Dirigez une équipe interne d’experts de lutte contre le terrorisme à travers 11 missions dangereuses de part le monde. Formés à partir de l'élite du FBI HRT, vous avez été engagés pour exécuter des opérations secrètes dans les circonstances les plus dangereusement imaginables.
Évaluations des utilisateurs : Positive (10 évaluation(s)) - 90% des 10 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 31 mai 2002

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Acheter The Sum of All Fears

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À propos de ce jeu

Dirigez une équipe interne d’experts de lutte contre le terrorisme à travers 11 missions dangereuses de part le monde. Formés à partir de l'élite du FBI HRT, vous avez été engagés pour exécuter des opérations secrètes dans les circonstances les plus dangereusement imaginables. En tant que commandant de cette équipe, vous allez conduire votre unité dans le feu de l’action, accomplissant des missions allant de l'élimination de terroristes, à la destruction des caches d'armes illégales ou au sauvetage d’otages. Vous leur donnez des ordres et prenez les décisions pour les conduire au combat.

  • 11 missions d’actions avec des paramètres réalistes autour du monde
  • Un scénario qui suit parallèlement le roman et le film du même nom.
  • Par les auteurs des jeux récompensés de Tom Clancy, les séries Ghost Recon ™ et Rainbow Six ®.
  • Plusieurs paramètres de difficulté et un niveau de formation complet.
  • Une interface facile à utiliser qui permet aux joueurs de se plonger dans l’action.
  • Utilisez les dernières armes anti-terroristes en date , dont 15 types d'armes à feu, des flashbangs et des grenades à fragmentation.
  • Multijoueurs en concurrences ou coopérations, incluant des types de jeux classiques comme de tous nouveaux en solo comme en équipe.

Configuration requise

    • Système: Windows 2000/XP
    • Processeur: Pentium II 450, AMD K6 III 500 ou équivalent
    • Mémoire: 128 MB RAM
    • Carte vidéo: 16 MB DirectX 8 compatible 3D(Les cartes Voodoo ne sont pas supportées)
    • Carte son: compatible DirectX 8
    • Version DirectX: DirectX 8.0 ou supérieur
    • Espace disque: 1 GB minimum
    • Peripherals Supported:
Évaluations intéressantes des utilisateurs
17 personne(s) sur 23 (74%) ont trouvé cette évaluation utile
7 personnes ont trouvé cette évaluation amusante
4.4 heures en tout
Posté le : 29 août
It is one of those lost and hidden games that no one has heard of before. It is essentially Ghost Recon 1.5, and isn't really remembered for that much, but it is still one hell of a game to play if you are a fan of the old Tom Clancy games.

(Oh, and to just spit it out there... Rainbow Six Siege, ♥♥♥♥ you.)
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17 personne(s) sur 18 (94%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.5 heures en tout
Posté le : 3 décembre 2013
The missing link between Ghost Recon and GRAW, but sadly not as good as the latter nor as freeform as the former. You can beat this game in about five hours, but they're entertaining enough hours and it has co-op (but you'll need to use Hamachi or whatever) so it's not a bad buy if it's cheap.
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13 personne(s) sur 15 (87%) ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
4.9 heures en tout
Posté le : 30 décembre 2013
You can watch the video version of this written review at http://youtu.be/0IVcrAnJCbM

I would like to preface this review by saying that I LOVE the original Ghost Recon. I have beaten that game at least eight or nine times. So imagine my surprise when I first load up The Sum Of All Fears and find out that it looks exactly like Ghost Recon! It was developed in 2002, one year after Ghost Recon, by Red Storm Entertainment, so it really shouldn't be a surprise that the engine and essentially everything else is pretty much the exact same. This would most likely be a negative point on most reviews, but considering my love for Ghost Recon, this was very welcome!

However, there are a few changes, and they make this feel more like an expansion pack, rather than a standalone release. The Sum Of All Fears is quite literally a dumbed-down, streamlined version of Ghost Recon. Plain and simple. You don't get to assemble your own squad, the waypoints are pre-plotted for you, the skill-point system is gone, completing special objectives nets you no reward other than personal accomplishment, I could go on. This time, the game is focused on the story, which is actually based on a book, so I don't see why all these features had to be cut out. It's not like they had to spend their time coming up with a plot to this game. Maybe they didn't follow the book, I don't know.

The story follows you, a randomly generated HRT member, as you tear through West Virginia, killing tons of rednecks in news stations and underground complexes. Then, after the second mission, some ♥♥♥♥ decided to detonate a nuclear device in a football stadium in the middle of a game. That stadium is in Baltimore, Maryland, and a quick Google search shows that the Baltimore Ravens were completely wiped out by this bomb, along with whatever team they were playing (hopefully the Bengals), as well as hundreds of thousands of fans. If you ever want to get America's attention, you screw with its professional sports. 9/11 has NOTHING on this attack. Those towers were home to about as many national sports teams as Nebraska. Maybe this will take the focus off of 9/11 and this will be the attack everyone refuses to stop milking for the next three decades. That's enough to get the entire country ♥♥♥♥♥♥ enough to form a special task force in order to hunt down these monsters.

