The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands!
User reviews: Overwhelmingly Positive (14,348 reviews)
Release Date: Sep 20, 2012

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Recommended By Curators

"Great price, plenty of content, satisfying combat (if slower than Diablo 3), LAN mode, proper singleplayer, great modding scene, great music. Lovely."
Read the full review here.

Reviews

"Torchlight II is a sprawling, ambitious game that does one thing very, very well. It gives you a world you'll want to explore, filled with enemies you'll love to destroy."

- Kotaku

"Torchlight is a vibrant, fun, steampunky world, and exploring it is an absolutely addictive pleasure."

4.5/5 - Joystiq

"Not to be missed by anyone who considers themselves a fan of the proud tradition of action RPGs"

5/5 - Gamespy

"With most games of this caliber retail at $60, it might sound ludicrous that Torchlight 2 only costs $20 – because it is."

9/10 - Machinima

"Grab the game, grab some friends, and get to clicking."

9/10 - Destructoid

Steam Workshop



Torchlight 2 now fully supports Steam Workshop. A new launcher synchronizes any mods you have subscribed to, and lets you customize their activation state and loading priority. In addition, when playing Internet games in the lobby, you will be able to filter modded games by mod combination, and with a single button click, subscribe to those mods. Torchlight 2 will then restart, synchronize them, and activate them before returning you to the game.

When playing modded games, you can view your mod history, any previously played mods, and the impact disabling mods may have on your character.

We've tried to make the process as seamless as possible, with a focus on allowing modded multiplayer games with a minimum of fuss.

GUTS

GUTS is our in-house development tool, now fully integrated with Steam Workshop. You can publish directly to Steam Workshop when you compile your mod, making it available immediately for others to play.

We've also added a special tool to GUTS designed to convert pre-GUTS mods into the official mod format, with an eye toward making the transition much easier for our ambitious early modders.

You can learn more about using GUTS here.

New Content

This release also includes new game content!

  • The NetherRealm tileset - new NetherRealm dungeons can be found via portals throughout the world
  • New Monsters
  • New armor sets
  • New weapons
  • New pets - including the Headcrab!
  • New endgame map content
  • Some additional new dungeons in New Game plus modes in large overworld areas

About This Game

The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands!
Torchlight II captures all the flavor and excitement of the original game - while expanding the world and adding the features players wanted most, including online and LAN co-op multiplayer. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo or online with your friends!

Key Features:

  • Multiplayer - Play co-op with your friends via LAN or over the Internet for free. No subscriptions, no item sales. Our new matchmaking service lets you find friends, start new games, and join existing games. And, as always, you can play single-player offline as well.
  • Customizable Characters - Players will create and customize a character from one of four brand new classes. Each class can be played as either male or female, with customized cosmetic features and looks to make each individual character stand out. All new skills and loot give loads of opportunity for unique character builds.
  • Moddability - TorchED, the Torchlight II editor, will give players the ability to create their own mods, adding even more content to the world. Have your friends download the same mod and play together. TorchED will be available as a separate download very shortly after launch.
  • New User Interface - Torchlight II boasts a new and improved user interface, designed to be easier than ever for new players to pick up and play. This intuitive interface ensures you can focus on playing the game the way you want to.
  • Open World - We're not only in the town of Torchlight anymore! Explore vast overland areas and multiple hub towns, fight through rain, snow, day and night. Our level randomization ensures new layouts, paths, loot, and monsters every time you play.
  • New Game Plus - In New Game Plus, the game's not over until you say it is. Once you've beaten Torchlight II's primary campaign, you can start again with the same character for a significantly greater challenge. You'll keep all of the skills, gold, and gear you worked so hard for!
  • Pets & Fishing - These popular features make their return in Torchlight II in improved form. More choices, better effects, and your pet will still make the run to town to sell your loot so you don’t have to.

