Raven Shield:Kommandieren Sie eine Multinationale Eliteeinheit aus Spezialisten gegen geheime Terrorkommandos. In Tom Clancy's Rainbox Six: Raven Shield, dem dritten Teil der bekannten Rainbow Six Serie, muss das Team Rainbow sich einer geheimen und global opperierenden Terror Organisation stellen und jagt einen geheimnisvollen Feind.
Nutzerreviews: Sehr positiv (460 Reviews) - 93% der 460 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 18. März 2003

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Über dieses Spiel

Raven Shield:
Kommandieren Sie eine Multinationale Eliteeinheit aus Spezialisten gegen geheime Terrorkommandos. In Tom Clancy's Rainbox Six: Raven Shield, dem dritten Teil der bekannten Rainbow Six Serie, muss das Team Rainbow sich einer geheimen und global opperierenden Terror Organisation stellen und jagt einen geheimnisvollen Feind. Kommandieren Sie Rainbow in einem Rennen gegen die Zeit - an Orten wie England, Norwegen, der Karibik und Rio de Janeiro mitten im Karneval - um einen Verrückten und sein Weltuntergangsszenario zu stoppen.

Athena Sword:
Kommandieren Sie die stärkste Truppe der Welt, bestehend aus Anti-Terror-Kämpfern unterschiedlichster nationalität in ihrer nächsten Mission. Verfolgen Sie die rachsüchtigen Übersprengsel des internationalen Terror-Netzwerks aus Tom Clancy's Rainbow Six® 3: Raven Shield™ in die exotischsten Regionen rund um das Mittelmeer und verhindern Sie deren verrückten Plan von Anarchie und Verwüstung.

Rainbow Six 3 Gold Features

  • Wählen Sie Ihre Team-Mitglieder, zusammengestellt aus den besten Anti-Terror- und Militär-Einheiten der Welt. Geben Sie ihnen die richtigen Rüstungen, Waffen und high-tech Ausrüstungen für den Einsatz an die Hand.
  • Nach dem Ausrüsten planen Sie den Angriff auf das Zielgebiet auf dem Reisbrett. Stellen Sie einen Plan für jede Einheit auf um Sicherheit, Unauffälligkeit und Überraschungsmoment im Angriff zu maximieren.
  • Nach der Planung - ausführen! In der Ego-Perspektive führen Sie einen Trupp oder kontrollieren alle drei mit verschiedenen Signalen und Funksprüchen. Stürmen und säubern Sie die Räume von Terroristen, retten Sie die Geiseln, entschärfen Sie Bomben und stellen Sie Dokumente und Unterlagen sicher um in späteren Missionen besser vorbereitet zu sein.
  • Komplett neue, acht Missionen lange, Kampagne in Umgebungen wie Italien, Kroatien und Griechenland.
  • Fünf neue Mehrspielerlevel (Chemie Fabrik, Fähre, Universität, italienische Gassen und Regenwald).
  • Drei neue Mehrspielermodi (Adversarial Terrorist Hunt, Adversarial Scattered Hunt und Capture the Enemy).
  • Sieben zusätzliche echte Waffen (insgesamt 64) mit Sound-Effekten von dem Team das auch schon an Matrix gearbeitet hat.
  • Drei Bonus-Missionen aus dem ersten Tom Clancy's Rainbow Six® und Tom Clancy's Rouge Spear® - aufpoliert mit neuer Grafik und Technik.

Systemanforderungen

    Mindestanforderung:

    • Unterstützte Betriebssysteme: Windows® /2000/XP
    • Prozessor: 800 MHz Pentium® III, AMD Athlon™ oder gleichwertig (1.3 GHz Pentium 4, AMD Athlon oder gleichwertig empfohlen)
    • Arbeitsspeicher: 128 MB RAM (XP: 256 MB RAM benötigt)
    • Grafik: 32 MB DirectX® 8-konforme 3D Grafikkarte mit Hardware T&L
    • DirectX-Version: DirectX 8.1 oder besser
    • Sound: DirectX 8.1-konforme Soundkarte
    • Festplatte: 3 GB Festplattenspeicher mindestens
    • Multiplayer: Sie müssen ein Ubi.com-Account vor dem Spielen anlegen. Der Verweis im Spiel zur Account-Erstellung funktioniert nicht mehr, bitte nutzen Sie diese URL.
Hilfreiche Kundenreviews
3 von 3 Personen (100%) fanden dieses Review hilfreich
5.9 Std. insgesamt
Verfasst: 31. Oktober 2015
Es ist einfach ein Klassiker ^^
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
41.3 Std. insgesamt
Verfasst: 8. September 2015
Rainbow Six 3 Raven Shield ist der Klassiker unter den Taktik Shootern.

