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User reviews: Mostly Positive (490 reviews)
Release Date: Dec 10, 2008

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Helpful customer reviews
0 of 3 people (0%) found this review helpful
1.4 hrs on record
Posted: November 1
fun game but a little bit a hard game
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16.7 hrs on record
Posted: November 1
Well, I enjoyed playing this for 15 hours and never actually got bored. So I guess it is worthy of your money and time. Still two frustrating things are out there. 1) Ending: It is imo plain stupid and makes the entire story meaningless by going back to square zero. 2) Ubisoft and PC controls. The main thing to do in defeating enemies is to be able press your left click many times in a short amount of time. But it never ever works, so you would need to change the key for attacking to some key on keyboard and since this is ridiculous for a somewhat FPS game, I had to constantly assign attack command to keyboard and mouse. But the design, visuals, some platform elements and the optional dialogue making puts this game above playable level.
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11.1 hrs on record
Posted: October 29
This game has pretty visuals and a decent story. The ending is a bit of a hit or miss. The game works well and the fact that you can't die is a plus. Basic enemies aren't too much of a challenge, but the bigger baddies are just enough. I preferred it much more than the original PoP games.
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7 of 7 people (100%) found this review helpful
13.7 hrs on record
Posted: October 16
Even know its vastly different from the PoP trilogy (WHERES MY TIME TRAVEL AND MY SMARTASS PRINCE?!), I still enjoyed it for what it is: A cool cel-shaded game with parkour, a collect-a-thon, semi open world, and one on one shuffle fights of doom. The battles are more or less repetetive, but it usually feels awesome to just execute overly dramatic sword slashes and finish enemies.

...Until I hit the ending, then I just slightly facepalmed at the cliche dramatic plot twist of an ending.

A HERPA DERPA, LETS KILL (X) THROUGH (Y), THEN KILL (Z), AND HAVE (E) BE SACRIFIED TO ONLY REVIVE (Z) AND ALL HIS SHENANIGAN FRIENDS ((X) AND (Y)). And then I silently said to myself "Bugger off you wacky cel-shaded spinoff! This is just simply a nightmare the real PoP is having because Warrior Within's glitches and/or extensive time travel gave him a stroke.

But aside from the (herpa derpa), its a pretty cool, decent experience with pretty awesome environments, although semi-linear.
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5 of 5 people (100%) found this review helpful
14.1 hrs on record
Posted: October 16
The 2008 reboot of Prince of Persia has already gone down in history as a weird specimen, an odd game that was disliked by the series' fans and that Ubisoft hastily tried to sweep under the carpet. As such, I approached the game with a mix of curiosity and caution.

What I found was a beautiful, mesmerizing experience.

The graphics and the music are striking, from the first moment. I understand that the game extensively cell-shaded appearance can be a love-it-or-hate-it experience which won't appeal to everybody, yet I found the game atmosphere beautiful and enticing. Every scenery is wonderfully drawn, and every moment it feels like you are watching a fairy tale unfold before your eyes. I found myself stopping every now and then to look around and visually explore the enviroment around me, taking the time to appreciate the details of the level rather than just calculating where I should aim my next jump.
The rendition of the Prince is also my favourite, so far. Having played through the original Prince of Persia, back in the MS-DOS days, and also through the whole "Sands of time" trilogy, I must say I like this version of the Prince the most. This has mainly to do with the Prince's attitude. There is no sense of urgency in this game, no running against the clock, no being pursued by a deadly monster, no ambition, or thirst for power driving the game's protagonist. He simply stumbled upon an ancient evil which is about to be unleashed; however, he still has all the time in the world to stop him. He embraces the adventure he suddenly found himself in and just goes with the flow, always smiling, always relaxed. When controlling the Prince, you can rush from one level to the next, pursuing enemies, or you can stop and go for a walk through the desert under the moon: nobody's coming at you. This is your story, have it your way.

Speaking about the actual gameplay, a great deal of criticism stems from its dumbed-down difficulty. In fact, there is no "game over" screen, as there is no way to die. Whenever you fall to your death, you witness a cutscene where Elika saves you instead. This is merely a convenience, though: each time you see the cutscene, you know you screwed up; only you don't have to worry about saving, reloading or continuing. To me, that's perfectly fine.
Coming from the "Sands of time" trilogy, the difficulty of navigating treacherous environments feels reduced as well. There are no spikes or deadly contraptions you have to avoid, most envirnomental hazards are about well-timed jumps and avoiding falls. The controls are easy to master, and there is some amount of auto-pilot helping you navigate the most treacherous parkours. All in all, navigating a level feels more relaxing than challenging, although you will sometime need several attempts to figure out how to traverse a difficult section.

