Led et lag med nasjonale antiterroristeksperter gjennom 11 farlige oppdrag over hele verden. Laget ditt består av folk fra eliten i FBIs spesialgruppe for gisselredning og har blitt utvalgt for å gjennomføre hemmelige oppdrag under de vanskeligste omstendighetene du kan forestille deg.
Positive (10 anmeldelser) - 90% av 10 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 31. mai, 2002

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Kjøp The Sum of All Fears


Om dette spillet

Led et lag med nasjonale antiterroristeksperter gjennom 11 farlige oppdrag over hele verden. Laget ditt består av folk fra eliten i FBIs spesialgruppe for gisselredning og har blitt utvalgt for å gjennomføre hemmelige oppdrag under de vanskeligste omstendighetene du kan forestille deg. Som leder for dette laget må du føre enheten din inn i kampens hete mens dere gjennomfører oppdrag som varierer fra å sette terrorister ut av spill til å legge ut skjulte mikrofoner, ødelegge ulovlige våpenlagre og redde gisler. Du gir dem ordre i felten og fører an i felten mens du leder dem i kamp.

  • 11 actionfylte oppdrag i realistiske omgivelser fra hele verden.
  • Et intenst historieforløp som følger handlingen i boken og filmen ved samme navn.
  • Fra skaperne av de prisbelønnede Tom Clancy-spillene Ghost Recon™- og Rainbow Six ®-serien.
  • Flere vanskelighetsgrader i tillegg til et omfattende treningsnivå.
  • Et brukergrensesnitt som er enkelt å bruke og gir spillerne mulighet til å gå rett inn i handlingen.
  • Ta i bruk det nyeste innen antiterroristvåpen, inkludert 15 unike pistoltyper, Flashbang-granater og Frag-granater.
  • Støtte for konkurranse- og samarbeidsmodus i flerspillermodus, samt klassiske og helt nye spilltyper for enkeltspillere eller lag.


    • Operativsystem som støttes: Windows 2000/XP
    • Prosessor: Pentium II 450, AMD K6 III 500 eller tilsvarende
    • Systemminne: 128 MB RAM
    • Skjermkort: 16 MB DirectX 8-kompatibelt 3D-kort (Voodoo-kort støttes ikke)
    • Lydkort: DirectX 8-kompatibelt lydkort
    • DirectX-versjon: DirectX 8.0 eller nyere
    • Harddisk: Minimum 1 GB harddiskplass
Hjelpsomme kundeanmeldelser
4 av 4 personer (100%) syntes denne anmeldelsen var hjelpsom
3.3 timer registrert
Publisert: 27. mars
[Edit]: So I completed the game in just under 3 hours. Review points still stand.

I've only put a little over and hour into it, but I'll summarize what I've experienced thus far:

It's a cross of Rainbow Six: Rogue Spear and Ghost Recon 1. It's developed on Ghost Recons engine, so the main menu to the actual in-game graphics and interface are near identical. You can't customize your loadout, although there are a lot of varied presets to choose from.

You manage one team which consists of three operators including yourself (other teams non-playable). Commands are basic and to the point, hitting a sweet spot, although you'll more often then not, rarely use it, unless of course you have a weapon not ideal for CQB, which is directly tied to the team loadout presets you can choose from.

The part that makes it similar to Rogue Spear and Raven Shield is the way missions are structured and play out. Every mission is pre-planned, and you have to follow the waypoint system that's in place. There's a mini-map that shows your surroundings and building layout. Enemies will pop up as red dots once you make visual contact with one.

There's also an auto-aim system directly in line with Rainbow Six 1/Rogue Spear where your crosshair will snap and lock onto enemy targets torso or head respectively. This can be toggled off if you prefer to aim manually within the gameplay options.

The story is somewhat interesting being it's based on the movie/novel. Instead of all the story elements being exclusively in the pre-mission briefings (similar to Ghost Recon 1), there's additional intel which comes in the form of press clippings or general news covering the ongoing situations from a civilian perspective, which can be amusing since you know what really went down.

All in all, for the price it's available at now ($4.99), I'd say it's worth it. If you liked Ghost Recon 1 and Rainbow Six: Rogue Spear, you'll most likely enjoy this as well, although it is more simplified and restricted compared to both games, it's still a good experience.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
21 av 27 personer (78%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
5.5 timer registrert
Publisert: 3. desember, 2013
The missing link between Ghost Recon and GRAW, but sadly not as good as the latter nor as freeform as the former. You can beat this game in about five hours, but they're entertaining enough hours and it has co-op (but you'll need to use Hamachi or whatever) so it's not a bad buy if it's cheap.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
17 av 20 personer (85%) syntes denne anmeldelsen var hjelpsom
5 personer syntes at denne anmeldelsen var morsom
4.9 timer registrert
Publisert: 30. desember, 2013
You can watch the video version of this written review at http://youtu.be/0IVcrAnJCbM

I would like to preface this review by saying that I LOVE the original Ghost Recon. I have beaten that game at least eight or nine times. So imagine my surprise when I first load up The Sum Of All Fears and find out that it looks exactly like Ghost Recon! It was developed in 2002, one year after Ghost Recon, by Red Storm Entertainment, so it really shouldn't be a surprise that the engine and essentially everything else is pretty much the exact same. This would most likely be a negative point on most reviews, but considering my love for Ghost Recon, this was very welcome!

