This is a long review so if you just want a brief summary of why I recommend Orcs Must Die! 2 then skip to Results and read from there.Robot Entertainment makes a fantastic addition to their brilliant tower defense game. Orcs Must Die! 2 adds new elements of gameplay to the tower defense genre by mixing FPS, TD, and RPG games.
Story:The War Mage has seals the final rift taking magic away from the world, but forever protecting it from the orcs continually onslaught. The world begins to crumble as magic no longer influences the weather i, sickness, and food. People are realizing the harsh world that they inhabit as magic is taken away. The Sorceress no longer has the ability to control the hordes of orcs, as her magic is gone and she has not long to live before they finally dispose of her. But The Master with his last fleeting breath hopes to give the kingdom one last chance opens a rift bringing back The Sorceress. The Master hopes The Sorceress will learn from her mistake and join The War Mage to restore the Order and bring back magic to the world again.
Campaign:Orc Must Die! 2 offers two acts, the first consist of seven levels and the second of eight. They start out with each level only being a few waves, and then gradually increasing till you get to the last level which is about twelve waves. Similar to the original you cannot save half way into a level, meaning you need to make sure you have the time available to beat a level before you start it. The game also offers Endless Mode, which includes a variety of levels, some seen in the campaign and others that are unique. Endless mode allows you to obtain skulls (the currency used to buy upgrades) while at the same time getting to practice strategies. The campaign is played similar to the first one where you must place towers to defend rifts from being attacked, but incorporates more RPG elements. If you own Orcs Must Die! the original, you will also be given ten special levels in classic mode. Classic mode essentially is the best parts of the original campaign that can be played co-op and with the new features. This also allows you to earn more skulls and develop your character.
Gameplay:Orcs Must Die! 2 allows you to play as one of two characters: The Sorceress and The War Mage. The War Mage has higher health while The Sorceress offers more mana. As such one is focused more around using melee and non-magic weapons and the other is based more on magic and spell-casting. This allows you to change how you will play right from the start of the campaign. Unlike Orcs Must Die! you can no longer upgrade your character with coins through the weavers. Instead you buy trinkets using skulls that offer your character passive abilities, upgrade your towers with skulls and unlock unique abilities for the towers, and upgrade weapons with skulls. Each level allows you to get five skulls, plus any additional bonus skulls you pick up as result of enemy drops. This gameplay is focused much more on RPG style gameplay and beating the campaign on War Mage with 5 skulls for every level is near impossible if you don’t grind yourself up in Endless Mode.
Multiplayer:Orcs Must Die! 2 offers multiplayer, finally you can play co-op as one player is The Sorceress and the other is The War Mage. I personally never played multiplayer, but its nearly self-explanatory that this adds all new elements to the game. A lot of the levels seem as though they are designed for two players, requiring you to essentially run from one side of the map to the other during waves. Adding multiplayer takes Orcs Must Die! and combines it with Sanctum taking the best from both worlds.
Fire and Water:The first DLC pack for Orcs Must Die! 2. The levels include new levels (Traffic Jammed, Double Decker, and The West Wing), new enemies (Fire and Water Lords), and new traps (Web Spinner, Dart Spitters, and Floor Portal). Double Decker is one of my favorite levels; it is a two pathed level where you get to use minecarts to stop your foes. The new enemies Fire and Water Lords offer all new challenges, if you don’t kill them quick enough they evolve. They can evolve two times starting at Firelings and becoming Fire Lords. The Fire Lords are similar to Ogres and have a lot of health while the Firelings are like Orcs. I personally liked the Dart Spitters came in handy on levels where I wanted to concentrate traps, but ran out of space.
Family Ties:This DLC further expands Orc Must Die! 2 offering loads of new content: three new levels, two new weapons, a new trinket, and even some new enemies. The levels include: Rush Hour, Breakneck Triad, and Triple Threat. The new levels are really well designed and can be played easily solo or with a group. One of the new weapons, Stone Staff, was actually my favorite weapon as it allows you to essentially freeze enemies then do increased damage to them. The Hobgoblin Healer is a very good addition and requires you to focus your strategy differently as they can cause a simple attach to be very difficult. The Ball and Chain is essentially just a stronger Ogre. Overall this is a great addition to the game, and the new weapon in my opinion is the best in the game.
Are We There Yeti?:This is another exciting DLC pack offered with Orcs Must Die! 2. The pack includes three levels: Yeti Den, The Hive, and Chilled Cavern. These levels introduce new characters (Yeti and Goblin Sapper) and offer a new weapon/trap/trinket. In my opinion these new levels are the hardest ones I’ve played in the Orcs Must Dies series, specifically “Yeti Den”. I played the levels on War Mage and beat them solo, but definitely could not do that on Nightmare. The levels are set up to be played with multiple people and this pack would probably be a lot more entertaining on multiplayer.
Results:Orcs Must Die! 2 is a fantastic game that combines RPG, FPS, and TD into one single game. With co-op play you can mess around with your friends and play the maps to a whole new level. Orcs Must Die! 2 also integrate Orcs Must Die! campaign into the game (if you own the latter) allowing you to play the original levels with the new elements of the Orcs Must Die! 2. There are way more weapons to mess around with, loads more spells, trinkets, and special tower upgrades making Orcs Must Die! 2 a great addition to the first game. With loads of DLC to add to it this game is a must buy. If you are unsure or maybe just frugal, such as myself, then wait till the complete pack is on sale and grab that. As you will want to buy the DLC once you really get into the game.
Pros:
+A campaign consisting of 15 new levels
+Addition of endless mode that lets you go nuts.
+Loads of new baddies (including the Orc Mages and Shaman from Orcs Must Die! DLC)
+Co-Op play so you can mess around with a friend and have a great new experience
+Incorporating RPG elements to the game
+Three DLC packs
+If you own the original you get Classic mode which includes ten levels from Orcs Must Die!
+Loads of new spells (including spells from Orcs Must Die! DLC)
+Loads of new towers (offering different play strategies)
+Trinkets (which give you passive and active abilities)
+Character customization with new costumes.
+The story picks up right where it left off.
+Two heroes which allow you to choose your play-style.
+They added weekly challenges, which get you to play maps in order to earn extra skulls.
+You can refund your skulls without any penalties as many times as you want.
Cons:
-Orcs Must Die! 2 seems to focus too much on grinding. (in order to beat the Campaign on War Mage you essentially need to play Endless mode to get skulls)
-The guardian limit is still incredibly low.
-There are no levels that corridor enemies so you can just build one long defensive run and have fun with the game.