanks for reading.
Was this review helpful? Yes No Funny
52 of 82 people (63%) found this review helpful
1 person found this review funny
21.3 hrs on record
Posted: 22 December, 2014
There's not much to say. Classic Hitman fans, I doubt they, including myself, enjoyed the new approach SquareEnix took in terms of story and story telling. It is funny to say this, but a Japanese company pulling Hollywood approach where they try so hard to re-interpret a character loved for what he is. The end results were almost always a failure (like Hitman the movie) and this is no different.
Was this review helpful? Yes No Funny
17 of 20 people (85%) found this review helpful
2 people found this review funny
14.7 hrs on record
Posted: 11 March
Yeah Hitman Absolution is Amazing Game !
One of the Best Hitman game after long time.

+stealth gameplay
+long playtime
+replay value
+score tracker

-no manual saving
Was this review helpful? Yes No Funny
61 of 100 people (61%) found this review helpful
1 person found this review funny
26.0 hrs on record
Posted: 22 December, 2014
Well well...
Except the first one, I’ve finished all Hitman's games.
47 is one of my favourite game characters.
I've watched reviews about this one and i thought i won't be disappointed... and I WAS WRONG !
[Long Review !]


Hitman is the perfect example of a hardcore game. If you don't like to do the perfect level, learning every patrols, areas and secrets, this game is not for you. In this one you will be happy to see new challenges and achievements...
But frankly challenges are not interesting except "suit only" or "being unseen" there is nothing particular, the most disgusting is that these challenges modifies the score you make at the end of the level. So if you don't do one of them even if you've made the perfect contract... you gets owned!
Add to that challenges like putting 5 bodies in a pool of balls or killing some guys with a particular weapon... it is contrary to your play style if you are, like me, a real pro hitman: no casualties, unseen and quick.

Challenges are an awkward way to force you to play again the levels like achievements in general...


You like to throw tons of items... this game is for you.
With the quality of reviews i thought Hitman retribution would be a game with an incredible AI.
And indeed the AI is marvelous ! As i said, throw something and just ALL THE TIME guards will split up. A group of 6 monkeys. Throw a knife. Get rid of 1 monkey. Throw a book. Get rid of another monkey...ect...ect...
And no one will check for missing men... really annoying. For the previous Hitman, to distract guards with coins was possible one time. After they were looking in the direction of the sound but they were unable to go and check, only if the sound was louder or really suspicious.

To continue about stealth in the previous Hitman... Blood Money introduced blood traces. When you killed any characters without cable wire or syringe, bodies were starting to bleed and moving them created blood trails. Any guards crossing theses trails, was able to follow them and discover the body. This feature forced the player to focus on stealth with pacifications, accidents and avoiding.
Here blood trails have disappeared. If a guard find a pool of blood he will be suspicious during few seconds and that's all. The most funny is during the orphanage hall mission. You will see dead bodies everywhere, blood and meat on walls and the guards will be JUST suspicious for only one pool of blood in the middle of a real carnage ( 20 nuns i think).
The only good aspect in stealth is the cover mode, press space and like every games these days, you stick to a cover (Gears of War's style!). There are contextual actions everywhere, press w and you change cover, ect...
The instinct mode is only usefull with a disguise (when spotted to escape without raising the alarm) or during gun fights, you can kill few enemies in a row but... is it interesting in a stealth game where any violent action is punished by a loss of points?
A waste of time.

*Contextual actions:

A nice way to show how bad can be a game in its own subject.
How painful it is in a stealth game like Hitman to be forced to fight with your bare hands in a bar against dozens of bikers.
47 a brawler? Ah !
Add to that the fact that these fights are just horribly difficult and a guy like 47, can endure great pain (play previous episodes to understand), is K.O with 2 punches?!
We still have disguises, but losing your suit rduce your total score. So disguises are useless especially if you notice, like me, that you can finish missions without them.
This is a nonsense because this is the trademark of Hitman franchise.

*The story:

Full of cliché: the young girl to save, the redneck villain with his big henchman, the dark hero.
I was waiting something more astonishing like the end of Blood Money.
I hated the moment were 47 cuts his tattoo (he doesn't grumble but he’s K.O with 3 punches... ). And the tattoo is still visible under the adhesive tape...

