Delve into classic turn-based strategy gaming with elements of table top miniatures, fantasy RPG and TCG style gameplay all wrapped into one.
User reviews:
Overall:
Mostly Positive (393 reviews) - 71% of the 393 user reviews for this game are positive.
Release Date: Oct 15, 2014

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June 24

Planar Disturbances Preview Video

Greetings Everyone,

It is once again that time in the lead up to a new expansion for us to go into a little more detail about what to expect. Join Pox Nora's Lead Designer, Sokolov, as he talks about what all of you can expect in the Planar Disturbances expansion.

https://youtu.be/77toQ5MFx3w
After watching the video join the discussion to talk about all that is coming in Expansion 29.

Discussion: http://forums.poxnora.com/index.php?threads/discussion-planar-disturbances-preview-video.23293/

Enjoy!

0 comments Read more

June 17

Planar Disturbances Story Preview & News

Greetings Everyone,

This has been an exciting week. We announced Pox Nora will be coming to the PlayStation 4 and PlayStation Vita. Not only does this mean you will be able to play Pox Nora on more devices, but existing Steam players will be getting an all new Game Client. You can find more details on the Pox Nora on PlayStation post, and on its discussion thread. Also, checkout the announcement trailer and the PlayStation LiveCast Interview with Desert Owl Games' CEO.

https://youtu.be/wxg4kLSl8jo
https://youtu.be/kL3mDQeRN40
Expansion 29 Preview

This week's preview is going to be a little different. Ahead of Planar Disturbances' release we are posting the expansion's story along with today's rune art preview because as you will see the two are very much connected.

The First Disturbance



Zeventrech lowered himself down the last part of the cliff face, and stood on the thin strip of sandy beach. The ocean reached far to the horizon, sighing along with him. Lenet, his Jakei escort, and Korin had stayed in the outskirts of Ironfist to handle the new Valdeci problem, so Zeventrech was alone. He was used to it.

The great Sea of Separation spread out before him, and Zeventrech was struck with a rare sense of nostalgia, for the land that he knew lay somewhere out there, beyond sight, which had once been half his home. Long dead... long dead. He turned down to the water at his feet. As expected, there was wreckage in the surf. He had heard reports in J’Thir, passed on up from the Forglar coast, concerned, but uncertain, idle reports. Here it was, though, along the Peaks coast as well, were Zeventrech had worried it would be.

With slow, laborious breathes Zeventrech dropped to one knee. He prodded a small piece of metal -- shipping hull of some kind -- with his staff, and then picked it up. It now made sense why the Salaman investigators were confused. If Gekaal had seen it, there was a chance he would have recognized it, but even that was unlikely. The metal shard hummed deeply with nora, but it was an empty hum, like the sound an instrument makes when touched by a buzzing tuning fork. The nora in the wreckage was inherited and accidental.

Zeventrech had never before encountered this kind of resonance. But he had heard of it. This nora pattern also bore a striking similarity to that which had destroyed the old Empire: the nora of the Separation. But what did it mean for these shards to wash up on Pox’s southern shores?

“It couldn’t be another Separation.” Zeventrech muttered. “The traces appeared after the fact. We had no warning.”

Zeventrech was about to look at the fragment itself, when he heard growling off to the left. With some effort, he stood up, and held his staff at the ready. Zeventrech wasn’t eager for a fight at the best of times, but was a willing and able sorcerer when the need arose. Recently, however, with the Arroyo breaking through and this new disturbance in the nora weave, he was leery of casting any magic at all. Had his personal inspection of the shoreline wreckage not demanded speed, he would have even forgone his teleportation spell. This handicap on his mind, Zeventrech squinted along the surf.

A pack of four beasts, wolflike and on all fours, loped along the water’s edge, alternately smelling nora exuding from the detritus, and eating carrion that had washed in. Spotting the cyclops, they eyed him warily. They were obviously hungry. The front two of the pack approached, testing Zeventrech for a flinch, or weakness. He knew this game.

He took a deep breath. Zeventrech grasped his staff at both ends and raised it high over his head. Then he let out a great roar -- a slight risk, that he would attract something worse, but worth the chance. It had the desired effect. Over a dozen feet tall, robe billowing out and staff splitting the sunlight, with his red glowing eye as though bloodshot and backlit, Zeventrech was a fearsome representative of his race. The mongrels, in due form, fled back the direction they had come.