Football is great and all, but what makes me mad about all of this is that the nuke was detonated late December, 2001. The Wire, a prolific television show set in Baltimore, first premiered June 2, 2002. These terrorists effectively destroyed any chance of that show ever being made. Mother. ♥♥♥♥ers. Okay, you don't have to tell me twice, let's go kill everyone even remotely related to the plot.

What did stay in this game is the stiff, tactical shooter gameplay that made Ghost Recon so much fun. One well-placed bullet can take a bad guy down, but that goes both ways. The AI can be a little dumb at times but Jesus Christ, once they get you in their line of sight, it's a mad trigger dash that usually ends in you eating a bullet. I know the game is tactical, and it's trying to be as realistic as it can, but when you get shot and don't die, your character takes about three minutes to forget about everything around him and fliiiinnnch.

I appreciate that the developers actually made your character acknowledge when he's hit in a way other than annoyingly jerking your camera around, but it's really just a death sentence. You have no control when your character decides to do this, so by the time you are playable again, the enemy has probably shot you ten more times, and you are now dead. Good job. Thank god you can switch teammates.

The game doesn't really look too exciting, but something about the slow, trial-and-error gameplay just twists my ♥♥♥♥♥♥♥. Filling a bad guy full of lead and then watching dust fly out of him like he's been sitting on a shelf for 3 years prior to this mission is really satisfying to me, and the game has a few extra options that add a little replay value onto it. If you gave me a choice, I would definitely choose Ghost Recon over this, but I'm happy that The Sum Of All Fears exists. There's 12 missions for you to complete, as opposed to Ghost Recon's 15, and in the end, spoiler alert, you do get the guy. But, the damage is already done; that universe still won't have The Wire. Shiiieeeeeeeeeet.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.6 heures en tout
Posté le : 5 mai 2014
A good cross between Tom Clancy's Ghost Recon and Rainbow Six: Rogue Spear. If you're craving for some old school Red Storm action, check this one out.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
19.2 heures en tout
Posté le : 31 janvier
OVERVIEW: Rainbow Recon - Lite

+ CQC sized maps
+ Ghost Recon ('01) engine
+ One shot kills (unless your hitting appendages, vests)
+ Mission Editor (located in the game's folder)
+ Mod friendly

+- No Planning
+- Limited gear selection

- Partially derped TeamAI
- Occasional model glitches (ex: hand through weapon)
- Less popular = less available mods

VERDICT: A great way to introduce others to the world of tactical shooters from yesteryear before throwing them into the more hardcore establishments. Also great for getting your fix when short on time.


This game is what could be considered a streamlined, slightly more user-friendly approach to the classic tactical shooters. It's not as in-depth as the Rainbow Six or Ghost Recon games of the past but has just enough to make it enjoyable.

Because of this, when you don't have the time to go all-in with the other games you can still get your fix when you're waiting to leave for that VA appointment, or some such. And THAT is exactly why people should get this game. It's not Rainbow Six, nor is it Ghost Recon. But it takes a bit from both and it's still a hell of a lot better than most games being made today that toss around the words tactical shooter like a grain of salt. Besides, you could take the assets from this game and port them over to Ghost Recon for more variety.

Based on the events of the movie with the same name, in singleplayer you play as an operator within the FBI under units like HRT and Spec Ops throughout the eleven mission campaign. Mission types consists of a number of objectives like clearing multiple floors, rescuing hostages, disabling alarms and the like. Although I prefer the hardest difficulty level, there are two others that players can choose from. I don't use them so I can't go into too much detail but they most likely involve less opposition and what not.

Even though there is a single plan, by default, that's based on speed and objective completion, don't expect to be drawing up your own. There's no pre-mission planning involved. Of course, you can always stray from the path anyways. Still, if you were to use the provided mission editor in the game's folder, you could modify it all you want along with everything else by creating your own mod. However, given the date of when this game was released, creating total conversions could pose a challenge.

Your gear selection is based on pre-selected weapon loadouts (HRT Stealth, Spec Ops Recon, Open Assault, etc) that contain variations of kits based on how you want to approach the mission. However, some don't appear until later missions due to their not being entirely necessary until then. Personally, there wasn't a single time that I needed a weapon that wasn't already included in the game to accomplish the missions.

Team members' actions can slightly be controlled by basic commands like choosing whether they should hold fire, stay put, or telling them to open a door. Very basic but for the most part they serve more as a mobile spawn point should you go down. Support units have their own plan and clear out other areas of the map.

Multiplayer and Coop is there although I haven't attempted these yet. I'll update this review then. But the possibility of running the campaign with friends is present. As for replayability, you can try different difficulty modes, mods, create your own missions, play FireFight which has you clearing levels of enemies, or you can LoneWolf various missions.

Ultimately, this could be viewed as an expansion of sorts but released as it's own game. Nevertheless, one shouldn't over look it because they're comparing it to the classics. Instead, compare it to Call of Duty and then you'll see what I mean.
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