Diesen Titel verdient er sich für mich vor allem für die Atmosphäre die durch das Gameplay entsteht.
Dazu zählt der sehr tödliche Kampf, fast jeder Treffer ist ein Kill.
Das gilt sowohl für dich als Spieler sondern auch für die Gegner.

Dabei ist die KI der Feinde knallhart,
wenn man um eine Ecke späht und der Gegner dies bemerkt
scheint er diese Position unter Beobachtung zu halten.
Sobald man nochmal um Selbige kommt um z.B. anzugreifen holt man sich fast immer eine Kugel zwischen die Augen.

Daher muss man langsam und vorsichtig vorgehen, denn du und deine Kameraden haben nur ein Leben.
Permadeath.
Es gibt nämlich bevor ein Level startet eine sehr gut umgesetzte Planungsphase,
mit verschiedenen Infoquellen, Waffen- und Personalauswahl.
Als Sahnehäubchen kann man hier auch noch über eine Levelkarte Wegpunkte, Sniperspots und Granateneinsatz zuweisen.
Dieser Part kann natürlich auch gespeichert, geladen und wenn gewollt übersprungen werden.


P.s.
Ich empfehle auch das Raven Shield 2.0 Mod.
Es fügt Visiere hinzu und tweakt die KI noch weiter.


lg Leon
War dieses Review hilfreich? Ja Nein Lustig
33 von 35 Personen (94%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
15.3 Std. insgesamt
Verfasst: 18. September 2015
Don't be fooled by my steam playtime, I have much longer logged on my boxed copy and still play to this day. It's a game I enjoy so much I bough a steam copy just for backup purposes.

The end of an era, it marks the last great tactical shooter on the market before this series descended into mediocrity. Nothing else since this has come close to equalling its quality of brutal, unforgiving tactics. This is a game that wears its realism on its sleeve and isn't afraid to let you drop dead from one bullet fired from a guy you couldn't even have seen coming. You move slowly and even walking throws your aim way off. Repeated autofire might as well be fired with your eyes closed. Guns feel weighty and impactful, dropping enemies in one or two torso shots. It's harsh and doesn't feel remotely fair at times, but having smooth, flawless success in this game is more satisfying than any other shooter I've played.

Unlocking all the maps requires playing through the campaign mode, where the iffy team AI and permanent injuries/death to the squad members can make things frustrating, but if you take the time to plan things out they usually go well. The game has no tolerance for the slightest mistake, for even a single corner left unchecked, and requires awareness and caution you rarely need in other games.

The real fun comes with friends. Competitive modes are fine, but nothing's better than the sheer teamwork it takes to clear out a whole map in co-op. And the sheer disaster that can strike if any one of you slips up for a moment. Multiplayer no longer functions out of the box, so you'll have to take alternate methods to get it work, such as Hamachi or Tunngle, but it's well worth the effort. Still one of my favourite coop games of all time.
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19 von 21 Personen (90%) fanden dieses Review hilfreich
19 Personen fanden dieses Review lustig
9.3 Std. insgesamt
Verfasst: 5. Oktober 2015
Shoot first. Ask questions never.
War dieses Review hilfreich? Ja Nein Lustig
17 von 21 Personen (81%) fanden dieses Review hilfreich
7 Personen fanden dieses Review lustig
26.7 Std. insgesamt
Verfasst: 30. September 2015
Tom Clancy's Rainbow Six 3 Gold by Tom Clancy is a third game in Tom Clancy's Tom Clancy's Rainbow Six franchise. Which was realistical tactical shooter, where you would create your own plan for the level and then execute it, being excited to see how your dumb AI teammates will get slaughtered this time. And yes, it uses "one shot, one kill" system, almost. Released in in 2003 by Red Storm and Ubisoft, it also had console ports for Xbox, PS2 and Gamecube. Consoles ports were different: no planning, you command only one 4-man squad and each got few hitpoints.
This is Gold, meaning that it comes with inclusion of original Raven Shield game and the first expansion pack - Athena Sword, that mostly adds few more levels, released in 2004.
There also was a second expansion pack, which was almost finished (probably meaning that it just didn't go through debugging), Iron Wrath. It was released for free in 2005 on Internet anyway. Meaning that people were happy, aside from 56kb modem users.

So, technical stuff. While main menu and planning phase work at 4:3 resolution, gameplay itself supports widescreen resolution. But it doesn't change FOV, so you will be seeing chubby people. But it crashes sometimes when you change between planning phase and execution phase. So always save your plans!
Expansion packs are a bit weird in that they will not play their new sounds, that are briefing voice acting and new sounds for new weapons. To fix that, you will have to go to mods folder, find folder of needed expansion pack, and then copy "Sounds" folder from there to the root directory of the game.
You also will have problems installing free Iron Wrath, as installer will not recognise Rainbow Six for what it is. To fix that just check Steam Guides. In nutshell, you will have to create new key in Registry where retail version of a game keeps all the needed info about itself. You don't have to screw the system itself, don't worry.