The combat system is maybe this game biggest flaw. There are very few enemies scattered throughout the game, so virtually every fight will be a boss fight. You cannot die, but each time you are saved by Elika, your opponent has a chance to recover some life, protracting the battle longer. Fighting in this game is mostly about quick-time events and stringing together your attacks in a long combo, in order to maximize damage. Then it's parrying and ducking, until you can start a combo again. The whole control system seemed stiff here, and whenever I though I had an opening to start a combo I ended up being hit instead. All in all, I never developed a good feeling with the battle system, and boss battles degenerated in a chore rather than a fun experience.

Ultimately, this game might not be for players or long time series fan who are looking for a challenge, but I think its visual style and atmosphere earn this title a place in any gamer's collection. It looks and feels like a remarkable work of art; and each time you complete a level, you watch the scenery transform around you, feeling a genuine sense of reward for your efforts. I definitely recommend to try this one out.
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3 of 3 people (100%) found this review helpful
0.3 hrs on record
Posted: August 5
As this review was reasonably current at the time it assumes you know one major thing new to this game in the franchise: you cannot die. Should you fall or lose a combat, your companion Elika will save you. In combat this resets the health of the enemy.

I thought this would be a platformer, but it plays more like an extended quick-time event. I didn't find it took much platforming skill (I'd know if it did, I suck at them) so it was actually rather interesting stringing all those moves together. Not entirely satisfying, just more interesting.

The music seemed sparse. I see that there appears to be quite a bit of it, but it sure didn't seem that way and there was a lot of silence. I don't think it made full use of its score. I found sound balance to be an issue in general, with far too many things drowning out dialogue and even towards the end of the game I was fiddling with volume levels.

The death mechanic worked. Mostly. Where it didn't work was in allowing me to keep light seeds I gathered when I died, removing all punishment from death and making it easier than quick loading would. All in all it kept the flow of the game, which was broken less by death and more by the odd decision to have the prince pause to catch Elika on the ivy.

The majority of the game was collecting light seeds. If you only collected the precise number to open the pads you were missing a large chunk of the game. This is why it was such a kicker that there is absolutely zero reward for collecting all of them, beyond a sense of a achievement. Hunting them down was actually oddly satisfying, especially the odd tricky one which got you to think for a bit, but couldn't we get so much as a line of dialogue as a pat on the back for 100%? Considering how vital they were supposed to be to Elika this struck me as another failure in the world building.

On that front though, the view was gorgeous. Being able to stand in one land and see all the nearby lands was absolutely outstanding. The immense scale of some of it, seeing the restored clashing with the corruption; made for one hell of a sight.

The fighting system was a bit pants to be honest. You have a huge number of combos, but they're almost entirely irrelevant. You either fight an enemy with their back to the edge (push them to their death) or you fight them with your back to the edge (they can't be pushed off you need room for a combo). In the latter case you memorise the longest combo possible and then unleash it, I think mine was Elika - Elika - Gauntlet - Elika - Sword - Elika - Jump - Elika - Sword. I suspect you could go longer but since I almost never had enough space to unleash the full combo it didn't seem worth my time to find out.

The real problem is that you don't seem to have any real options in combat. The quick-time events often don't punish you for failing them and don't always reward you for passing them leaving you with the question of what they were for. Sometimes I'd deliberately let the enemy hit me just to get them out of the near invincible "Smack you back and Elika down" mode so I could fire off my combo again. For a game which was all about flow in the platforming there was none of this in the combat. And yes, Elika was painfully fussy about distance.

My next biggest complaint is the open world. I like that I could do things in the order I want, but the sacrifice was too great. The story is not the saving the world story it first appears to be but rather it's about two characters with one goal but completely different motivations. One is led by her faith in her god and redemption for the acts of her father, while the other is being strung along by his ♥♥♥♥ at first and then more emotionally intimate feelings later on. The problem is that this requires character development, development which the open world precludes from happening (along with any semblance of a difficulty curve) because every zone can be done at any time and so the dialogue maintains a pretty consistent tone throughout, you never feel that the relationship moves anywhere beyond the initial leap from chasing the girl to saving your first land. This was such an integral part of the game I can't believe it wasn't handled better, the chats upon cleansing a zone should have either been unrelated to the zone, or formed of two parts, one for the zone/opponent and one for the stage of the relationship you have reached so that you see a natural development across the course of the game.