After a few moments, Zeventrech brought his staff back to his side and coughed. The brutish, barbaric nature of his present-day kin disgusted him, but he could ape it well enough when the need arose. Better to let his enemies think he could crush them with a giant stick, than have to walk over and try.

Zeventrech knelt back down to examine the discarded metal. He turned it over twice in his hand, rubbed it between his fingers, and then tossed it aside to examine another piece in like fashion.

“Fishing boat? Seems unlikely.” He mumbled to himself. “Nora like this doesn’t show up on a fishing boat. A trade vessel, perhaps? The Salaman and the Draksar are trading -- maybe something exploded on a ship? But then, there are pieces of two ships here… hrm.”

Zeventrech tossed the fragments away and collapsed into a sitting position. He looked off to the horizon, as though searching for the source.

“Multiple ships … a battle? Did someone renege on the treaty? But we would have heard about it. And the Salaman would have reported something that took out multiple vessels. Hm. So those were Wrath ships out there, Draksar ships almost certainly. In secret. But what those old sons of Valdec would want with this kind of magic on the open ocean I have no id--- “

Zeventrech felt a chill. A deep tingling ran through his skin, something different from the harsh ice of the Tundra, something different from the chilly breeze which wafted off the waves. He was uncertain, but also very, very afraid. Hastily, he pushed himself standing, as though it would help. His breathing had thickened without him noticing.

He steadied himself. Zeventrech had not become agitated in many years, certainly not since Sarinda returned him to life.

Zeventech closed his eye, channeled nora, and teleported away. Speed was paramount. He would need every moment possible if there was to be any chance of preventing the horror to come.

Discussion: http://forums.poxnora.com/index.php?threads/discussion-expansion-29-preview-3.23222/

Enjoy!

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Spirits Beyond Midterm Released



The Spirits Beyond midterm is now available! For more information, please check out the Steam announcement.

About This Game

Pox Nora is an online, collectible, turn-based strategy game. Players can take their deck of Runes (cards) and go on an adventure in the many single player campaigns, skirmish against the AI, or battle against other players in player vs player matches. Public decks are available to unlock with gold or by playing the faction walkthrough campaigns. If you like Pox Nora, you can expand your deck options by purchasing additional rune packs that will give you access to more Champions, Spells, Relics and Equipment.

Key Features

  • Completely free to play with additional content available for purchase
  • Wage war against opponents through exciting player vs. player gameplay
  • Adventure with iconic characters in single player story campaigns
  • Play the game with Public Decks you can unlock with gold and by playing the game
  • Build decks from 8 unique factions through full or split faction play
  • Build your collection of runes over time and customize your decks with the Rune Manager
  • Trade runes with the community or build them with the Rune Forge
  • Join in draft tournaments to win prizes
  • Save up and spend virtual gold that you earn by playing the game to get additional characters and more in the Marketplace

    To find out more visit the Pox Nora website http://www.poxnora.com/info/features.do

System Requirements

    Windows XP/Vista/7/8 or Mac OSX
    500 MHZ CPU or Greater
    512 MB of RAM
    NVIDIA or ATI Video Card with 64MB of VRam, with current video drivers
    200MB of hard drive space
    56k Modem or Better
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (393 reviews)
Recently Posted
Excruciate
( 0.2 hrs on record )
Pre-Release Review
Posted: June 27
Absolutely sucks.
Helpful? Yes No Funny
Raeanus
( 32.2 hrs on record )
Posted: May 30
I have played this game since 2007 prior to it ever being on Steam. The game has changed significantly since Octopi had it. The novelty it enjoyed in 2007 was that it took MtG the next step. You collected cards that came to lofe on a battlefield. It was really cool and I sent close to 100 hours playing it when I was deployed to Afghanistan. I really enjoyed it early on. I have played it very little the past 6 years due to changes

Sony has made to the game. I loved using Sundred Lands, but due to constant needing they became almost unplayable. You will find the Pox Nora player community are super whiney and constantly demanding for merging of any decent cards and races. I stopped reading the forums because the whining was becoming unbearable and drowning out the fun interactions with other players.