*The OST:

The music was marvelous in previous Hitmans. It was Jesper Kyd, the man behind Freedom Fighters/ Assasin's Creed/ Borderland/ Darksiders II musics ! (search for Hitman: Blood Money ost to understand how great is Jesper Kyd). Here, you just don't notice the music, there is no main theme and during missions only guards talks are nice.
Music changes during mission depending on how you perform takedowns or alerts but that's all.
The most annoying thing for me as a French player is the French dubbing of 47.
I don't know why but they've dared to change it ! 47 dubber was just marvelous.
Many people forget that dubbers are real actors and deserves respect. I was so disappointed that i played hitman in English just to forget the new dubbing.


The real good aspect of Absolution. How delightful it is to compare your score to other players. Play your custom contracts or player made ones. I hope they will try to add co-op or versus like in Assassin's Creed, this franchise really needs it.


Weapon customization is cool but I’m crazy about Hitman Retribution: Sniper Challenge. This little game is really cool!
I hope they will add such content in the next game.


This Hitman is a real disappointment.

If your new: my review doesn't matter. But if you are like me a veteran in the series: don't buy it at full price and be prepared to have some great moments of boredom.
IO interactive you could have done better and please stop with your Kane and Linch franchise...

And revievers, you are guilty to be unable to point the low quality of this game.
Event you, professional revievers. We are now entering a time where journalists have less experience thant players... such a shame. And for Hitman: Absolution it is just outrageous.
Was this review helpful? Yes No Funny
19 of 25 people (76%) found this review helpful
1 person found this review funny
17.2 hrs on record
Posted: 15 February
So when Agent 47 stuffs a body in a closet and uses the same closet to chill with the corpse he is a "silent assassin".

But when I do it I'm a "necrophiliac"

Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
7.4 hrs on record
Posted: 21 March
You perform the role of Agent 47, whose demeanour is either a ghost, a chameleon or a homicidal agent depending on your play style. Armed with your trusty silverballer silenced pistols and lethal garrotte wire. Your mission is to achieve the cleanest kill possible on specified targets whilst interrogating or subduing henchmen, seeking answers from the agency that is after you. Your main goal however is to turn killing into an art form with the numerous tools at your disposal because this rewards - perfection of being a Silent Asssasin .
Was this review helpful? Yes No Funny
15 of 21 people (71%) found this review helpful
1 person found this review funny
15.8 hrs on record
Posted: 1 February
When my friend started to play this game, I got interested in what the game was. So I asked him and he said it was a great game and I read some reviews of it as well and bought Hitman that same day! I've not even completed it yet and it is amazing- no wonder it has over 90% positive feedback on Steam!

+ The graphics quality is oustanding
+ Great side 'contracts' that you can complete
+ The whole story is very interesting

- If you kill someone with stealth, you have to be patient
- Checkpoints in this game are really dumb

Overall (this joke has been said too many times) 47/10
Buy it if you love stealth, shooters and killing people! (On a game, not real life!)
Was this review helpful? Yes No Funny
30 of 49 people (61%) found this review helpful
1 person found this review funny
19.8 hrs on record
Posted: 30 November, 2014
You're a hard man to kill.
I love a hard man.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
1 person found this review funny
5.8 hrs on record
Posted: 12 February
An amazing game.
Agent 47's suit never looked better in this action packed adventure.
Stealth, Costumes, Strip Clubs, Guns, Knifes, etc. Just an amazing with graphics and gameplay.
This is a really big step up from the Hitman Blood Money graphics and gameplay wise. Contracts for a challenge that other people create. Can you go through this game, without getting spotted suit only? After you start playing this game you wont be able to stop until you complete the story. Even after that you will keep playing the same missions over and over again, trying to beat your time and/or finish the challenges it offers.

This is a must buy game. Who doesnt want to jump across buildings and sneak through a strip club?
Was this review helpful? Yes No Funny
19 of 30 people (63%) found this review helpful
1 person found this review funny
21.4 hrs on record
Posted: 14 February
Hitman killed one maid,
entire police force arrives and the building explodes.