The writing doesn't help, the characters are far too modern in the way they speak to each other, both in their choice of words and in their voicing. Maybe modern isn't the word, but it really felt off for the entire game. The writing problem extends to the enemies as well.

The characters talk about the Concubine for example driving a wedge between them, yet I didn't feel that at all. The best moment was with the Warrior where both characters interpret the events according to their biases and the writer never spells out which is correct.

This is a shame because the ending is so good, so very very good, that I wish there'd been a better build up. The characters are key to your enjoyment of the game and a better writer, or just better development spread over the course of the game, would have pushed this from good fun on a budget into superb territory.

Overall, it wasn't a hugely challenging game and it certainly had its problems, but nor does it overstay its welcome and it's one of a growing number of "buddy adventure" games and that always wins a game points with me. I wouldn't have thought it worthwhile at full price, but in a sale it's worth checking out just to experience the journey if not the tightest mechanics ever seen in gaming. You will also get one of the best endings gaming has to offer.
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3 of 3 people (100%) found this review helpful
14.7 hrs on record
Posted: October 21
A bit of a lackluster ending, but overall my second favourite PoP game. Fantastic art.
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7 of 11 people (64%) found this review helpful
4.9 hrs on record
Posted: September 29
I was a big fan of the older Prince of Persia games back in the day, so I thought I'd give this one a try. This game is a glorified fetch quest. Imagine Mario where you have to collect every (or most) coins to open up new levels. There is no story to speak of (defeat Evil by collecting orbs) and the characters are flat. The fluid wallruns and leaps of the earlier entries are now scripted, clunky rubberbands. The combat is repetitive and boils down to button-mash/quicktime-event alternations. The game artificially extends gameplay by forcing you to repeat sections multiple times just to collect orbs that appear after you finish the level. This game may have been palatable on PSVita or something similar where the repetitiveness could be broken into 20 minute bus trips, but as such I cannot recommend.
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8 of 13 people (62%) found this review helpful
3.3 hrs on record
Posted: June 7
after youve completed the first two levels, you may as well just do them again and again 18 times until your eyeballs fall out. its the same repetitive thing all the way until the game, oh yeah and there is no random combat. just bosses. 2/30
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3 of 4 people (75%) found this review helpful
1.3 hrs on record
Posted: September 7
nope. that is not a prince of persia. the guy is funny and the girl is cute, that's all I've found enjoyable about that game.
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1 of 1 people (100%) found this review helpful
11.3 hrs on record
Posted: October 2
If I had only one word to choose when describing Prince of Persia it would have to be this: Beautiful. This particular iteration in the Prince of Persia franchise casts aside its former self including combat, art style, and story formula, in favor of a completely new approach. In my opinion this change is for the better as the graphics and character development in the game are some of the best I have yet to experience in a Prince of Persia game.
From the moment you start it becomes very apparent that the Ubisoft Montreal had a distinct vision for how this entry in the series would look and compare to the others. The art style is a mix of cell shading and realism. The vibrant colors of the characters clash sharply with the sand and stone environment making the characters seemingly pop out of the screen.
One of the more elaborate visual effects in the game is the abundant use of cloth physics. Everything that you would expect to be swept up in the wind gets blown around like Marilyn Monroe's skirt, and it works really well. It adds a whimsical feeling to the game when coupled with the amazing color pallet.
Speaking of color, this is why I would use the word beautiful for this game. Ubisoft utilized the entire color pallet with this one. Everything from pastel to neon is implemented so artistically and meaningfully you may find yourself stopping to smell the roses more often than you might expect. The environment changes as you progress and adds a sense of urgency to your mission to bring down the God of Darkness. As you accomplish this the land changes from dark and moody to bright and sunny. The change is animated and dramatic and always fun to watch.
The combat is paired with acrobatics nicely and they go hand in hand in terms of the flow of the game. One moment you may be wall running and the next you're performing a Triple Lutz with your sword over an enemies head. The rhythm of movement and combat is extremely well done and makes you feel very accomplished when you string together a long combo attack or a flawless parkour segment.
In terms of story Prince of Persia gets it right and wrong. While playing you can take a moment to talk to your A.I. controlled counterpart. During these brief exchanges you are given insight into the characters and their past. These optional dialogue moments provide for some of the funniest and most enlightening banter I have ever heard in a game. The problem lies in that they are optional. I don't want to even think about what this game would be like without having done all of the chit chat sessions. Voiced by Nolan North as the Prince and Kari Wahlgren as Elika, these should not be missed as they fundamentally contribute to the story and honestly it's a shame they are optional.
The story is pretty straight foreword so I won't go into too much detail in that regard, but it is engaging and entertaining throughout. As you play you unlock new magical powers that by the end of the game are all used in conjunction to pass certain areas. There are several puzzle sequences that, in a positive way, interrupt the game play flow. These puzzles require you to manipulate switches and levers in order to progress through the level and range in difficulty.
Because the game is open world, environmental hazards evolve as you chip away at Ahriman's corrupted Lieutenants. At the start of the game, traversing the landscape is pretty straight forward. As you progress however it gets a lot more tricky. Everything from pools of corruption to moving tentacle blobs hinder your progression and add a nice steady increase in difficulty. Before you know it you become an expert wall running, ledge grabbing, tower scaling, pole swinging, God crushing princess saving Prince.