To adapt my deck to be competitive would cost a significant amount of money through micro transactions. I gave up on competitive play and started working the single player campaign. The campaign is decent, but the fun of the game was playing other people around the world and taking during the match through chat.
Helpful? Yes No Funny
Sir Vain Valor The 1st
( 17.3 hrs on record )
Posted: May 20
Click this to see this review in a more properly spaced Fashion http://steamcommunity.com/id/BlackDomainSirVain/recommended/201210/

(I have no other reviews on steam but this is not my first review. Only my first on steam)

First off i want everyone to know i am a gamer and not much else in life
and i own "nearly" every home console on top of that.
The reason i am telling you all this is so you know i have plenty of games to compare to
and i don't pick favorites.


Now the review of Pox Nora.
--------------------------------------------------------------------------------------------------
Early game.
Some say the early game is both intimidating and slow. (Like a large portion of similar games)
At the time of this review i have 17.3 hours in and my chosen group is composed almost entirly of common units.
And although rarerer units can be better their not universally better. (barring a few poor exotic and legendary units)


To give an example.
There is a Exotic who can change into a dragon and gain 20% damage resistence. (40% in this case due to faction bonus)
My 2 melee and 1 range units nearly killed him on his spawning turn without having to save up action points.
(i did finish it off before the enemys turn using another range unit. Exotics are the second rarest units)

As for the game being slow.
I gained a full group i can fight with in 12 hours of gameplay.
You need atleast 30 Runes total to fight with a custom group. (Runes are everything. Units. equipment. spells and so on)

-------------------------------------------------------------------------------------------------
Balance.
Yes some units are poorly balanced and some are arguably majorly so.
But those are vary rare and far between. In most cases one may suspect poor balence it is typically the luck of the draw
that actually is at fault. With such things as the enemy by complete chance having the exact group composition needed to counter most or even your entire group.
(At which point it is a battle of pure skill and wits in order to win)

In total there are 1388 champions in the game at this moment.
(champions are any thing that can walk. Fly and attack)
Of course there are many other runes in the game but this number is to show that someone having the exact group composition to counter your own is as rare an far between as the actual balance issues.

--------------------------------------------------------------------------------------------------
Replayability.
the A.I. uses group compositions choosen at random from premade groups as well as picking randomly from other player's groups that have won matches recently
(This includes player vs player and player vs A.I. matches it selects from)

And as with any player versus player related replayability.
It is up to you to decide how much time it is worth. (If any)
Though compared to A.I. players can present a challenge. Enough to enrage a few i imagine from time to time.

However don't quote me on that as i have not done player versus player yet
and prefer the A.I.
(Games like this tend to attract highly skilled players as it is designed for them and new players alike)

--------------------------------------------------------------------------------------------------
Speed of battle.
Depending on a great deal of factors an average battle can last 20 to 40 minutes.

Very consistent so not much else to say.

--------------------------------------------------------------------------------------------------
Story.
In terms of the playable story i sadly have nothing to say really.
I have yet to even think about playing the story as fighting the A.I. is fun enough for me.

Note.
There are multiple campaigns to play and there are relativly cheap campaigns in the market.
In my 17.3 hours i have earned enough gold to buy two campaigns. I am half way to a third

However
In terms of story in general.
All runes have story or lore related text to them that you can read and i have greatly enjoyed it so far as it is very fleshed out and thought though. There are even some execptions such as Honest mistake that says "It wasn't me" on it and nothing else.

As a man who wants to know what he fights for and who is who. This is all very appreciated and i am greatly enjoying it as stated above. One thing you can do to keep the reads fun with out over doing it is to only read runes you currently have in your possession. Which will hopefully make getting new cards even more enjoyable.

--------------------------------------------------------------------------------------------------
Final thoughts
The game is worth a great deal and more to the patient and the strong or quick minded.
And is still worth alot although not as much to those who may be lacking the skill and mindsets this game asks for

The easy to learn and near impossible to master gameplay and mechanics make this game perfect for players both brand new and heavily experienced to what is on offer
(even if it looks intimidating for the first 5 or 6 hours for most)

I recommend anyone reading my review to try the game for 10 to 20 hours and see what they think from there
My personal rating 98/100

(Long live the Draksar and its dragon gods. death to skeezicks.)
Helpful? Yes No Funny
Mad Prophet
( 20.8 hrs on record )
Posted: May 17
Its a game. its not bad. meh.
Helpful? Yes No Funny
Wungle
( 0.3 hrs on record )
Posted: May 16
Take control of key points to earn summoning points. Can summon spells, equipment or characters. Destroy main base to win.