However, there are a few changes, and they make this feel more like an expansion pack, rather than a standalone release. The Sum Of All Fears is quite literally a dumbed-down, streamlined version of Ghost Recon. Plain and simple. You don't get to assemble your own squad, the waypoints are pre-plotted for you, the skill-point system is gone, completing special objectives nets you no reward other than personal accomplishment, I could go on. This time, the game is focused on the story, which is actually based on a book, so I don't see why all these features had to be cut out. It's not like they had to spend their time coming up with a plot to this game. Maybe they didn't follow the book, I don't know.

The story follows you, a randomly generated HRT member, as you tear through West Virginia, killing tons of rednecks in news stations and underground complexes. Then, after the second mission, some ♥♥♥♥ decided to detonate a nuclear device in a football stadium in the middle of a game. That stadium is in Baltimore, Maryland, and a quick Google search shows that the Baltimore Ravens were completely wiped out by this bomb, along with whatever team they were playing (hopefully the Bengals), as well as hundreds of thousands of fans. If you ever want to get America's attention, you screw with its professional sports. 9/11 has NOTHING on this attack. Those towers were home to about as many national sports teams as Nebraska. Maybe this will take the focus off of 9/11 and this will be the attack everyone refuses to stop milking for the next three decades. That's enough to get the entire country ♥♥♥♥♥♥ enough to form a special task force in order to hunt down these monsters.

Football is great and all, but what makes me mad about all of this is that the nuke was detonated late December, 2001. The Wire, a prolific television show set in Baltimore, first premiered June 2, 2002. These terrorists effectively destroyed any chance of that show ever being made. Mother. ♥♥♥♥ers. Okay, you don't have to tell me twice, let's go kill everyone even remotely related to the plot.

What did stay in this game is the stiff, tactical shooter gameplay that made Ghost Recon so much fun. One well-placed bullet can take a bad guy down, but that goes both ways. The AI can be a little dumb at times but Jesus Christ, once they get you in their line of sight, it's a mad trigger dash that usually ends in you eating a bullet. I know the game is tactical, and it's trying to be as realistic as it can, but when you get shot and don't die, your character takes about three minutes to forget about everything around him and fliiiinnnch.

I appreciate that the developers actually made your character acknowledge when he's hit in a way other than annoyingly jerking your camera around, but it's really just a death sentence. You have no control when your character decides to do this, so by the time you are playable again, the enemy has probably shot you ten more times, and you are now dead. Good job. Thank god you can switch teammates.

The game doesn't really look too exciting, but something about the slow, trial-and-error gameplay just twists my ♥♥♥♥♥♥♥. Filling a bad guy full of lead and then watching dust fly out of him like he's been sitting on a shelf for 3 years prior to this mission is really satisfying to me, and the game has a few extra options that add a little replay value onto it. If you gave me a choice, I would definitely choose Ghost Recon over this, but I'm happy that The Sum Of All Fears exists. There's 12 missions for you to complete, as opposed to Ghost Recon's 15, and in the end, spoiler alert, you do get the guy. But, the damage is already done; that universe still won't have The Wire. Shiiieeeeeeeeeet.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
26 av 41 personer (63%) syntes denne anmeldelsen var hjelpsom
14 personer syntes at denne anmeldelsen var morsom
5.8 timer registrert
Publisert: 29. august, 2015
It is one of those lost and hidden games that no one has heard of before. It is essentially Ghost Recon 1.5, and isn't really remembered for that much, but it is still one hell of a game to play if you are a fan of the old Tom Clancy games.

(Oh, and to just spit it out there... Rainbow Six Siege, ♥♥♥♥ you.)
Var denne anmeldelsen til hjelp? Ja Nei Morsom
7 av 7 personer (100%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
5.8 timer registrert
Publisert: 20. februar, 2014
If you liked the original Ghost Recon and the original Rainbow Six games you'll probably like SoAF. This game isn't quite on the same level as the aforementioned games, but it's definitely up there. In SoAF you can plan your strategy for each level, and execute it in whatever fashion you like. The game feels a little linear at times, but it's also 12 years old now. SoAF is a pretty solid Rainbow Six/Ghost Recon clone, so if you're jonesing for a tactical shooter, then consider getting this game.
Var denne anmeldelsen til hjelp? Ja Nei Morsom