Prince of Persia is one of those rare games that allows the player a whimsical and uncomplicated vacation into another world. It refines the series and reimagines it into a beautiful new addition to the franchise. While there was an epilogue DLC released and a continuation story arc in the form of a handheld title, my only regret is that there wasn't a sequel to this wonderful Diamond in the rough in the form of a full game on console or PC.
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2 of 3 people (67%) found this review helpful
12.7 hrs on record
Posted: June 18
While this game is technically sound and interesting visually it just feels... empty. You're trying to help a princess recover her city from an evil force that's been released upon it but the entire city is deserted, even when you cleanse an area it's still devoid of people. After a while it made me a little disinterested in actually finishing because it seemed pointless to save an empty city. Even the enemies wait to spawn in until you're close. Done right this isolation can work for a game but in Prince of Persia they don't play to that or address it in any way.

Similarly the mechanics are feel hollow as well. Mostly this is due to a yawn inducing combat system. For each of the four bosses (which you fight multiple times each) there is an OP combo that you repeat over and over until the fight is over and really the only move that changes is the first one between bosses. All the combos are available at the beginning of the game and you can look them up in the menu. Once again the emptiness rears it's head as you only ever fight one enemy at a time. The "free" running is actually entertaining at times but by the end of the game the lack of variety will begin to erode it. The non free running puzzles aren't bad but also don't break any new ground.

The visual style of Prince of Persia is, while not exactly beautiful, interesting and different. The cel shading/illustration style works for the game but doesn't look as good in-game as the screen shots and doesn't appear to be aging as well as you'd expect from the style. Probably the biggest disappointment in the visual aspect is the lack of those stunningly deep environments and landscapes from some of the previous games. There are a few but the visual style let them down a little.

One thing that has swung back and forth in the previous PoP games is the writing, especially for the companion, and it's one of the aspects that this game actually does well with. The dialog between the two is believable and has that good snarky humor from the early games. The princess is capable (actually at some points I wondered why I was needed at all. In fact the Prince needs more help from her than she does from him, in general) and has a real personality. But talking of writing leads to the games biggest flaw: the endgame. There was huge potential for this game to have a real, deep impact on the player. A chance to elevate itself as one of those games that sticks with you long after you've set the controller down. Instead you're left wondering why you spent so many hours doing the tasks you did. You could honestly cut from when the prince and princess meet to the final cut scene and have the same feeling of accomplishment. Here, once again, the worlds emptiness hamstrings everything else because a living, populated world would have at least left the ending the devs went with salvageable.