Looks interesting. Our of courtesy to developer rating up
Helpful? Yes No Funny
Wiegraf安達
( 34.7 hrs on record )
Posted: May 13
Probably the best Strategy based game that resembles Final Fantasy Tactics mixed with a card game out there. Been playing since its release on and off but always come back to this game. Really enjoy it.
Helpful? Yes No Funny
wouttheown
( 835.6 hrs on record )
Posted: May 11
i recently clocked in at 800 hours on this game with steam alone and i felt i should post a review from the point of view of someone who is way over his head in this game.

i started playing this game god knows how many years ago end i rarely completely stopped playing it, but i never binged or dieharded the game either. i feel the game is best enjoyed for an hour or two a day playing the daily's, building decks or playing PvP. The game is not that open at the beginning as you can feel like you miss all the great cards but because all cards that aren't limited or the latest expansion can be crafted you can get great decks without paying a huge amount of money over a good amount of playtime. it sometimes feels like it will take ages to make the deck you want but getting that great core card feels like a great achievement every time and most decks are playable on a PvE level without any legendary's or exotics. the gameplay and difficulty curve is smooth and you can get a real challenge out of the AI matches until you feel ready for PVP. i really enjoy this game for every hour it has given me and i highly encourage everyone to try it out because the gameplay is unlike anything else and it is just damn good.
Helpful? Yes No Funny
Rad
( 0.8 hrs on record )
Posted: May 10
Messy and uninspiring UI and graphics that only uses half your screen ontop of a slow and laggy engine makes the game a chore to play rather than fun.
Helpful? Yes No Funny
[LoG] Green Jester
( 0.2 hrs on record )
Posted: May 7
Glad to see it on Steam, woohoo!
Helpful? Yes No Funny
Bromantic
( 399.9 hrs on record )
Posted: April 27
Poxnora, Poxnora, one of the best digital Trading Card Miniature Tabletop Strategy Game xD
Before the steam release, i am not sure if i would have recommend it, no good ways to get Cards without paying
But now theres so many ways to get in-game gold, Token, and Cards for free, that you can actually play competitive
by being a free to play player...anyways its the kind of game that when you get into, you will abviously by a Pack or 2 once in a while ;)
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 19 people (58%) found this review helpful
Not Recommended
32.2 hrs on record
Posted: May 30
I have played this game since 2007 prior to it ever being on Steam. The game has changed significantly since Octopi had it. The novelty it enjoyed in 2007 was that it took MtG the next step. You collected cards that came to lofe on a battlefield. It was really cool and I sent close to 100 hours playing it when I was deployed to Afghanistan. I really enjoyed it early on. I have played it very little the past 6 years due to changes

Sony has made to the game. I loved using Sundred Lands, but due to constant needing they became almost unplayable. You will find the Pox Nora player community are super whiney and constantly demanding for merging of any decent cards and races. I stopped reading the forums because the whining was becoming unbearable and drowning out the fun interactions with other players.

To adapt my deck to be competitive would cost a significant amount of money through micro transactions. I gave up on competitive play and started working the single player campaign. The campaign is decent, but the fun of the game was playing other people around the world and taking during the match through chat.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
222 of 233 people (95%) found this review helpful
Recommended
874.3 hrs on record
Posted: October 15, 2014
I am going to give you the good the bad and the ugly of this game and let you make up your own minds about whether you are going to enjoy Poxnora or not. To sum up this game quickly, I would say it's a cross between a collectable trading card game like MtG, a tabletop minatures game like Warhammer Fantasy and turn based tactics games like FF Tactics and Advance Wars.

Where to start?
One thing I am going to stress to anyone considering this game is that at it's heart this is NOT a casual game. Veteran players have learned an encylopedia of knowledge about this game. Cards are divided into 4 types, Champions, Spells, Relics and Equipment. There are hundreds of abilities and conditions that can used in this game, from the basics like block, dodge and stealth to the obscure like planarbound and encouraged. What does this mean? As a new player you are going to be confused while you slowly learn what all the hundreds of different cards do and how they interact. What this also means however is that if you enjoy deep strategy there is simply nothing else like Poxnora. Once you learn the game the sky is the limit as far as how many strategies you can employ.