10/10, would be bald again.
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5 of 5 people (100%) found this review helpful
13.0 hrs on record
Posted: 27 February
First, let me start off by saying that i was following this franchise right from 2004, this is THE one of the first games i ever played, a great start of a gaming career if you ask me. That being said, let me first tell you how this game makes me feel as a Gamer - Thrill and Power. Yes, having absolute control over life and death with a well crafted character with a wide range of skills, who can easily take down every single enemy on the level, or pass through like a ghost. This game, or rather this Franchise, sets a good mark of an assassin - and that is planning and strategizing. There is always ANOTHER way of killing an enemy, always a different aproach, and while you get rewarded for more creative ways, don't let the score discourage your playstyle. That is the beauty, and that is what it makes me feel as a gamer. Now off to a more technical aproach.
Optimisation is an absolute win, i benchmarked this game with ultra settings on my lenovo y50, which has an integrated and nvidia gtx850m and you can easily pull over 30 fps. Tearing is kind of annoying with disabled vsync, it does eat quite the amount of memory, but it's really not a big problem, as mentioned, optimisation is amazing and you can pull this game even on older PCs. Graphics, visual effects, lightning, and blood are spectacular, honestly, i haven't found any bad graphical glitches or bugs.
Audio/Soundtrack is dynamic and again, gives you the feeling of control, almost acts as a vital guide on harder difficulties. Gives you the sense of a situation, and allows you to steadily go with the flow. Audio is really important for me in the game, and i found it really suitable for this type of gameplay. I absolutely loved it.
Last, but not least, is gameplay. I believe you kinda get the sense of the gameplay from what was mentioned above, but let me mention a couple of new features that i found interesting:
Instinct. Bloody hell, i love this feature. Not because it can make a game easy, but because it gives you a choice on how do you want to play this. I love how developers removed every most important aspect of "instinct" on higher difficulties, and kept it hardcore for long term fans. I'm not gonna lie to you, i haven't completed the game on highest difficulty, and i'm not going to. I've been playing it as challange since Hitman Contracts,
Scoreboard. Let's you compare your score with your buddies, and can make a game a bit more competetive. That is a brilliant feature aswell, but as i said before, don't let the score discourage you, if you have a lower one. Hitman was never truly a comptetetive game, altough in the good old days, we DID like to argue who was a better assassin and who can complete the level on higher diffuculty. That brings me to another new cool aspect.
Contracts. You can now design and play contracts designed by your friends, so you could finaly put it to rest on who's better at the game. Simple as that.
To sum it up, this is truly a masterpiece, and if you're a long term fan, there's absolutely no reason not to get this game, AI is excellent and challanging aswell, well polished and crafted piece of art, ripe for the taking. Enjoy.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
52.0 hrs on record
Posted: 21 March
best game i ever played even it 2015
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
10.3 hrs on record
Posted: 13 February
This game has a great story and had me gessing at every turn. The levels are a little linear but can be completed in a variety of ways. For sure a must play.

8/10 overall to be real
but for me on a personal standpoint it would be one of my favorite games
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8 of 11 people (73%) found this review helpful
16.2 hrs on record
Posted: 11 November, 2014
10/10. Allows multiple different play styles. You can go stealth, guns blazing, no kills, kill everyone, and many more. I personally like going guns blazing and kill everyone. fun gameplay, good story, fun weapons and game mechanics. over all great game, recommended by me.
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5 of 6 people (83%) found this review helpful
1 person found this review funny
89.6 hrs on record
Posted: 18 February
I didn't expect to like this too much. It received a degree of negativity on release, and I never really got to grips with Blood Money. However, I LOVE stealth games and decided to give it a go thanks to sales. Glad I did! At this late stage I'm probably preaching to the converted, so this review is aimed at anyone else who couldn't really get into Blood Money either.

The good
The primary reason this title gets attacked is that it's not open-world. It's not, but the worlds presented to Agent 47 are still pretty large and there feels like 101 different ways to deal with targets. It didn't feel overly linear like some titles. There were many different approaches you can take to reach your targets, hiding and sneaking strategies offered, many weapons, distractions and disguises. There are a whole variety of ways in which to complete your asignments without firing a shot or being anywhere near the victim. The AI isn't exactly epic but does the job well enough (it's on a par with most other stealth games where the AI patrols their areas in a timed and predictable fashion). Their narrative was the usual repetitive statements (very much like Dishonored though perhaps not as bad) and you soon begin to realise that guards aren't saying things because they've actually seen you, but because it is the next line to be spoken in the databank of lines. Plenty of other games do this too, so that's no biggie. What the game did well was making many varied people models so there was no feeling of copy-pasted NPCs everywhere. Crowds were very convincing. Animations of just about everything was fluid. The locations were impressive, offering many different routes and places to hide without being overly obvious in their use of props for Agent 47 to use as cover. Agent 47's use of multiple disguises was a great mechanic and a staple of the series.

