At first glance, the appeal of this game comes from the contrasting colors of its tron inspired graphic style, although it is not a graphically intensive game. The graphic style works well given the story of the game and some tidbits like animations for dying, respawning, and starting a level. Something that was bugging me about the game, however, is that after doing some searching online the developers of the game stated that the game was locked at 30 fps. I'm not playing on a potato here. The sound is appropriate to the visual style of the game and changes to accent certain in game events, but it can get repetitive.
As for the gameplay of this game, you wander around some twenty odd levels as either a tank or a soldier on foot. As a foot soldier you don’t have weapons and can only run around and use a shield and its gameplay consists of either exploring around structures that are too cramped for a tank or running across a battlefield and using your shield to protect you. As a tank, you go around the map completing objectives such as traveling to advance the story, escorting units, or base defense/offense where you have to build up your base and capture the enemy key/flag while keeping your own safe. During the base missions, you don’t have to micro manage units or building anything, all you usually need to do is bring a resource to the base to make it begin construction and mark resources for harvesting and the computer will automatically build things. You also have only one primary weapon, the tank’s cannon which can be charged for more area of effect and damage, but charge resets if you are damaged. You also need to collect shards from killed enemies to use powerups such as sprinting or firing rockets or summoning units. Once you have enough shards you can use any power that you have unlocked according to its cost. To unlock these power ups and upgrade them, certain tasks will give you points to upgrade them as will finishing levels and you have to go to an upgrade station as a tank. Some power ups can be used with only a few shards and others are very powerful, but you need to save the shards; but I personally preferred to use them on sprinting most of the time.
Many of the levels give you the idea that the world is huge and as such, you are incredibly slow without sprinting, but your sprinting is limited by these shards which only drop upon killing enemies. This problem is compounded by the game’s respawn locations and lack of a save system. If you die on some levels, you could be ages away from the next objective, but at least you will respawn with some shards to spring back, if only for a little while. As for the lack of a save system, you must complete a level in full or your progress will not be saved, so make sure that if you play this game that you can commit some time into finishing a level or just idle on it. If it weren’t for the slow pace of the game compounded with sometimes terrible respawning locations, the game would be more enjoyable, but it is still worth playing it to play something that is a different genre.