Is this Pay to Win?
The short answer is yes, but not in an evil gimmicky cash grab way. Like I said above this game is very much like MtG or Warhammer. It is a hobby and a collection you build over time. Almost everything is available to purchase with in game currency but there is a HUGE library of cards to be had. This isn't going to appeal to everybody, but the people who it does appeal to will enjoy this game immensely because it is such a deep tactical game. This is a skill game and a well made deck of low value cards can easily outplay a poorly made mash up of expensive power cards. So it is certainly possible to find success relatively quickly without dropping any money on this game at all. You build your collection over time with free cards you earn from playing and then you can bolster your collection by buying cards with real money as you see fit.

How do I enjoy this game without spending a lot or any money?
I recommend all new players go through the tutorials and the new player guides that were recently added. These will reward you with free training decks and in game currency that you can use to start building your collection. You can use in game currency to purchase packs and boxes or individual cards, so you can get the best cards for free. There is also a PVP format that restricts to pre-made training decks so that you aren't facing opponents with lots of strong rare cards right away. There is trading in this game so anything you earn with in game currency can be traded away to other players for something different you may want.

My final advice would be to get to know the game and seek out help from the community whenever possible. People will be more than willing to help point new players in the right direction if they ask. There are community run pools of extra cards to help new players get started and a lot of resources on the forums and fansites to help you learn the game.

I highly recommend this game for it's deep gameplay and rich tactics.
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75 of 80 people (94%) found this review helpful
Recommended
112.0 hrs on record
Pre-Release Review
Posted: December 27, 2011
This game is basicly chess on steroids. It has a learning curve that will break your neck and is played over a long run and there are many things to learn about it because it has a lot of tactical depth. But if you do stick around for all that, it is very rewarding in the end. Unfortunately we live in an age where people are used to instant gratification, and games are not perceived as food for brain anymore. Do I recommend it? Yes I do, but not to everyone.
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65 of 72 people (90%) found this review helpful
Recommended
1,285.4 hrs on record
Posted: October 15, 2014
Fantastic game. A new company, Desert Owl Games, have really reinvented the game, in a brilliant way. Its has a very similar "free to play" feel akin to Hearthstone imo with its daily income of ingame gold, but without the current "Arena" draft system. Drafting wil hopefully be reimplemented in the near future. The game has great depth and variety with thousands of runes to choose from when building your decks or just your collection. The artowrk is excellent and the lore is detailed and tells a very interesting story. 8 factions to choose from all with hundreds and hundreds of runes unique to that faction. Almost all content is able to be purchased in the marketplace with in game gold aswell as real money. A loyal and still active community is nice to see. The game caters for both PvE and PvP players. A really good game that combines elements of TCGs, CCGs, RPGs, F2P games, and turn based strategy games to create an excellent and very addictive experience. Highly recommended. Give it a try and have fun battling the denizens of Poxanthu.
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30 of 31 people (97%) found this review helpful
Recommended
12.6 hrs on record
Pre-Release Review
Posted: December 27, 2011
If you're into fast action, don't play this game. If you like strategy, in any form at all, play this game. I don't really like how limited the "free" of this free-to-play game is, but the mechanics are sound and thoughtful.
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29 of 32 people (91%) found this review helpful
1 person found this review funny
Recommended
3.4 hrs on record
Posted: April 3, 2015
Ah, Poxnora...This game has all the potential in the world and at the same time the potential to fail at any moment. Poxnora is not a game that you will open for the first time and instantly love, but rather after you climb the learning wall you will see a game that rewards real tactical play and creativeness with its own unique features and lore. In pox, you can talk directly with the devs and high ranking members of the community which is great for expressing your opinions and thoughts on the game. The hearthstone-like system allows you to craft runes, but in the end you will most likely need so spend a small amount of money on the game to get rolling. I love this game, and I hope that many more people will find it and take the time to learn and enjoy it.
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42 of 54 people (78%) found this review helpful
1 person found this review funny
Not Recommended
38.6 hrs on record
Pre-Release Review
Posted: January 5
PoxNora has a special place in my heart. I played it for hundreds of hours prior to steam when the game was still young and they had just changed the game to remove all random numbers (no "hit chance" or "dice rolls" - pure strategy without random numbers). Back then it was a revelation and since then most other strategy games I play ended up being disappointing when I compare them to PoxNora.