Another reason I've seen this title attacked is because it is an 'action' game. No, it's not, but it CAN be played as an action title if players prefer that and oftentimes it can be easier and all too tempting to play that way, but if you do, you rob yourself of the silent assassin experience that the game achieves so well. I found it much better to 'role-play' as a deadly, silent and fatally efficient assassin who must not be detected at any cost, and the game offered a much better challenge as a result. There is a huge range of (often rather similar) weaponry, most of which is arguably redundant if playing the game 'properly' (ie by stealth). More useful were the number and variety of objects to be used as distractions. Weapons, when used, were satisfying and the sniper rifle was a joy to use. Unlike Blood Money, the controls are extremely simple and effective this time. No more missing with the wire or fumbling around for exactly the right weapon. Gamepads are fully supported with a properly-working auto-aim for people who want that advantage. The opening chapter is a very effective tutorial chapter to introduce all the game mechanics you'll use.

The overall stealth aspect of the game is fabulous with a perfect difficulty pitch. If you enjoy stealth play, this has to be in your library of games! Although the game felt somewhat short, I was surprised to find it took me around 32 hours to complete the game end to end. I definitely want to replay it!

Finally, the controls are pure joy! Much improved over Blood Money's clunky, messy PC controls. This is an easy game to play - perfect for people without Olympic Gold Medals for gamepad dexterity!

The bad
The game commits the cardinal sin of several 'points of no return'. Why don't developers understand how game-breaking it can be to have a door closing permanently behind you without warning, with no way to return? It breaks the immersion, it prevents players from returning for collectibles (more on those soon) and yet they're really not necessary. Sure, games often need to be semi-linear if we are to be given rich and varied worlds to play in, and a new map needs to be loaded and the old one flushed out of memory, but at least give us some gateway back to an earlier checkpoint within the same chapter even if that does mean a loading screen here and there (similar to the design of Dishonored where maps would funnel back to one doorway that triggered a reload of the previous area). As much as people complain about loading screens, they are certainly preferable to denying the player any means of retracing steps if anything has been missed - especially in a game where the player cannot save their progress manually.

The other element I didn't like were many of the in-game achievements. There were many that were excellent (often covering the many and varied ways of taking down a target) but then there were the collector hobbyist's busywork challenges! Basically, these amounted to finding a massive inventory of objects in each chapter. You can spend far too much time picking up and dropping bottles, bricks, ornaments, wrenches, hammers, the occasional mannequin arm or a dog bone(!) - you name it, you need to grab it for the 'find' to be registered - only to get to the end and find you missed a whole load more. It reached the point where Agent 47 was leaving quite a trail of broken and dropped debris behind him (hardly stealthy) and it broke the whole role-playing vibe (I felt more like an antiques vs junk collector vs home-wrecker rather than deadly assassin)! Why even bother doing it then? The problem is that the game informs you that you only completed, say, 17 out of 40 achievements. You might have achieved all the important ones (the assassination hits and such), but such a low number results from not being a kleptomaniac and leaves a less than satisfied feeling for the completionist type of gamer.

Finally, the story didn't really go anywhere. It started out okay, but never really warmed up. It was 'acceptable' in that it at least had a story unlike (polite cough) Thief 2014, but the whole thing really built up to - well, nothing! I can't really say much without going into spoilers, but let's say that the final epilogue is a huge disappointment when compared to the earlier strong gameplay and was over all too easily - with the final expected 'boss fight' completely removed from the player's hands.

And the summary...
Despite those horrid points of no return, Hitman Absolution is a strong contender in the stealth genre. It's at its best when played as intended: as a secret and silent assassin. You can go in all guns blazing but it won't be the same satisfying experience. If you didn't enjoy Blood Money, don't write this one off - especially if you've enjoyed games like Dishonored or the Thief franchise. Definitely recommended!
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5 of 6 people (83%) found this review helpful
6.3 hrs on record
Posted: 21 February
First of all, this game is gorgeous, absolutely gorgeous. You'll notice it from the beginning, and still you'll probably be amazed by it deep into the campaign. After that, there is no too much to admire.
It plays like a puzzle game about creating elaborate deaths that look like accidents. Once the puzzle game breaks down, it becomes a 3rd-Person-Shooter. Trouble is, I found myself forgetting about the puzzle rather quickly, eventually just shooting my way in and out. I frustratingly got to this point because of the reminders of my score everytime I made a mistake trying to make the perfect kill. The constant score updates ought to be something left for a second playthrough.
On top of this, the assassination puzzles are claustrophobic rather than an open toybox of options. I guess if you want a narrow "cinematic" experience with the occasional break of puzzle/shooter gameplay, this game is just for you. It ain't for me. I'd rather have the sandbox loaded with option, with the only story being, "Kill this guy. Make it look like a accident."
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