As for multiplayer, well, you could play in either coop or competive. It used old Ubi service, but as of now, multiplayer is technically dead. I heard that at some point you was required to use UPlay account instead, but it didn't work for me in 2015, so I guess that servers were indeed fully shutdown. A bit of shame, as while lack of planning phase made multiplayer part of R63 not much different from other realistic-tactical games, it was still better to have friends over the dumb AI teammates of single-player.

In this game you play as anybody of Rainbow Six squad, the point of which is to make terrorist think that they are dealing with six pony-loving hippies, only to be met with eight aim-botting hard-try top operatives. But because it's a top secret squad and it's actions are written off as actions of special forces of whatever country they are in, the shock tactic of the name just never works. Just use flashbangs for that.
Well, in this part you are dealing with neo-nazi terrorists who love taking hostages, listen to briefing and watch occasional cutscenes that make you feel good and even heroic for a job well done. Which is nice. It has ending video, so that's enough.

Another thing to note is that Rainbow Six is full of only top-top-top people, only the best individuals from separate parts of world. And then, after collecting them all, no one bothered to teach them how to work as a team. The only thing they ever learned is that they are supposed to walk in a line. And even then it can go wrong in small hallways, where a leader of a line will turn around and start pushing the tail out, as it refused to turn around, until his heavily armored butt slides out from the doorway and gets filled with bullets, while you scream at the screen in observation mode. Good bullets. Shiny, sturdy, can survive from -50 to +50 degrees of temperature. Must be 7.62x39mm ones. A bit outdated, but good bullets indeed, tactical-realism fans approve.
No, really, I got to see that few times.

But really, AI in single-player game can do a lot of things to sabotage the fact that game relies on squad-based tactics.
And well, let's say that Rainbow Six 3 isn't as best ever as fans tend to call it.
Or at least it didn't age well.
And when I say "didn't age well", what I mean is "SWAT 4 came out". Which was not only more tactical, but implented proper AI teammates. No planning phase though.

At least graphics and music in this game are still nice. Even got ambient music sometimes playing during mission and such. And ragdolls look funny nowdays, just crashing onto floor. Blam.

Anyway, since fans of tactical-realistical games always brag about such games and on question "what is tactical exactly?" they answer only "ummmm... you are too stupid to get", here is what you get to expect: Abuse leaning around corners when you are controlling a soldier; Abuse the aimbotness of AI teammates and place them in such way that no one walks behind them; Throw smoke grenade to become invinsible for AI; Try to come into difficult room from few directions with different teams. Those four rules is what makes this game. And planning.

You get into mission and first thing you get is briefing. After that, you are going to set up a plan. And oh boy, that's the main feature of the early games of franchise, as you get to put waypoints for up to three teams. You can also coordinate them together by setting go-codes. Tell them to throw grenade or breach the door. Actually, you can either try to beat level with no plan like generic realistical shooter, use pre-made one, use pre-made one and edit if neccersary or just make up a whole new one. And it's just awesome that you can make the map play out the way you want.

Until you will find out that AI can't open door slightly and throw grenade in, like players. Or bounce grenade at the wall, limiting the usage of flashbang. Or that they have tendency to never stop at waypoints and fire full-automatic while walking. Or that they will never decide to wait for enemy come out if they hear "huh, that's strange". Or the way you can't order them to throw smoke grenade down the tunnel in the third mission, so it's only up to player. Or just find out that some tasks AI does really badly.

In other words, while it DOES require tactical planning, but for dumb AI. Through trial-and-error of execution you will find what AI does best and judging by this you will build your plan for dummies. Which takes away some enjoyment.
If you try to pull something clever in this, you will have to do dirty job with your own hands. And even if you build a good plan, there is a bit of randomness on placement of some terrorists, so it can sometimes go wrong anyway.

After that, you set up a squad, pulling 8 members for a job and separating them into teams. While wondering what's the point of Demos, who just make some objectives complete few seconds faster, and recons types. After that you look at huge list of samey weapons that you don't care about, pick the strongest/favourite assault rifle and put silencer onto it, as there is no real tactical choice. Unless sniper rifle. Then you look over some more useless devices, including multiplayer-only, which are in campaign for some reason, or like tear gas grenade and gas mask.

Then you start execution and watch the new way your team getting slaugthered in some wacky way on the first minute, then beat remaining mission as a lone wounded machine gunner, slumbering with broken legs and getting through by abusing leaning, which is how I did pre-last mission. Actually, that was slightly fun. But only for once.

But really, the main reason to recommend it is the lack of alternatives. No other tactical FPS outside of Rainbow Six has detailed planning, as far as I am aware! So it's sad that Ubisoft wasted this part. New R6 games are still nice, but should have kept feature that was making franchise unique.
Not as sad as lack of SWAT4 on Steam though.
And for epic main theme that overloads nostalgia.
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