In the end I didn't actually dislike the game, a more appropriate word would be disappointed. Greatness was within it's reach but it seemingly didn't even try to grab on. Simply trying is all I'm looking for. If you're a diehard PoP fan or enjoy puzzle platforming then this is a solid entry but for the average player I can only recommend it on deep discount, and if you decide to pass you're not missing anything.
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2 of 3 people (67%) found this review helpful
4.5 hrs on record
Posted: July 22
i'm sick and tired of playing this game. there are glitches in it that prevent you from actually playing it. i gave up part of the way through because i ran into a puzzle that i spent hours on that i could get to work.

it's a pretty game and nice to look at buut from what i've seen it's nothing more that a button presser. there's no ability to fail teh game so combat isn't even worth blinking over.if you do fail at it, you get a quick time event to switch sides of the field with the enemy, so if you're at the edge of the arena, then you've already made a finishing blow to them on your next hit.
if you fail the event or at the platforming you just get put back at the begining of were you started, but in combat the enemies still loos all the life they had when you started so there is no tension.

the biggest glitch people complain about is that the game never loads, and luckly looking at problems with this game, like no steam overlay so you can take shots of pretty places, is that you need to hold down the print screen button in order for the game to load noramlly.

there really isn't much more about this game to talk about, and i refuse to play any further through this game, what i have played was fun, but if i have to put up with broken puzzles like the one i gave up on, then i'll be glad that i'll never have to see another one of it again. i'd rather play less fair games than this because atleast they aren't broken, nor is it really effortless to play.

so the game looks nice,but has almost no gameplay, a collection mechanic that you need to get further through the game to get the rest of the orbs that you're required to have, and puzzles that make such little sense that you wonder why they even bothered to put it in. save your money and just watch a playthrough of it, it'll probably be more fun that playing this.
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3 of 5 people (60%) found this review helpful
11.0 hrs on record
Posted: June 8
Everything your work for in this story is undone in one stupid decision. While the gamplay is fun at first it gets repetitive after you unlock any new abilities, and there really aren't very many in the first place. The story is actually interesting, until the end which I found to be aweful. Now I haven't played any of the other Prince of Persa games, but I would expect any of them to be more interesting and have better gameplay than this game.
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1 of 2 people (50%) found this review helpful
15.0 hrs on record
Posted: October 20
I'm about to spoil the ♥♥♥♥ out of this.

You manage to free the bad guy, you literally fight 5 annoying enemies that can't die like hundred times, to go back and imprison the bad guy again to free him again and your 4 hour game go to waste.

Love the ending though, very deep.

♥♥♥♥ty combat system.

The good: beautiful graphics, amazing escenarios, open world (which due to it's repetitive nature may not be that good), great music.

I'll recommend it to you on sale only and take it like what it really is, a flash platformer game, get it for 2 to 3 USD no more.

[b/]Elika is hot and powerful and the prince have great punch lines, the beauty and the ♥♥♥♥♥♥bag muscled clown great couple.
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1 of 3 people (33%) found this review helpful
18.5 hrs on record
Posted: June 24
Very nice reboot. Enjoyed every single moment I've spent with it!
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0 of 1 people (0%) found this review helpful
20.9 hrs on record
Posted: July 15
I struggled to complete this game. Dont waste your time playing this, it is knowhere near as good as the other pop games. There were quite a lot of thing i did not like about this game, collecting orbs was so boring and tidious just so I could get on to the next part of the map. The ending was a big slap in the face as well.
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0 of 1 people (0%) found this review helpful
3.1 hrs on record
Posted: August 26
I played like 3 hours and then delete it, soooooooo boring!!!!!! you can´t die!!!!!! it´s always the same thing!!! repetitive as hell!!!!!
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0 of 1 people (0%) found this review helpful
16.7 hrs on record
Posted: June 2
This is a beautiful and laid back platformer that gets too much flack for being different than previous games in the series. The focus here is more on platforming than combat, and the platforming action is satisfying and fun. The parts where you do have to fight can be a bit frustrating and button mashy, but they aren't a large part of the game. The controls are very responsive and the game ran maxed out at a silky-smooth 60 fps on my upper-mid-range PC. The art direction is pure eye candy, sporting a colorful pallete like something you would see in the 3D platformers from the N64 age, but rendered with modern technology. The characters are very likeable and the storyline is enjoyable, but unfortunately the game ends on a cliffhanger that was never followed up on (this is frustrating as it was one heck of a cliffhanger). Still, don't let the unresolved plotline put you off of this game, I highly reccomend giving this one a shot.
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0 of 1 people (0%) found this review helpful
5.8 hrs on record
Posted: June 29
Graphically pretty and sharp wit only get this game so far. Namely as this is the first game I have played where it is absolutely impossible to die. Yes there can be some serious setbacks from failing a specific button or direction press, there are just too many occasions where it is just a grind fest to memorize patterns. Combat is seriously lacking and unengaging. Maybe it is just me but it seems like the game was an exercise in the action command. In my opinion, it failed.
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