System Requirements

    • OS: Windows XP SP3/Vista/Windows 7
    • Processor: x86-compatible 1.4GHz or faster processor
    • Memory: 1GB System RAM
    • Hard Disk Space: 1.2GB free space (subject to change)
    • Video Card: DirectX compatible 3D graphics card with at least 256MB of addressable memory.
    • DirectX®: 9.0c
Helpful customer reviews
51 of 56 people (91%) found this review helpful
70.0 hrs on record
Personal Rating: "Worth Playing"
Traditional Rating: 8/10
Genre: Isometric Action Role Playing Game

Torchlight II returns in its biggest and boldest form yet but does it break new ground for the genre (look to Path to Exile if you want to see the next evolution of this genre) or is it happy to set about the well-worn battle path laid down by the Grand-General of action RPG's himself, Diablo II? Over the years many have tried to emulate the success of the Diablo franchise - but sadly - most got mired in muck and then were promptly forgotten about! Anyone remember Space Siege, Silverfall or Legend: Hand of God? No, I didn't think so.

Both Diablo and Torchlight share more in common than you would initially think when looking past both games visual representations. Where Diablo is the dark and broody Grand-Daddy of lootin' action RPG'S, Torchlight is its more quirky, colorful and humorous idiot son. That doesn't, however, make Torchlight the inferior of the two by any long stretch. Torchlight and Diablo both come from the same lineage, sharing many senior developers who developed both titles over the course of the last 25 years and this clearly explains why it's the most successful action RPG outside of Diablo. Sure - Iron Lore came pretty close with Titan Quest but until Runic Games formed and gave us the first Torchlight there wasn't much of a success rate for these kinds of games at all. As deceptively simple as they are to the naked eye getting the balance right between clicking, looting and progressing has proven to be more than just a challenge to other game development houses out there who tried to jump onto the action RPG bandwagon.

Torchlight II does very little to tinker with what makes the genre so popular and often sticks so closely to the design-blue print that was Diablo II that it even mimics its explorable areas (forrest, desert and swampy marshland). Once again the story is a whole hog of mumbo jumbo that most will have forgotten once they leave the starting area. This is the series only real short-coming as I can distinctly remember being thoroughly entertained by the cut-scene narrative that drove Diablo and Diablo II forward but I can't say the same for Torchlight and its flimsy paper thin plot I could jot down on a napkin. I know that it can be argued that one really doesn't need much narrative when it comes to this genre but a little would go a long way in keeping me invested. Runic drops the ball here again and I am still sitting here trying to remember what was the whole point and whether I really care to recount it.

Torchlight II's release was also surrounded by a more portentous event that almost shadowed everything gaming that year - the much anticipated 12-year-long-in-the-tooth-wait for the return of Diablo in Diablo III. While many initially thought it would be suicide going against Diablo III in the same quarterly release calendar , history sometimes favors the underdog and while Torchlight II got showered with praise from critics and gamers alike, Diablo III got publicly mauled for its new and improved skill-trees, its always online requirement - even when playing single player, the MMO-styled Auction House and its next-to-never loot drop of rare and unique items. You could argue that Torchlight II was the better game upon release for giving gamers everything they wanted from this genre - even including a LAN option which is always a welcome addition - but after a few heads being rolled at Camp Blizzard, Diablo III has slowly evolved into a finer form than the disaster it initially was and it's for this reason I actually enjoyed Diablo III more than Torchlight II but that's just personal taste because Torchlight II is still a blistering sequel that manages to capture pretty much everything about what makes these kinds of games the addictive experience they are.

It's also worth noting that Torchlight 2 comes with Steamworks Workshop mod integration and since release the community has been bustling away making user-generated content that whilst I haven't personally tried out is sure to keep the game going for a number more years before Runic attempt a sequel.

Gear up and get your clicking finger ready because Torchlight II is a resounding success!
Posted: August 7
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19 of 23 people (83%) found this review helpful
23.1 hrs on record
This game is amazing. Be sure to download the Synergies Mod on the Steam Workshop, although the game is still pretty awesome without it!
Posted: June 13
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16 of 20 people (80%) found this review helpful
27.2 hrs on record
Runic Games, w/ some former members of Blizzard and Travis Baldress of Fate, have once returned with Torchlight II. If Torchlight 1 felt a lot like Diablo 1 to you (in its ARPG gameplay department + with the constant direction of going further down the dungeons w/ each level), then Torchlight II should then feel like Diablo II. Torchlight II improves so much over the original TL, I don't even know where to begin - just like how Diablo II improved immensely over the original Diablo. Granted, TL2 has its own spin on the ARPG genre, in some ways: you have a pet by your side (who you can send back to town to sell items; who can help you in battle; etc); the graphics are much brighter + more colorful than Diablo series; and it has a steampunk-inspired setting.