Why did I quit and don't recommend it?

It's a digital trading card game. You needed to invest significant money and trading to get a competitive deck. There were limited edition cards that were being sold for several hundred dollar. Then suddenly previously limited cards were suddenly sold on a "first come" basis without a warning, increasing in price the more frequently they were bought. Powerful legacy cards that rarely saw action got picked up for a dollar or two -- yet the price jumped very high within a day and most people missed out making the matches very unbalanced suddenly.

Then the new expansions kept adding insane epic cards (powercreep...), while completely devaluing other cards. In the end I had to sell my cards because I had spend significant cash on them and the company kept devaluing them with each update.

Moral of the story:
There is a reason classic trading card games are being replaced by living card games (fixed expansions instead of booster packs) because people rightfully think trading card games are robbing their wallet. A game where you buy digital cards for insane costs yet the company only changes a database entry and at any point in time can make your investment worthless? Great idea. Thumbs down.
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23 of 24 people (96%) found this review helpful
2 people found this review funny
Recommended
68.9 hrs on record
Posted: October 27, 2015
In many ways I am and will always be searching for my next Pox Nora. This game to me was what World of Warcraft was to many of my friends. I eventually burnt myself out on this game but it took over 1,000 hours and YEARS of playing many hours every week. In the end the disaster that was and is Sony Online screw it up royally and I finally bowed out.

Since SOE lost the license things have been improving. Over the last few years I have checked in here and there and I am happy to see the product is returning to its former glory. I doubt I will ever find another game I loved as much as this one.

If you are a stategy, ccg, fantasy, tactical, or gamer period you owe it to yourself to give this a try. The dated UI is not getting better but the game mechanics and depth more than make up for it. The game is now truly free to play and worthy of your time.

10/10 suck it objectivity
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27 of 32 people (84%) found this review helpful
Recommended
439.2 hrs on record
Posted: October 28, 2014
Pox Nora struggled through a long and arduous phase of being owned and subsequently undervalued by Sony Online Entertainment. A menagerie of bugs and balancing changes would go unresolved for months, it was extremely difficult to break into the game as a new player, and the the game had a distinct pay-to-win model unless a player was savvy enough to take advantage of third party resources like PoxBox and the like.

And then it all changed.

No, the fire nation didn't attack, Desert Owl Games came to be, and took over PoxNora for the better (far, far better). With the advent of DOG's game revamp, the entire collection of more than 1,300 cards were redesigned and retuned, the maps were uppdated, mechanics and the engine were retuned, the player rewards system was completely reinvented, and the free-to-play model was resdesigned to eliminate the necessity to spend money.

Now, it is extremely easy for new accounts to break into the game, receiving dramatically more gold per day from new challenges in addition to the daily skirmish, a new, highly expanded and more rewarding tutorial system has been implemented, a new skirmish mode has been implemented that dishes out free runes, and now all runes are available for purchase with gold rather than cash with the exception of the most recently released expansion pack.

The revamp is still in swing and changes still need to be made, but Desert Owl Games are really putting effort into making PoxNora a good game again, and are very public and open with the changes they make. They have implemented a new player council to aid them in development and provide an officiated voice for the players, and are just generally cool dudes.

Whether you're brand new or you long abandoned the game, this shiny new construction is definitely worth giving Pox a chance.
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31 of 39 people (79%) found this review helpful
Recommended
556.2 hrs on record
Posted: October 15, 2014
Good to see PoxNora back on Steam, download it and get started. My best advice for beginners is not to look at rarity as terms of power, a combination of commons and uncommons can take down a poor group of exos and legs.

Poxbase.com is a 3rd party deck building site so you can theorycraft a bg while looking for games (DOGz needs to get a web developer and make a similar module WITHIN their website or buy out poxbase, but for now the system works)

Poxbox.net is also a 3rd party trading system, it shouldn't be taken for gospel, but is the best place for pricing and acquiring new runes.

Another good suggestion is goin on the forums and reading the combo threads within each faction, you will see a majority of battlegroups focused around these type of gimics so don't cheat yourself by not reading them. This is not a game of who has the more expensive runes (DOGz is making a good effort to make them all obtainable) rather a game of skill (through knowledge/experience) and whoever better knows their own battlegroup.
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