No longer are you confined to go down, down, and down the dungeons some more like Diablo. The game is now a bit more open and epic than that. TL2 sports multiple towns - just like Diablo II. Also, the side-quests here - they also can be found when you're out an about in the game-world, which likely will have their own areas and dungeons for you to crawl through.

Combat is as awesome and as action-packed as ever, with the game constantly chucking out tons of new and unique loot to the player to modify and upgrade; and there's tons of skills to learn. Leveling-up allows the player to sink points into the player's base-stats for numbers how they see fit, unlike some other major ARPG (Diablo III) - allowing the player's builds even within the same class to possibly be different from another player's build.

While the story + characters are nothing truly special here - like in many of these ARPG's - it's still certainly better than the previous game. The graphics are nothing truly remarkable in terms of technical quality, but the art direction is fantastic, quirky, and colorful. TL2 sports SIngle Player support (for online play or offline play); Online support for Co-Op via Runic's servers; and also LAN support - unlike another ARPG that has currently forced "online always" gameplay (Diablo III). If a gamer is looking for numerous different ways to play this game - it's certainly here.

Once finished with the Campaign, fans can come back and explore some other Randomized Dungeons and even enter New Game Plus Mode. Given that, and that this game offers a lot of value for those not just who do one playthrough (took me around 27 hours, all by myself - SIngle Player style) - but also to those who want to replay the game. When it debuted at its budget-price ($20), it offers plenty of value and "bang for the buck" when compared to its competitors that were charging $50-60. Even now, when it's on sale dirt-cheap - it's pretty much a steal. And this all, this isn't even counting that the game also does have Mods out there, which further can extend the life of the game - since this game comes with The Game's Editor (GUTS) and also supports The Steam Workshop.

If you love ARPG's, this one's pretty much a no-brainer: Torchlight II is an excellent ARPG that just cannot be recommended enough. Simply put: it's one of the best of these loot-crazy, action-packed ARPG's around.

Final Grade = A.
Posted: April 9
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9 of 9 people (100%) found this review helpful
110.1 hrs on record
I keep coming back to play this game from time to time, and the amount and quality of the Workshop content keeps amazing me. The game is great by itself, but you've got to give it to the modders, their work is outstanding and raise the score to 11/10

Just wanted to say that, it feels really weird for me having to convince anyone to play this game after all the time and sales. Anyway, if you're one of these rare creatures, you either despise the aRPG genre or you have no shame (or you are a D3 butthurt fanboy :P), because this one is hands down the best of its kind.
Posted: September 16
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6 of 6 people (100%) found this review helpful
42.3 hrs on record
I loved Diablo I and II (Diablo III was quite the disappointment after a 10 year wait) so, naturally, I loved Torchlight. Great dungeon crawler and a great RPG. Fun to play lan with friends, although it can be a little tricky setting up.
Posted: June 21
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460 of 521 people (88%) found this review helpful
189.3 hrs on record
It's a well polished game where the loot is actually viable to use. You are not just selling everything to the vendor but you find stuff that you can use and come up with different combinations for your characters like maybe an embermage that carries a gun and a shield or a traditional weapon like a staff or even two wands. Simple put: the itemization in the game is enormous! There are skill trees available that offer numerous different builds. For example, I started with an embermage and went all +Ice damage. But then I added some fire gear and spells and now I have a completely unique spell build that just makes me want to create another embermage to try out different combinations.

The only thing that I am not a big fan of is the art work and bright color scheme of the game. At first it wasn't my cup of tea per say but it actually does work well for the style of story they are presenting the customers/gamers.

It's extremely well done. There is no Auction House or Real Money Auction House. It is the standard for an ARPG and what a game should be.
Posted: December 1, 2013
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